| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <ui/GraphicTypes.h> |
| #include "../GLESRenderEngine.h" |
| #include "../GLFramebuffer.h" |
| #include "BlurFilter.h" |
| #include "GenericProgram.h" |
| |
| using namespace std; |
| |
| namespace android { |
| namespace renderengine { |
| namespace gl { |
| |
| class LensBlurFilter : public BlurFilter { |
| public: |
| explicit LensBlurFilter(GLESRenderEngine& engine); |
| status_t prepare() override; |
| void allocateTextures() override; |
| |
| private: |
| string getFragmentShader(bool forComposition) const; |
| |
| // Intermediate render pass |
| GLFramebuffer mVerticalDiagonalPassFbo; |
| |
| // Vertical/diagonal pass and its uniforms |
| GenericProgram mVerticalDiagonalProgram; |
| GLuint mVDPosLoc; |
| GLuint mVDUvLoc; |
| GLuint mVDTexture0Loc; |
| GLuint mVDSizeLoc; |
| GLuint mVDRadiusLoc; |
| GLuint mVDNumSamplesLoc; |
| |
| // Blur composition pass and its uniforms |
| GenericProgram mCombinedProgram; |
| GLuint mCPosLoc; |
| GLuint mCUvLoc; |
| GLuint mCTexture0Loc; |
| GLuint mCTexture1Loc; |
| GLuint mCSizeLoc; |
| GLuint mCRadiusLoc; |
| GLuint mCNumSamplesLoc; |
| }; |
| |
| } // namespace gl |
| } // namespace renderengine |
| } // namespace android |