| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #ifndef SF_GLES20RENDERENGINE_H_ |
| #define SF_GLES20RENDERENGINE_H_ |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <GLES2/gl2.h> |
| #include <Transform.h> |
| |
| #include "RenderEngine.h" |
| #include "ProgramCache.h" |
| #include "Description.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class String8; |
| class Mesh; |
| class Texture; |
| |
| class GLES20RenderEngine : public RenderEngine { |
| GLuint mProtectedTexName; |
| GLint mMaxViewportDims[2]; |
| GLint mMaxTextureSize; |
| GLuint mVpWidth; |
| GLuint mVpHeight; |
| |
| struct Group { |
| GLuint texture; |
| GLuint fbo; |
| GLuint width; |
| GLuint height; |
| mat4 colorTransform; |
| }; |
| |
| Description mState; |
| Vector<Group> mGroupStack; |
| |
| virtual void bindImageAsFramebuffer(EGLImageKHR image, |
| uint32_t* texName, uint32_t* fbName, uint32_t* status); |
| virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName); |
| |
| public: |
| GLES20RenderEngine(); |
| |
| protected: |
| virtual ~GLES20RenderEngine(); |
| |
| virtual void dump(String8& result); |
| virtual void setViewportAndProjection(size_t vpw, size_t vph, |
| Rect sourceCrop, size_t hwh, bool yswap, |
| Transform::orientation_flags rotation); |
| #ifdef USE_HWC2 |
| virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, |
| float alpha) override; |
| virtual void setupDimLayerBlending(float alpha) override; |
| #else |
| virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, |
| int alpha); |
| virtual void setupDimLayerBlending(int alpha); |
| #endif |
| virtual void setupLayerTexturing(const Texture& texture); |
| virtual void setupLayerBlackedOut(); |
| virtual void setupFillWithColor(float r, float g, float b, float a); |
| virtual mat4 setupColorTransform(const mat4& colorTransform); |
| virtual void disableTexturing(); |
| virtual void disableBlending(); |
| |
| virtual void drawMesh(const Mesh& mesh); |
| |
| virtual size_t getMaxTextureSize() const; |
| virtual size_t getMaxViewportDims() const; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| // --------------------------------------------------------------------------- |
| |
| #endif /* SF_GLES20RENDERENGINE_H_ */ |