| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "InputDispatcher" |
| #define ATRACE_TAG ATRACE_TAG_INPUT |
| |
| #define LOG_NDEBUG 1 |
| |
| #include <android-base/chrono_utils.h> |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <android/os/IInputConstants.h> |
| #include <binder/Binder.h> |
| #include <ftl/enum.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <input/InputDevice.h> |
| #include <log/log.h> |
| #include <log/log_event_list.h> |
| #include <powermanager/PowerManager.h> |
| #include <unistd.h> |
| #include <utils/Trace.h> |
| |
| #include <cerrno> |
| #include <cinttypes> |
| #include <climits> |
| #include <cstddef> |
| #include <ctime> |
| #include <queue> |
| #include <sstream> |
| |
| #include "Connection.h" |
| #include "InputDispatcher.h" |
| |
| #define INDENT " " |
| #define INDENT2 " " |
| #define INDENT3 " " |
| #define INDENT4 " " |
| |
| using android::base::HwTimeoutMultiplier; |
| using android::base::Result; |
| using android::base::StringPrintf; |
| using android::gui::DisplayInfo; |
| using android::gui::FocusRequest; |
| using android::gui::TouchOcclusionMode; |
| using android::gui::WindowInfo; |
| using android::gui::WindowInfoHandle; |
| using android::os::BlockUntrustedTouchesMode; |
| using android::os::IInputConstants; |
| using android::os::InputEventInjectionResult; |
| using android::os::InputEventInjectionSync; |
| |
| namespace android::inputdispatcher { |
| |
| namespace { |
| |
| /** |
| * Log detailed debug messages about each inbound event notification to the dispatcher. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherInboundEvent DEBUG" (requires restart) |
| */ |
| const bool DEBUG_INBOUND_EVENT_DETAILS = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "InboundEvent", ANDROID_LOG_INFO); |
| |
| /** |
| * Log detailed debug messages about each outbound event processed by the dispatcher. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherOutboundEvent DEBUG" (requires restart) |
| */ |
| const bool DEBUG_OUTBOUND_EVENT_DETAILS = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "OutboundEvent", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about the dispatch cycle. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherDispatchCycle DEBUG" (requires restart) |
| */ |
| const bool DEBUG_DISPATCH_CYCLE = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "DispatchCycle", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about channel creation |
| * Enable this via "adb shell setprop log.tag.InputDispatcherChannelCreation DEBUG" (requires |
| * restart) |
| */ |
| const bool DEBUG_CHANNEL_CREATION = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "ChannelCreation", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about input event injection. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherInjection DEBUG" (requires restart) |
| */ |
| const bool DEBUG_INJECTION = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "Injection", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about input focus tracking. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherFocus DEBUG" (requires restart) |
| */ |
| const bool DEBUG_FOCUS = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "Focus", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about touch mode event |
| * Enable this via "adb shell setprop log.tag.InputDispatcherTouchMode DEBUG" (requires restart) |
| */ |
| const bool DEBUG_TOUCH_MODE = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "TouchMode", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about touch occlusion |
| * Enable this via "adb shell setprop log.tag.InputDispatcherTouchOcclusion DEBUG" (requires |
| * restart) |
| */ |
| const bool DEBUG_TOUCH_OCCLUSION = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "TouchOcclusion", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about the app switch latency optimization. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherAppSwitch DEBUG" (requires restart) |
| */ |
| const bool DEBUG_APP_SWITCH = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "AppSwitch", ANDROID_LOG_INFO); |
| |
| /** |
| * Log debug messages about hover events. |
| * Enable this via "adb shell setprop log.tag.InputDispatcherHover DEBUG" (requires restart) |
| */ |
| const bool DEBUG_HOVER = |
| __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG "Hover", ANDROID_LOG_INFO); |
| |
| // Temporarily releases a held mutex for the lifetime of the instance. |
| // Named to match std::scoped_lock |
| class scoped_unlock { |
| public: |
| explicit scoped_unlock(std::mutex& mutex) : mMutex(mutex) { mMutex.unlock(); } |
| ~scoped_unlock() { mMutex.lock(); } |
| |
| private: |
| std::mutex& mMutex; |
| }; |
| |
| // Default input dispatching timeout if there is no focused application or paused window |
| // from which to determine an appropriate dispatching timeout. |
| const std::chrono::duration DEFAULT_INPUT_DISPATCHING_TIMEOUT = std::chrono::milliseconds( |
| android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * |
| HwTimeoutMultiplier()); |
| |
| // Amount of time to allow for all pending events to be processed when an app switch |
| // key is on the way. This is used to preempt input dispatch and drop input events |
| // when an application takes too long to respond and the user has pressed an app switch key. |
| constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec |
| |
| const std::chrono::duration STALE_EVENT_TIMEOUT = std::chrono::seconds(10) * HwTimeoutMultiplier(); |
| |
| // Log a warning when an event takes longer than this to process, even if an ANR does not occur. |
| constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec |
| |
| // Log a warning when an interception call takes longer than this to process. |
| constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; |
| |
| // Additional key latency in case a connection is still processing some motion events. |
| // This will help with the case when a user touched a button that opens a new window, |
| // and gives us the chance to dispatch the key to this new window. |
| constexpr std::chrono::nanoseconds KEY_WAITING_FOR_EVENTS_TIMEOUT = 500ms; |
| |
| // Number of recent events to keep for debugging purposes. |
| constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; |
| |
| // Event log tags. See EventLogTags.logtags for reference. |
| constexpr int LOGTAG_INPUT_INTERACTION = 62000; |
| constexpr int LOGTAG_INPUT_FOCUS = 62001; |
| constexpr int LOGTAG_INPUT_CANCEL = 62003; |
| |
| inline nsecs_t now() { |
| return systemTime(SYSTEM_TIME_MONOTONIC); |
| } |
| |
| inline const char* toString(bool value) { |
| return value ? "true" : "false"; |
| } |
| |
| inline const std::string toString(const sp<IBinder>& binder) { |
| if (binder == nullptr) { |
| return "<null>"; |
| } |
| return StringPrintf("%p", binder.get()); |
| } |
| |
| inline int32_t getMotionEventActionPointerIndex(int32_t action) { |
| return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> |
| AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; |
| } |
| |
| bool isValidKeyAction(int32_t action) { |
| switch (action) { |
| case AKEY_EVENT_ACTION_DOWN: |
| case AKEY_EVENT_ACTION_UP: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool validateKeyEvent(int32_t action) { |
| if (!isValidKeyAction(action)) { |
| ALOGE("Key event has invalid action code 0x%x", action); |
| return false; |
| } |
| return true; |
| } |
| |
| bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { |
| switch (action & AMOTION_EVENT_ACTION_MASK) { |
| case AMOTION_EVENT_ACTION_DOWN: |
| case AMOTION_EVENT_ACTION_UP: |
| case AMOTION_EVENT_ACTION_CANCEL: |
| case AMOTION_EVENT_ACTION_MOVE: |
| case AMOTION_EVENT_ACTION_OUTSIDE: |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: |
| case AMOTION_EVENT_ACTION_HOVER_EXIT: |
| case AMOTION_EVENT_ACTION_SCROLL: |
| return true; |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: |
| case AMOTION_EVENT_ACTION_POINTER_UP: { |
| int32_t index = getMotionEventActionPointerIndex(action); |
| return index >= 0 && index < pointerCount; |
| } |
| case AMOTION_EVENT_ACTION_BUTTON_PRESS: |
| case AMOTION_EVENT_ACTION_BUTTON_RELEASE: |
| return actionButton != 0; |
| default: |
| return false; |
| } |
| } |
| |
| int64_t millis(std::chrono::nanoseconds t) { |
| return std::chrono::duration_cast<std::chrono::milliseconds>(t).count(); |
| } |
| |
| bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, |
| const PointerProperties* pointerProperties) { |
| if (!isValidMotionAction(action, actionButton, pointerCount)) { |
| ALOGE("Motion event has invalid action code 0x%x", action); |
| return false; |
| } |
| if (pointerCount < 1 || pointerCount > MAX_POINTERS) { |
| ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %zu.", |
| pointerCount, MAX_POINTERS); |
| return false; |
| } |
| BitSet32 pointerIdBits; |
| for (size_t i = 0; i < pointerCount; i++) { |
| int32_t id = pointerProperties[i].id; |
| if (id < 0 || id > MAX_POINTER_ID) { |
| ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", id, |
| MAX_POINTER_ID); |
| return false; |
| } |
| if (pointerIdBits.hasBit(id)) { |
| ALOGE("Motion event has duplicate pointer id %d", id); |
| return false; |
| } |
| pointerIdBits.markBit(id); |
| } |
| return true; |
| } |
| |
| std::string dumpRegion(const Region& region) { |
| if (region.isEmpty()) { |
| return "<empty>"; |
| } |
| |
| std::string dump; |
| bool first = true; |
| Region::const_iterator cur = region.begin(); |
| Region::const_iterator const tail = region.end(); |
| while (cur != tail) { |
| if (first) { |
| first = false; |
| } else { |
| dump += "|"; |
| } |
| dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); |
| cur++; |
| } |
| return dump; |
| } |
| |
| std::string dumpQueue(const std::deque<DispatchEntry*>& queue, nsecs_t currentTime) { |
| constexpr size_t maxEntries = 50; // max events to print |
| constexpr size_t skipBegin = maxEntries / 2; |
| const size_t skipEnd = queue.size() - maxEntries / 2; |
| // skip from maxEntries / 2 ... size() - maxEntries/2 |
| // only print from 0 .. skipBegin and then from skipEnd .. size() |
| |
| std::string dump; |
| for (size_t i = 0; i < queue.size(); i++) { |
| const DispatchEntry& entry = *queue[i]; |
| if (i >= skipBegin && i < skipEnd) { |
| dump += StringPrintf(INDENT4 "<skipped %zu entries>\n", skipEnd - skipBegin); |
| i = skipEnd - 1; // it will be incremented to "skipEnd" by 'continue' |
| continue; |
| } |
| dump.append(INDENT4); |
| dump += entry.eventEntry->getDescription(); |
| dump += StringPrintf(", seq=%" PRIu32 |
| ", targetFlags=0x%08x, resolvedAction=%d, age=%" PRId64 "ms", |
| entry.seq, entry.targetFlags, entry.resolvedAction, |
| ns2ms(currentTime - entry.eventEntry->eventTime)); |
| if (entry.deliveryTime != 0) { |
| // This entry was delivered, so add information on how long we've been waiting |
| dump += StringPrintf(", wait=%" PRId64 "ms", ns2ms(currentTime - entry.deliveryTime)); |
| } |
| dump.append("\n"); |
| } |
| return dump; |
| } |
| |
| /** |
| * Find the entry in std::unordered_map by key, and return it. |
| * If the entry is not found, return a default constructed entry. |
| * |
| * Useful when the entries are vectors, since an empty vector will be returned |
| * if the entry is not found. |
| * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. |
| */ |
| template <typename K, typename V> |
| V getValueByKey(const std::unordered_map<K, V>& map, K key) { |
| auto it = map.find(key); |
| return it != map.end() ? it->second : V{}; |
| } |
| |
| bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) { |
| if (first == second) { |
| return true; |
| } |
| |
| if (first == nullptr || second == nullptr) { |
| return false; |
| } |
| |
| return first->getToken() == second->getToken(); |
| } |
| |
| bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) { |
| if (first == nullptr || second == nullptr) { |
| return false; |
| } |
| return first->applicationInfo.token != nullptr && |
| first->applicationInfo.token == second->applicationInfo.token; |
| } |
| |
| std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, |
| std::shared_ptr<EventEntry> eventEntry, |
| int32_t inputTargetFlags) { |
| if (inputTarget.useDefaultPointerTransform()) { |
| const ui::Transform& transform = inputTarget.getDefaultPointerTransform(); |
| return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, transform, |
| inputTarget.displayTransform, |
| inputTarget.globalScaleFactor); |
| } |
| |
| ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| |
| std::vector<PointerCoords> pointerCoords; |
| pointerCoords.resize(motionEntry.pointerCount); |
| |
| // Use the first pointer information to normalize all other pointers. This could be any pointer |
| // as long as all other pointers are normalized to the same value and the final DispatchEntry |
| // uses the transform for the normalized pointer. |
| const ui::Transform& firstPointerTransform = |
| inputTarget.pointerTransforms[inputTarget.pointerIds.firstMarkedBit()]; |
| ui::Transform inverseFirstTransform = firstPointerTransform.inverse(); |
| |
| // Iterate through all pointers in the event to normalize against the first. |
| for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) { |
| const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| const ui::Transform& currTransform = inputTarget.pointerTransforms[pointerId]; |
| |
| pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]); |
| // First, apply the current pointer's transform to update the coordinates into |
| // window space. |
| pointerCoords[pointerIndex].transform(currTransform); |
| // Next, apply the inverse transform of the normalized coordinates so the |
| // current coordinates are transformed into the normalized coordinate space. |
| pointerCoords[pointerIndex].transform(inverseFirstTransform); |
| } |
| |
| std::unique_ptr<MotionEntry> combinedMotionEntry = |
| std::make_unique<MotionEntry>(motionEntry.id, motionEntry.eventTime, |
| motionEntry.deviceId, motionEntry.source, |
| motionEntry.displayId, motionEntry.policyFlags, |
| motionEntry.action, motionEntry.actionButton, |
| motionEntry.flags, motionEntry.metaState, |
| motionEntry.buttonState, motionEntry.classification, |
| motionEntry.edgeFlags, motionEntry.xPrecision, |
| motionEntry.yPrecision, motionEntry.xCursorPosition, |
| motionEntry.yCursorPosition, motionEntry.downTime, |
| motionEntry.pointerCount, motionEntry.pointerProperties, |
| pointerCoords.data()); |
| |
| if (motionEntry.injectionState) { |
| combinedMotionEntry->injectionState = motionEntry.injectionState; |
| combinedMotionEntry->injectionState->refCount += 1; |
| } |
| |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| std::make_unique<DispatchEntry>(std::move(combinedMotionEntry), inputTargetFlags, |
| firstPointerTransform, inputTarget.displayTransform, |
| inputTarget.globalScaleFactor); |
| return dispatchEntry; |
| } |
| |
| status_t openInputChannelPair(const std::string& name, std::shared_ptr<InputChannel>& serverChannel, |
| std::unique_ptr<InputChannel>& clientChannel) { |
| std::unique_ptr<InputChannel> uniqueServerChannel; |
| status_t result = InputChannel::openInputChannelPair(name, uniqueServerChannel, clientChannel); |
| |
| serverChannel = std::move(uniqueServerChannel); |
| return result; |
| } |
| |
| template <typename T> |
| bool sharedPointersEqual(const std::shared_ptr<T>& lhs, const std::shared_ptr<T>& rhs) { |
| if (lhs == nullptr && rhs == nullptr) { |
| return true; |
| } |
| if (lhs == nullptr || rhs == nullptr) { |
| return false; |
| } |
| return *lhs == *rhs; |
| } |
| |
| KeyEvent createKeyEvent(const KeyEntry& entry) { |
| KeyEvent event; |
| event.initialize(entry.id, entry.deviceId, entry.source, entry.displayId, INVALID_HMAC, |
| entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, |
| entry.repeatCount, entry.downTime, entry.eventTime); |
| return event; |
| } |
| |
| bool shouldReportMetricsForConnection(const Connection& connection) { |
| // Do not keep track of gesture monitors. They receive every event and would disproportionately |
| // affect the statistics. |
| if (connection.monitor) { |
| return false; |
| } |
| // If the connection is experiencing ANR, let's skip it. We have separate ANR metrics |
| if (!connection.responsive) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { |
| const EventEntry& eventEntry = *dispatchEntry.eventEntry; |
| const int32_t& inputEventId = eventEntry.id; |
| if (inputEventId != dispatchEntry.resolvedEventId) { |
| // Event was transmuted |
| return false; |
| } |
| if (inputEventId == android::os::IInputConstants::INVALID_INPUT_EVENT_ID) { |
| return false; |
| } |
| // Only track latency for events that originated from hardware |
| if (eventEntry.isSynthesized()) { |
| return false; |
| } |
| const EventEntry::Type& inputEventEntryType = eventEntry.type; |
| if (inputEventEntryType == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { |
| return false; |
| } |
| } else if (inputEventEntryType == EventEntry::Type::MOTION) { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || |
| motionEntry.action == AMOTION_EVENT_ACTION_HOVER_EXIT) { |
| return false; |
| } |
| } else { |
| // Not a key or a motion |
| return false; |
| } |
| if (!shouldReportMetricsForConnection(connection)) { |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Connection is responsive if it has no events in the waitQueue that are older than the |
| * current time. |
| */ |
| bool isConnectionResponsive(const Connection& connection) { |
| const nsecs_t currentTime = now(); |
| for (const DispatchEntry* entry : connection.waitQueue) { |
| if (entry->timeoutTime < currentTime) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| // Returns true if the event type passed as argument represents a user activity. |
| bool isUserActivityEvent(const EventEntry& eventEntry) { |
| switch (eventEntry.type) { |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| return false; |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::KEY: |
| case EventEntry::Type::MOTION: |
| return true; |
| } |
| } |
| |
| // Returns true if the given window can accept pointer events at the given display location. |
| bool windowAcceptsTouchAt(const WindowInfo& windowInfo, int32_t displayId, int32_t x, int32_t y, |
| bool isStylus) { |
| const auto inputConfig = windowInfo.inputConfig; |
| if (windowInfo.displayId != displayId || |
| inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { |
| return false; |
| } |
| const bool windowCanInterceptTouch = isStylus && windowInfo.interceptsStylus(); |
| if (inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) && !windowCanInterceptTouch) { |
| return false; |
| } |
| if (!windowInfo.touchableRegionContainsPoint(x, y)) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool isPointerFromStylus(const MotionEntry& entry, int32_t pointerIndex) { |
| return isFromSource(entry.source, AINPUT_SOURCE_STYLUS) && |
| (entry.pointerProperties[pointerIndex].toolType == AMOTION_EVENT_TOOL_TYPE_STYLUS || |
| entry.pointerProperties[pointerIndex].toolType == AMOTION_EVENT_TOOL_TYPE_ERASER); |
| } |
| |
| // Determines if the given window can be targeted as InputTarget::FLAG_FOREGROUND. |
| // Foreground events are only sent to "foreground targetable" windows, but not all gestures sent to |
| // such window are necessarily targeted with the flag. For example, an event with ACTION_OUTSIDE can |
| // be sent to such a window, but it is not a foreground event and doesn't use |
| // InputTarget::FLAG_FOREGROUND. |
| bool canReceiveForegroundTouches(const WindowInfo& info) { |
| // A non-touchable window can still receive touch events (e.g. in the case of |
| // STYLUS_INTERCEPTOR), so prevent such windows from receiving foreground events for touches. |
| return !info.inputConfig.test(gui::WindowInfo::InputConfig::NOT_TOUCHABLE) && !info.isSpy(); |
| } |
| |
| bool isWindowOwnedBy(const sp<WindowInfoHandle>& windowHandle, int32_t pid, int32_t uid) { |
| if (windowHandle == nullptr) { |
| return false; |
| } |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| if (pid == windowInfo->ownerPid && uid == windowInfo->ownerUid) { |
| return true; |
| } |
| return false; |
| } |
| |
| // Checks targeted injection using the window's owner's uid. |
| // Returns an empty string if an entry can be sent to the given window, or an error message if the |
| // entry is a targeted injection whose uid target doesn't match the window owner. |
| std::optional<std::string> verifyTargetedInjection(const sp<WindowInfoHandle>& window, |
| const EventEntry& entry) { |
| if (entry.injectionState == nullptr || !entry.injectionState->targetUid) { |
| // The event was not injected, or the injected event does not target a window. |
| return {}; |
| } |
| const int32_t uid = *entry.injectionState->targetUid; |
| if (window == nullptr) { |
| return StringPrintf("No valid window target for injection into uid %d.", uid); |
| } |
| if (entry.injectionState->targetUid != window->getInfo()->ownerUid) { |
| return StringPrintf("Injected event targeted at uid %d would be dispatched to window '%s' " |
| "owned by uid %d.", |
| uid, window->getName().c_str(), window->getInfo()->ownerUid); |
| } |
| return {}; |
| } |
| |
| } // namespace |
| |
| // --- InputDispatcher --- |
| |
| InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) |
| : InputDispatcher(policy, STALE_EVENT_TIMEOUT) {} |
| |
| InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy, |
| std::chrono::nanoseconds staleEventTimeout) |
| : mPolicy(policy), |
| mPendingEvent(nullptr), |
| mLastDropReason(DropReason::NOT_DROPPED), |
| mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), |
| mAppSwitchSawKeyDown(false), |
| mAppSwitchDueTime(LONG_LONG_MAX), |
| mNextUnblockedEvent(nullptr), |
| mMonitorDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT), |
| mDispatchEnabled(false), |
| mDispatchFrozen(false), |
| mInputFilterEnabled(false), |
| // mInTouchMode will be initialized by the WindowManager to the default device config. |
| // To avoid leaking stack in case that call never comes, and for tests, |
| // initialize it here anyways. |
| mInTouchMode(kDefaultInTouchMode), |
| mMaximumObscuringOpacityForTouch(1.0f), |
| mFocusedDisplayId(ADISPLAY_ID_DEFAULT), |
| mWindowTokenWithPointerCapture(nullptr), |
| mStaleEventTimeout(staleEventTimeout), |
| mLatencyAggregator(), |
| mLatencyTracker(&mLatencyAggregator) { |
| mLooper = new Looper(false); |
| mReporter = createInputReporter(); |
| |
| mWindowInfoListener = new DispatcherWindowListener(*this); |
| SurfaceComposerClient::getDefault()->addWindowInfosListener(mWindowInfoListener); |
| |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| |
| policy->getDispatcherConfiguration(&mConfig); |
| } |
| |
| InputDispatcher::~InputDispatcher() { |
| std::scoped_lock _l(mLock); |
| |
| resetKeyRepeatLocked(); |
| releasePendingEventLocked(); |
| drainInboundQueueLocked(); |
| mCommandQueue.clear(); |
| |
| while (!mConnectionsByToken.empty()) { |
| sp<Connection> connection = mConnectionsByToken.begin()->second; |
| removeInputChannelLocked(connection->inputChannel->getConnectionToken(), |
| false /* notify */); |
| } |
| } |
| |
| status_t InputDispatcher::start() { |
| if (mThread) { |
| return ALREADY_EXISTS; |
| } |
| mThread = std::make_unique<InputThread>( |
| "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); |
| return OK; |
| } |
| |
| status_t InputDispatcher::stop() { |
| if (mThread && mThread->isCallingThread()) { |
| ALOGE("InputDispatcher cannot be stopped from its own thread!"); |
| return INVALID_OPERATION; |
| } |
| mThread.reset(); |
| return OK; |
| } |
| |
| void InputDispatcher::dispatchOnce() { |
| nsecs_t nextWakeupTime = LONG_LONG_MAX; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| mDispatcherIsAlive.notify_all(); |
| |
| // Run a dispatch loop if there are no pending commands. |
| // The dispatch loop might enqueue commands to run afterwards. |
| if (!haveCommandsLocked()) { |
| dispatchOnceInnerLocked(&nextWakeupTime); |
| } |
| |
| // Run all pending commands if there are any. |
| // If any commands were run then force the next poll to wake up immediately. |
| if (runCommandsLockedInterruptable()) { |
| nextWakeupTime = LONG_LONG_MIN; |
| } |
| |
| // If we are still waiting for ack on some events, |
| // we might have to wake up earlier to check if an app is anr'ing. |
| const nsecs_t nextAnrCheck = processAnrsLocked(); |
| nextWakeupTime = std::min(nextWakeupTime, nextAnrCheck); |
| |
| // We are about to enter an infinitely long sleep, because we have no commands or |
| // pending or queued events |
| if (nextWakeupTime == LONG_LONG_MAX) { |
| mDispatcherEnteredIdle.notify_all(); |
| } |
| } // release lock |
| |
| // Wait for callback or timeout or wake. (make sure we round up, not down) |
| nsecs_t currentTime = now(); |
| int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); |
| mLooper->pollOnce(timeoutMillis); |
| } |
| |
| /** |
| * Raise ANR if there is no focused window. |
| * Before the ANR is raised, do a final state check: |
| * 1. The currently focused application must be the same one we are waiting for. |
| * 2. Ensure we still don't have a focused window. |
| */ |
| void InputDispatcher::processNoFocusedWindowAnrLocked() { |
| // Check if the application that we are waiting for is still focused. |
| std::shared_ptr<InputApplicationHandle> focusedApplication = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, mAwaitedApplicationDisplayId); |
| if (focusedApplication == nullptr || |
| focusedApplication->getApplicationToken() != |
| mAwaitedFocusedApplication->getApplicationToken()) { |
| // Unexpected because we should have reset the ANR timer when focused application changed |
| ALOGE("Waited for a focused window, but focused application has already changed to %s", |
| focusedApplication->getName().c_str()); |
| return; // The focused application has changed. |
| } |
| |
| const sp<WindowInfoHandle>& focusedWindowHandle = |
| getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId); |
| if (focusedWindowHandle != nullptr) { |
| return; // We now have a focused window. No need for ANR. |
| } |
| onAnrLocked(mAwaitedFocusedApplication); |
| } |
| |
| /** |
| * Check if any of the connections' wait queues have events that are too old. |
| * If we waited for events to be ack'ed for more than the window timeout, raise an ANR. |
| * Return the time at which we should wake up next. |
| */ |
| nsecs_t InputDispatcher::processAnrsLocked() { |
| const nsecs_t currentTime = now(); |
| nsecs_t nextAnrCheck = LONG_LONG_MAX; |
| // Check if we are waiting for a focused window to appear. Raise ANR if waited too long |
| if (mNoFocusedWindowTimeoutTime.has_value() && mAwaitedFocusedApplication != nullptr) { |
| if (currentTime >= *mNoFocusedWindowTimeoutTime) { |
| processNoFocusedWindowAnrLocked(); |
| mAwaitedFocusedApplication.reset(); |
| mNoFocusedWindowTimeoutTime = std::nullopt; |
| return LONG_LONG_MIN; |
| } else { |
| // Keep waiting. We will drop the event when mNoFocusedWindowTimeoutTime comes. |
| nextAnrCheck = *mNoFocusedWindowTimeoutTime; |
| } |
| } |
| |
| // Check if any connection ANRs are due |
| nextAnrCheck = std::min(nextAnrCheck, mAnrTracker.firstTimeout()); |
| if (currentTime < nextAnrCheck) { // most likely scenario |
| return nextAnrCheck; // everything is normal. Let's check again at nextAnrCheck |
| } |
| |
| // If we reached here, we have an unresponsive connection. |
| sp<Connection> connection = getConnectionLocked(mAnrTracker.firstToken()); |
| if (connection == nullptr) { |
| ALOGE("Could not find connection for entry %" PRId64, mAnrTracker.firstTimeout()); |
| return nextAnrCheck; |
| } |
| connection->responsive = false; |
| // Stop waking up for this unresponsive connection |
| mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); |
| onAnrLocked(connection); |
| return LONG_LONG_MIN; |
| } |
| |
| std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked( |
| const sp<Connection>& connection) { |
| if (connection->monitor) { |
| return mMonitorDispatchingTimeout; |
| } |
| const sp<WindowInfoHandle> window = |
| getWindowHandleLocked(connection->inputChannel->getConnectionToken()); |
| if (window != nullptr) { |
| return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| } |
| return DEFAULT_INPUT_DISPATCHING_TIMEOUT; |
| } |
| |
| void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { |
| nsecs_t currentTime = now(); |
| |
| // Reset the key repeat timer whenever normal dispatch is suspended while the |
| // device is in a non-interactive state. This is to ensure that we abort a key |
| // repeat if the device is just coming out of sleep. |
| if (!mDispatchEnabled) { |
| resetKeyRepeatLocked(); |
| } |
| |
| // If dispatching is frozen, do not process timeouts or try to deliver any new events. |
| if (mDispatchFrozen) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dispatch frozen. Waiting some more."); |
| } |
| return; |
| } |
| |
| // Optimize latency of app switches. |
| // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has |
| // been pressed. When it expires, we preempt dispatch and drop all other pending events. |
| bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; |
| if (mAppSwitchDueTime < *nextWakeupTime) { |
| *nextWakeupTime = mAppSwitchDueTime; |
| } |
| |
| // Ready to start a new event. |
| // If we don't already have a pending event, go grab one. |
| if (!mPendingEvent) { |
| if (mInboundQueue.empty()) { |
| if (isAppSwitchDue) { |
| // The inbound queue is empty so the app switch key we were waiting |
| // for will never arrive. Stop waiting for it. |
| resetPendingAppSwitchLocked(false); |
| isAppSwitchDue = false; |
| } |
| |
| // Synthesize a key repeat if appropriate. |
| if (mKeyRepeatState.lastKeyEntry) { |
| if (currentTime >= mKeyRepeatState.nextRepeatTime) { |
| mPendingEvent = synthesizeKeyRepeatLocked(currentTime); |
| } else { |
| if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { |
| *nextWakeupTime = mKeyRepeatState.nextRepeatTime; |
| } |
| } |
| } |
| |
| // Nothing to do if there is no pending event. |
| if (!mPendingEvent) { |
| return; |
| } |
| } else { |
| // Inbound queue has at least one entry. |
| mPendingEvent = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| traceInboundQueueLengthLocked(); |
| } |
| |
| // Poke user activity for this event. |
| if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| pokeUserActivityLocked(*mPendingEvent); |
| } |
| } |
| |
| // Now we have an event to dispatch. |
| // All events are eventually dequeued and processed this way, even if we intend to drop them. |
| ALOG_ASSERT(mPendingEvent != nullptr); |
| bool done = false; |
| DropReason dropReason = DropReason::NOT_DROPPED; |
| if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { |
| dropReason = DropReason::POLICY; |
| } else if (!mDispatchEnabled) { |
| dropReason = DropReason::DISABLED; |
| } |
| |
| if (mNextUnblockedEvent == mPendingEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| |
| switch (mPendingEvent->type) { |
| case EventEntry::Type::CONFIGURATION_CHANGED: { |
| const ConfigurationChangedEntry& typedEntry = |
| static_cast<const ConfigurationChangedEntry&>(*mPendingEvent); |
| done = dispatchConfigurationChangedLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::DEVICE_RESET: { |
| const DeviceResetEntry& typedEntry = |
| static_cast<const DeviceResetEntry&>(*mPendingEvent); |
| done = dispatchDeviceResetLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // device resets are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::FOCUS: { |
| std::shared_ptr<FocusEntry> typedEntry = |
| std::static_pointer_cast<FocusEntry>(mPendingEvent); |
| dispatchFocusLocked(currentTime, typedEntry); |
| done = true; |
| dropReason = DropReason::NOT_DROPPED; // focus events are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::TOUCH_MODE_CHANGED: { |
| const auto typedEntry = std::static_pointer_cast<TouchModeEntry>(mPendingEvent); |
| dispatchTouchModeChangeLocked(currentTime, typedEntry); |
| done = true; |
| dropReason = DropReason::NOT_DROPPED; // touch mode events are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: { |
| const auto typedEntry = |
| std::static_pointer_cast<PointerCaptureChangedEntry>(mPendingEvent); |
| dispatchPointerCaptureChangedLocked(currentTime, typedEntry, dropReason); |
| done = true; |
| break; |
| } |
| |
| case EventEntry::Type::DRAG: { |
| std::shared_ptr<DragEntry> typedEntry = |
| std::static_pointer_cast<DragEntry>(mPendingEvent); |
| dispatchDragLocked(currentTime, typedEntry); |
| done = true; |
| break; |
| } |
| |
| case EventEntry::Type::KEY: { |
| std::shared_ptr<KeyEntry> keyEntry = std::static_pointer_cast<KeyEntry>(mPendingEvent); |
| if (isAppSwitchDue) { |
| if (isAppSwitchKeyEvent(*keyEntry)) { |
| resetPendingAppSwitchLocked(true); |
| isAppSwitchDue = false; |
| } else if (dropReason == DropReason::NOT_DROPPED) { |
| dropReason = DropReason::APP_SWITCH; |
| } |
| } |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *keyEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| dropReason = DropReason::BLOCKED; |
| } |
| done = dispatchKeyLocked(currentTime, keyEntry, &dropReason, nextWakeupTime); |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| std::shared_ptr<MotionEntry> motionEntry = |
| std::static_pointer_cast<MotionEntry>(mPendingEvent); |
| if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { |
| dropReason = DropReason::APP_SWITCH; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *motionEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| dropReason = DropReason::BLOCKED; |
| } |
| done = dispatchMotionLocked(currentTime, motionEntry, &dropReason, nextWakeupTime); |
| break; |
| } |
| |
| case EventEntry::Type::SENSOR: { |
| std::shared_ptr<SensorEntry> sensorEntry = |
| std::static_pointer_cast<SensorEntry>(mPendingEvent); |
| if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { |
| dropReason = DropReason::APP_SWITCH; |
| } |
| // Sensor timestamps use SYSTEM_TIME_BOOTTIME time base, so we can't use |
| // 'currentTime' here, get SYSTEM_TIME_BOOTTIME instead. |
| nsecs_t bootTime = systemTime(SYSTEM_TIME_BOOTTIME); |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(bootTime, *sensorEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| dispatchSensorLocked(currentTime, sensorEntry, &dropReason, nextWakeupTime); |
| done = true; |
| break; |
| } |
| } |
| |
| if (done) { |
| if (dropReason != DropReason::NOT_DROPPED) { |
| dropInboundEventLocked(*mPendingEvent, dropReason); |
| } |
| mLastDropReason = dropReason; |
| |
| releasePendingEventLocked(); |
| *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately |
| } |
| } |
| |
| bool InputDispatcher::isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { |
| return std::chrono::nanoseconds(currentTime - entry.eventTime) >= mStaleEventTimeout; |
| } |
| |
| /** |
| * Return true if the events preceding this incoming motion event should be dropped |
| * Return false otherwise (the default behaviour) |
| */ |
| bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { |
| const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && |
| isFromSource(motionEntry.source, AINPUT_SOURCE_CLASS_POINTER); |
| |
| // Optimize case where the current application is unresponsive and the user |
| // decides to touch a window in a different application. |
| // If the application takes too long to catch up then we drop all events preceding |
| // the touch into the other window. |
| if (isPointerDownEvent && mAwaitedFocusedApplication != nullptr) { |
| int32_t displayId = motionEntry.displayId; |
| int32_t x = static_cast<int32_t>( |
| motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| int32_t y = static_cast<int32_t>( |
| motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| |
| const bool isStylus = isPointerFromStylus(motionEntry, 0 /*pointerIndex*/); |
| sp<WindowInfoHandle> touchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, nullptr, isStylus); |
| if (touchedWindowHandle != nullptr && |
| touchedWindowHandle->getApplicationToken() != |
| mAwaitedFocusedApplication->getApplicationToken()) { |
| // User touched a different application than the one we are waiting on. |
| ALOGI("Pruning input queue because user touched a different application while waiting " |
| "for %s", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| |
| // Alternatively, maybe there's a spy window that could handle this event. |
| const std::vector<sp<WindowInfoHandle>> touchedSpies = |
| findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); |
| for (const auto& windowHandle : touchedSpies) { |
| const sp<Connection> connection = getConnectionLocked(windowHandle->getToken()); |
| if (connection != nullptr && connection->responsive) { |
| // This spy window could take more input. Drop all events preceding this |
| // event, so that the spy window can get a chance to receive the stream. |
| ALOGW("Pruning the input queue because %s is unresponsive, but we have a " |
| "responsive spy window that may handle the event.", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| } |
| } |
| |
| // Prevent getting stuck: if we have a pending key event, and some motion events that have not |
| // yet been processed by some connections, the dispatcher will wait for these motion |
| // events to be processed before dispatching the key event. This is because these motion events |
| // may cause a new window to be launched, which the user might expect to receive focus. |
| // To prevent waiting forever for such events, just send the key to the currently focused window |
| if (isPointerDownEvent && mKeyIsWaitingForEventsTimeout) { |
| ALOGD("Received a new pointer down event, stop waiting for events to process and " |
| "just send the pending key event to the focused window."); |
| mKeyIsWaitingForEventsTimeout = now(); |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::enqueueInboundEventLocked(std::unique_ptr<EventEntry> newEntry) { |
| bool needWake = mInboundQueue.empty(); |
| mInboundQueue.push_back(std::move(newEntry)); |
| EventEntry& entry = *(mInboundQueue.back()); |
| traceInboundQueueLengthLocked(); |
| |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, |
| "Unexpected untrusted event."); |
| // Optimize app switch latency. |
| // If the application takes too long to catch up then we drop all events preceding |
| // the app switch key. |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| if (isAppSwitchKeyEvent(keyEntry)) { |
| if (keyEntry.action == AKEY_EVENT_ACTION_DOWN) { |
| mAppSwitchSawKeyDown = true; |
| } else if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| if (mAppSwitchSawKeyDown) { |
| if (DEBUG_APP_SWITCH) { |
| ALOGD("App switch is pending!"); |
| } |
| mAppSwitchDueTime = keyEntry.eventTime + APP_SWITCH_TIMEOUT; |
| mAppSwitchSawKeyDown = false; |
| needWake = true; |
| } |
| } |
| } |
| |
| // If a new up event comes in, and the pending event with same key code has been asked |
| // to try again later because of the policy. We have to reset the intercept key wake up |
| // time for it may have been handled in the policy and could be dropped. |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP && mPendingEvent && |
| mPendingEvent->type == EventEntry::Type::KEY) { |
| KeyEntry& pendingKey = static_cast<KeyEntry&>(*mPendingEvent); |
| if (pendingKey.keyCode == keyEntry.keyCode && |
| pendingKey.interceptKeyResult == |
| KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { |
| pendingKey.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; |
| pendingKey.interceptKeyWakeupTime = 0; |
| needWake = true; |
| } |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, |
| "Unexpected untrusted event."); |
| if (shouldPruneInboundQueueLocked(static_cast<MotionEntry&>(entry))) { |
| mNextUnblockedEvent = mInboundQueue.back(); |
| needWake = true; |
| } |
| break; |
| } |
| case EventEntry::Type::FOCUS: { |
| LOG_ALWAYS_FATAL("Focus events should be inserted using enqueueFocusEventLocked"); |
| break; |
| } |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| // nothing to do |
| break; |
| } |
| } |
| |
| return needWake; |
| } |
| |
| void InputDispatcher::addRecentEventLocked(std::shared_ptr<EventEntry> entry) { |
| // Do not store sensor event in recent queue to avoid flooding the queue. |
| if (entry->type != EventEntry::Type::SENSOR) { |
| mRecentQueue.push_back(entry); |
| } |
| if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { |
| mRecentQueue.pop_front(); |
| } |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x, |
| int32_t y, TouchState* touchState, |
| bool isStylus, |
| bool addOutsideTargets, |
| bool ignoreDragWindow) { |
| if (addOutsideTargets && touchState == nullptr) { |
| LOG_ALWAYS_FATAL("Must provide a valid touch state if adding outside targets"); |
| } |
| // Traverse windows from front to back to find touched window. |
| const auto& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) { |
| continue; |
| } |
| |
| const WindowInfo& info = *windowHandle->getInfo(); |
| if (!info.isSpy() && windowAcceptsTouchAt(info, displayId, x, y, isStylus)) { |
| return windowHandle; |
| } |
| |
| if (addOutsideTargets && |
| info.inputConfig.test(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH)) { |
| touchState->addOrUpdateWindow(windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, |
| BitSet32(0)); |
| } |
| } |
| return nullptr; |
| } |
| |
| std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked( |
| int32_t displayId, int32_t x, int32_t y, bool isStylus) const { |
| // Traverse windows from front to back and gather the touched spy windows. |
| std::vector<sp<WindowInfoHandle>> spyWindows; |
| const auto& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| const WindowInfo& info = *windowHandle->getInfo(); |
| |
| if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus)) { |
| continue; |
| } |
| if (!info.isSpy()) { |
| // The first touched non-spy window was found, so return the spy windows touched so far. |
| return spyWindows; |
| } |
| spyWindows.push_back(windowHandle); |
| } |
| return spyWindows; |
| } |
| |
| void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { |
| const char* reason; |
| switch (dropReason) { |
| case DropReason::POLICY: |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("Dropped event because policy consumed it."); |
| } |
| reason = "inbound event was dropped because the policy consumed it"; |
| break; |
| case DropReason::DISABLED: |
| if (mLastDropReason != DropReason::DISABLED) { |
| ALOGI("Dropped event because input dispatch is disabled."); |
| } |
| reason = "inbound event was dropped because input dispatch is disabled"; |
| break; |
| case DropReason::APP_SWITCH: |
| ALOGI("Dropped event because of pending overdue app switch."); |
| reason = "inbound event was dropped because of pending overdue app switch"; |
| break; |
| case DropReason::BLOCKED: |
| ALOGI("Dropped event because the current application is not responding and the user " |
| "has started interacting with a different application."); |
| reason = "inbound event was dropped because the current application is not responding " |
| "and the user has started interacting with a different application"; |
| break; |
| case DropReason::STALE: |
| ALOGI("Dropped event because it is stale."); |
| reason = "inbound event was dropped because it is stale"; |
| break; |
| case DropReason::NO_POINTER_CAPTURE: |
| ALOGI("Dropped event because there is no window with Pointer Capture."); |
| reason = "inbound event was dropped because there is no window with Pointer Capture"; |
| break; |
| case DropReason::NOT_DROPPED: { |
| LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); |
| return; |
| } |
| } |
| |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } else { |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } |
| break; |
| } |
| case EventEntry::Type::SENSOR: { |
| break; |
| } |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("Should not drop %s events", ftl::enum_string(entry.type).c_str()); |
| break; |
| } |
| } |
| } |
| |
| static bool isAppSwitchKeyCode(int32_t keyCode) { |
| return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL || |
| keyCode == AKEYCODE_APP_SWITCH; |
| } |
| |
| bool InputDispatcher::isAppSwitchKeyEvent(const KeyEntry& keyEntry) { |
| return !(keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) && isAppSwitchKeyCode(keyEntry.keyCode) && |
| (keyEntry.policyFlags & POLICY_FLAG_TRUSTED) && |
| (keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER); |
| } |
| |
| bool InputDispatcher::isAppSwitchPendingLocked() { |
| return mAppSwitchDueTime != LONG_LONG_MAX; |
| } |
| |
| void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { |
| mAppSwitchDueTime = LONG_LONG_MAX; |
| |
| if (DEBUG_APP_SWITCH) { |
| if (handled) { |
| ALOGD("App switch has arrived."); |
| } else { |
| ALOGD("App switch was abandoned."); |
| } |
| } |
| } |
| |
| bool InputDispatcher::haveCommandsLocked() const { |
| return !mCommandQueue.empty(); |
| } |
| |
| bool InputDispatcher::runCommandsLockedInterruptable() { |
| if (mCommandQueue.empty()) { |
| return false; |
| } |
| |
| do { |
| auto command = std::move(mCommandQueue.front()); |
| mCommandQueue.pop_front(); |
| // Commands are run with the lock held, but may release and re-acquire the lock from within. |
| command(); |
| } while (!mCommandQueue.empty()); |
| return true; |
| } |
| |
| void InputDispatcher::postCommandLocked(Command&& command) { |
| mCommandQueue.push_back(command); |
| } |
| |
| void InputDispatcher::drainInboundQueueLocked() { |
| while (!mInboundQueue.empty()) { |
| std::shared_ptr<EventEntry> entry = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| releaseInboundEventLocked(entry); |
| } |
| traceInboundQueueLengthLocked(); |
| } |
| |
| void InputDispatcher::releasePendingEventLocked() { |
| if (mPendingEvent) { |
| releaseInboundEventLocked(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| } |
| |
| void InputDispatcher::releaseInboundEventLocked(std::shared_ptr<EventEntry> entry) { |
| InjectionState* injectionState = entry->injectionState; |
| if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("Injected inbound event was dropped."); |
| } |
| setInjectionResult(*entry, InputEventInjectionResult::FAILED); |
| } |
| if (entry == mNextUnblockedEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| addRecentEventLocked(entry); |
| } |
| |
| void InputDispatcher::resetKeyRepeatLocked() { |
| if (mKeyRepeatState.lastKeyEntry) { |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| } |
| } |
| |
| std::shared_ptr<KeyEntry> InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { |
| std::shared_ptr<KeyEntry> entry = mKeyRepeatState.lastKeyEntry; |
| |
| uint32_t policyFlags = entry->policyFlags & |
| (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); |
| |
| std::shared_ptr<KeyEntry> newEntry = |
| std::make_unique<KeyEntry>(mIdGenerator.nextId(), currentTime, entry->deviceId, |
| entry->source, entry->displayId, policyFlags, entry->action, |
| entry->flags, entry->keyCode, entry->scanCode, |
| entry->metaState, entry->repeatCount + 1, entry->downTime); |
| |
| newEntry->syntheticRepeat = true; |
| mKeyRepeatState.lastKeyEntry = newEntry; |
| mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; |
| return newEntry; |
| } |
| |
| bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, |
| const ConfigurationChangedEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry.eventTime); |
| } |
| |
| // Reset key repeating in case a keyboard device was added or removed or something. |
| resetKeyRepeatLocked(); |
| |
| // Enqueue a command to run outside the lock to tell the policy that the configuration changed. |
| auto command = [this, eventTime = entry.eventTime]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyConfigurationChanged(eventTime); |
| }; |
| postCommandLocked(std::move(command)); |
| return true; |
| } |
| |
| bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, |
| const DeviceResetEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry.eventTime, |
| entry.deviceId); |
| } |
| |
| // Reset key repeating in case a keyboard device was disabled or enabled. |
| if (mKeyRepeatState.lastKeyEntry && mKeyRepeatState.lastKeyEntry->deviceId == entry.deviceId) { |
| resetKeyRepeatLocked(); |
| } |
| |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, "device was reset"); |
| options.deviceId = entry.deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| return true; |
| } |
| |
| void InputDispatcher::enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, |
| const std::string& reason) { |
| if (mPendingEvent != nullptr) { |
| // Move the pending event to the front of the queue. This will give the chance |
| // for the pending event to get dispatched to the newly focused window |
| mInboundQueue.push_front(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| |
| std::unique_ptr<FocusEntry> focusEntry = |
| std::make_unique<FocusEntry>(mIdGenerator.nextId(), now(), windowToken, hasFocus, |
| reason); |
| |
| // This event should go to the front of the queue, but behind all other focus events |
| // Find the last focus event, and insert right after it |
| std::deque<std::shared_ptr<EventEntry>>::reverse_iterator it = |
| std::find_if(mInboundQueue.rbegin(), mInboundQueue.rend(), |
| [](const std::shared_ptr<EventEntry>& event) { |
| return event->type == EventEntry::Type::FOCUS; |
| }); |
| |
| // Maintain the order of focus events. Insert the entry after all other focus events. |
| mInboundQueue.insert(it.base(), std::move(focusEntry)); |
| } |
| |
| void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<FocusEntry> entry) { |
| std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); |
| if (channel == nullptr) { |
| return; // Window has gone away |
| } |
| InputTarget target; |
| target.inputChannel = channel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| entry->dispatchInProgress = true; |
| std::string message = std::string("Focus ") + (entry->hasFocus ? "entering " : "leaving ") + |
| channel->getName(); |
| std::string reason = std::string("reason=").append(entry->reason); |
| android_log_event_list(LOGTAG_INPUT_FOCUS) << message << reason << LOG_ID_EVENTS; |
| dispatchEventLocked(currentTime, entry, {target}); |
| } |
| |
| void InputDispatcher::dispatchPointerCaptureChangedLocked( |
| nsecs_t currentTime, const std::shared_ptr<PointerCaptureChangedEntry>& entry, |
| DropReason& dropReason) { |
| dropReason = DropReason::NOT_DROPPED; |
| |
| const bool haveWindowWithPointerCapture = mWindowTokenWithPointerCapture != nullptr; |
| sp<IBinder> token; |
| |
| if (entry->pointerCaptureRequest.enable) { |
| // Enable Pointer Capture. |
| if (haveWindowWithPointerCapture && |
| (entry->pointerCaptureRequest == mCurrentPointerCaptureRequest)) { |
| // This can happen if pointer capture is disabled and re-enabled before we notify the |
| // app of the state change, so there is no need to notify the app. |
| ALOGI("Skipping dispatch of Pointer Capture being enabled: no state change."); |
| return; |
| } |
| if (!mCurrentPointerCaptureRequest.enable) { |
| // This can happen if a window requests capture and immediately releases capture. |
| ALOGW("No window requested Pointer Capture."); |
| dropReason = DropReason::NO_POINTER_CAPTURE; |
| return; |
| } |
| if (entry->pointerCaptureRequest.seq != mCurrentPointerCaptureRequest.seq) { |
| ALOGI("Skipping dispatch of Pointer Capture being enabled: sequence number mismatch."); |
| return; |
| } |
| |
| token = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| LOG_ALWAYS_FATAL_IF(!token, "Cannot find focused window for Pointer Capture."); |
| mWindowTokenWithPointerCapture = token; |
| } else { |
| // Disable Pointer Capture. |
| // We do not check if the sequence number matches for requests to disable Pointer Capture |
| // for two reasons: |
| // 1. Pointer Capture can be disabled by a focus change, which means we can get two entries |
| // to disable capture with the same sequence number: one generated by |
| // disablePointerCaptureForcedLocked() and another as an acknowledgement of Pointer |
| // Capture being disabled in InputReader. |
| // 2. We respect any request to disable Pointer Capture generated by InputReader, since the |
| // actual Pointer Capture state that affects events being generated by input devices is |
| // in InputReader. |
| if (!haveWindowWithPointerCapture) { |
| // Pointer capture was already forcefully disabled because of focus change. |
| dropReason = DropReason::NOT_DROPPED; |
| return; |
| } |
| token = mWindowTokenWithPointerCapture; |
| mWindowTokenWithPointerCapture = nullptr; |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| } |
| |
| auto channel = getInputChannelLocked(token); |
| if (channel == nullptr) { |
| // Window has gone away, clean up Pointer Capture state. |
| mWindowTokenWithPointerCapture = nullptr; |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| return; |
| } |
| InputTarget target; |
| target.inputChannel = channel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, {target}); |
| |
| dropReason = DropReason::NOT_DROPPED; |
| } |
| |
| void InputDispatcher::dispatchTouchModeChangeLocked(nsecs_t currentTime, |
| const std::shared_ptr<TouchModeEntry>& entry) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = |
| getWindowHandlesLocked(mFocusedDisplayId); |
| if (windowHandles.empty()) { |
| return; |
| } |
| const std::vector<InputTarget> inputTargets = |
| getInputTargetsFromWindowHandlesLocked(windowHandles); |
| if (inputTargets.empty()) { |
| return; |
| } |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| } |
| |
| std::vector<InputTarget> InputDispatcher::getInputTargetsFromWindowHandlesLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowHandles) const { |
| std::vector<InputTarget> inputTargets; |
| for (const sp<WindowInfoHandle>& handle : windowHandles) { |
| // TODO(b/193718270): Due to performance concerns, consider notifying visible windows only. |
| const sp<IBinder>& token = handle->getToken(); |
| if (token == nullptr) { |
| continue; |
| } |
| std::shared_ptr<InputChannel> channel = getInputChannelLocked(token); |
| if (channel == nullptr) { |
| continue; // Window has gone away |
| } |
| InputTarget target; |
| target.inputChannel = channel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| inputTargets.push_back(target); |
| } |
| return inputTargets; |
| } |
| |
| bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && |
| (entry->policyFlags & POLICY_FLAG_TRUSTED) && |
| (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { |
| if (mKeyRepeatState.lastKeyEntry && |
| mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode && |
| // We have seen two identical key downs in a row which indicates that the device |
| // driver is automatically generating key repeats itself. We take note of the |
| // repeat here, but we disable our own next key repeat timer since it is clear that |
| // we will not need to synthesize key repeats ourselves. |
| mKeyRepeatState.lastKeyEntry->deviceId == entry->deviceId) { |
| // Make sure we don't get key down from a different device. If a different |
| // device Id has same key pressed down, the new device Id will replace the |
| // current one to hold the key repeat with repeat count reset. |
| // In the future when got a KEY_UP on the device id, drop it and do not |
| // stop the key repeat on current device. |
| entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves |
| } else { |
| // Not a repeat. Save key down state in case we do see a repeat later. |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; |
| } |
| mKeyRepeatState.lastKeyEntry = entry; |
| } else if (entry->action == AKEY_EVENT_ACTION_UP && mKeyRepeatState.lastKeyEntry && |
| mKeyRepeatState.lastKeyEntry->deviceId != entry->deviceId) { |
| // The key on device 'deviceId' is still down, do not stop key repeat |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("deviceId=%d got KEY_UP as stale", entry->deviceId); |
| } |
| } else if (!entry->syntheticRepeat) { |
| resetKeyRepeatLocked(); |
| } |
| |
| if (entry->repeatCount == 1) { |
| entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; |
| } else { |
| entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; |
| } |
| |
| entry->dispatchInProgress = true; |
| |
| logOutboundKeyDetails("dispatchKey - ", *entry); |
| } |
| |
| // Handle case where the policy asked us to try again later last time. |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { |
| if (currentTime < entry->interceptKeyWakeupTime) { |
| if (entry->interceptKeyWakeupTime < *nextWakeupTime) { |
| *nextWakeupTime = entry->interceptKeyWakeupTime; |
| } |
| return false; // wait until next wakeup |
| } |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; |
| entry->interceptKeyWakeupTime = 0; |
| } |
| |
| // Give the policy a chance to intercept the key. |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { |
| if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| sp<IBinder> focusedWindowToken = |
| mFocusResolver.getFocusedWindowToken(getTargetDisplayId(*entry)); |
| |
| auto command = [this, focusedWindowToken, entry]() REQUIRES(mLock) { |
| doInterceptKeyBeforeDispatchingCommand(focusedWindowToken, *entry); |
| }; |
| postCommandLocked(std::move(command)); |
| return false; // wait for the command to run |
| } else { |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; |
| } |
| } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { |
| if (*dropReason == DropReason::NOT_DROPPED) { |
| *dropReason = DropReason::POLICY; |
| } |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(*entry, |
| *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED |
| : InputEventInjectionResult::FAILED); |
| mReporter->reportDroppedKey(entry->id); |
| return true; |
| } |
| |
| // Identify targets. |
| std::vector<InputTarget> inputTargets; |
| InputEventInjectionResult injectionResult = |
| findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); |
| if (injectionResult == InputEventInjectionResult::PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(*entry, injectionResult); |
| if (injectionResult != InputEventInjectionResult::SUCCEEDED) { |
| return true; |
| } |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| // Dispatch the key. |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " |
| "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " |
| "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, |
| entry.policyFlags, entry.action, entry.flags, entry.keyCode, entry.scanCode, |
| entry.metaState, entry.repeatCount, entry.downTime); |
| } |
| } |
| |
| void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime, |
| const std::shared_ptr<SensorEntry>& entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, " |
| "source=0x%x, sensorType=%s", |
| entry->eventTime, entry->hwTimestamp, entry->deviceId, entry->source, |
| ftl::enum_string(entry->sensorType).c_str()); |
| } |
| auto command = [this, entry]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| |
| if (entry->accuracyChanged) { |
| mPolicy->notifySensorAccuracy(entry->deviceId, entry->sensorType, entry->accuracy); |
| } |
| mPolicy->notifySensorEvent(entry->deviceId, entry->sensorType, entry->accuracy, |
| entry->hwTimestamp, entry->values); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("flushSensor deviceId=%d, sensorType=%s", deviceId, |
| ftl::enum_string(sensorType).c_str()); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| for (auto it = mInboundQueue.begin(); it != mInboundQueue.end(); it++) { |
| std::shared_ptr<EventEntry> entry = *it; |
| if (entry->type == EventEntry::Type::SENSOR) { |
| it = mInboundQueue.erase(it); |
| releaseInboundEventLocked(entry); |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<MotionEntry> entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { |
| ATRACE_CALL(); |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| entry->dispatchInProgress = true; |
| |
| logOutboundMotionDetails("dispatchMotion - ", *entry); |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(*entry, |
| *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED |
| : InputEventInjectionResult::FAILED); |
| return true; |
| } |
| |
| const bool isPointerEvent = isFromSource(entry->source, AINPUT_SOURCE_CLASS_POINTER); |
| |
| // Identify targets. |
| std::vector<InputTarget> inputTargets; |
| |
| bool conflictingPointerActions = false; |
| InputEventInjectionResult injectionResult; |
| if (isPointerEvent) { |
| // Pointer event. (eg. touchscreen) |
| injectionResult = |
| findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, |
| &conflictingPointerActions); |
| } else { |
| // Non touch event. (eg. trackball) |
| injectionResult = |
| findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); |
| } |
| if (injectionResult == InputEventInjectionResult::PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(*entry, injectionResult); |
| if (injectionResult == InputEventInjectionResult::TARGET_MISMATCH) { |
| return true; |
| } |
| if (injectionResult != InputEventInjectionResult::SUCCEEDED) { |
| CancelationOptions::Mode mode(isPointerEvent |
| ? CancelationOptions::CANCEL_POINTER_EVENTS |
| : CancelationOptions::CANCEL_NON_POINTER_EVENTS); |
| CancelationOptions options(mode, "input event injection failed"); |
| synthesizeCancelationEventsForMonitorsLocked(options); |
| return true; |
| } |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| // Dispatch the motion. |
| if (conflictingPointerActions) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "conflicting pointer actions"); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle, |
| bool isExiting, const int32_t rawX, |
| const int32_t rawY) { |
| const vec2 xy = windowHandle->getInfo()->transform.transform(vec2(rawX, rawY)); |
| std::unique_ptr<DragEntry> dragEntry = |
| std::make_unique<DragEntry>(mIdGenerator.nextId(), now(), windowHandle->getToken(), |
| isExiting, xy.x, xy.y); |
| |
| enqueueInboundEventLocked(std::move(dragEntry)); |
| } |
| |
| void InputDispatcher::dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<DragEntry> entry) { |
| std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); |
| if (channel == nullptr) { |
| return; // Window has gone away |
| } |
| InputTarget target; |
| target.inputChannel = channel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, {target}); |
| } |
| |
| void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 |
| ", policyFlags=0x%x, " |
| "action=%s, actionButton=0x%x, flags=0x%x, " |
| "metaState=0x%x, buttonState=0x%x," |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, |
| entry.policyFlags, MotionEvent::actionToString(entry.action).c_str(), |
| entry.actionButton, entry.flags, entry.metaState, entry.buttonState, entry.edgeFlags, |
| entry.xPrecision, entry.yPrecision, entry.downTime); |
| |
| for (uint32_t i = 0; i < entry.pointerCount; i++) { |
| ALOGD(" Pointer %d: id=%d, toolType=%d, " |
| "x=%f, y=%f, pressure=%f, size=%f, " |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " |
| "orientation=%f", |
| i, entry.pointerProperties[i].id, entry.pointerProperties[i].toolType, |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); |
| } |
| } |
| } |
| |
| void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, |
| std::shared_ptr<EventEntry> eventEntry, |
| const std::vector<InputTarget>& inputTargets) { |
| ATRACE_CALL(); |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("dispatchEventToCurrentInputTargets"); |
| } |
| |
| updateInteractionTokensLocked(*eventEntry, inputTargets); |
| |
| ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true |
| |
| pokeUserActivityLocked(*eventEntry); |
| |
| for (const InputTarget& inputTarget : inputTargets) { |
| sp<Connection> connection = |
| getConnectionLocked(inputTarget.inputChannel->getConnectionToken()); |
| if (connection != nullptr) { |
| prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); |
| } else { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dropping event delivery to target with channel '%s' because it " |
| "is no longer registered with the input dispatcher.", |
| inputTarget.inputChannel->getName().c_str()); |
| } |
| } |
| } |
| } |
| |
| void InputDispatcher::cancelEventsForAnrLocked(const sp<Connection>& connection) { |
| // We will not be breaking any connections here, even if the policy wants us to abort dispatch. |
| // If the policy decides to close the app, we will get a channel removal event via |
| // unregisterInputChannel, and will clean up the connection that way. We are already not |
| // sending new pointers to the connection when it blocked, but focused events will continue to |
| // pile up. |
| ALOGW("Canceling events for %s because it is unresponsive", |
| connection->inputChannel->getName().c_str()); |
| if (connection->status == Connection::Status::NORMAL) { |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, |
| "application not responding"); |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| } |
| } |
| |
| void InputDispatcher::resetNoFocusedWindowTimeoutLocked() { |
| if (DEBUG_FOCUS) { |
| ALOGD("Resetting ANR timeouts."); |
| } |
| |
| // Reset input target wait timeout. |
| mNoFocusedWindowTimeoutTime = std::nullopt; |
| mAwaitedFocusedApplication.reset(); |
| } |
| |
| /** |
| * Get the display id that the given event should go to. If this event specifies a valid display id, |
| * then it should be dispatched to that display. Otherwise, the event goes to the focused display. |
| * Focused display is the display that the user most recently interacted with. |
| */ |
| int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { |
| int32_t displayId; |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| displayId = keyEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| displayId = motionEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::DRAG: { |
| ALOGE("%s events do not have a target display", ftl::enum_string(entry.type).c_str()); |
| return ADISPLAY_ID_NONE; |
| } |
| } |
| return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; |
| } |
| |
| bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime, |
| const char* focusedWindowName) { |
| if (mAnrTracker.empty()) { |
| // already processed all events that we waited for |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| if (!mKeyIsWaitingForEventsTimeout.has_value()) { |
| // Start the timer |
| // Wait to send key because there are unprocessed events that may cause focus to change |
| mKeyIsWaitingForEventsTimeout = currentTime + |
| std::chrono::duration_cast<std::chrono::nanoseconds>(KEY_WAITING_FOR_EVENTS_TIMEOUT) |
| .count(); |
| return true; |
| } |
| |
| // We still have pending events, and already started the timer |
| if (currentTime < *mKeyIsWaitingForEventsTimeout) { |
| return true; // Still waiting |
| } |
| |
| // Waited too long, and some connection still hasn't processed all motions |
| // Just send the key to the focused window |
| ALOGW("Dispatching key to %s even though there are other unprocessed events", |
| focusedWindowName); |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| InputEventInjectionResult InputDispatcher::findFocusedWindowTargetsLocked( |
| nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime) { |
| std::string reason; |
| |
| int32_t displayId = getTargetDisplayId(entry); |
| sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); |
| std::shared_ptr<InputApplicationHandle> focusedApplicationHandle = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); |
| |
| // If there is no currently focused window and no focused application |
| // then drop the event. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle == nullptr) { |
| ALOGI("Dropping %s event because there is no focused window or focused application in " |
| "display %" PRId32 ".", |
| ftl::enum_string(entry.type).c_str(), displayId); |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| // Drop key events if requested by input feature |
| if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) { |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| // Compatibility behavior: raise ANR if there is a focused application, but no focused window. |
| // Only start counting when we have a focused event to dispatch. The ANR is canceled if we |
| // start interacting with another application via touch (app switch). This code can be removed |
| // if the "no focused window ANR" is moved to the policy. Input doesn't know whether |
| // an app is expected to have a focused window. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle != nullptr) { |
| if (!mNoFocusedWindowTimeoutTime.has_value()) { |
| // We just discovered that there's no focused window. Start the ANR timer |
| std::chrono::nanoseconds timeout = focusedApplicationHandle->getDispatchingTimeout( |
| DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| mNoFocusedWindowTimeoutTime = currentTime + timeout.count(); |
| mAwaitedFocusedApplication = focusedApplicationHandle; |
| mAwaitedApplicationDisplayId = displayId; |
| ALOGW("Waiting because no window has focus but %s may eventually add a " |
| "window when it finishes starting up. Will wait for %" PRId64 "ms", |
| mAwaitedFocusedApplication->getName().c_str(), millis(timeout)); |
| *nextWakeupTime = *mNoFocusedWindowTimeoutTime; |
| return InputEventInjectionResult::PENDING; |
| } else if (currentTime > *mNoFocusedWindowTimeoutTime) { |
| // Already raised ANR. Drop the event |
| ALOGE("Dropping %s event because there is no focused window", |
| ftl::enum_string(entry.type).c_str()); |
| return InputEventInjectionResult::FAILED; |
| } else { |
| // Still waiting for the focused window |
| return InputEventInjectionResult::PENDING; |
| } |
| } |
| |
| // we have a valid, non-null focused window |
| resetNoFocusedWindowTimeoutLocked(); |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(focusedWindowHandle, entry); err) { |
| ALOGW("Dropping injected event: %s", (*err).c_str()); |
| return InputEventInjectionResult::TARGET_MISMATCH; |
| } |
| |
| if (focusedWindowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::PAUSE_DISPATCHING)) { |
| ALOGI("Waiting because %s is paused", focusedWindowHandle->getName().c_str()); |
| return InputEventInjectionResult::PENDING; |
| } |
| |
| // If the event is a key event, then we must wait for all previous events to |
| // complete before delivering it because previous events may have the |
| // side-effect of transferring focus to a different window and we want to |
| // ensure that the following keys are sent to the new window. |
| // |
| // Suppose the user touches a button in a window then immediately presses "A". |
| // If the button causes a pop-up window to appear then we want to ensure that |
| // the "A" key is delivered to the new pop-up window. This is because users |
| // often anticipate pending UI changes when typing on a keyboard. |
| // To obtain this behavior, we must serialize key events with respect to all |
| // prior input events. |
| if (entry.type == EventEntry::Type::KEY) { |
| if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) { |
| *nextWakeupTime = *mKeyIsWaitingForEventsTimeout; |
| return InputEventInjectionResult::PENDING; |
| } |
| } |
| |
| // Success! Output targets. |
| addWindowTargetLocked(focusedWindowHandle, |
| InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, |
| BitSet32(0), inputTargets); |
| |
| // Done. |
| return InputEventInjectionResult::SUCCEEDED; |
| } |
| |
| /** |
| * Given a list of monitors, remove the ones we cannot find a connection for, and the ones |
| * that are currently unresponsive. |
| */ |
| std::vector<Monitor> InputDispatcher::selectResponsiveMonitorsLocked( |
| const std::vector<Monitor>& monitors) const { |
| std::vector<Monitor> responsiveMonitors; |
| std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors), |
| [this](const Monitor& monitor) REQUIRES(mLock) { |
| sp<Connection> connection = |
| getConnectionLocked(monitor.inputChannel->getConnectionToken()); |
| if (connection == nullptr) { |
| ALOGE("Could not find connection for monitor %s", |
| monitor.inputChannel->getName().c_str()); |
| return false; |
| } |
| if (!connection->responsive) { |
| ALOGW("Unresponsive monitor %s will not get the new gesture", |
| connection->inputChannel->getName().c_str()); |
| return false; |
| } |
| return true; |
| }); |
| return responsiveMonitors; |
| } |
| |
| InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked( |
| nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, |
| nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) { |
| ATRACE_CALL(); |
| |
| // For security reasons, we defer updating the touch state until we are sure that |
| // event injection will be allowed. |
| const int32_t displayId = entry.displayId; |
| const int32_t action = entry.action; |
| const int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| |
| // Update the touch state as needed based on the properties of the touch event. |
| InputEventInjectionResult injectionResult = InputEventInjectionResult::PENDING; |
| sp<WindowInfoHandle> newHoverWindowHandle(mLastHoverWindowHandle); |
| sp<WindowInfoHandle> newTouchedWindowHandle; |
| |
| // Copy current touch state into tempTouchState. |
| // This state will be used to update mTouchStatesByDisplay at the end of this function. |
| // If no state for the specified display exists, then our initial state will be empty. |
| const TouchState* oldState = nullptr; |
| TouchState tempTouchState; |
| if (const auto it = mTouchStatesByDisplay.find(displayId); it != mTouchStatesByDisplay.end()) { |
| oldState = &(it->second); |
| tempTouchState = *oldState; |
| } |
| |
| bool isSplit = tempTouchState.split; |
| bool switchedDevice = tempTouchState.deviceId >= 0 && tempTouchState.displayId >= 0 && |
| (tempTouchState.deviceId != entry.deviceId || tempTouchState.source != entry.source || |
| tempTouchState.displayId != displayId); |
| |
| const bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); |
| const bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || |
| maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction); |
| const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE); |
| bool wrongDevice = false; |
| if (newGesture) { |
| bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; |
| if (switchedDevice && tempTouchState.down && !down && !isHoverAction) { |
| ALOGI("Dropping event because a pointer for a different device is already down " |
| "in display %" PRId32, |
| displayId); |
| // TODO: test multiple simultaneous input streams. |
| injectionResult = InputEventInjectionResult::FAILED; |
| switchedDevice = false; |
| wrongDevice = true; |
| goto Failed; |
| } |
| tempTouchState.reset(); |
| tempTouchState.down = down; |
| tempTouchState.deviceId = entry.deviceId; |
| tempTouchState.source = entry.source; |
| tempTouchState.displayId = displayId; |
| isSplit = false; |
| } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { |
| ALOGI("Dropping move event because a pointer for a different device is already active " |
| "in display %" PRId32, |
| displayId); |
| // TODO: test multiple simultaneous input streams. |
| injectionResult = InputEventInjectionResult::FAILED; |
| switchedDevice = false; |
| wrongDevice = true; |
| goto Failed; |
| } |
| |
| if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { |
| /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ |
| |
| int32_t x; |
| int32_t y; |
| const int32_t pointerIndex = getMotionEventActionPointerIndex(action); |
| // Always dispatch mouse events to cursor position. |
| if (isFromMouse) { |
| x = int32_t(entry.xCursorPosition); |
| y = int32_t(entry.yCursorPosition); |
| } else { |
| x = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| y = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| } |
| const bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; |
| const bool isStylus = isPointerFromStylus(entry, pointerIndex); |
| newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, |
| isStylus, isDown /*addOutsideTargets*/); |
| |
| // Handle the case where we did not find a window. |
| if (newTouchedWindowHandle == nullptr) { |
| ALOGD("No new touched window at (%" PRId32 ", %" PRId32 ") in display %" PRId32, x, y, |
| displayId); |
| // Try to assign the pointer to the first foreground window we find, if there is one. |
| newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle(); |
| } |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { |
| ALOGW("Dropping injected touch event: %s", (*err).c_str()); |
| injectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; |
| newTouchedWindowHandle = nullptr; |
| goto Failed; |
| } |
| |
| // Figure out whether splitting will be allowed for this window. |
| if (newTouchedWindowHandle != nullptr) { |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| // New window supports splitting, but we should never split mouse events. |
| isSplit = !isFromMouse; |
| } else if (isSplit) { |
| // New window does not support splitting but we have already split events. |
| // Ignore the new window. |
| newTouchedWindowHandle = nullptr; |
| } |
| } else { |
| // No window is touched, so set split to true. This will allow the next pointer down to |
| // be delivered to a new window which supports split touch. Pointers from a mouse device |
| // should never be split. |
| tempTouchState.split = isSplit = !isFromMouse; |
| } |
| |
| // Update hover state. |
| if (newTouchedWindowHandle != nullptr) { |
| if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) { |
| newHoverWindowHandle = nullptr; |
| } else if (isHoverAction) { |
| newHoverWindowHandle = newTouchedWindowHandle; |
| } |
| } |
| |
| std::vector<sp<WindowInfoHandle>> newTouchedWindows = |
| findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); |
| if (newTouchedWindowHandle != nullptr) { |
| // Process the foreground window first so that it is the first to receive the event. |
| newTouchedWindows.insert(newTouchedWindows.begin(), newTouchedWindowHandle); |
| } |
| |
| if (newTouchedWindows.empty()) { |
| ALOGI("Dropping event because there is no touchable window at (%d, %d) on display %d.", |
| x, y, displayId); |
| injectionResult = InputEventInjectionResult::FAILED; |
| goto Failed; |
| } |
| |
| for (const sp<WindowInfoHandle>& windowHandle : newTouchedWindows) { |
| const WindowInfo& info = *windowHandle->getInfo(); |
| |
| // Skip spy window targets that are not valid for targeted injection. |
| if (const auto err = verifyTargetedInjection(windowHandle, entry); err) { |
| continue; |
| } |
| |
| if (info.inputConfig.test(WindowInfo::InputConfig::PAUSE_DISPATCHING)) { |
| ALOGI("Not sending touch event to %s because it is paused", |
| windowHandle->getName().c_str()); |
| continue; |
| } |
| |
| // Ensure the window has a connection and the connection is responsive |
| const bool isResponsive = hasResponsiveConnectionLocked(*windowHandle); |
| if (!isResponsive) { |
| ALOGW("Not sending touch gesture to %s because it is not responsive", |
| windowHandle->getName().c_str()); |
| continue; |
| } |
| |
| // Drop events that can't be trusted due to occlusion |
| if (mBlockUntrustedTouchesMode != BlockUntrustedTouchesMode::DISABLED) { |
| TouchOcclusionInfo occlusionInfo = |
| computeTouchOcclusionInfoLocked(windowHandle, x, y); |
| if (!isTouchTrustedLocked(occlusionInfo)) { |
| if (DEBUG_TOUCH_OCCLUSION) { |
| ALOGD("Stack of obscuring windows during untrusted touch (%d, %d):", x, y); |
| for (const auto& log : occlusionInfo.debugInfo) { |
| ALOGD("%s", log.c_str()); |
| } |
| } |
| sendUntrustedTouchCommandLocked(occlusionInfo.obscuringPackage); |
| if (mBlockUntrustedTouchesMode == BlockUntrustedTouchesMode::BLOCK) { |
| ALOGW("Dropping untrusted touch event due to %s/%d", |
| occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid); |
| continue; |
| } |
| } |
| } |
| |
| // Drop touch events if requested by input feature |
| if (shouldDropInput(entry, windowHandle)) { |
| continue; |
| } |
| |
| // Set target flags. |
| int32_t targetFlags = InputTarget::FLAG_DISPATCH_AS_IS; |
| |
| if (canReceiveForegroundTouches(*windowHandle->getInfo())) { |
| // There should only be one touched window that can be "foreground" for the pointer. |
| targetFlags |= InputTarget::FLAG_FOREGROUND; |
| } |
| |
| if (isSplit) { |
| targetFlags |= InputTarget::FLAG_SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; |
| } else if (isWindowObscuredLocked(windowHandle)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| // Update the temporary touch state. |
| BitSet32 pointerIds; |
| if (isSplit) { |
| uint32_t pointerId = entry.pointerProperties[pointerIndex].id; |
| pointerIds.markBit(pointerId); |
| } |
| |
| tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds); |
| } |
| } else { |
| /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ |
| |
| // If the pointer is not currently down, then ignore the event. |
| if (!tempTouchState.down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dropping event because the pointer is not down or we previously " |
| "dropped the pointer down event in display %" PRId32, |
| displayId); |
| } |
| injectionResult = InputEventInjectionResult::FAILED; |
| goto Failed; |
| } |
| |
| addDragEventLocked(entry); |
| |
| // Check whether touches should slip outside of the current foreground window. |
| if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.pointerCount == 1 && |
| tempTouchState.isSlippery()) { |
| const int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); |
| const int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); |
| |
| const bool isStylus = isPointerFromStylus(entry, 0 /*pointerIndex*/); |
| sp<WindowInfoHandle> oldTouchedWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| newTouchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, isStylus); |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { |
| ALOGW("Dropping injected event: %s", (*err).c_str()); |
| injectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; |
| newTouchedWindowHandle = nullptr; |
| goto Failed; |
| } |
| |
| // Drop touch events if requested by input feature |
| if (newTouchedWindowHandle != nullptr && |
| shouldDropInput(entry, newTouchedWindowHandle)) { |
| newTouchedWindowHandle = nullptr; |
| } |
| |
| if (oldTouchedWindowHandle != newTouchedWindowHandle && |
| oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, |
| oldTouchedWindowHandle->getName().c_str(), |
| newTouchedWindowHandle->getName().c_str(), displayId); |
| } |
| // Make a slippery exit from the old window. |
| tempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, |
| BitSet32(0)); |
| |
| // Make a slippery entrance into the new window. |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| isSplit = !isFromMouse; |
| } |
| |
| int32_t targetFlags = InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; |
| if (canReceiveForegroundTouches(*newTouchedWindowHandle->getInfo())) { |
| targetFlags |= InputTarget::FLAG_FOREGROUND; |
| } |
| if (isSplit) { |
| targetFlags |= InputTarget::FLAG_SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; |
| } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| BitSet32 pointerIds; |
| if (isSplit) { |
| pointerIds.markBit(entry.pointerProperties[0].id); |
| } |
| tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); |
| } |
| } |
| } |
| |
| // Update dispatching for hover enter and exit. |
| if (newHoverWindowHandle != mLastHoverWindowHandle) { |
| // Let the previous window know that the hover sequence is over, unless we already did |
| // it when dispatching it as is to newTouchedWindowHandle. |
| if (mLastHoverWindowHandle != nullptr && |
| (maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT || |
| mLastHoverWindowHandle != newTouchedWindowHandle)) { |
| if (DEBUG_HOVER) { |
| ALOGD("Sending hover exit event to window %s.", |
| mLastHoverWindowHandle->getName().c_str()); |
| } |
| tempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); |
| } |
| |
| // Let the new window know that the hover sequence is starting, unless we already did it |
| // when dispatching it as is to newTouchedWindowHandle. |
| if (newHoverWindowHandle != nullptr && |
| (maskedAction != AMOTION_EVENT_ACTION_HOVER_ENTER || |
| newHoverWindowHandle != newTouchedWindowHandle)) { |
| if (DEBUG_HOVER) { |
| ALOGD("Sending hover enter event to window %s.", |
| newHoverWindowHandle->getName().c_str()); |
| } |
| tempTouchState.addOrUpdateWindow(newHoverWindowHandle, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, |
| BitSet32(0)); |
| } |
| } |
| |
| // Ensure that we have at least one foreground window or at least one window that cannot be a |
| // foreground target. If we only have windows that are not receiving foreground touches (e.g. we |
| // only have windows getting ACTION_OUTSIDE), then drop the event, because there is no window |
| // that is actually receiving the entire gesture. |
| if (std::none_of(tempTouchState.windows.begin(), tempTouchState.windows.end(), |
| [](const TouchedWindow& touchedWindow) { |
| return !canReceiveForegroundTouches( |
| *touchedWindow.windowHandle->getInfo()) || |
| (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) != 0; |
| })) { |
| ALOGI("Dropping event because there is no touched window on display %d to receive it: %s", |
| displayId, entry.getDescription().c_str()); |
| injectionResult = InputEventInjectionResult::FAILED; |
| goto Failed; |
| } |
| |
| // Ensure that all touched windows are valid for injection. |
| if (entry.injectionState != nullptr) { |
| std::string errs; |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| // Allow ACTION_OUTSIDE events generated by targeted injection to be |
| // dispatched to any uid, since the coords will be zeroed out later. |
| continue; |
| } |
| const auto err = verifyTargetedInjection(touchedWindow.windowHandle, entry); |
| if (err) errs += "\n - " + *err; |
| } |
| if (!errs.empty()) { |
| ALOGW("Dropping targeted injection: At least one touched window is not owned by uid " |
| "%d:%s", |
| *entry.injectionState->targetUid, errs.c_str()); |
| injectionResult = InputEventInjectionResult::TARGET_MISMATCH; |
| goto Failed; |
| } |
| } |
| |
| // Check whether windows listening for outside touches are owned by the same UID. If it is |
| // set the policy flag that we will not reveal coordinate information to this window. |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| sp<WindowInfoHandle> foregroundWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| if (foregroundWindowHandle) { |
| const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| sp<WindowInfoHandle> windowInfoHandle = touchedWindow.windowHandle; |
| if (windowInfoHandle->getInfo()->ownerUid != foregroundWindowUid) { |
| tempTouchState.addOrUpdateWindow(windowInfoHandle, |
| InputTarget::FLAG_ZERO_COORDS, |
| BitSet32(0)); |
| } |
| } |
| } |
| } |
| } |
| |
| // If this is the first pointer going down and the touched window has a wallpaper |
| // then also add the touched wallpaper windows so they are locked in for the duration |
| // of the touch gesture. |
| // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper |
| // engine only supports touch events. We would need to add a mechanism similar |
| // to View.onGenericMotionEvent to enable wallpapers to handle these events. |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| sp<WindowInfoHandle> foregroundWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| if (foregroundWindowHandle && |
| foregroundWindowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = |
| getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| const WindowInfo* info = windowHandle->getInfo(); |
| if (info->displayId == displayId && |
| windowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::IS_WALLPAPER)) { |
| tempTouchState |
| .addOrUpdateWindow(windowHandle, |
| InputTarget::FLAG_WINDOW_IS_OBSCURED | |
| InputTarget:: |
| FLAG_WINDOW_IS_PARTIALLY_OBSCURED | |
| InputTarget::FLAG_DISPATCH_AS_IS, |
| BitSet32(0)); |
| } |
| } |
| } |
| } |
| |
| // Success! Output targets. |
| injectionResult = InputEventInjectionResult::SUCCEEDED; |
| |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, |
| touchedWindow.pointerIds, inputTargets); |
| } |
| |
| // Drop the outside or hover touch windows since we will not care about them |
| // in the next iteration. |
| tempTouchState.filterNonAsIsTouchWindows(); |
| |
| Failed: |
| // Update final pieces of touch state if the injector had permission. |
| if (!wrongDevice) { |
| if (switchedDevice) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Switched to a different device."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| |
| if (isHoverAction) { |
| // Started hovering, therefore no longer down. |
| if (oldState && oldState->down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Hover received while pointer was " |
| "down."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| tempTouchState.reset(); |
| if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { |
| tempTouchState.deviceId = entry.deviceId; |
| tempTouchState.source = entry.source; |
| tempTouchState.displayId = displayId; |
| } |
| } else if (maskedAction == AMOTION_EVENT_ACTION_UP || |
| maskedAction == AMOTION_EVENT_ACTION_CANCEL) { |
| // All pointers up or canceled. |
| tempTouchState.reset(); |
| } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| // First pointer went down. |
| if (oldState && oldState->down) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Conflicting pointer actions: Down received while already down."); |
| } |
| *outConflictingPointerActions = true; |
| } |
| } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { |
| // One pointer went up. |
| if (isSplit) { |
| int32_t pointerIndex = getMotionEventActionPointerIndex(action); |
| uint32_t pointerId = entry.pointerProperties[pointerIndex].id; |
| |
| for (size_t i = 0; i < tempTouchState.windows.size();) { |
| TouchedWindow& touchedWindow = tempTouchState.windows[i]; |
| if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { |
| touchedWindow.pointerIds.clearBit(pointerId); |
| if (touchedWindow.pointerIds.isEmpty()) { |
| tempTouchState.windows.erase(tempTouchState.windows.begin() + i); |
| continue; |
| } |
| } |
| i += 1; |
| } |
| } |
| } |
| |
| // Save changes unless the action was scroll in which case the temporary touch |
| // state was only valid for this one action. |
| if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { |
| if (tempTouchState.displayId >= 0) { |
| mTouchStatesByDisplay[displayId] = tempTouchState; |
| } else { |
| mTouchStatesByDisplay.erase(displayId); |
| } |
| } |
| |
| // Update hover state. |
| mLastHoverWindowHandle = newHoverWindowHandle; |
| } |
| |
| return injectionResult; |
| } |
| |
| void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) { |
| // Prevent stylus interceptor windows from affecting drag and drop behavior for now, until we |
| // have an explicit reason to support it. |
| constexpr bool isStylus = false; |
| |
| const sp<WindowInfoHandle> dropWindow = |
| findTouchedWindowAtLocked(displayId, x, y, nullptr /*touchState*/, isStylus, |
| false /*addOutsideTargets*/, true /*ignoreDragWindow*/); |
| if (dropWindow) { |
| vec2 local = dropWindow->getInfo()->transform.transform(x, y); |
| sendDropWindowCommandLocked(dropWindow->getToken(), local.x, local.y); |
| } else { |
| ALOGW("No window found when drop."); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| } |
| mDragState.reset(); |
| } |
| |
| void InputDispatcher::addDragEventLocked(const MotionEntry& entry) { |
| if (!mDragState) { |
| return; |
| } |
| |
| if (!mDragState->isStartDrag) { |
| mDragState->isStartDrag = true; |
| mDragState->isStylusButtonDownAtStart = |
| (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; |
| } |
| |
| // Find the pointer index by id. |
| int32_t pointerIndex = 0; |
| for (; static_cast<uint32_t>(pointerIndex) < entry.pointerCount; pointerIndex++) { |
| const PointerProperties& pointerProperties = entry.pointerProperties[pointerIndex]; |
| if (pointerProperties.id == mDragState->pointerId) { |
| break; |
| } |
| } |
| |
| if (uint32_t(pointerIndex) == entry.pointerCount) { |
| LOG_ALWAYS_FATAL("Should find a valid pointer index by id %d", mDragState->pointerId); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| mDragState.reset(); |
| return; |
| } |
| |
| const int32_t maskedAction = entry.action & AMOTION_EVENT_ACTION_MASK; |
| const int32_t x = entry.pointerCoords[pointerIndex].getX(); |
| const int32_t y = entry.pointerCoords[pointerIndex].getY(); |
| |
| switch (maskedAction) { |
| case AMOTION_EVENT_ACTION_MOVE: { |
| // Handle the special case : stylus button no longer pressed. |
| bool isStylusButtonDown = |
| (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; |
| if (mDragState->isStylusButtonDownAtStart && !isStylusButtonDown) { |
| finishDragAndDrop(entry.displayId, x, y); |
| return; |
| } |
| |
| // Prevent stylus interceptor windows from affecting drag and drop behavior for now, |
| // until we have an explicit reason to support it. |
| constexpr bool isStylus = false; |
| |
| const sp<WindowInfoHandle> hoverWindowHandle = |
| findTouchedWindowAtLocked(entry.displayId, x, y, nullptr /*touchState*/, |
| isStylus, false /*addOutsideTargets*/, |
| true /*ignoreDragWindow*/); |
| // enqueue drag exit if needed. |
| if (hoverWindowHandle != mDragState->dragHoverWindowHandle && |
| !haveSameToken(hoverWindowHandle, mDragState->dragHoverWindowHandle)) { |
| if (mDragState->dragHoverWindowHandle != nullptr) { |
| enqueueDragEventLocked(mDragState->dragHoverWindowHandle, true /*isExiting*/, x, |
| y); |
| } |
| mDragState->dragHoverWindowHandle = hoverWindowHandle; |
| } |
| // enqueue drag location if needed. |
| if (hoverWindowHandle != nullptr) { |
| enqueueDragEventLocked(hoverWindowHandle, false /*isExiting*/, x, y); |
| } |
| break; |
| } |
| |
| case AMOTION_EVENT_ACTION_POINTER_UP: |
| if (getMotionEventActionPointerIndex(entry.action) != pointerIndex) { |
| break; |
| } |
| // The drag pointer is up. |
| [[fallthrough]]; |
| case AMOTION_EVENT_ACTION_UP: |
| finishDragAndDrop(entry.displayId, x, y); |
| break; |
| case AMOTION_EVENT_ACTION_CANCEL: { |
| ALOGD("Receiving cancel when drag and drop."); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| mDragState.reset(); |
| break; |
| } |
| } |
| } |
| |
| void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle, |
| int32_t targetFlags, BitSet32 pointerIds, |
| std::vector<InputTarget>& inputTargets) { |
| std::vector<InputTarget>::iterator it = |
| std::find_if(inputTargets.begin(), inputTargets.end(), |
| [&windowHandle](const InputTarget& inputTarget) { |
| return inputTarget.inputChannel->getConnectionToken() == |
| windowHandle->getToken(); |
| }); |
| |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| |
| if (it == inputTargets.end()) { |
| InputTarget inputTarget; |
| std::shared_ptr<InputChannel> inputChannel = |
| getInputChannelLocked(windowHandle->getToken()); |
| if (inputChannel == nullptr) { |
| ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str()); |
| return; |
| } |
| inputTarget.inputChannel = inputChannel; |
| inputTarget.flags = targetFlags; |
| inputTarget.globalScaleFactor = windowInfo->globalScaleFactor; |
| const auto& displayInfoIt = mDisplayInfos.find(windowInfo->displayId); |
| if (displayInfoIt != mDisplayInfos.end()) { |
| inputTarget.displayTransform = displayInfoIt->second.transform; |
| } else { |
| ALOGE("DisplayInfo not found for window on display: %d", windowInfo->displayId); |
| } |
| inputTargets.push_back(inputTarget); |
| it = inputTargets.end() - 1; |
| } |
| |
| ALOG_ASSERT(it->flags == targetFlags); |
| ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor); |
| |
| it->addPointers(pointerIds, windowInfo->transform); |
| } |
| |
| void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, |
| int32_t displayId) { |
| auto monitorsIt = mGlobalMonitorsByDisplay.find(displayId); |
| if (monitorsIt == mGlobalMonitorsByDisplay.end()) return; |
| |
| for (const Monitor& monitor : selectResponsiveMonitorsLocked(monitorsIt->second)) { |
| InputTarget target; |
| target.inputChannel = monitor.inputChannel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { |
| target.displayTransform = it->second.transform; |
| } |
| target.setDefaultPointerTransform(target.displayTransform); |
| inputTargets.push_back(target); |
| } |
| } |
| |
| /** |
| * Indicate whether one window handle should be considered as obscuring |
| * another window handle. We only check a few preconditions. Actually |
| * checking the bounds is left to the caller. |
| */ |
| static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle, |
| const sp<WindowInfoHandle>& otherHandle) { |
| // Compare by token so cloned layers aren't counted |
| if (haveSameToken(windowHandle, otherHandle)) { |
| return false; |
| } |
| auto info = windowHandle->getInfo(); |
| auto otherInfo = otherHandle->getInfo(); |
| if (otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { |
| return false; |
| } else if (otherInfo->alpha == 0 && |
| otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE)) { |
| // Those act as if they were invisible, so we don't need to flag them. |
| // We do want to potentially flag touchable windows even if they have 0 |
| // opacity, since they can consume touches and alter the effects of the |
| // user interaction (eg. apps that rely on |
| // FLAG_WINDOW_IS_PARTIALLY_OBSCURED should still be told about those |
| // windows), hence we also check for FLAG_NOT_TOUCHABLE. |
| return false; |
| } else if (info->ownerUid == otherInfo->ownerUid) { |
| // If ownerUid is the same we don't generate occlusion events as there |
| // is no security boundary within an uid. |
| return false; |
| } else if (otherInfo->inputConfig.test(gui::WindowInfo::InputConfig::TRUSTED_OVERLAY)) { |
| return false; |
| } else if (otherInfo->displayId != info->displayId) { |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Returns touch occlusion information in the form of TouchOcclusionInfo. To check if the touch is |
| * untrusted, one should check: |
| * |
| * 1. If result.hasBlockingOcclusion is true. |
| * If it's, it means the touch should be blocked due to a window with occlusion mode of |
| * BLOCK_UNTRUSTED. |
| * |
| * 2. If result.obscuringOpacity > mMaximumObscuringOpacityForTouch. |
| * If it is (and 1 is false), then the touch should be blocked because a stack of windows |
| * (possibly only one) with occlusion mode of USE_OPACITY from one UID resulted in a composed |
| * obscuring opacity above the threshold. Note that if there was no window of occlusion mode |
| * USE_OPACITY, result.obscuringOpacity would've been 0 and since |
| * mMaximumObscuringOpacityForTouch >= 0, the condition above would never be true. |
| * |
| * If neither of those is true, then it means the touch can be allowed. |
| */ |
| InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked( |
| const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const { |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| int32_t displayId = windowInfo->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| TouchOcclusionInfo info; |
| info.hasBlockingOcclusion = false; |
| info.obscuringOpacity = 0; |
| info.obscuringUid = -1; |
| std::map<int32_t, float> opacityByUid; |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) && |
| !haveSameApplicationToken(windowInfo, otherInfo)) { |
| if (DEBUG_TOUCH_OCCLUSION) { |
| info.debugInfo.push_back( |
| dumpWindowForTouchOcclusion(otherInfo, /* isTouchedWindow */ false)); |
| } |
| // canBeObscuredBy() has returned true above, which means this window is untrusted, so |
| // we perform the checks below to see if the touch can be propagated or not based on the |
| // window's touch occlusion mode |
| if (otherInfo->touchOcclusionMode == TouchOcclusionMode::BLOCK_UNTRUSTED) { |
| info.hasBlockingOcclusion = true; |
| info.obscuringUid = otherInfo->ownerUid; |
| info.obscuringPackage = otherInfo->packageName; |
| break; |
| } |
| if (otherInfo->touchOcclusionMode == TouchOcclusionMode::USE_OPACITY) { |
| uint32_t uid = otherInfo->ownerUid; |
| float opacity = |
| (opacityByUid.find(uid) == opacityByUid.end()) ? 0 : opacityByUid[uid]; |
| // Given windows A and B: |
| // opacity(A, B) = 1 - [1 - opacity(A)] * [1 - opacity(B)] |
| opacity = 1 - (1 - opacity) * (1 - otherInfo->alpha); |
| opacityByUid[uid] = opacity; |
| if (opacity > info.obscuringOpacity) { |
| info.obscuringOpacity = opacity; |
| info.obscuringUid = uid; |
| info.obscuringPackage = otherInfo->packageName; |
| } |
| } |
| } |
| } |
| if (DEBUG_TOUCH_OCCLUSION) { |
| info.debugInfo.push_back( |
| dumpWindowForTouchOcclusion(windowInfo, /* isTouchedWindow */ true)); |
| } |
| return info; |
| } |
| |
| std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info, |
| bool isTouchedWindow) const { |
| return StringPrintf(INDENT2 "* %spackage=%s/%" PRId32 ", id=%" PRId32 ", mode=%s, alpha=%.2f, " |
| "frame=[%" PRId32 ",%" PRId32 "][%" PRId32 ",%" PRId32 |
| "], touchableRegion=%s, window={%s}, inputConfig={%s}, " |
| "hasToken=%s, applicationInfo.name=%s, applicationInfo.token=%s\n", |
| isTouchedWindow ? "[TOUCHED] " : "", info->packageName.c_str(), |
| info->ownerUid, info->id, toString(info->touchOcclusionMode).c_str(), |
| info->alpha, info->frameLeft, info->frameTop, info->frameRight, |
| info->frameBottom, dumpRegion(info->touchableRegion).c_str(), |
| info->name.c_str(), info->inputConfig.string().c_str(), |
| toString(info->token != nullptr), info->applicationInfo.name.c_str(), |
| toString(info->applicationInfo.token).c_str()); |
| } |
| |
| bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const { |
| if (occlusionInfo.hasBlockingOcclusion) { |
| ALOGW("Untrusted touch due to occlusion by %s/%d", occlusionInfo.obscuringPackage.c_str(), |
| occlusionInfo.obscuringUid); |
| return false; |
| } |
| if (occlusionInfo.obscuringOpacity > mMaximumObscuringOpacityForTouch) { |
| ALOGW("Untrusted touch due to occlusion by %s/%d (obscuring opacity = " |
| "%.2f, maximum allowed = %.2f)", |
| occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid, |
| occlusionInfo.obscuringOpacity, mMaximumObscuringOpacityForTouch); |
| return false; |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle, |
| int32_t x, int32_t y) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->frameContainsPoint(x, y)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->overlaps(windowInfo)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| std::string InputDispatcher::getApplicationWindowLabel( |
| const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) { |
| if (applicationHandle != nullptr) { |
| if (windowHandle != nullptr) { |
| return applicationHandle->getName() + " - " + windowHandle->getName(); |
| } else { |
| return applicationHandle->getName(); |
| } |
| } else if (windowHandle != nullptr) { |
| return windowHandle->getInfo()->applicationInfo.name + " - " + windowHandle->getName(); |
| } else { |
| return "<unknown application or window>"; |
| } |
| } |
| |
| void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { |
| if (!isUserActivityEvent(eventEntry)) { |
| // Not poking user activity if the event type does not represent a user activity |
| return; |
| } |
| int32_t displayId = getTargetDisplayId(eventEntry); |
| sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); |
| if (focusedWindowHandle != nullptr) { |
| const WindowInfo* info = focusedWindowHandle->getInfo(); |
| if (info->inputConfig.test(WindowInfo::InputConfig::DISABLE_USER_ACTIVITY)) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); |
| } |
| return; |
| } |
| } |
| |
| int32_t eventType = USER_ACTIVITY_EVENT_OTHER; |
| switch (eventEntry.type) { |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { |
| return; |
| } |
| |
| if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { |
| eventType = USER_ACTIVITY_EVENT_TOUCH; |
| } |
| break; |
| } |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { |
| return; |
| } |
| eventType = USER_ACTIVITY_EVENT_BUTTON; |
| break; |
| } |
| default: { |
| LOG_ALWAYS_FATAL("%s events are not user activity", |
| ftl::enum_string(eventEntry.type).c_str()); |
| break; |
| } |
| } |
| |
| auto command = [this, eventTime = eventEntry.eventTime, eventType, displayId]() |
| REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->pokeUserActivity(eventTime, eventType, displayId); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, |
| std::shared_ptr<EventEntry> eventEntry, |
| const InputTarget& inputTarget) { |
| if (ATRACE_ENABLED()) { |
| std::string message = |
| StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id); |
| ATRACE_NAME(message.c_str()); |
| } |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " |
| "globalScaleFactor=%f, pointerIds=0x%x %s", |
| connection->getInputChannelName().c_str(), inputTarget.flags, |
| inputTarget.globalScaleFactor, inputTarget.pointerIds.value, |
| inputTarget.getPointerInfoString().c_str()); |
| } |
| |
| // Skip this event if the connection status is not normal. |
| // We don't want to enqueue additional outbound events if the connection is broken. |
| if (connection->status != Connection::Status::NORMAL) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ Dropping event because the channel status is %s", |
| connection->getInputChannelName().c_str(), |
| ftl::enum_string(connection->status).c_str()); |
| } |
| return; |
| } |
| |
| // Split a motion event if needed. |
| if (inputTarget.flags & InputTarget::FLAG_SPLIT) { |
| LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, |
| "Entry type %s should not have FLAG_SPLIT", |
| ftl::enum_string(eventEntry->type).c_str()); |
| |
| const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) { |
| std::unique_ptr<MotionEntry> splitMotionEntry = |
| splitMotionEvent(originalMotionEntry, inputTarget.pointerIds); |
| if (!splitMotionEntry) { |
| return; // split event was dropped |
| } |
| if (splitMotionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { |
| std::string reason = std::string("reason=pointer cancel on split window"); |
| android_log_event_list(LOGTAG_INPUT_CANCEL) |
| << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; |
| } |
| if (DEBUG_FOCUS) { |
| ALOGD("channel '%s' ~ Split motion event.", |
| connection->getInputChannelName().c_str()); |
| logOutboundMotionDetails(" ", *splitMotionEntry); |
| } |
| enqueueDispatchEntriesLocked(currentTime, connection, std::move(splitMotionEntry), |
| inputTarget); |
| return; |
| } |
| } |
| |
| // Not splitting. Enqueue dispatch entries for the event as is. |
| enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); |
| } |
| |
| void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, |
| std::shared_ptr<EventEntry> eventEntry, |
| const InputTarget& inputTarget) { |
| if (ATRACE_ENABLED()) { |
| std::string message = |
| StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id); |
| ATRACE_NAME(message.c_str()); |
| } |
| |
| bool wasEmpty = connection->outboundQueue.empty(); |
| |
| // Enqueue dispatch entries for the requested modes. |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_OUTSIDE); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_IS); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); |
| |
| // If the outbound queue was previously empty, start the dispatch cycle going. |
| if (wasEmpty && !connection->outboundQueue.empty()) { |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| } |
| |
| void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection, |
| std::shared_ptr<EventEntry> eventEntry, |
| const InputTarget& inputTarget, |
| int32_t dispatchMode) { |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)", |
| connection->getInputChannelName().c_str(), |
| dispatchModeToString(dispatchMode).c_str()); |
| ATRACE_NAME(message.c_str()); |
| } |
| int32_t inputTargetFlags = inputTarget.flags; |
| if (!(inputTargetFlags & dispatchMode)) { |
| return; |
| } |
| inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; |
| |
| // This is a new event. |
| // Enqueue a new dispatch entry onto the outbound queue for this connection. |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| createDispatchEntry(inputTarget, eventEntry, inputTargetFlags); |
| |
| // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a |
| // different EventEntry than what was passed in. |
| EventEntry& newEntry = *(dispatchEntry->eventEntry); |
| // Apply target flags and update the connection's input state. |
| switch (newEntry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(newEntry); |
| dispatchEntry->resolvedEventId = keyEntry.id; |
| dispatchEntry->resolvedAction = keyEntry.action; |
| dispatchEntry->resolvedFlags = keyEntry.flags; |
| |
| if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags)) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key " |
| "event", |
| connection->getInputChannelName().c_str()); |
| } |
| return; // skip the inconsistent event |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(newEntry); |
| // Assign a default value to dispatchEntry that will never be generated by InputReader, |
| // and assign a InputDispatcher value if it doesn't change in the if-else chain below. |
| constexpr int32_t DEFAULT_RESOLVED_EVENT_ID = |
| static_cast<int32_t>(IdGenerator::Source::OTHER); |
| dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; |
| if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; |
| } else { |
| dispatchEntry->resolvedAction = motionEntry.action; |
| dispatchEntry->resolvedEventId = motionEntry.id; |
| } |
| if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && |
| !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, |
| motionEntry.displayId)) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover " |
| "enter event", |
| connection->getInputChannelName().c_str()); |
| } |
| // We keep the 'resolvedEventId' here equal to the original 'motionEntry.id' because |
| // this is a one-to-one event conversion. |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } |
| |
| dispatchEntry->resolvedFlags = motionEntry.flags; |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { |
| dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; |
| } |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { |
| dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| if (!connection->inputState.trackMotion(motionEntry, dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags)) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion " |
| "event", |
| connection->getInputChannelName().c_str()); |
| } |
| return; // skip the inconsistent event |
| } |
| |
| dispatchEntry->resolvedEventId = |
| dispatchEntry->resolvedEventId == DEFAULT_RESOLVED_EVENT_ID |
| ? mIdGenerator.nextId() |
| : motionEntry.id; |
| if (ATRACE_ENABLED() && dispatchEntry->resolvedEventId != motionEntry.id) { |
| std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 |
| ") to MotionEvent(id=0x%" PRIx32 ").", |
| motionEntry.id, dispatchEntry->resolvedEventId); |
| ATRACE_NAME(message.c_str()); |
| } |
| |
| if ((motionEntry.flags & AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) && |
| (motionEntry.policyFlags & POLICY_FLAG_TRUSTED)) { |
| // Skip reporting pointer down outside focus to the policy. |
| break; |
| } |
| |
| dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction, |
| inputTarget.inputChannel->getConnectionToken()); |
| |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| break; |
| } |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("SENSOR events should not go to apps via input channel"); |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("%s events should not go to apps", |
| ftl::enum_string(newEntry.type).c_str()); |
| break; |
| } |
| } |
| |
| // Remember that we are waiting for this dispatch to complete. |
| if (dispatchEntry->hasForegroundTarget()) { |
| incrementPendingForegroundDispatches(newEntry); |
| } |
| |
| // Enqueue the dispatch entry. |
| connection->outboundQueue.push_back(dispatchEntry.release()); |
| traceOutboundQueueLength(*connection); |
| } |
| |
| /** |
| * This function is purely for debugging. It helps us understand where the user interaction |
| * was taking place. For example, if user is touching launcher, we will see a log that user |
| * started interacting with launcher. In that example, the event would go to the wallpaper as well. |
| * We will see both launcher and wallpaper in that list. |
| * Once the interaction with a particular set of connections starts, no new logs will be printed |
| * until the set of interacted connections changes. |
| * |
| * The following items are skipped, to reduce the logspam: |
| * ACTION_OUTSIDE: any windows that are receiving ACTION_OUTSIDE are not logged |
| * ACTION_UP: any windows that receive ACTION_UP are not logged (for both keys and motions). |
| * This includes situations like the soft BACK button key. When the user releases (lifts up the |
| * finger) the back button, then navigation bar will inject KEYCODE_BACK with ACTION_UP. |
| * Both of those ACTION_UP events would not be logged |
| */ |
| void InputDispatcher::updateInteractionTokensLocked(const EventEntry& entry, |
| const std::vector<InputTarget>& targets) { |
| // Skip ACTION_UP events, and all events other than keys and motions |
| if (entry.type == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| return; |
| } |
| } else if (entry.type == EventEntry::Type::MOTION) { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_UP || |
| motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { |
| return; |
| } |
| } else { |
| return; // Not a key or a motion |
| } |
| |
| std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> newConnectionTokens; |
| std::vector<sp<Connection>> newConnections; |
| for (const InputTarget& target : targets) { |
| if ((target.flags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) == |
| InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { |
| continue; // Skip windows that receive ACTION_OUTSIDE |
| } |
| |
| sp<IBinder> token = target.inputChannel->getConnectionToken(); |
| sp<Connection> connection = getConnectionLocked(token); |
| if (connection == nullptr) { |
| continue; |
| } |
| newConnectionTokens.insert(std::move(token)); |
| newConnections.emplace_back(connection); |
| } |
| if (newConnectionTokens == mInteractionConnectionTokens) { |
| return; // no change |
| } |
| mInteractionConnectionTokens = newConnectionTokens; |
| |
| std::string targetList; |
| for (const sp<Connection>& connection : newConnections) { |
| targetList += connection->getWindowName() + ", "; |
| } |
| std::string message = "Interaction with: " + targetList; |
| if (targetList.empty()) { |
| message += "<none>"; |
| } |
| android_log_event_list(LOGTAG_INPUT_INTERACTION) << message << LOG_ID_EVENTS; |
| } |
| |
| void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, |
| const sp<IBinder>& token) { |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; |
| if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { |
| return; |
| } |
| |
| sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken == token) { |
| // ignore since token is focused |
| return; |
| } |
| |
| auto command = [this, token]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->onPointerDownOutsideFocus(token); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection) { |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)", |
| connection->getInputChannelName().c_str()); |
| ATRACE_NAME(message.c_str()); |
| } |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); |
| } |
| |
| while (connection->status == Connection::Status::NORMAL && !connection->outboundQueue.empty()) { |
| DispatchEntry* dispatchEntry = connection->outboundQueue.front(); |
| dispatchEntry->deliveryTime = currentTime; |
| const std::chrono::nanoseconds timeout = getDispatchingTimeoutLocked(connection); |
| dispatchEntry->timeoutTime = currentTime + timeout.count(); |
| |
| // Publish the event. |
| status_t status; |
| const EventEntry& eventEntry = *(dispatchEntry->eventEntry); |
| switch (eventEntry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| std::array<uint8_t, 32> hmac = getSignature(keyEntry, *dispatchEntry); |
| |
| // Publish the key event. |
| status = connection->inputPublisher |
| .publishKeyEvent(dispatchEntry->seq, |
| dispatchEntry->resolvedEventId, keyEntry.deviceId, |
| keyEntry.source, keyEntry.displayId, |
| std::move(hmac), dispatchEntry->resolvedAction, |
| dispatchEntry->resolvedFlags, keyEntry.keyCode, |
| keyEntry.scanCode, keyEntry.metaState, |
| keyEntry.repeatCount, keyEntry.downTime, |
| keyEntry.eventTime); |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| |
| PointerCoords scaledCoords[MAX_POINTERS]; |
| const PointerCoords* usingCoords = motionEntry.pointerCoords; |
| |
| // Set the X and Y offset and X and Y scale depending on the input source. |
| if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) && |
| !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { |
| float globalScaleFactor = dispatchEntry->globalScaleFactor; |
| if (globalScaleFactor != 1.0f) { |
| for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { |
| scaledCoords[i] = motionEntry.pointerCoords[i]; |
| // Don't apply window scale here since we don't want scale to affect raw |
| // coordinates. The scale will be sent back to the client and applied |
| // later when requesting relative coordinates. |
| scaledCoords[i].scale(globalScaleFactor, 1 /* windowXScale */, |
| 1 /* windowYScale */); |
| } |
| usingCoords = scaledCoords; |
| } |
| } else { |
| // We don't want the dispatch target to know. |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { |
| for (uint32_t i = 0; i < motionEntry.pointerCount; i++) { |
| scaledCoords[i].clear(); |
| } |
| usingCoords = scaledCoords; |
| } |
| } |
| |
| std::array<uint8_t, 32> hmac = getSignature(motionEntry, *dispatchEntry); |
| |
| // Publish the motion event. |
| status = connection->inputPublisher |
| .publishMotionEvent(dispatchEntry->seq, |
| dispatchEntry->resolvedEventId, |
| motionEntry.deviceId, motionEntry.source, |
| motionEntry.displayId, std::move(hmac), |
| dispatchEntry->resolvedAction, |
| motionEntry.actionButton, |
| dispatchEntry->resolvedFlags, |
| motionEntry.edgeFlags, motionEntry.metaState, |
| motionEntry.buttonState, |
| motionEntry.classification, |
| dispatchEntry->transform, |
| motionEntry.xPrecision, motionEntry.yPrecision, |
| motionEntry.xCursorPosition, |
| motionEntry.yCursorPosition, |
| dispatchEntry->rawTransform, |
| motionEntry.downTime, motionEntry.eventTime, |
| motionEntry.pointerCount, |
| motionEntry.pointerProperties, usingCoords); |
| break; |
| } |
| |
| case EventEntry::Type::FOCUS: { |
| const FocusEntry& focusEntry = static_cast<const FocusEntry&>(eventEntry); |
| status = connection->inputPublisher.publishFocusEvent(dispatchEntry->seq, |
| focusEntry.id, |
| focusEntry.hasFocus); |
| break; |
| } |
| |
| case EventEntry::Type::TOUCH_MODE_CHANGED: { |
| const TouchModeEntry& touchModeEntry = |
| static_cast<const TouchModeEntry&>(eventEntry); |
| status = connection->inputPublisher |
| .publishTouchModeEvent(dispatchEntry->seq, touchModeEntry.id, |
| touchModeEntry.inTouchMode); |
| |
| break; |
| } |
| |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: { |
| const auto& captureEntry = |
| static_cast<const PointerCaptureChangedEntry&>(eventEntry); |
| status = connection->inputPublisher |
| .publishCaptureEvent(dispatchEntry->seq, captureEntry.id, |
| captureEntry.pointerCaptureRequest.enable); |
| break; |
| } |
| |
| case EventEntry::Type::DRAG: { |
| const DragEntry& dragEntry = static_cast<const DragEntry&>(eventEntry); |
| status = connection->inputPublisher.publishDragEvent(dispatchEntry->seq, |
| dragEntry.id, dragEntry.x, |
| dragEntry.y, |
| dragEntry.isExiting); |
| break; |
| } |
| |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("Should never start dispatch cycles for %s events", |
| ftl::enum_string(eventEntry.type).c_str()); |
| return; |
| } |
| } |
| |
| // Check the result. |
| if (status) { |
| if (status == WOULD_BLOCK) { |
| if (connection->waitQueue.empty()) { |
| ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " |
| "This is unexpected because the wait queue is empty, so the pipe " |
| "should be empty and we shouldn't have any problems writing an " |
| "event to it, status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); |
| } else { |
| // Pipe is full and we are waiting for the app to finish process some events |
| // before sending more events to it. |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " |
| "waiting for the application to catch up", |
| connection->getInputChannelName().c_str()); |
| } |
| } |
| } else { |
| ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " |
| "status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); |
| } |
| return; |
| } |
| |
| // Re-enqueue the event on the wait queue. |
| connection->outboundQueue.erase(std::remove(connection->outboundQueue.begin(), |
| connection->outboundQueue.end(), |
| dispatchEntry)); |
| traceOutboundQueueLength(*connection); |
| connection->waitQueue.push_back(dispatchEntry); |
| if (connection->responsive) { |
| mAnrTracker.insert(dispatchEntry->timeoutTime, |
| connection->inputChannel->getConnectionToken()); |
| } |
| traceWaitQueueLength(*connection); |
| } |
| } |
| |
| std::array<uint8_t, 32> InputDispatcher::sign(const VerifiedInputEvent& event) const { |
| size_t size; |
| switch (event.type) { |
| case VerifiedInputEvent::Type::KEY: { |
| size = sizeof(VerifiedKeyEvent); |
| break; |
| } |
| case VerifiedInputEvent::Type::MOTION: { |
| size = sizeof(VerifiedMotionEvent); |
| break; |
| } |
| } |
| const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); |
| return mHmacKeyManager.sign(start, size); |
| } |
| |
| const std::array<uint8_t, 32> InputDispatcher::getSignature( |
| const MotionEntry& motionEntry, const DispatchEntry& dispatchEntry) const { |
| const int32_t actionMasked = dispatchEntry.resolvedAction & AMOTION_EVENT_ACTION_MASK; |
| if (actionMasked != AMOTION_EVENT_ACTION_UP && actionMasked != AMOTION_EVENT_ACTION_DOWN) { |
| // Only sign events up and down events as the purely move events |
| // are tied to their up/down counterparts so signing would be redundant. |
| return INVALID_HMAC; |
| } |
| |
| VerifiedMotionEvent verifiedEvent = |
| verifiedMotionEventFromMotionEntry(motionEntry, dispatchEntry.rawTransform); |
| verifiedEvent.actionMasked = actionMasked; |
| verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_MOTION_EVENT_FLAGS; |
| return sign(verifiedEvent); |
| } |
| |
| const std::array<uint8_t, 32> InputDispatcher::getSignature( |
| const KeyEntry& keyEntry, const DispatchEntry& dispatchEntry) const { |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEntry(keyEntry); |
| verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_KEY_EVENT_FLAGS; |
| verifiedEvent.action = dispatchEntry.resolvedAction; |
| return sign(verifiedEvent); |
| } |
| |
| void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, uint32_t seq, |
| bool handled, nsecs_t consumeTime) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", |
| connection->getInputChannelName().c_str(), seq, toString(handled)); |
| } |
| |
| if (connection->status == Connection::Status::BROKEN || |
| connection->status == Connection::Status::ZOMBIE) { |
| return; |
| } |
| |
| // Notify other system components and prepare to start the next dispatch cycle. |
| auto command = [this, currentTime, connection, seq, handled, consumeTime]() REQUIRES(mLock) { |
| doDispatchCycleFinishedCommand(currentTime, connection, seq, handled, consumeTime); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, |
| const sp<Connection>& connection, |
| bool notify) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", |
| connection->getInputChannelName().c_str(), toString(notify)); |
| } |
| |
| // Clear the dispatch queues. |
| drainDispatchQueue(connection->outboundQueue); |
| traceOutboundQueueLength(*connection); |
| drainDispatchQueue(connection->waitQueue); |
| traceWaitQueueLength(*connection); |
| |
| // The connection appears to be unrecoverably broken. |
| // Ignore already broken or zombie connections. |
| if (connection->status == Connection::Status::NORMAL) { |
| connection->status = Connection::Status::BROKEN; |
| |
| if (notify) { |
| // Notify other system components. |
| ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", |
| connection->getInputChannelName().c_str()); |
| |
| auto command = [this, connection]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyInputChannelBroken(connection->inputChannel->getConnectionToken()); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| } |
| } |
| |
| void InputDispatcher::drainDispatchQueue(std::deque<DispatchEntry*>& queue) { |
| while (!queue.empty()) { |
| DispatchEntry* dispatchEntry = queue.front(); |
| queue.pop_front(); |
| releaseDispatchEntry(dispatchEntry); |
| } |
| } |
| |
| void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { |
| if (dispatchEntry->hasForegroundTarget()) { |
| decrementPendingForegroundDispatches(*(dispatchEntry->eventEntry)); |
| } |
| delete dispatchEntry; |
| } |
| |
| int InputDispatcher::handleReceiveCallback(int events, sp<IBinder> connectionToken) { |
| std::scoped_lock _l(mLock); |
| sp<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| ALOGW("Received looper callback for unknown input channel token %p. events=0x%x", |
| connectionToken.get(), events); |
| return 0; // remove the callback |
| } |
| |
| bool notify; |
| if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { |
| if (!(events & ALOOPER_EVENT_INPUT)) { |
| ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " |
| "events=0x%x", |
| connection->getInputChannelName().c_str(), events); |
| return 1; |
| } |
| |
| nsecs_t currentTime = now(); |
| bool gotOne = false; |
| status_t status = OK; |
| for (;;) { |
| Result<InputPublisher::ConsumerResponse> result = |
| connection->inputPublisher.receiveConsumerResponse(); |
| if (!result.ok()) { |
| status = result.error().code(); |
| break; |
| } |
| |
| if (std::holds_alternative<InputPublisher::Finished>(*result)) { |
| const InputPublisher::Finished& finish = |
| std::get<InputPublisher::Finished>(*result); |
| finishDispatchCycleLocked(currentTime, connection, finish.seq, finish.handled, |
| finish.consumeTime); |
| } else if (std::holds_alternative<InputPublisher::Timeline>(*result)) { |
| if (shouldReportMetricsForConnection(*connection)) { |
| const InputPublisher::Timeline& timeline = |
| std::get<InputPublisher::Timeline>(*result); |
| mLatencyTracker |
| .trackGraphicsLatency(timeline.inputEventId, |
| connection->inputChannel->getConnectionToken(), |
| std::move(timeline.graphicsTimeline)); |
| } |
| } |
| gotOne = true; |
| } |
| if (gotOne) { |
| runCommandsLockedInterruptable(); |
| if (status == WOULD_BLOCK) { |
| return 1; |
| } |
| } |
| |
| notify = status != DEAD_OBJECT || !connection->monitor; |
| if (notify) { |
| ALOGE("channel '%s' ~ Failed to receive finished signal. status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| } |
| } else { |
| // Monitor channels are never explicitly unregistered. |
| // We do it automatically when the remote endpoint is closed so don't warn about them. |
| const bool stillHaveWindowHandle = |
| getWindowHandleLocked(connection->inputChannel->getConnectionToken()) != nullptr; |
| notify = !connection->monitor && stillHaveWindowHandle; |
| if (notify) { |
| ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. events=0x%x", |
| connection->getInputChannelName().c_str(), events); |
| } |
| } |
| |
| // Remove the channel. |
| removeInputChannelLocked(connection->inputChannel->getConnectionToken(), notify); |
| return 0; // remove the callback |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( |
| const CancelationOptions& options) { |
| for (const auto& [token, connection] : mConnectionsByToken) { |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| } |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( |
| const CancelationOptions& options) { |
| for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { |
| for (const Monitor& monitor : monitors) { |
| synthesizeCancelationEventsForInputChannelLocked(monitor.inputChannel, options); |
| } |
| } |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( |
| const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) { |
| sp<Connection> connection = getConnectionLocked(channel->getConnectionToken()); |
| if (connection == nullptr) { |
| return; |
| } |
| |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( |
| const sp<Connection>& connection, const CancelationOptions& options) { |
| if (connection->status == Connection::Status::BROKEN) { |
| return; |
| } |
| |
| nsecs_t currentTime = now(); |
| |
| std::vector<std::unique_ptr<EventEntry>> cancelationEvents = |
| connection->inputState.synthesizeCancelationEvents(currentTime, options); |
| |
| if (cancelationEvents.empty()) { |
| return; |
| } |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " |
| "with reality: %s, mode=%d.", |
| connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason, |
| options.mode); |
| } |
| |
| std::string reason = std::string("reason=").append(options.reason); |
| android_log_event_list(LOGTAG_INPUT_CANCEL) |
| << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; |
| |
| InputTarget target; |
| sp<WindowInfoHandle> windowHandle = |
| getWindowHandleLocked(connection->inputChannel->getConnectionToken()); |
| if (windowHandle != nullptr) { |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| target.setDefaultPointerTransform(windowInfo->transform); |
| target.globalScaleFactor = windowInfo->globalScaleFactor; |
| } |
| target.inputChannel = connection->inputChannel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| |
| for (size_t i = 0; i < cancelationEvents.size(); i++) { |
| std::unique_ptr<EventEntry> cancelationEventEntry = std::move(cancelationEvents[i]); |
| switch (cancelationEventEntry->type) { |
| case EventEntry::Type::KEY: { |
| logOutboundKeyDetails("cancel - ", |
| static_cast<const KeyEntry&>(*cancelationEventEntry)); |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| logOutboundMotionDetails("cancel - ", |
| static_cast<const MotionEntry&>(*cancelationEventEntry)); |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| LOG_ALWAYS_FATAL("Canceling %s events is not supported", |
| ftl::enum_string(cancelationEventEntry->type).c_str()); |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", |
| ftl::enum_string(cancelationEventEntry->type).c_str()); |
| break; |
| } |
| } |
| |
| enqueueDispatchEntryLocked(connection, std::move(cancelationEventEntry), target, |
| InputTarget::FLAG_DISPATCH_AS_IS); |
| } |
| |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| |
| void InputDispatcher::synthesizePointerDownEventsForConnectionLocked( |
| const sp<Connection>& connection) { |
| if (connection->status == Connection::Status::BROKEN) { |
| return; |
| } |
| |
| nsecs_t currentTime = now(); |
| |
| std::vector<std::unique_ptr<EventEntry>> downEvents = |
| connection->inputState.synthesizePointerDownEvents(currentTime); |
| |
| if (downEvents.empty()) { |
| return; |
| } |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.", |
| connection->getInputChannelName().c_str(), downEvents.size()); |
| } |
| |
| InputTarget target; |
| sp<WindowInfoHandle> windowHandle = |
| getWindowHandleLocked(connection->inputChannel->getConnectionToken()); |
| if (windowHandle != nullptr) { |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| target.setDefaultPointerTransform(windowInfo->transform); |
| target.globalScaleFactor = windowInfo->globalScaleFactor; |
| } |
| target.inputChannel = connection->inputChannel; |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; |
| |
| for (std::unique_ptr<EventEntry>& downEventEntry : downEvents) { |
| switch (downEventEntry->type) { |
| case EventEntry::Type::MOTION: { |
| logOutboundMotionDetails("down - ", |
| static_cast<const MotionEntry&>(*downEventEntry)); |
| break; |
| } |
| |
| case EventEntry::Type::KEY: |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::DRAG: { |
| LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", |
| ftl::enum_string(downEventEntry->type).c_str()); |
| break; |
| } |
| } |
| |
| enqueueDispatchEntryLocked(connection, std::move(downEventEntry), target, |
| InputTarget::FLAG_DISPATCH_AS_IS); |
| } |
| |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| |
| std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent( |
| const MotionEntry& originalMotionEntry, BitSet32 pointerIds) { |
| ALOG_ASSERT(pointerIds.value != 0); |
| |
| uint32_t splitPointerIndexMap[MAX_POINTERS]; |
| PointerProperties splitPointerProperties[MAX_POINTERS]; |
| PointerCoords splitPointerCoords[MAX_POINTERS]; |
| |
| uint32_t originalPointerCount = originalMotionEntry.pointerCount; |
| uint32_t splitPointerCount = 0; |
| |
| for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; |
| originalPointerIndex++) { |
| const PointerProperties& pointerProperties = |
| originalMotionEntry.pointerProperties[originalPointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| if (pointerIds.hasBit(pointerId)) { |
| splitPointerIndexMap[splitPointerCount] = originalPointerIndex; |
| splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); |
| splitPointerCoords[splitPointerCount].copyFrom( |
| originalMotionEntry.pointerCoords[originalPointerIndex]); |
| splitPointerCount += 1; |
| } |
| } |
| |
| if (splitPointerCount != pointerIds.count()) { |
| // This is bad. We are missing some of the pointers that we expected to deliver. |
| // Most likely this indicates that we received an ACTION_MOVE events that has |
| // different pointer ids than we expected based on the previous ACTION_DOWN |
| // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers |
| // in this way. |
| ALOGW("Dropping split motion event because the pointer count is %d but " |
| "we expected there to be %d pointers. This probably means we received " |
| "a broken sequence of pointer ids from the input device.", |
| splitPointerCount, pointerIds.count()); |
| return nullptr; |
| } |
| |
| int32_t action = originalMotionEntry.action; |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || |
| maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { |
| int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); |
| const PointerProperties& pointerProperties = |
| originalMotionEntry.pointerProperties[originalPointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| if (pointerIds.hasBit(pointerId)) { |
| if (pointerIds.count() == 1) { |
| // The first/last pointer went down/up. |
| action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN |
| ? AMOTION_EVENT_ACTION_DOWN |
| : (originalMotionEntry.flags & AMOTION_EVENT_FLAG_CANCELED) != 0 |
| ? AMOTION_EVENT_ACTION_CANCEL |
| : AMOTION_EVENT_ACTION_UP; |
| } else { |
| // A secondary pointer went down/up. |
| uint32_t splitPointerIndex = 0; |
| while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { |
| splitPointerIndex += 1; |
| } |
| action = maskedAction | |
| (splitPointerIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| } |
| } else { |
| // An unrelated pointer changed. |
| action = AMOTION_EVENT_ACTION_MOVE; |
| } |
| } |
| |
| int32_t newId = mIdGenerator.nextId(); |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("Split MotionEvent(id=0x%" PRIx32 |
| ") to MotionEvent(id=0x%" PRIx32 ").", |
| originalMotionEntry.id, newId); |
| ATRACE_NAME(message.c_str()); |
| } |
| std::unique_ptr<MotionEntry> splitMotionEntry = |
| std::make_unique<MotionEntry>(newId, originalMotionEntry.eventTime, |
| originalMotionEntry.deviceId, originalMotionEntry.source, |
| originalMotionEntry.displayId, |
| originalMotionEntry.policyFlags, action, |
| originalMotionEntry.actionButton, |
| originalMotionEntry.flags, originalMotionEntry.metaState, |
| originalMotionEntry.buttonState, |
| originalMotionEntry.classification, |
| originalMotionEntry.edgeFlags, |
| originalMotionEntry.xPrecision, |
| originalMotionEntry.yPrecision, |
| originalMotionEntry.xCursorPosition, |
| originalMotionEntry.yCursorPosition, |
| originalMotionEntry.downTime, splitPointerCount, |
| splitPointerProperties, splitPointerCoords); |
| |
| if (originalMotionEntry.injectionState) { |
| splitMotionEntry->injectionState = originalMotionEntry.injectionState; |
| splitMotionEntry->injectionState->refCount += 1; |
| } |
| |
| return splitMotionEntry; |
| } |
| |
| void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args->eventTime); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| std::unique_ptr<ConfigurationChangedEntry> newEntry = |
| std::make_unique<ConfigurationChangedEntry>(args->id, args->eventTime); |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| /** |
| * If one of the meta shortcuts is detected, process them here: |
| * Meta + Backspace -> generate BACK |
| * Meta + Enter -> generate HOME |
| * This will potentially overwrite keyCode and metaState. |
| */ |
| void InputDispatcher::accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, |
| int32_t& keyCode, int32_t& metaState) { |
| if (metaState & AMETA_META_ON && action == AKEY_EVENT_ACTION_DOWN) { |
| int32_t newKeyCode = AKEYCODE_UNKNOWN; |
| if (keyCode == AKEYCODE_DEL) { |
| newKeyCode = AKEYCODE_BACK; |
| } else if (keyCode == AKEYCODE_ENTER) { |
| newKeyCode = AKEYCODE_HOME; |
| } |
| if (newKeyCode != AKEYCODE_UNKNOWN) { |
| std::scoped_lock _l(mLock); |
| struct KeyReplacement replacement = {keyCode, deviceId}; |
| mReplacedKeys[replacement] = newKeyCode; |
| keyCode = newKeyCode; |
| metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); |
| } |
| } else if (action == AKEY_EVENT_ACTION_UP) { |
| // In order to maintain a consistent stream of up and down events, check to see if the key |
| // going up is one we've replaced in a down event and haven't yet replaced in an up event, |
| // even if the modifier was released between the down and the up events. |
| std::scoped_lock _l(mLock); |
| struct KeyReplacement replacement = {keyCode, deviceId}; |
| auto replacementIt = mReplacedKeys.find(replacement); |
| if (replacementIt != mReplacedKeys.end()) { |
| keyCode = replacementIt->second; |
| mReplacedKeys.erase(replacementIt); |
| metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); |
| } |
| } |
| } |
| |
| void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyKey - eventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 |
| "policyFlags=0x%x, action=0x%x, " |
| "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%" PRId64, |
| args->eventTime, args->deviceId, args->source, args->displayId, args->policyFlags, |
| args->action, args->flags, args->keyCode, args->scanCode, args->metaState, |
| args->downTime); |
| } |
| if (!validateKeyEvent(args->action)) { |
| return; |
| } |
| |
| uint32_t policyFlags = args->policyFlags; |
| int32_t flags = args->flags; |
| int32_t metaState = args->metaState; |
| // InputDispatcher tracks and generates key repeats on behalf of |
| // whatever notifies it, so repeatCount should always be set to 0 |
| constexpr int32_t repeatCount = 0; |
| if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { |
| policyFlags |= POLICY_FLAG_VIRTUAL; |
| flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; |
| } |
| if (policyFlags & POLICY_FLAG_FUNCTION) { |
| metaState |= AMETA_FUNCTION_ON; |
| } |
| |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| |
| int32_t keyCode = args->keyCode; |
| accelerateMetaShortcuts(args->deviceId, args->action, keyCode, metaState); |
| |
| KeyEvent event; |
| event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, |
| args->action, flags, keyCode, args->scanCode, metaState, repeatCount, |
| args->downTime, args->eventTime); |
| |
| android::base::Timer t; |
| mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| |
| if (shouldSendKeyToInputFilterLocked(args)) { |
| mLock.unlock(); |
| |
| policyFlags |= POLICY_FLAG_FILTERED; |
| if (!mPolicy->filterInputEvent(&event, policyFlags)) { |
| return; // event was consumed by the filter |
| } |
| |
| mLock.lock(); |
| } |
| |
| std::unique_ptr<KeyEntry> newEntry = |
| std::make_unique<KeyEntry>(args->id, args->eventTime, args->deviceId, args->source, |
| args->displayId, policyFlags, args->action, flags, |
| keyCode, args->scanCode, metaState, repeatCount, |
| args->downTime); |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { |
| return mInputFilterEnabled; |
| } |
| |
| void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyMotion - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " |
| "displayId=%" PRId32 ", policyFlags=0x%x, " |
| "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, " |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, xCursorPosition=%f, " |
| "yCursorPosition=%f, downTime=%" PRId64, |
| args->id, args->eventTime, args->deviceId, args->source, args->displayId, |
| args->policyFlags, args->action, args->actionButton, args->flags, args->metaState, |
| args->buttonState, args->edgeFlags, args->xPrecision, args->yPrecision, |
| args->xCursorPosition, args->yCursorPosition, args->downTime); |
| for (uint32_t i = 0; i < args->pointerCount; i++) { |
| ALOGD(" Pointer %d: id=%d, toolType=%d, " |
| "x=%f, y=%f, pressure=%f, size=%f, " |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " |
| "orientation=%f", |
| i, args->pointerProperties[i].id, args->pointerProperties[i].toolType, |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); |
| } |
| } |
| if (!validateMotionEvent(args->action, args->actionButton, args->pointerCount, |
| args->pointerProperties)) { |
| return; |
| } |
| |
| uint32_t policyFlags = args->policyFlags; |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| |
| android::base::Timer t; |
| mPolicy->interceptMotionBeforeQueueing(args->displayId, args->eventTime, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| |
| if (shouldSendMotionToInputFilterLocked(args)) { |
| ui::Transform displayTransform; |
| if (const auto it = mDisplayInfos.find(args->displayId); it != mDisplayInfos.end()) { |
| displayTransform = it->second.transform; |
| } |
| |
| mLock.unlock(); |
| |
| MotionEvent event; |
| event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, |
| args->action, args->actionButton, args->flags, args->edgeFlags, |
| args->metaState, args->buttonState, args->classification, |
| displayTransform, args->xPrecision, args->yPrecision, |
| args->xCursorPosition, args->yCursorPosition, displayTransform, |
| args->downTime, args->eventTime, args->pointerCount, |
| args->pointerProperties, args->pointerCoords); |
| |
| policyFlags |= POLICY_FLAG_FILTERED; |
| if (!mPolicy->filterInputEvent(&event, policyFlags)) { |
| return; // event was consumed by the filter |
| } |
| |
| mLock.lock(); |
| } |
| |
| // Just enqueue a new motion event. |
| std::unique_ptr<MotionEntry> newEntry = |
| std::make_unique<MotionEntry>(args->id, args->eventTime, args->deviceId, |
| args->source, args->displayId, policyFlags, |
| args->action, args->actionButton, args->flags, |
| args->metaState, args->buttonState, |
| args->classification, args->edgeFlags, |
| args->xPrecision, args->yPrecision, |
| args->xCursorPosition, args->yCursorPosition, |
| args->downTime, args->pointerCount, |
| args->pointerProperties, args->pointerCoords); |
| |
| if (args->id != android::os::IInputConstants::INVALID_INPUT_EVENT_ID && |
| IdGenerator::getSource(args->id) == IdGenerator::Source::INPUT_READER && |
| !mInputFilterEnabled) { |
| const bool isDown = args->action == AMOTION_EVENT_ACTION_DOWN; |
| mLatencyTracker.trackListener(args->id, isDown, args->eventTime, args->readTime); |
| } |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifySensor(const NotifySensorArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifySensor - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " |
| " sensorType=%s", |
| args->id, args->eventTime, args->deviceId, args->source, |
| ftl::enum_string(args->sensorType).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| |
| // Just enqueue a new sensor event. |
| std::unique_ptr<SensorEntry> newEntry = |
| std::make_unique<SensorEntry>(args->id, args->eventTime, args->deviceId, |
| args->source, 0 /* policyFlags*/, args->hwTimestamp, |
| args->sensorType, args->accuracy, |
| args->accuracyChanged, args->values); |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifyVibratorState(const NotifyVibratorStateArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyVibratorState - eventTime=%" PRId64 ", device=%d, isOn=%d", args->eventTime, |
| args->deviceId, args->isOn); |
| } |
| mPolicy->notifyVibratorState(args->deviceId, args->isOn); |
| } |
| |
| bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { |
| return mInputFilterEnabled; |
| } |
| |
| void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " |
| "switchMask=0x%08x", |
| args->eventTime, args->policyFlags, args->switchValues, args->switchMask); |
| } |
| |
| uint32_t policyFlags = args->policyFlags; |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| mPolicy->notifySwitch(args->eventTime, args->switchValues, args->switchMask, policyFlags); |
| } |
| |
| void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args->eventTime, |
| args->deviceId); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| std::unique_ptr<DeviceResetEntry> newEntry = |
| std::make_unique<DeviceResetEntry>(args->id, args->eventTime, args->deviceId); |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs* args) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("notifyPointerCaptureChanged - eventTime=%" PRId64 ", enabled=%s", args->eventTime, |
| args->request.enable ? "true" : "false"); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| auto entry = std::make_unique<PointerCaptureChangedEntry>(args->id, args->eventTime, |
| args->request); |
| needWake = enqueueInboundEventLocked(std::move(entry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| InputEventInjectionResult InputDispatcher::injectInputEvent(const InputEvent* event, |
| std::optional<int32_t> targetUid, |
| InputEventInjectionSync syncMode, |
| std::chrono::milliseconds timeout, |
| uint32_t policyFlags) { |
| if (DEBUG_INBOUND_EVENT_DETAILS) { |
| ALOGD("injectInputEvent - eventType=%d, targetUid=%s, syncMode=%d, timeout=%lld, " |
| "policyFlags=0x%08x", |
| event->getType(), targetUid ? std::to_string(*targetUid).c_str() : "none", syncMode, |
| timeout.count(), policyFlags); |
| } |
| nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count(); |
| |
| policyFlags |= POLICY_FLAG_INJECTED | POLICY_FLAG_TRUSTED; |
| |
| // For all injected events, set device id = VIRTUAL_KEYBOARD_ID. The only exception is events |
| // that have gone through the InputFilter. If the event passed through the InputFilter, assign |
| // the provided device id. If the InputFilter is accessibility, and it modifies or synthesizes |
| // the injected event, it is responsible for setting POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY. |
| // For those events, we will set FLAG_IS_ACCESSIBILITY_EVENT to allow apps to distinguish them |
| // from events that originate from actual hardware. |
| int32_t resolvedDeviceId = VIRTUAL_KEYBOARD_ID; |
| if (policyFlags & POLICY_FLAG_FILTERED) { |
| resolvedDeviceId = event->getDeviceId(); |
| } |
| |
| std::queue<std::unique_ptr<EventEntry>> injectedEntries; |
| switch (event->getType()) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event); |
| int32_t action = incomingKey.getAction(); |
| if (!validateKeyEvent(action)) { |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| int32_t flags = incomingKey.getFlags(); |
| if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { |
| flags |= AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; |
| } |
| int32_t keyCode = incomingKey.getKeyCode(); |
| int32_t metaState = incomingKey.getMetaState(); |
| accelerateMetaShortcuts(resolvedDeviceId, action, |
| /*byref*/ keyCode, /*byref*/ metaState); |
| KeyEvent keyEvent; |
| keyEvent.initialize(incomingKey.getId(), resolvedDeviceId, incomingKey.getSource(), |
| incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode, |
| incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), |
| incomingKey.getDownTime(), incomingKey.getEventTime()); |
| |
| if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { |
| policyFlags |= POLICY_FLAG_VIRTUAL; |
| } |
| |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { |
| android::base::Timer t; |
| mPolicy->interceptKeyBeforeQueueing(&keyEvent, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } |
| |
| mLock.lock(); |
| std::unique_ptr<KeyEntry> injectedEntry = |
| std::make_unique<KeyEntry>(incomingKey.getId(), incomingKey.getEventTime(), |
| resolvedDeviceId, incomingKey.getSource(), |
| incomingKey.getDisplayId(), policyFlags, action, |
| flags, keyCode, incomingKey.getScanCode(), metaState, |
| incomingKey.getRepeatCount(), |
| incomingKey.getDownTime()); |
| injectedEntries.push(std::move(injectedEntry)); |
| break; |
| } |
| |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| const int32_t action = motionEvent.getAction(); |
| const bool isPointerEvent = |
| isFromSource(event->getSource(), AINPUT_SOURCE_CLASS_POINTER); |
| // If a pointer event has no displayId specified, inject it to the default display. |
| const uint32_t displayId = isPointerEvent && (event->getDisplayId() == ADISPLAY_ID_NONE) |
| ? ADISPLAY_ID_DEFAULT |
| : event->getDisplayId(); |
| const size_t pointerCount = motionEvent.getPointerCount(); |
| const PointerProperties* pointerProperties = motionEvent.getPointerProperties(); |
| const int32_t actionButton = motionEvent.getActionButton(); |
| int32_t flags = motionEvent.getFlags(); |
| if (!validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { |
| nsecs_t eventTime = motionEvent.getEventTime(); |
| android::base::Timer t; |
| mPolicy->interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } |
| |
| if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { |
| flags |= AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; |
| } |
| |
| mLock.lock(); |
| const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes(); |
| const PointerCoords* samplePointerCoords = motionEvent.getSamplePointerCoords(); |
| std::unique_ptr<MotionEntry> injectedEntry = |
| std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, |
| resolvedDeviceId, motionEvent.getSource(), |
| displayId, policyFlags, action, actionButton, |
| flags, motionEvent.getMetaState(), |
| motionEvent.getButtonState(), |
| motionEvent.getClassification(), |
| motionEvent.getEdgeFlags(), |
| motionEvent.getXPrecision(), |
| motionEvent.getYPrecision(), |
| motionEvent.getRawXCursorPosition(), |
| motionEvent.getRawYCursorPosition(), |
| motionEvent.getDownTime(), uint32_t(pointerCount), |
| pointerProperties, samplePointerCoords); |
| transformMotionEntryForInjectionLocked(*injectedEntry, motionEvent.getTransform()); |
| injectedEntries.push(std::move(injectedEntry)); |
| for (size_t i = motionEvent.getHistorySize(); i > 0; i--) { |
| sampleEventTimes += 1; |
| samplePointerCoords += pointerCount; |
| std::unique_ptr<MotionEntry> nextInjectedEntry = |
| std::make_unique<MotionEntry>(motionEvent.getId(), *sampleEventTimes, |
| resolvedDeviceId, motionEvent.getSource(), |
| displayId, policyFlags, action, actionButton, |
| flags, motionEvent.getMetaState(), |
| motionEvent.getButtonState(), |
| motionEvent.getClassification(), |
| motionEvent.getEdgeFlags(), |
| motionEvent.getXPrecision(), |
| motionEvent.getYPrecision(), |
| motionEvent.getRawXCursorPosition(), |
| motionEvent.getRawYCursorPosition(), |
| motionEvent.getDownTime(), |
| uint32_t(pointerCount), pointerProperties, |
| samplePointerCoords); |
| transformMotionEntryForInjectionLocked(*nextInjectedEntry, |
| motionEvent.getTransform()); |
| injectedEntries.push(std::move(nextInjectedEntry)); |
| } |
| break; |
| } |
| |
| default: |
| ALOGW("Cannot inject %s events", inputEventTypeToString(event->getType())); |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| InjectionState* injectionState = new InjectionState(targetUid); |
| if (syncMode == InputEventInjectionSync::NONE) { |
| injectionState->injectionIsAsync = true; |
| } |
| |
| injectionState->refCount += 1; |
| injectedEntries.back()->injectionState = injectionState; |
| |
| bool needWake = false; |
| while (!injectedEntries.empty()) { |
| needWake |= enqueueInboundEventLocked(std::move(injectedEntries.front())); |
| injectedEntries.pop(); |
| } |
| |
| mLock.unlock(); |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| |
| InputEventInjectionResult injectionResult; |
| { // acquire lock |
| std::unique_lock _l(mLock); |
| |
| if (syncMode == InputEventInjectionSync::NONE) { |
| injectionResult = InputEventInjectionResult::SUCCEEDED; |
| } else { |
| for (;;) { |
| injectionResult = injectionState->injectionResult; |
| if (injectionResult != InputEventInjectionResult::PENDING) { |
| break; |
| } |
| |
| nsecs_t remainingTimeout = endTime - now(); |
| if (remainingTimeout <= 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Timed out waiting for injection result " |
| "to become available."); |
| } |
| injectionResult = InputEventInjectionResult::TIMED_OUT; |
| break; |
| } |
| |
| mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); |
| } |
| |
| if (injectionResult == InputEventInjectionResult::SUCCEEDED && |
| syncMode == InputEventInjectionSync::WAIT_FOR_FINISHED) { |
| while (injectionState->pendingForegroundDispatches != 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", |
| injectionState->pendingForegroundDispatches); |
| } |
| nsecs_t remainingTimeout = endTime - now(); |
| if (remainingTimeout <= 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Timed out waiting for pending foreground " |
| "dispatches to finish."); |
| } |
| injectionResult = InputEventInjectionResult::TIMED_OUT; |
| break; |
| } |
| |
| mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); |
| } |
| } |
| } |
| |
| injectionState->release(); |
| } // release lock |
| |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Finished with result %d.", injectionResult); |
| } |
| |
| return injectionResult; |
| } |
| |
| std::unique_ptr<VerifiedInputEvent> InputDispatcher::verifyInputEvent(const InputEvent& event) { |
| std::array<uint8_t, 32> calculatedHmac; |
| std::unique_ptr<VerifiedInputEvent> result; |
| switch (event.getType()) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event); |
| VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent); |
| result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent); |
| calculatedHmac = sign(verifiedKeyEvent); |
| break; |
| } |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event); |
| VerifiedMotionEvent verifiedMotionEvent = |
| verifiedMotionEventFromMotionEvent(motionEvent); |
| result = std::make_unique<VerifiedMotionEvent>(verifiedMotionEvent); |
| calculatedHmac = sign(verifiedMotionEvent); |
| break; |
| } |
| default: { |
| ALOGE("Cannot verify events of type %" PRId32, event.getType()); |
| return nullptr; |
| } |
| } |
| if (calculatedHmac == INVALID_HMAC) { |
| return nullptr; |
| } |
| if (calculatedHmac != event.getHmac()) { |
| return nullptr; |
| } |
| return result; |
| } |
| |
| void InputDispatcher::setInjectionResult(EventEntry& entry, |
| InputEventInjectionResult injectionResult) { |
| InjectionState* injectionState = entry.injectionState; |
| if (injectionState) { |
| if (DEBUG_INJECTION) { |
| ALOGD("Setting input event injection result to %d.", injectionResult); |
| } |
| |
| if (injectionState->injectionIsAsync && !(entry.policyFlags & POLICY_FLAG_FILTERED)) { |
| // Log the outcome since the injector did not wait for the injection result. |
| switch (injectionResult) { |
| case InputEventInjectionResult::SUCCEEDED: |
| ALOGV("Asynchronous input event injection succeeded."); |
| break; |
| case InputEventInjectionResult::TARGET_MISMATCH: |
| ALOGV("Asynchronous input event injection target mismatch."); |
| break; |
| case InputEventInjectionResult::FAILED: |
| ALOGW("Asynchronous input event injection failed."); |
| break; |
| case InputEventInjectionResult::TIMED_OUT: |
| ALOGW("Asynchronous input event injection timed out."); |
| break; |
| case InputEventInjectionResult::PENDING: |
| ALOGE("Setting result to 'PENDING' for asynchronous injection"); |
| break; |
| } |
| } |
| |
| injectionState->injectionResult = injectionResult; |
| mInjectionResultAvailable.notify_all(); |
| } |
| } |
| |
| void InputDispatcher::transformMotionEntryForInjectionLocked( |
| MotionEntry& entry, const ui::Transform& injectedTransform) const { |
| // Input injection works in the logical display coordinate space, but the input pipeline works |
| // display space, so we need to transform the injected events accordingly. |
| const auto it = mDisplayInfos.find(entry.displayId); |
| if (it == mDisplayInfos.end()) return; |
| const auto& transformToDisplay = it->second.transform.inverse() * injectedTransform; |
| |
| for (uint32_t i = 0; i < entry.pointerCount; i++) { |
| entry.pointerCoords[i] = |
| MotionEvent::calculateTransformedCoords(entry.source, transformToDisplay, |
| entry.pointerCoords[i]); |
| } |
| } |
| |
| void InputDispatcher::incrementPendingForegroundDispatches(EventEntry& entry) { |
| InjectionState* injectionState = entry.injectionState; |
| if (injectionState) { |
| injectionState->pendingForegroundDispatches += 1; |
| } |
| } |
| |
| void InputDispatcher::decrementPendingForegroundDispatches(EventEntry& entry) { |
| InjectionState* injectionState = entry.injectionState; |
| if (injectionState) { |
| injectionState->pendingForegroundDispatches -= 1; |
| |
| if (injectionState->pendingForegroundDispatches == 0) { |
| mInjectionSyncFinished.notify_all(); |
| } |
| } |
| } |
| |
| const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( |
| int32_t displayId) const { |
| static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES; |
| auto it = mWindowHandlesByDisplay.find(displayId); |
| return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( |
| const sp<IBinder>& windowHandleToken) const { |
| if (windowHandleToken == nullptr) { |
| return nullptr; |
| } |
| |
| for (auto& it : mWindowHandlesByDisplay) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| if (windowHandle->getToken() == windowHandleToken) { |
| return windowHandle; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken, |
| int displayId) const { |
| if (windowHandleToken == nullptr) { |
| return nullptr; |
| } |
| |
| for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) { |
| if (windowHandle->getToken() == windowHandleToken) { |
| return windowHandle; |
| } |
| } |
| return nullptr; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( |
| const sp<WindowInfoHandle>& windowHandle) const { |
| for (auto& it : mWindowHandlesByDisplay) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; |
| for (const sp<WindowInfoHandle>& handle : windowHandles) { |
| if (handle->getId() == windowHandle->getId() && |
| handle->getToken() == windowHandle->getToken()) { |
| if (windowHandle->getInfo()->displayId != it.first) { |
| ALOGE("Found window %s in display %" PRId32 |
| ", but it should belong to display %" PRId32, |
| windowHandle->getName().c_str(), it.first, |
| windowHandle->getInfo()->displayId); |
| } |
| return handle; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const { |
| sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId); |
| return getWindowHandleLocked(focusedToken, displayId); |
| } |
| |
| bool InputDispatcher::hasResponsiveConnectionLocked(WindowInfoHandle& windowHandle) const { |
| sp<Connection> connection = getConnectionLocked(windowHandle.getToken()); |
| const bool noInputChannel = |
| windowHandle.getInfo()->inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); |
| if (connection != nullptr && noInputChannel) { |
| ALOGW("%s has feature NO_INPUT_CHANNEL, but it matched to connection %s", |
| windowHandle.getName().c_str(), connection->inputChannel->getName().c_str()); |
| return false; |
| } |
| |
| if (connection == nullptr) { |
| if (!noInputChannel) { |
| ALOGI("Could not find connection for %s", windowHandle.getName().c_str()); |
| } |
| return false; |
| } |
| if (!connection->responsive) { |
| ALOGW("Window %s is not responsive", windowHandle.getName().c_str()); |
| return false; |
| } |
| return true; |
| } |
| |
| std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked( |
| const sp<IBinder>& token) const { |
| auto connectionIt = mConnectionsByToken.find(token); |
| if (connectionIt == mConnectionsByToken.end()) { |
| return nullptr; |
| } |
| return connectionIt->second->inputChannel; |
| } |
| |
| void InputDispatcher::updateWindowHandlesForDisplayLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { |
| if (windowInfoHandles.empty()) { |
| // Remove all handles on a display if there are no windows left. |
| mWindowHandlesByDisplay.erase(displayId); |
| return; |
| } |
| |
| // Since we compare the pointer of input window handles across window updates, we need |
| // to make sure the handle object for the same window stays unchanged across updates. |
| const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); |
| std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById; |
| for (const sp<WindowInfoHandle>& handle : oldHandles) { |
| oldHandlesById[handle->getId()] = handle; |
| } |
| |
| std::vector<sp<WindowInfoHandle>> newHandles; |
| for (const sp<WindowInfoHandle>& handle : windowInfoHandles) { |
| const WindowInfo* info = handle->getInfo(); |
| if (getInputChannelLocked(handle->getToken()) == nullptr) { |
| const bool noInputChannel = |
| info->inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); |
| const bool canReceiveInput = |
| !info->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) || |
| !info->inputConfig.test(WindowInfo::InputConfig::NOT_FOCUSABLE); |
| if (canReceiveInput && !noInputChannel) { |
| ALOGV("Window handle %s has no registered input channel", |
| handle->getName().c_str()); |
| continue; |
| } |
| } |
| |
| if (info->displayId != displayId) { |
| ALOGE("Window %s updated by wrong display %d, should belong to display %d", |
| handle->getName().c_str(), displayId, info->displayId); |
| continue; |
| } |
| |
| if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) && |
| (oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) { |
| const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId()); |
| oldHandle->updateFrom(handle); |
| newHandles.push_back(oldHandle); |
| } else { |
| newHandles.push_back(handle); |
| } |
| } |
| |
| // Insert or replace |
| mWindowHandlesByDisplay[displayId] = newHandles; |
| } |
| |
| void InputDispatcher::setInputWindows( |
| const std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>>& handlesPerDisplay) { |
| // TODO(b/198444055): Remove setInputWindows from InputDispatcher. |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| for (const auto& [displayId, handles] : handlesPerDisplay) { |
| setInputWindowsLocked(handles, displayId); |
| } |
| } |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| /** |
| * Called from InputManagerService, update window handle list by displayId that can receive input. |
| * A window handle contains information about InputChannel, Touch Region, Types, Focused,... |
| * If set an empty list, remove all handles from the specific display. |
| * For focused handle, check if need to change and send a cancel event to previous one. |
| * For removed handle, check if need to send a cancel event if already in touch. |
| */ |
| void InputDispatcher::setInputWindowsLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { |
| if (DEBUG_FOCUS) { |
| std::string windowList; |
| for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) { |
| windowList += iwh->getName() + " "; |
| } |
| ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str()); |
| } |
| |
| // Check preconditions for new input windows |
| for (const sp<WindowInfoHandle>& window : windowInfoHandles) { |
| const WindowInfo& info = *window->getInfo(); |
| |
| // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL |
| const bool noInputWindow = info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); |
| if (noInputWindow && window->getToken() != nullptr) { |
| ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing", |
| window->getName().c_str()); |
| window->releaseChannel(); |
| } |
| |
| // Ensure all spy windows are trusted overlays |
| LOG_ALWAYS_FATAL_IF(info.isSpy() && |
| !info.inputConfig.test( |
| WindowInfo::InputConfig::TRUSTED_OVERLAY), |
| "%s has feature SPY, but is not a trusted overlay.", |
| window->getName().c_str()); |
| |
| // Ensure all stylus interceptors are trusted overlays |
| LOG_ALWAYS_FATAL_IF(info.interceptsStylus() && |
| !info.inputConfig.test( |
| WindowInfo::InputConfig::TRUSTED_OVERLAY), |
| "%s has feature INTERCEPTS_STYLUS, but is not a trusted overlay.", |
| window->getName().c_str()); |
| } |
| |
| // Copy old handles for release if they are no longer present. |
| const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); |
| |
| // Save the old windows' orientation by ID before it gets updated. |
| std::unordered_map<int32_t, uint32_t> oldWindowOrientations; |
| for (const sp<WindowInfoHandle>& handle : oldWindowHandles) { |
| oldWindowOrientations.emplace(handle->getId(), |
| handle->getInfo()->transform.getOrientation()); |
| } |
| |
| updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId); |
| |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| if (mLastHoverWindowHandle && |
| std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) == |
| windowHandles.end()) { |
| mLastHoverWindowHandle = nullptr; |
| } |
| |
| std::optional<FocusResolver::FocusChanges> changes = |
| mFocusResolver.setInputWindows(displayId, windowHandles); |
| if (changes) { |
| onFocusChangedLocked(*changes); |
| } |
| |
| std::unordered_map<int32_t, TouchState>::iterator stateIt = |
| mTouchStatesByDisplay.find(displayId); |
| if (stateIt != mTouchStatesByDisplay.end()) { |
| TouchState& state = stateIt->second; |
| for (size_t i = 0; i < state.windows.size();) { |
| TouchedWindow& touchedWindow = state.windows[i]; |
| if (getWindowHandleLocked(touchedWindow.windowHandle) == nullptr) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Touched window was removed: %s in display %" PRId32, |
| touchedWindow.windowHandle->getName().c_str(), displayId); |
| } |
| std::shared_ptr<InputChannel> touchedInputChannel = |
| getInputChannelLocked(touchedWindow.windowHandle->getToken()); |
| if (touchedInputChannel != nullptr) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "touched window was removed"); |
| synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel, options); |
| // Since we are about to drop the touch, cancel the events for the wallpaper as |
| // well. |
| if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND && |
| touchedWindow.windowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { |
| sp<WindowInfoHandle> wallpaper = state.getWallpaperWindow(); |
| if (wallpaper != nullptr) { |
| sp<Connection> wallpaperConnection = |
| getConnectionLocked(wallpaper->getToken()); |
| if (wallpaperConnection != nullptr) { |
| synthesizeCancelationEventsForConnectionLocked(wallpaperConnection, |
| options); |
| } |
| } |
| } |
| } |
| state.windows.erase(state.windows.begin() + i); |
| } else { |
| ++i; |
| } |
| } |
| |
| // If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We |
| // could just clear the state here. |
| if (mDragState && |
| std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) == |
| windowHandles.end()) { |
| mDragState.reset(); |
| } |
| } |
| |
| // Determine if the orientation of any of the input windows have changed, and cancel all |
| // pointer events if necessary. |
| for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { |
| const sp<WindowInfoHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle); |
| if (newWindowHandle != nullptr && |
| newWindowHandle->getInfo()->transform.getOrientation() != |
| oldWindowOrientations[oldWindowHandle->getId()]) { |
| std::shared_ptr<InputChannel> inputChannel = |
| getInputChannelLocked(newWindowHandle->getToken()); |
| if (inputChannel != nullptr) { |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "touched window's orientation changed"); |
| synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); |
| } |
| } |
| } |
| |
| // Release information for windows that are no longer present. |
| // This ensures that unused input channels are released promptly. |
| // Otherwise, they might stick around until the window handle is destroyed |
| // which might not happen until the next GC. |
| for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { |
| if (getWindowHandleLocked(oldWindowHandle) == nullptr) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); |
| } |
| oldWindowHandle->releaseChannel(); |
| } |
| } |
| } |
| |
| void InputDispatcher::setFocusedApplication( |
| int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId, |
| inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>"); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| setFocusedApplicationLocked(displayId, inputApplicationHandle); |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setFocusedApplicationLocked( |
| int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { |
| std::shared_ptr<InputApplicationHandle> oldFocusedApplicationHandle = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); |
| |
| if (sharedPointersEqual(oldFocusedApplicationHandle, inputApplicationHandle)) { |
| return; // This application is already focused. No need to wake up or change anything. |
| } |
| |
| // Set the new application handle. |
| if (inputApplicationHandle != nullptr) { |
| mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; |
| } else { |
| mFocusedApplicationHandlesByDisplay.erase(displayId); |
| } |
| |
| // No matter what the old focused application was, stop waiting on it because it is |
| // no longer focused. |
| resetNoFocusedWindowTimeoutLocked(); |
| } |
| |
| /** |
| * Sets the focused display, which is responsible for receiving focus-dispatched input events where |
| * the display not specified. |
| * |
| * We track any unreleased events for each window. If a window loses the ability to receive the |
| * released event, we will send a cancel event to it. So when the focused display is changed, we |
| * cancel all the unreleased display-unspecified events for the focused window on the old focused |
| * display. The display-specified events won't be affected. |
| */ |
| void InputDispatcher::setFocusedDisplay(int32_t displayId) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mFocusedDisplayId != displayId) { |
| sp<IBinder> oldFocusedWindowToken = |
| mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (oldFocusedWindowToken != nullptr) { |
| std::shared_ptr<InputChannel> inputChannel = |
| getInputChannelLocked(oldFocusedWindowToken); |
| if (inputChannel != nullptr) { |
| CancelationOptions |
| options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, |
| "The display which contains this window no longer has focus."); |
| options.displayId = ADISPLAY_ID_NONE; |
| synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); |
| } |
| } |
| mFocusedDisplayId = displayId; |
| |
| // Find new focused window and validate |
| sp<IBinder> newFocusedWindowToken = mFocusResolver.getFocusedWindowToken(displayId); |
| sendFocusChangedCommandLocked(oldFocusedWindowToken, newFocusedWindowToken); |
| |
| if (newFocusedWindowToken == nullptr) { |
| ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); |
| if (mFocusResolver.hasFocusedWindowTokens()) { |
| ALOGE("But another display has a focused window\n%s", |
| mFocusResolver.dumpFocusedWindows().c_str()); |
| } |
| } |
| } |
| |
| if (DEBUG_FOCUS) { |
| logDispatchStateLocked(); |
| } |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); |
| } |
| |
| bool changed; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { |
| if (mDispatchFrozen && !frozen) { |
| resetNoFocusedWindowTimeoutLocked(); |
| } |
| |
| if (mDispatchEnabled && !enabled) { |
| resetAndDropEverythingLocked("dispatcher is being disabled"); |
| } |
| |
| mDispatchEnabled = enabled; |
| mDispatchFrozen = frozen; |
| changed = true; |
| } else { |
| changed = false; |
| } |
| |
| if (DEBUG_FOCUS) { |
| logDispatchStateLocked(); |
| } |
| } // release lock |
| |
| if (changed) { |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::setInputFilterEnabled(bool enabled) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setInputFilterEnabled: enabled=%d", enabled); |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mInputFilterEnabled == enabled) { |
| return; |
| } |
| |
| mInputFilterEnabled = enabled; |
| resetAndDropEverythingLocked("input filter is being enabled or disabled"); |
| } // release lock |
| |
| // Wake up poll loop since there might be work to do to drop everything. |
| mLooper->wake(); |
| } |
| |
| bool InputDispatcher::setInTouchMode(bool inTouchMode, int32_t pid, int32_t uid, |
| bool hasPermission) { |
| bool needWake = false; |
| { |
| std::scoped_lock lock(mLock); |
| if (mInTouchMode == inTouchMode) { |
| return false; |
| } |
| if (DEBUG_TOUCH_MODE) { |
| ALOGD("Request to change touch mode from %s to %s (calling pid=%d, uid=%d, " |
| "hasPermission=%s)", |
| toString(mInTouchMode), toString(inTouchMode), pid, uid, toString(hasPermission)); |
| } |
| if (!hasPermission) { |
| if (!focusedWindowIsOwnedByLocked(pid, uid) && |
| !recentWindowsAreOwnedByLocked(pid, uid)) { |
| ALOGD("Touch mode switch rejected, caller (pid=%d, uid=%d) doesn't own the focused " |
| "window nor none of the previously interacted window", |
| pid, uid); |
| return false; |
| } |
| } |
| |
| // TODO(b/198499018): Store touch mode per display. |
| mInTouchMode = inTouchMode; |
| |
| auto entry = std::make_unique<TouchModeEntry>(mIdGenerator.nextId(), now(), inTouchMode); |
| needWake = enqueueInboundEventLocked(std::move(entry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::focusedWindowIsOwnedByLocked(int32_t pid, int32_t uid) { |
| const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken == nullptr) { |
| return false; |
| } |
| sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(focusedToken); |
| return isWindowOwnedBy(windowHandle, pid, uid); |
| } |
| |
| bool InputDispatcher::recentWindowsAreOwnedByLocked(int32_t pid, int32_t uid) { |
| return std::find_if(mInteractionConnectionTokens.begin(), mInteractionConnectionTokens.end(), |
| [&](const sp<IBinder>& connectionToken) REQUIRES(mLock) { |
| const sp<WindowInfoHandle> windowHandle = |
| getWindowHandleLocked(connectionToken); |
| return isWindowOwnedBy(windowHandle, pid, uid); |
| }) != mInteractionConnectionTokens.end(); |
| } |
| |
| void InputDispatcher::setMaximumObscuringOpacityForTouch(float opacity) { |
| if (opacity < 0 || opacity > 1) { |
| LOG_ALWAYS_FATAL("Maximum obscuring opacity for touch should be >= 0 and <= 1"); |
| return; |
| } |
| |
| std::scoped_lock lock(mLock); |
| mMaximumObscuringOpacityForTouch = opacity; |
| } |
| |
| void InputDispatcher::setBlockUntrustedTouchesMode(BlockUntrustedTouchesMode mode) { |
| std::scoped_lock lock(mLock); |
| mBlockUntrustedTouchesMode = mode; |
| } |
| |
| std::pair<TouchState*, TouchedWindow*> InputDispatcher::findTouchStateAndWindowLocked( |
| const sp<IBinder>& token) { |
| for (auto& [displayId, state] : mTouchStatesByDisplay) { |
| for (TouchedWindow& w : state.windows) { |
| if (w.windowHandle->getToken() == token) { |
| return std::make_pair(&state, &w); |
| } |
| } |
| } |
| return std::make_pair(nullptr, nullptr); |
| } |
| |
| bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, |
| bool isDragDrop) { |
| if (fromToken == toToken) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Trivial transfer to same window."); |
| } |
| return true; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| // Find the target touch state and touched window by fromToken. |
| auto [state, touchedWindow] = findTouchStateAndWindowLocked(fromToken); |
| if (state == nullptr || touchedWindow == nullptr) { |
| ALOGD("Focus transfer failed because from window is not being touched."); |
| return false; |
| } |
| |
| const int32_t displayId = state->displayId; |
| sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken, displayId); |
| if (toWindowHandle == nullptr) { |
| ALOGW("Cannot transfer focus because to window not found."); |
| return false; |
| } |
| |
| if (DEBUG_FOCUS) { |
| ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s", |
| touchedWindow->windowHandle->getName().c_str(), |
| toWindowHandle->getName().c_str()); |
| } |
| |
| // Erase old window. |
| int32_t oldTargetFlags = touchedWindow->targetFlags; |
| BitSet32 pointerIds = touchedWindow->pointerIds; |
| state->removeWindowByToken(fromToken); |
| |
| // Add new window. |
| int32_t newTargetFlags = |
| oldTargetFlags & (InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); |
| if (canReceiveForegroundTouches(*toWindowHandle->getInfo())) { |
| newTargetFlags |= InputTarget::FLAG_FOREGROUND; |
| } |
| state->addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); |
| |
| // Store the dragging window. |
| if (isDragDrop) { |
| if (pointerIds.count() > 1) { |
| ALOGW("The drag and drop cannot be started when there is more than 1 pointer on the" |
| " window."); |
| return false; |
| } |
| // If the window didn't not support split or the source is mouse, the pointerIds count |
| // would be 0, so we have to track the pointer 0. |
| const int32_t id = pointerIds.count() == 0 ? 0 : pointerIds.firstMarkedBit(); |
| mDragState = std::make_unique<DragState>(toWindowHandle, id); |
| } |
| |
| // Synthesize cancel for old window and down for new window. |
| sp<Connection> fromConnection = getConnectionLocked(fromToken); |
| sp<Connection> toConnection = getConnectionLocked(toToken); |
| if (fromConnection != nullptr && toConnection != nullptr) { |
| fromConnection->inputState.mergePointerStateTo(toConnection->inputState); |
| CancelationOptions |
| options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "transferring touch focus from this window to another window"); |
| synthesizeCancelationEventsForConnectionLocked(fromConnection, options); |
| synthesizePointerDownEventsForConnectionLocked(toConnection); |
| } |
| |
| if (DEBUG_FOCUS) { |
| logDispatchStateLocked(); |
| } |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| return true; |
| } |
| |
| /** |
| * Get the touched foreground window on the given display. |
| * Return null if there are no windows touched on that display, or if more than one foreground |
| * window is being touched. |
| */ |
| sp<WindowInfoHandle> InputDispatcher::findTouchedForegroundWindowLocked(int32_t displayId) const { |
| auto stateIt = mTouchStatesByDisplay.find(displayId); |
| if (stateIt == mTouchStatesByDisplay.end()) { |
| ALOGI("No touch state on display %" PRId32, displayId); |
| return nullptr; |
| } |
| |
| const TouchState& state = stateIt->second; |
| sp<WindowInfoHandle> touchedForegroundWindow; |
| // If multiple foreground windows are touched, return nullptr |
| for (const TouchedWindow& window : state.windows) { |
| if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { |
| if (touchedForegroundWindow != nullptr) { |
| ALOGI("Two or more foreground windows: %s and %s", |
| touchedForegroundWindow->getName().c_str(), |
| window.windowHandle->getName().c_str()); |
| return nullptr; |
| } |
| touchedForegroundWindow = window.windowHandle; |
| } |
| } |
| return touchedForegroundWindow; |
| } |
| |
| // Binder call |
| bool InputDispatcher::transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) { |
| sp<IBinder> fromToken; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken, displayId); |
| if (toWindowHandle == nullptr) { |
| ALOGW("Could not find window associated with token=%p on display %" PRId32, |
| destChannelToken.get(), displayId); |
| return false; |
| } |
| |
| sp<WindowInfoHandle> from = findTouchedForegroundWindowLocked(displayId); |
| if (from == nullptr) { |
| ALOGE("Could not find a source window in %s for %p", __func__, destChannelToken.get()); |
| return false; |
| } |
| |
| fromToken = from->getToken(); |
| } // release lock |
| |
| return transferTouchFocus(fromToken, destChannelToken); |
| } |
| |
| void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Resetting and dropping all events (%s).", reason); |
| } |
| |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| |
| resetKeyRepeatLocked(); |
| releasePendingEventLocked(); |
| drainInboundQueueLocked(); |
| resetNoFocusedWindowTimeoutLocked(); |
| |
| mAnrTracker.clear(); |
| mTouchStatesByDisplay.clear(); |
| mLastHoverWindowHandle.clear(); |
| mReplacedKeys.clear(); |
| } |
| |
| void InputDispatcher::logDispatchStateLocked() { |
| std::string dump; |
| dumpDispatchStateLocked(dump); |
| |
| std::istringstream stream(dump); |
| std::string line; |
| |
| while (std::getline(stream, line, '\n')) { |
| ALOGD("%s", line.c_str()); |
| } |
| } |
| |
| std::string InputDispatcher::dumpPointerCaptureStateLocked() { |
| std::string dump; |
| |
| dump += StringPrintf(INDENT "Pointer Capture Requested: %s\n", |
| toString(mCurrentPointerCaptureRequest.enable)); |
| |
| std::string windowName = "None"; |
| if (mWindowTokenWithPointerCapture) { |
| const sp<WindowInfoHandle> captureWindowHandle = |
| getWindowHandleLocked(mWindowTokenWithPointerCapture); |
| windowName = captureWindowHandle ? captureWindowHandle->getName().c_str() |
| : "token has capture without window"; |
| } |
| dump += StringPrintf(INDENT "Current Window with Pointer Capture: %s\n", windowName.c_str()); |
| |
| return dump; |
| } |
| |
| void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { |
| dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); |
| dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); |
| dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); |
| dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); |
| |
| if (!mFocusedApplicationHandlesByDisplay.empty()) { |
| dump += StringPrintf(INDENT "FocusedApplications:\n"); |
| for (auto& it : mFocusedApplicationHandlesByDisplay) { |
| const int32_t displayId = it.first; |
| const std::shared_ptr<InputApplicationHandle>& applicationHandle = it.second; |
| const std::chrono::duration timeout = |
| applicationHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| dump += StringPrintf(INDENT2 "displayId=%" PRId32 |
| ", name='%s', dispatchingTimeout=%" PRId64 "ms\n", |
| displayId, applicationHandle->getName().c_str(), millis(timeout)); |
| } |
| } else { |
| dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); |
| } |
| |
| dump += mFocusResolver.dump(); |
| dump += dumpPointerCaptureStateLocked(); |
| |
| if (!mTouchStatesByDisplay.empty()) { |
| dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); |
| for (const std::pair<int32_t, TouchState>& pair : mTouchStatesByDisplay) { |
| const TouchState& state = pair.second; |
| dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", |
| state.displayId, toString(state.down), toString(state.split), |
| state.deviceId, state.source); |
| if (!state.windows.empty()) { |
| dump += INDENT3 "Windows:\n"; |
| for (size_t i = 0; i < state.windows.size(); i++) { |
| const TouchedWindow& touchedWindow = state.windows[i]; |
| dump += StringPrintf(INDENT4 |
| "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", |
| i, touchedWindow.windowHandle->getName().c_str(), |
| touchedWindow.pointerIds.value, touchedWindow.targetFlags); |
| } |
| } else { |
| dump += INDENT3 "Windows: <none>\n"; |
| } |
| } |
| } else { |
| dump += INDENT "TouchStates: <no displays touched>\n"; |
| } |
| |
| if (mDragState) { |
| dump += StringPrintf(INDENT "DragState:\n"); |
| mDragState->dump(dump, INDENT2); |
| } |
| |
| if (!mWindowHandlesByDisplay.empty()) { |
| for (const auto& [displayId, windowHandles] : mWindowHandlesByDisplay) { |
| dump += StringPrintf(INDENT "Display: %" PRId32 "\n", displayId); |
| if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { |
| const auto& displayInfo = it->second; |
| dump += StringPrintf(INDENT2 "logicalSize=%dx%d\n", displayInfo.logicalWidth, |
| displayInfo.logicalHeight); |
| displayInfo.transform.dump(dump, "transform", INDENT4); |
| } else { |
| dump += INDENT2 "No DisplayInfo found!\n"; |
| } |
| |
| if (!windowHandles.empty()) { |
| dump += INDENT2 "Windows:\n"; |
| for (size_t i = 0; i < windowHandles.size(); i++) { |
| const sp<WindowInfoHandle>& windowHandle = windowHandles[i]; |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| |
| dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, " |
| "inputConfig=%s, alpha=%.2f, " |
| "frame=[%d,%d][%d,%d], globalScale=%f, " |
| "applicationInfo.name=%s, " |
| "applicationInfo.token=%s, " |
| "touchableRegion=", |
| i, windowInfo->name.c_str(), windowInfo->id, |
| windowInfo->displayId, |
| windowInfo->inputConfig.string().c_str(), |
| windowInfo->alpha, windowInfo->frameLeft, |
| windowInfo->frameTop, windowInfo->frameRight, |
| windowInfo->frameBottom, windowInfo->globalScaleFactor, |
| windowInfo->applicationInfo.name.c_str(), |
| toString(windowInfo->applicationInfo.token).c_str()); |
| dump += dumpRegion(windowInfo->touchableRegion); |
| dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%" PRId64 |
| "ms, hasToken=%s, " |
| "touchOcclusionMode=%s\n", |
| windowInfo->ownerPid, windowInfo->ownerUid, |
| millis(windowInfo->dispatchingTimeout), |
| toString(windowInfo->token != nullptr), |
| toString(windowInfo->touchOcclusionMode).c_str()); |
| windowInfo->transform.dump(dump, "transform", INDENT4); |
| } |
| } else { |
| dump += INDENT2 "Windows: <none>\n"; |
| } |
| } |
| } else { |
| dump += INDENT "Displays: <none>\n"; |
| } |
| |
| if (!mGlobalMonitorsByDisplay.empty()) { |
| for (const auto& [displayId, monitors] : mGlobalMonitorsByDisplay) { |
| dump += StringPrintf(INDENT "Global monitors on display %d:\n", displayId); |
| dumpMonitors(dump, monitors); |
| } |
| } else { |
| dump += INDENT "Global Monitors: <none>\n"; |
| } |
| |
| const nsecs_t currentTime = now(); |
| |
| // Dump recently dispatched or dropped events from oldest to newest. |
| if (!mRecentQueue.empty()) { |
| dump += StringPrintf(INDENT "RecentQueue: length=%zu\n", mRecentQueue.size()); |
| for (std::shared_ptr<EventEntry>& entry : mRecentQueue) { |
| dump += INDENT2; |
| dump += entry->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); |
| } |
| } else { |
| dump += INDENT "RecentQueue: <empty>\n"; |
| } |
| |
| // Dump event currently being dispatched. |
| if (mPendingEvent) { |
| dump += INDENT "PendingEvent:\n"; |
| dump += INDENT2; |
| dump += mPendingEvent->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", |
| ns2ms(currentTime - mPendingEvent->eventTime)); |
| } else { |
| dump += INDENT "PendingEvent: <none>\n"; |
| } |
| |
| // Dump inbound events from oldest to newest. |
| if (!mInboundQueue.empty()) { |
| dump += StringPrintf(INDENT "InboundQueue: length=%zu\n", mInboundQueue.size()); |
| for (std::shared_ptr<EventEntry>& entry : mInboundQueue) { |
| dump += INDENT2; |
| dump += entry->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); |
| } |
| } else { |
| dump += INDENT "InboundQueue: <empty>\n"; |
| } |
| |
| if (!mReplacedKeys.empty()) { |
| dump += INDENT "ReplacedKeys:\n"; |
| for (const std::pair<KeyReplacement, int32_t>& pair : mReplacedKeys) { |
| const KeyReplacement& replacement = pair.first; |
| int32_t newKeyCode = pair.second; |
| dump += StringPrintf(INDENT2 "originalKeyCode=%d, deviceId=%d -> newKeyCode=%d\n", |
| replacement.keyCode, replacement.deviceId, newKeyCode); |
| } |
| } else { |
| dump += INDENT "ReplacedKeys: <empty>\n"; |
| } |
| |
| if (!mCommandQueue.empty()) { |
| dump += StringPrintf(INDENT "CommandQueue: size=%zu\n", mCommandQueue.size()); |
| } else { |
| dump += INDENT "CommandQueue: <empty>\n"; |
| } |
| |
| if (!mConnectionsByToken.empty()) { |
| dump += INDENT "Connections:\n"; |
| for (const auto& [token, connection] : mConnectionsByToken) { |
| dump += StringPrintf(INDENT2 "%i: channelName='%s', windowName='%s', " |
| "status=%s, monitor=%s, responsive=%s\n", |
| connection->inputChannel->getFd().get(), |
| connection->getInputChannelName().c_str(), |
| connection->getWindowName().c_str(), |
| ftl::enum_string(connection->status).c_str(), |
| toString(connection->monitor), toString(connection->responsive)); |
| |
| if (!connection->outboundQueue.empty()) { |
| dump += StringPrintf(INDENT3 "OutboundQueue: length=%zu\n", |
| connection->outboundQueue.size()); |
| dump += dumpQueue(connection->outboundQueue, currentTime); |
| |
| } else { |
| dump += INDENT3 "OutboundQueue: <empty>\n"; |
| } |
| |
| if (!connection->waitQueue.empty()) { |
| dump += StringPrintf(INDENT3 "WaitQueue: length=%zu\n", |
| connection->waitQueue.size()); |
| dump += dumpQueue(connection->waitQueue, currentTime); |
| } else { |
| dump += INDENT3 "WaitQueue: <empty>\n"; |
| } |
| } |
| } else { |
| dump += INDENT "Connections: <none>\n"; |
| } |
| |
| if (isAppSwitchPendingLocked()) { |
| dump += StringPrintf(INDENT "AppSwitch: pending, due in %" PRId64 "ms\n", |
| ns2ms(mAppSwitchDueTime - now())); |
| } else { |
| dump += INDENT "AppSwitch: not pending\n"; |
| } |
| |
| dump += INDENT "Configuration:\n"; |
| dump += StringPrintf(INDENT2 "KeyRepeatDelay: %" PRId64 "ms\n", ns2ms(mConfig.keyRepeatDelay)); |
| dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %" PRId64 "ms\n", |
| ns2ms(mConfig.keyRepeatTimeout)); |
| dump += mLatencyTracker.dump(INDENT2); |
| dump += mLatencyAggregator.dump(INDENT2); |
| } |
| |
| void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) { |
| const size_t numMonitors = monitors.size(); |
| for (size_t i = 0; i < numMonitors; i++) { |
| const Monitor& monitor = monitors[i]; |
| const std::shared_ptr<InputChannel>& channel = monitor.inputChannel; |
| dump += StringPrintf(INDENT2 "%zu: '%s', ", i, channel->getName().c_str()); |
| dump += "\n"; |
| } |
| } |
| |
| class LooperEventCallback : public LooperCallback { |
| public: |
| LooperEventCallback(std::function<int(int events)> callback) : mCallback(callback) {} |
| int handleEvent(int /*fd*/, int events, void* /*data*/) override { return mCallback(events); } |
| |
| private: |
| std::function<int(int events)> mCallback; |
| }; |
| |
| Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) { |
| if (DEBUG_CHANNEL_CREATION) { |
| ALOGD("channel '%s' ~ createInputChannel", name.c_str()); |
| } |
| |
| std::unique_ptr<InputChannel> serverChannel; |
| std::unique_ptr<InputChannel> clientChannel; |
| status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel); |
| |
| if (result) { |
| return base::Error(result) << "Failed to open input channel pair with name " << name; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| const sp<IBinder>& token = serverChannel->getConnectionToken(); |
| int fd = serverChannel->getFd(); |
| sp<Connection> connection = |
| new Connection(std::move(serverChannel), false /*monitor*/, mIdGenerator); |
| |
| if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { |
| ALOGE("Created a new connection, but the token %p is already known", token.get()); |
| } |
| mConnectionsByToken.emplace(token, connection); |
| |
| std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, |
| this, std::placeholders::_1, token); |
| |
| mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, new LooperEventCallback(callback), nullptr); |
| } // release lock |
| |
| // Wake the looper because some connections have changed. |
| mLooper->wake(); |
| return clientChannel; |
| } |
| |
| Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputMonitor(int32_t displayId, |
| const std::string& name, |
| int32_t pid) { |
| std::shared_ptr<InputChannel> serverChannel; |
| std::unique_ptr<InputChannel> clientChannel; |
| status_t result = openInputChannelPair(name, serverChannel, clientChannel); |
| if (result) { |
| return base::Error(result) << "Failed to open input channel pair with name " << name; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (displayId < 0) { |
| return base::Error(BAD_VALUE) << "Attempted to create input monitor with name " << name |
| << " without a specified display."; |
| } |
| |
| sp<Connection> connection = new Connection(serverChannel, true /*monitor*/, mIdGenerator); |
| const sp<IBinder>& token = serverChannel->getConnectionToken(); |
| const int fd = serverChannel->getFd(); |
| |
| if (mConnectionsByToken.find(token) != mConnectionsByToken.end()) { |
| ALOGE("Created a new connection, but the token %p is already known", token.get()); |
| } |
| mConnectionsByToken.emplace(token, connection); |
| std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, |
| this, std::placeholders::_1, token); |
| |
| mGlobalMonitorsByDisplay[displayId].emplace_back(serverChannel, pid); |
| |
| mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, new LooperEventCallback(callback), nullptr); |
| } |
| |
| // Wake the looper because some connections have changed. |
| mLooper->wake(); |
| return clientChannel; |
| } |
| |
| status_t InputDispatcher::removeInputChannel(const sp<IBinder>& connectionToken) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| status_t status = removeInputChannelLocked(connectionToken, false /*notify*/); |
| if (status) { |
| return status; |
| } |
| } // release lock |
| |
| // Wake the poll loop because removing the connection may have changed the current |
| // synchronization state. |
| mLooper->wake(); |
| return OK; |
| } |
| |
| status_t InputDispatcher::removeInputChannelLocked(const sp<IBinder>& connectionToken, |
| bool notify) { |
| sp<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| // Connection can be removed via socket hang up or an explicit call to 'removeInputChannel' |
| return BAD_VALUE; |
| } |
| |
| removeConnectionLocked(connection); |
| |
| if (connection->monitor) { |
| removeMonitorChannelLocked(connectionToken); |
| } |
| |
| mLooper->removeFd(connection->inputChannel->getFd()); |
| |
| nsecs_t currentTime = now(); |
| abortBrokenDispatchCycleLocked(currentTime, connection, notify); |
| |
| connection->status = Connection::Status::ZOMBIE; |
| return OK; |
| } |
| |
| void InputDispatcher::removeMonitorChannelLocked(const sp<IBinder>& connectionToken) { |
| for (auto it = mGlobalMonitorsByDisplay.begin(); it != mGlobalMonitorsByDisplay.end();) { |
| auto& [displayId, monitors] = *it; |
| std::erase_if(monitors, [connectionToken](const Monitor& monitor) { |
| return monitor.inputChannel->getConnectionToken() == connectionToken; |
| }); |
| |
| if (monitors.empty()) { |
| it = mGlobalMonitorsByDisplay.erase(it); |
| } else { |
| ++it; |
| } |
| } |
| } |
| |
| status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { |
| std::scoped_lock _l(mLock); |
| |
| const std::shared_ptr<InputChannel> requestingChannel = getInputChannelLocked(token); |
| if (!requestingChannel) { |
| ALOGW("Attempted to pilfer pointers from an un-registered channel or invalid token"); |
| return BAD_VALUE; |
| } |
| |
| auto [statePtr, windowPtr] = findTouchStateAndWindowLocked(token); |
| if (statePtr == nullptr || windowPtr == nullptr || !statePtr->down) { |
| ALOGW("Attempted to pilfer points from a channel without any on-going pointer streams." |
| " Ignoring."); |
| return BAD_VALUE; |
| } |
| |
| TouchState& state = *statePtr; |
| |
| // Send cancel events to all the input channels we're stealing from. |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "input channel stole pointer stream"); |
| options.deviceId = state.deviceId; |
| options.displayId = state.displayId; |
| std::string canceledWindows; |
| for (const TouchedWindow& window : state.windows) { |
| const std::shared_ptr<InputChannel> channel = |
| getInputChannelLocked(window.windowHandle->getToken()); |
| if (channel != nullptr && channel->getConnectionToken() != token) { |
| synthesizeCancelationEventsForInputChannelLocked(channel, options); |
| canceledWindows += canceledWindows.empty() ? "[" : ", "; |
| canceledWindows += channel->getName(); |
| } |
| } |
| canceledWindows += canceledWindows.empty() ? "[]" : "]"; |
| ALOGI("Channel %s is stealing touch from %s", requestingChannel->getName().c_str(), |
| canceledWindows.c_str()); |
| |
| // Prevent the gesture from being sent to any other windows. |
| state.filterWindowsExcept(token); |
| state.preventNewTargets = true; |
| return OK; |
| } |
| |
| void InputDispatcher::requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| if (DEBUG_FOCUS) { |
| const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken); |
| ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable", |
| windowHandle != nullptr ? windowHandle->getName().c_str() |
| : "token without window"); |
| } |
| |
| const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken != windowToken) { |
| ALOGW("Ignoring request to %s Pointer Capture: window does not have focus.", |
| enabled ? "enable" : "disable"); |
| return; |
| } |
| |
| if (enabled == mCurrentPointerCaptureRequest.enable) { |
| ALOGW("Ignoring request to %s Pointer Capture: " |
| "window has %s requested pointer capture.", |
| enabled ? "enable" : "disable", enabled ? "already" : "not"); |
| return; |
| } |
| |
| if (enabled) { |
| if (std::find(mIneligibleDisplaysForPointerCapture.begin(), |
| mIneligibleDisplaysForPointerCapture.end(), |
| mFocusedDisplayId) != mIneligibleDisplaysForPointerCapture.end()) { |
| ALOGW("Ignoring request to enable Pointer Capture: display is not eligible"); |
| return; |
| } |
| } |
| |
| setPointerCaptureLocked(enabled); |
| } // release lock |
| |
| // Wake the thread to process command entries. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setDisplayEligibilityForPointerCapture(int32_t displayId, bool isEligible) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| std::erase(mIneligibleDisplaysForPointerCapture, displayId); |
| if (!isEligible) { |
| mIneligibleDisplaysForPointerCapture.push_back(displayId); |
| } |
| } // release lock |
| } |
| |
| std::optional<int32_t> InputDispatcher::findMonitorPidByTokenLocked(const sp<IBinder>& token) { |
| for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { |
| for (const Monitor& monitor : monitors) { |
| if (monitor.inputChannel->getConnectionToken() == token) { |
| return monitor.pid; |
| } |
| } |
| } |
| return std::nullopt; |
| } |
| |
| sp<Connection> InputDispatcher::getConnectionLocked(const sp<IBinder>& inputConnectionToken) const { |
| if (inputConnectionToken == nullptr) { |
| return nullptr; |
| } |
| |
| for (const auto& [token, connection] : mConnectionsByToken) { |
| if (token == inputConnectionToken) { |
| return connection; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| std::string InputDispatcher::getConnectionNameLocked(const sp<IBinder>& connectionToken) const { |
| sp<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| return "<nullptr>"; |
| } |
| return connection->getInputChannelName(); |
| } |
| |
| void InputDispatcher::removeConnectionLocked(const sp<Connection>& connection) { |
| mAnrTracker.eraseToken(connection->inputChannel->getConnectionToken()); |
| mConnectionsByToken.erase(connection->inputChannel->getConnectionToken()); |
| } |
| |
| void InputDispatcher::doDispatchCycleFinishedCommand(nsecs_t finishTime, |
| const sp<Connection>& connection, uint32_t seq, |
| bool handled, nsecs_t consumeTime) { |
| // Handle post-event policy actions. |
| std::deque<DispatchEntry*>::iterator dispatchEntryIt = connection->findWaitQueueEntry(seq); |
| if (dispatchEntryIt == connection->waitQueue.end()) { |
| return; |
| } |
| DispatchEntry* dispatchEntry = *dispatchEntryIt; |
| const nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; |
| if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { |
| ALOGI("%s spent %" PRId64 "ms processing %s", connection->getWindowName().c_str(), |
| ns2ms(eventDuration), dispatchEntry->eventEntry->getDescription().c_str()); |
| } |
| if (shouldReportFinishedEvent(*dispatchEntry, *connection)) { |
| mLatencyTracker.trackFinishedEvent(dispatchEntry->eventEntry->id, |
| connection->inputChannel->getConnectionToken(), |
| dispatchEntry->deliveryTime, consumeTime, finishTime); |
| } |
| |
| bool restartEvent; |
| if (dispatchEntry->eventEntry->type == EventEntry::Type::KEY) { |
| KeyEntry& keyEntry = static_cast<KeyEntry&>(*(dispatchEntry->eventEntry)); |
| restartEvent = |
| afterKeyEventLockedInterruptable(connection, dispatchEntry, keyEntry, handled); |
| } else if (dispatchEntry->eventEntry->type == EventEntry::Type::MOTION) { |
| MotionEntry& motionEntry = static_cast<MotionEntry&>(*(dispatchEntry->eventEntry)); |
| restartEvent = afterMotionEventLockedInterruptable(connection, dispatchEntry, motionEntry, |
| handled); |
| } else { |
| restartEvent = false; |
| } |
| |
| // Dequeue the event and start the next cycle. |
| // Because the lock might have been released, it is possible that the |
| // contents of the wait queue to have been drained, so we need to double-check |
| // a few things. |
| dispatchEntryIt = connection->findWaitQueueEntry(seq); |
| if (dispatchEntryIt != connection->waitQueue.end()) { |
| dispatchEntry = *dispatchEntryIt; |
| connection->waitQueue.erase(dispatchEntryIt); |
| const sp<IBinder>& connectionToken = connection->inputChannel->getConnectionToken(); |
| mAnrTracker.erase(dispatchEntry->timeoutTime, connectionToken); |
| if (!connection->responsive) { |
| connection->responsive = isConnectionResponsive(*connection); |
| if (connection->responsive) { |
| // The connection was unresponsive, and now it's responsive. |
| processConnectionResponsiveLocked(*connection); |
| } |
| } |
| traceWaitQueueLength(*connection); |
| if (restartEvent && connection->status == Connection::Status::NORMAL) { |
| connection->outboundQueue.push_front(dispatchEntry); |
| traceOutboundQueueLength(*connection); |
| } else { |
| releaseDispatchEntry(dispatchEntry); |
| } |
| } |
| |
| // Start the next dispatch cycle for this connection. |
| startDispatchCycleLocked(now(), connection); |
| } |
| |
| void InputDispatcher::sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, |
| const sp<IBinder>& newToken) { |
| auto command = [this, oldToken, newToken]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyFocusChanged(oldToken, newToken); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) { |
| auto command = [this, token, x, y]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyDropWindow(token, x, y); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::sendUntrustedTouchCommandLocked(const std::string& obscuringPackage) { |
| auto command = [this, obscuringPackage]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyUntrustedTouch(obscuringPackage); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::onAnrLocked(const sp<Connection>& connection) { |
| if (connection == nullptr) { |
| LOG_ALWAYS_FATAL("Caller must check for nullness"); |
| } |
| // Since we are allowing the policy to extend the timeout, maybe the waitQueue |
| // is already healthy again. Don't raise ANR in this situation |
| if (connection->waitQueue.empty()) { |
| ALOGI("Not raising ANR because the connection %s has recovered", |
| connection->inputChannel->getName().c_str()); |
| return; |
| } |
| /** |
| * The "oldestEntry" is the entry that was first sent to the application. That entry, however, |
| * may not be the one that caused the timeout to occur. One possibility is that window timeout |
| * has changed. This could cause newer entries to time out before the already dispatched |
| * entries. In that situation, the newest entries caused ANR. But in all likelihood, the app |
| * processes the events linearly. So providing information about the oldest entry seems to be |
| * most useful. |
| */ |
| DispatchEntry* oldestEntry = *connection->waitQueue.begin(); |
| const nsecs_t currentWait = now() - oldestEntry->deliveryTime; |
| std::string reason = |
| android::base::StringPrintf("%s is not responding. Waited %" PRId64 "ms for %s", |
| connection->inputChannel->getName().c_str(), |
| ns2ms(currentWait), |
| oldestEntry->eventEntry->getDescription().c_str()); |
| sp<IBinder> connectionToken = connection->inputChannel->getConnectionToken(); |
| updateLastAnrStateLocked(getWindowHandleLocked(connectionToken), reason); |
| |
| processConnectionUnresponsiveLocked(*connection, std::move(reason)); |
| |
| // Stop waking up for events on this connection, it is already unresponsive |
| cancelEventsForAnrLocked(connection); |
| } |
| |
| void InputDispatcher::onAnrLocked(std::shared_ptr<InputApplicationHandle> application) { |
| std::string reason = |
| StringPrintf("%s does not have a focused window", application->getName().c_str()); |
| updateLastAnrStateLocked(*application, reason); |
| |
| auto command = [this, application = std::move(application)]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyNoFocusedWindowAnr(application); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window, |
| const std::string& reason) { |
| const std::string windowLabel = getApplicationWindowLabel(nullptr, window); |
| updateLastAnrStateLocked(windowLabel, reason); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const InputApplicationHandle& application, |
| const std::string& reason) { |
| const std::string windowLabel = getApplicationWindowLabel(&application, nullptr); |
| updateLastAnrStateLocked(windowLabel, reason); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const std::string& windowLabel, |
| const std::string& reason) { |
| // Capture a record of the InputDispatcher state at the time of the ANR. |
| time_t t = time(nullptr); |
| struct tm tm; |
| localtime_r(&t, &tm); |
| char timestr[64]; |
| strftime(timestr, sizeof(timestr), "%F %T", &tm); |
| mLastAnrState.clear(); |
| mLastAnrState += INDENT "ANR:\n"; |
| mLastAnrState += StringPrintf(INDENT2 "Time: %s\n", timestr); |
| mLastAnrState += StringPrintf(INDENT2 "Reason: %s\n", reason.c_str()); |
| mLastAnrState += StringPrintf(INDENT2 "Window: %s\n", windowLabel.c_str()); |
| dumpDispatchStateLocked(mLastAnrState); |
| } |
| |
| void InputDispatcher::doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, |
| KeyEntry& entry) { |
| const KeyEvent event = createKeyEvent(entry); |
| nsecs_t delay = 0; |
| { // release lock |
| scoped_unlock unlock(mLock); |
| android::base::Timer t; |
| delay = mPolicy->interceptKeyBeforeDispatching(focusedWindowToken, &event, |
| entry.policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } // acquire lock |
| |
| if (delay < 0) { |
| entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; |
| } else if (delay == 0) { |
| entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; |
| } else { |
| entry.interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; |
| entry.interceptKeyWakeupTime = now() + delay; |
| } |
| } |
| |
| void InputDispatcher::sendWindowUnresponsiveCommandLocked(const sp<IBinder>& token, |
| std::optional<int32_t> pid, |
| std::string reason) { |
| auto command = [this, token, pid, reason = std::move(reason)]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyWindowUnresponsive(token, pid, reason); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::sendWindowResponsiveCommandLocked(const sp<IBinder>& token, |
| std::optional<int32_t> pid) { |
| auto command = [this, token, pid]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->notifyWindowResponsive(token, pid); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| /** |
| * Tell the policy that a connection has become unresponsive so that it can start ANR. |
| * Check whether the connection of interest is a monitor or a window, and add the corresponding |
| * command entry to the command queue. |
| */ |
| void InputDispatcher::processConnectionUnresponsiveLocked(const Connection& connection, |
| std::string reason) { |
| const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); |
| std::optional<int32_t> pid; |
| if (connection.monitor) { |
| ALOGW("Monitor %s is unresponsive: %s", connection.inputChannel->getName().c_str(), |
| reason.c_str()); |
| pid = findMonitorPidByTokenLocked(connectionToken); |
| } else { |
| // The connection is a window |
| ALOGW("Window %s is unresponsive: %s", connection.inputChannel->getName().c_str(), |
| reason.c_str()); |
| const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); |
| if (handle != nullptr) { |
| pid = handle->getInfo()->ownerPid; |
| } |
| } |
| sendWindowUnresponsiveCommandLocked(connectionToken, pid, std::move(reason)); |
| } |
| |
| /** |
| * Tell the policy that a connection has become responsive so that it can stop ANR. |
| */ |
| void InputDispatcher::processConnectionResponsiveLocked(const Connection& connection) { |
| const sp<IBinder>& connectionToken = connection.inputChannel->getConnectionToken(); |
| std::optional<int32_t> pid; |
| if (connection.monitor) { |
| pid = findMonitorPidByTokenLocked(connectionToken); |
| } else { |
| // The connection is a window |
| const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); |
| if (handle != nullptr) { |
| pid = handle->getInfo()->ownerPid; |
| } |
| } |
| sendWindowResponsiveCommandLocked(connectionToken, pid); |
| } |
| |
| bool InputDispatcher::afterKeyEventLockedInterruptable(const sp<Connection>& connection, |
| DispatchEntry* dispatchEntry, |
| KeyEntry& keyEntry, bool handled) { |
| if (keyEntry.flags & AKEY_EVENT_FLAG_FALLBACK) { |
| if (!handled) { |
| // Report the key as unhandled, since the fallback was not handled. |
| mReporter->reportUnhandledKey(keyEntry.id); |
| } |
| return false; |
| } |
| |
| // Get the fallback key state. |
| // Clear it out after dispatching the UP. |
| int32_t originalKeyCode = keyEntry.keyCode; |
| int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| } |
| |
| if (handled || !dispatchEntry->hasForegroundTarget()) { |
| // If the application handles the original key for which we previously |
| // generated a fallback or if the window is not a foreground window, |
| // then cancel the associated fallback key, if any. |
| if (fallbackKeyCode != -1) { |
| // Dispatch the unhandled key to the policy with the cancel flag. |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Asking policy to cancel fallback action. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, |
| keyEntry.policyFlags); |
| } |
| KeyEvent event = createKeyEvent(keyEntry); |
| event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); |
| |
| mLock.unlock(); |
| |
| mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), &event, |
| keyEntry.policyFlags, &event); |
| |
| mLock.lock(); |
| |
| // Cancel the fallback key. |
| if (fallbackKeyCode != AKEYCODE_UNKNOWN) { |
| CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, |
| "application handled the original non-fallback key " |
| "or is no longer a foreground target, " |
| "canceling previously dispatched fallback key"); |
| options.keyCode = fallbackKeyCode; |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| } |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| } |
| } else { |
| // If the application did not handle a non-fallback key, first check |
| // that we are in a good state to perform unhandled key event processing |
| // Then ask the policy what to do with it. |
| bool initialDown = keyEntry.action == AKEY_EVENT_ACTION_DOWN && keyEntry.repeatCount == 0; |
| if (fallbackKeyCode == -1 && !initialDown) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Skipping unhandled key event processing " |
| "since this is not an initial down. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| originalKeyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); |
| } |
| return false; |
| } |
| |
| // Dispatch the unhandled key to the policy. |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Asking policy to perform fallback action. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); |
| } |
| KeyEvent event = createKeyEvent(keyEntry); |
| |
| mLock.unlock(); |
| |
| bool fallback = |
| mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), |
| &event, keyEntry.policyFlags, &event); |
| |
| mLock.lock(); |
| |
| if (connection->status != Connection::Status::NORMAL) { |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| return false; |
| } |
| |
| // Latch the fallback keycode for this key on an initial down. |
| // The fallback keycode cannot change at any other point in the lifecycle. |
| if (initialDown) { |
| if (fallback) { |
| fallbackKeyCode = event.getKeyCode(); |
| } else { |
| fallbackKeyCode = AKEYCODE_UNKNOWN; |
| } |
| connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); |
| } |
| |
| ALOG_ASSERT(fallbackKeyCode != -1); |
| |
| // Cancel the fallback key if the policy decides not to send it anymore. |
| // We will continue to dispatch the key to the policy but we will no |
| // longer dispatch a fallback key to the application. |
| if (fallbackKeyCode != AKEYCODE_UNKNOWN && |
| (!fallback || fallbackKeyCode != event.getKeyCode())) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| if (fallback) { |
| ALOGD("Unhandled key event: Policy requested to send key %d" |
| "as a fallback for %d, but on the DOWN it had requested " |
| "to send %d instead. Fallback canceled.", |
| event.getKeyCode(), originalKeyCode, fallbackKeyCode); |
| } else { |
| ALOGD("Unhandled key event: Policy did not request fallback for %d, " |
| "but on the DOWN it had requested to send %d. " |
| "Fallback canceled.", |
| originalKeyCode, fallbackKeyCode); |
| } |
| } |
| |
| CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, |
| "canceling fallback, policy no longer desires it"); |
| options.keyCode = fallbackKeyCode; |
| synthesizeCancelationEventsForConnectionLocked(connection, options); |
| |
| fallback = false; |
| fallbackKeyCode = AKEYCODE_UNKNOWN; |
| if (keyEntry.action != AKEY_EVENT_ACTION_UP) { |
| connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); |
| } |
| } |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| { |
| std::string msg; |
| const KeyedVector<int32_t, int32_t>& fallbackKeys = |
| connection->inputState.getFallbackKeys(); |
| for (size_t i = 0; i < fallbackKeys.size(); i++) { |
| msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), fallbackKeys.valueAt(i)); |
| } |
| ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", |
| fallbackKeys.size(), msg.c_str()); |
| } |
| } |
| |
| if (fallback) { |
| // Restart the dispatch cycle using the fallback key. |
| keyEntry.eventTime = event.getEventTime(); |
| keyEntry.deviceId = event.getDeviceId(); |
| keyEntry.source = event.getSource(); |
| keyEntry.displayId = event.getDisplayId(); |
| keyEntry.flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; |
| keyEntry.keyCode = fallbackKeyCode; |
| keyEntry.scanCode = event.getScanCode(); |
| keyEntry.metaState = event.getMetaState(); |
| keyEntry.repeatCount = event.getRepeatCount(); |
| keyEntry.downTime = event.getDownTime(); |
| keyEntry.syntheticRepeat = false; |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Dispatching fallback key. " |
| "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", |
| originalKeyCode, fallbackKeyCode, keyEntry.metaState); |
| } |
| return true; // restart the event |
| } else { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: No fallback key."); |
| } |
| |
| // Report the key as unhandled, since there is no fallback key. |
| mReporter->reportUnhandledKey(keyEntry.id); |
| } |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::afterMotionEventLockedInterruptable(const sp<Connection>& connection, |
| DispatchEntry* dispatchEntry, |
| MotionEntry& motionEntry, bool handled) { |
| return false; |
| } |
| |
| void InputDispatcher::traceInboundQueueLengthLocked() { |
| if (ATRACE_ENABLED()) { |
| ATRACE_INT("iq", mInboundQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::traceOutboundQueueLength(const Connection& connection) { |
| if (ATRACE_ENABLED()) { |
| char counterName[40]; |
| snprintf(counterName, sizeof(counterName), "oq:%s", connection.getWindowName().c_str()); |
| ATRACE_INT(counterName, connection.outboundQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::traceWaitQueueLength(const Connection& connection) { |
| if (ATRACE_ENABLED()) { |
| char counterName[40]; |
| snprintf(counterName, sizeof(counterName), "wq:%s", connection.getWindowName().c_str()); |
| ATRACE_INT(counterName, connection.waitQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::dump(std::string& dump) { |
| std::scoped_lock _l(mLock); |
| |
| dump += "Input Dispatcher State:\n"; |
| dumpDispatchStateLocked(dump); |
| |
| if (!mLastAnrState.empty()) { |
| dump += "\nInput Dispatcher State at time of last ANR:\n"; |
| dump += mLastAnrState; |
| } |
| } |
| |
| void InputDispatcher::monitor() { |
| // Acquire and release the lock to ensure that the dispatcher has not deadlocked. |
| std::unique_lock _l(mLock); |
| mLooper->wake(); |
| mDispatcherIsAlive.wait(_l); |
| } |
| |
| /** |
| * Wake up the dispatcher and wait until it processes all events and commands. |
| * The notification of mDispatcherEnteredIdle is guaranteed to happen after wake(), so |
| * this method can be safely called from any thread, as long as you've ensured that |
| * the work you are interested in completing has already been queued. |
| */ |
| bool InputDispatcher::waitForIdle() { |
| /** |
| * Timeout should represent the longest possible time that a device might spend processing |
| * events and commands. |
| */ |
| constexpr std::chrono::duration TIMEOUT = 100ms; |
| std::unique_lock lock(mLock); |
| mLooper->wake(); |
| std::cv_status result = mDispatcherEnteredIdle.wait_for(lock, TIMEOUT); |
| return result == std::cv_status::no_timeout; |
| } |
| |
| /** |
| * Sets focus to the window identified by the token. This must be called |
| * after updating any input window handles. |
| * |
| * Params: |
| * request.token - input channel token used to identify the window that should gain focus. |
| * request.focusedToken - the token that the caller expects currently to be focused. If the |
| * specified token does not match the currently focused window, this request will be dropped. |
| * If the specified focused token matches the currently focused window, the call will succeed. |
| * Set this to "null" if this call should succeed no matter what the currently focused token is. |
| * request.timestamp - SYSTEM_TIME_MONOTONIC timestamp in nanos set by the client (wm) |
| * when requesting the focus change. This determines which request gets |
| * precedence if there is a focus change request from another source such as pointer down. |
| */ |
| void InputDispatcher::setFocusedWindow(const FocusRequest& request) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| std::optional<FocusResolver::FocusChanges> changes = |
| mFocusResolver.setFocusedWindow(request, getWindowHandlesLocked(request.displayId)); |
| if (changes) { |
| onFocusChangedLocked(*changes); |
| } |
| } // release lock |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::onFocusChangedLocked(const FocusResolver::FocusChanges& changes) { |
| if (changes.oldFocus) { |
| std::shared_ptr<InputChannel> focusedInputChannel = getInputChannelLocked(changes.oldFocus); |
| if (focusedInputChannel) { |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, |
| "focus left window"); |
| synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options); |
| enqueueFocusEventLocked(changes.oldFocus, false /*hasFocus*/, changes.reason); |
| } |
| } |
| if (changes.newFocus) { |
| enqueueFocusEventLocked(changes.newFocus, true /*hasFocus*/, changes.reason); |
| } |
| |
| // If a window has pointer capture, then it must have focus. We need to ensure that this |
| // contract is upheld when pointer capture is being disabled due to a loss of window focus. |
| // If the window loses focus before it loses pointer capture, then the window can be in a state |
| // where it has pointer capture but not focus, violating the contract. Therefore we must |
| // dispatch the pointer capture event before the focus event. Since focus events are added to |
| // the front of the queue (above), we add the pointer capture event to the front of the queue |
| // after the focus events are added. This ensures the pointer capture event ends up at the |
| // front. |
| disablePointerCaptureForcedLocked(); |
| |
| if (mFocusedDisplayId == changes.displayId) { |
| sendFocusChangedCommandLocked(changes.oldFocus, changes.newFocus); |
| } |
| } |
| |
| void InputDispatcher::disablePointerCaptureForcedLocked() { |
| if (!mCurrentPointerCaptureRequest.enable && !mWindowTokenWithPointerCapture) { |
| return; |
| } |
| |
| ALOGD_IF(DEBUG_FOCUS, "Disabling Pointer Capture because the window lost focus."); |
| |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| |
| if (!mWindowTokenWithPointerCapture) { |
| // No need to send capture changes because no window has capture. |
| return; |
| } |
| |
| if (mPendingEvent != nullptr) { |
| // Move the pending event to the front of the queue. This will give the chance |
| // for the pending event to be dropped if it is a captured event. |
| mInboundQueue.push_front(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| |
| auto entry = std::make_unique<PointerCaptureChangedEntry>(mIdGenerator.nextId(), now(), |
| mCurrentPointerCaptureRequest); |
| mInboundQueue.push_front(std::move(entry)); |
| } |
| |
| void InputDispatcher::setPointerCaptureLocked(bool enable) { |
| mCurrentPointerCaptureRequest.enable = enable; |
| mCurrentPointerCaptureRequest.seq++; |
| auto command = [this, request = mCurrentPointerCaptureRequest]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy->setPointerCapture(request); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::displayRemoved(int32_t displayId) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| // Set an empty list to remove all handles from the specific display. |
| setInputWindowsLocked(/* window handles */ {}, displayId); |
| setFocusedApplicationLocked(displayId, nullptr); |
| // Call focus resolver to clean up stale requests. This must be called after input windows |
| // have been removed for the removed display. |
| mFocusResolver.displayRemoved(displayId); |
| // Reset pointer capture eligibility, regardless of previous state. |
| std::erase(mIneligibleDisplaysForPointerCapture, displayId); |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::onWindowInfosChanged(const std::vector<WindowInfo>& windowInfos, |
| const std::vector<DisplayInfo>& displayInfos) { |
| // The listener sends the windows as a flattened array. Separate the windows by display for |
| // more convenient parsing. |
| std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay; |
| for (const auto& info : windowInfos) { |
| handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>()); |
| handlesPerDisplay[info.displayId].push_back(new WindowInfoHandle(info)); |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| mDisplayInfos.clear(); |
| for (const auto& displayInfo : displayInfos) { |
| mDisplayInfos.emplace(displayInfo.displayId, displayInfo); |
| } |
| |
| for (const auto& [displayId, handles] : handlesPerDisplay) { |
| setInputWindowsLocked(handles, displayId); |
| } |
| } |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| bool InputDispatcher::shouldDropInput( |
| const EventEntry& entry, const sp<android::gui::WindowInfoHandle>& windowHandle) const { |
| if (windowHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::DROP_INPUT) || |
| (windowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED) && |
| isWindowObscuredLocked(windowHandle))) { |
| ALOGW("Dropping %s event targeting %s as requested by the input configuration {%s} on " |
| "display %" PRId32 ".", |
| ftl::enum_string(entry.type).c_str(), windowHandle->getName().c_str(), |
| windowHandle->getInfo()->inputConfig.string().c_str(), |
| windowHandle->getInfo()->displayId); |
| return true; |
| } |
| return false; |
| } |
| |
| void InputDispatcher::DispatcherWindowListener::onWindowInfosChanged( |
| const std::vector<gui::WindowInfo>& windowInfos, |
| const std::vector<DisplayInfo>& displayInfos) { |
| mDispatcher.onWindowInfosChanged(windowInfos, displayInfos); |
| } |
| |
| void InputDispatcher::cancelCurrentTouch() { |
| { |
| std::scoped_lock _l(mLock); |
| ALOGD("Canceling all ongoing pointer gestures on all displays."); |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, |
| "cancel current touch"); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| |
| mTouchStatesByDisplay.clear(); |
| mLastHoverWindowHandle.clear(); |
| } |
| // Wake up poll loop since there might be work to do. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout) { |
| std::scoped_lock _l(mLock); |
| mMonitorDispatchingTimeout = timeout; |
| } |
| |
| } // namespace android::inputdispatcher |