| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #undef LOG_TAG |
| #define LOG_TAG "Layer" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include <math.h> |
| #include <stdint.h> |
| #include <stdlib.h> |
| #include <sys/types.h> |
| #include <algorithm> |
| #include <mutex> |
| |
| #include <android-base/stringprintf.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/Layer.h> |
| #include <compositionengine/OutputLayer.h> |
| #include <compositionengine/impl/LayerCompositionState.h> |
| #include <compositionengine/impl/OutputLayerCompositionState.h> |
| #include <cutils/compiler.h> |
| #include <cutils/native_handle.h> |
| #include <cutils/properties.h> |
| #include <gui/BufferItem.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/Surface.h> |
| #include <renderengine/RenderEngine.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| #include <utils/NativeHandle.h> |
| #include <utils/StopWatch.h> |
| #include <utils/Trace.h> |
| |
| #include "BufferLayer.h" |
| #include "ColorLayer.h" |
| #include "Colorizer.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "Layer.h" |
| #include "LayerProtoHelper.h" |
| #include "LayerRejecter.h" |
| #include "MonitoredProducer.h" |
| #include "SurfaceFlinger.h" |
| #include "TimeStats/TimeStats.h" |
| |
| #define DEBUG_RESIZE 0 |
| |
| namespace android { |
| |
| using base::StringAppendF; |
| |
| std::atomic<int32_t> Layer::sSequence{1}; |
| |
| Layer::Layer(const LayerCreationArgs& args) |
| : mFlinger(args.flinger), mName(args.name), mClientRef(args.client) { |
| mCurrentCrop.makeInvalid(); |
| |
| uint32_t layerFlags = 0; |
| if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; |
| if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; |
| if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; |
| |
| mTransactionName = String8("TX - ") + mName; |
| |
| mCurrentState.active_legacy.w = args.w; |
| mCurrentState.active_legacy.h = args.h; |
| mCurrentState.flags = layerFlags; |
| mCurrentState.active_legacy.transform.set(0, 0); |
| mCurrentState.crop_legacy.makeInvalid(); |
| mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy; |
| mCurrentState.z = 0; |
| mCurrentState.color.a = 1.0f; |
| mCurrentState.layerStack = 0; |
| mCurrentState.sequence = 0; |
| mCurrentState.requested_legacy = mCurrentState.active_legacy; |
| mCurrentState.active.w = UINT32_MAX; |
| mCurrentState.active.h = UINT32_MAX; |
| mCurrentState.active.transform.set(0, 0); |
| mCurrentState.transform = 0; |
| mCurrentState.transformToDisplayInverse = false; |
| mCurrentState.crop.makeInvalid(); |
| mCurrentState.acquireFence = new Fence(-1); |
| mCurrentState.dataspace = ui::Dataspace::UNKNOWN; |
| mCurrentState.hdrMetadata.validTypes = 0; |
| mCurrentState.surfaceDamageRegion.clear(); |
| mCurrentState.cornerRadius = 0.0f; |
| mCurrentState.api = -1; |
| mCurrentState.hasColorTransform = false; |
| mCurrentState.colorSpaceAgnostic = false; |
| |
| // drawing state & current state are identical |
| mDrawingState = mCurrentState; |
| |
| CompositorTiming compositorTiming; |
| args.flinger->getCompositorTiming(&compositorTiming); |
| mFrameEventHistory.initializeCompositorTiming(compositorTiming); |
| mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval); |
| |
| mFlinger->onLayerCreated(); |
| } |
| |
| Layer::~Layer() { |
| sp<Client> c(mClientRef.promote()); |
| if (c != 0) { |
| c->detachLayer(this); |
| } |
| |
| mFrameTracker.logAndResetStats(mName); |
| |
| mFlinger->onLayerDestroyed(); |
| } |
| |
| // --------------------------------------------------------------------------- |
| // callbacks |
| // --------------------------------------------------------------------------- |
| |
| /* |
| * onLayerDisplayed is only meaningful for BufferLayer, but, is called through |
| * Layer. So, the implementation is done in BufferLayer. When called on a |
| * ColorLayer object, it's essentially a NOP. |
| */ |
| void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {} |
| |
| void Layer::onRemovedFromCurrentState() { |
| mRemovedFromCurrentState = true; |
| |
| // the layer is removed from SF mCurrentState to mLayersPendingRemoval |
| if (mCurrentState.zOrderRelativeOf != nullptr) { |
| sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); |
| if (strongRelative != nullptr) { |
| strongRelative->removeZOrderRelative(this); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| mCurrentState.zOrderRelativeOf = nullptr; |
| } |
| |
| // Since we are no longer reachable from CurrentState SurfaceFlinger |
| // will no longer invoke doTransaction for us, and so we will |
| // never finish applying transactions. We signal the sync point |
| // now so that another layer will not become indefinitely |
| // blocked. |
| for (auto& point: mRemoteSyncPoints) { |
| point->setTransactionApplied(); |
| } |
| mRemoteSyncPoints.clear(); |
| |
| { |
| Mutex::Autolock syncLock(mLocalSyncPointMutex); |
| for (auto& point : mLocalSyncPoints) { |
| point->setFrameAvailable(); |
| } |
| mLocalSyncPoints.clear(); |
| } |
| |
| for (const auto& child : mCurrentChildren) { |
| child->onRemovedFromCurrentState(); |
| } |
| |
| mFlinger->markLayerPendingRemovalLocked(this); |
| } |
| |
| void Layer::addToCurrentState() { |
| mRemovedFromCurrentState = false; |
| |
| for (const auto& child : mCurrentChildren) { |
| child->addToCurrentState(); |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| // set-up |
| // --------------------------------------------------------------------------- |
| |
| const String8& Layer::getName() const { |
| return mName; |
| } |
| |
| bool Layer::getPremultipledAlpha() const { |
| return mPremultipliedAlpha; |
| } |
| |
| sp<IBinder> Layer::getHandle() { |
| Mutex::Autolock _l(mLock); |
| return new Handle(mFlinger, this); |
| } |
| |
| // --------------------------------------------------------------------------- |
| // h/w composer set-up |
| // --------------------------------------------------------------------------- |
| |
| bool Layer::hasHwcLayer(const sp<const DisplayDevice>& displayDevice) { |
| auto outputLayer = findOutputLayerForDisplay(displayDevice); |
| LOG_FATAL_IF(!outputLayer); |
| return outputLayer->getState().hwc && (*outputLayer->getState().hwc).hwcLayer != nullptr; |
| } |
| |
| HWC2::Layer* Layer::getHwcLayer(const sp<const DisplayDevice>& displayDevice) { |
| auto outputLayer = findOutputLayerForDisplay(displayDevice); |
| if (!outputLayer || !outputLayer->getState().hwc) { |
| return nullptr; |
| } |
| return (*outputLayer->getState().hwc).hwcLayer.get(); |
| } |
| |
| Rect Layer::getContentCrop() const { |
| // this is the crop rectangle that applies to the buffer |
| // itself (as opposed to the window) |
| Rect crop; |
| if (!mCurrentCrop.isEmpty()) { |
| // if the buffer crop is defined, we use that |
| crop = mCurrentCrop; |
| } else if (mActiveBuffer != nullptr) { |
| // otherwise we use the whole buffer |
| crop = mActiveBuffer->getBounds(); |
| } else { |
| // if we don't have a buffer yet, we use an empty/invalid crop |
| crop.makeInvalid(); |
| } |
| return crop; |
| } |
| |
| static Rect reduce(const Rect& win, const Region& exclude) { |
| if (CC_LIKELY(exclude.isEmpty())) { |
| return win; |
| } |
| if (exclude.isRect()) { |
| return win.reduce(exclude.getBounds()); |
| } |
| return Region(win).subtract(exclude).getBounds(); |
| } |
| |
| static FloatRect reduce(const FloatRect& win, const Region& exclude) { |
| if (CC_LIKELY(exclude.isEmpty())) { |
| return win; |
| } |
| // Convert through Rect (by rounding) for lack of FloatRegion |
| return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); |
| } |
| |
| Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { |
| if (!reduceTransparentRegion) { |
| return Rect{mScreenBounds}; |
| } |
| |
| FloatRect bounds = getBounds(); |
| ui::Transform t = getTransform(); |
| // Transform to screen space. |
| bounds = t.transform(bounds); |
| return Rect{bounds}; |
| } |
| |
| FloatRect Layer::getBounds() const { |
| const State& s(getDrawingState()); |
| return getBounds(getActiveTransparentRegion(s)); |
| } |
| |
| FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { |
| // Subtract the transparent region and snap to the bounds. |
| return reduce(mBounds, activeTransparentRegion); |
| } |
| |
| ui::Transform Layer::getTransformWithScale() const { |
| // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g. |
| // it isFixedSize) then there may be additional scaling not accounted |
| // for in the transform. We need to mirror this scaling to child surfaces |
| // or we will break the contract where WM can treat child surfaces as |
| // pixels in the parent surface. |
| if (!isFixedSize() || !mActiveBuffer) { |
| return mEffectiveTransform; |
| } |
| |
| int bufferWidth; |
| int bufferHeight; |
| if ((mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) == 0) { |
| bufferWidth = mActiveBuffer->getWidth(); |
| bufferHeight = mActiveBuffer->getHeight(); |
| } else { |
| bufferHeight = mActiveBuffer->getWidth(); |
| bufferWidth = mActiveBuffer->getHeight(); |
| } |
| float sx = getActiveWidth(getDrawingState()) / static_cast<float>(bufferWidth); |
| float sy = getActiveHeight(getDrawingState()) / static_cast<float>(bufferHeight); |
| ui::Transform extraParentScaling; |
| extraParentScaling.set(sx, 0, 0, sy); |
| return mEffectiveTransform * extraParentScaling; |
| } |
| |
| void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform) { |
| const State& s(getDrawingState()); |
| |
| // Calculate effective layer transform |
| mEffectiveTransform = parentTransform * getActiveTransform(s); |
| |
| // Transform parent bounds to layer space |
| parentBounds = getActiveTransform(s).inverse().transform(parentBounds); |
| |
| // Calculate display frame |
| mSourceBounds = computeSourceBounds(parentBounds); |
| |
| // Calculate bounds by croping diplay frame with layer crop and parent bounds |
| FloatRect bounds = mSourceBounds; |
| const Rect layerCrop = getCrop(s); |
| if (!layerCrop.isEmpty()) { |
| bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); |
| } |
| bounds = bounds.intersect(parentBounds); |
| |
| mBounds = bounds; |
| mScreenBounds = mEffectiveTransform.transform(mBounds); |
| for (const sp<Layer>& child : mDrawingChildren) { |
| child->computeBounds(mBounds, getTransformWithScale()); |
| } |
| } |
| |
| |
| |
| Rect Layer::getCroppedBufferSize(const State& s) const { |
| Rect size = getBufferSize(s); |
| Rect crop = getCrop(s); |
| if (!crop.isEmpty() && size.isValid()) { |
| size.intersect(crop, &size); |
| } else if (!crop.isEmpty()) { |
| size = crop; |
| } |
| return size; |
| } |
| |
| Rect Layer::computeInitialCrop(const sp<const DisplayDevice>& display) const { |
| // the crop is the area of the window that gets cropped, but not |
| // scaled in any ways. |
| const State& s(getDrawingState()); |
| |
| // apply the projection's clipping to the window crop in |
| // layerstack space, and convert-back to layer space. |
| // if there are no window scaling involved, this operation will map to full |
| // pixels in the buffer. |
| |
| FloatRect activeCropFloat = getBounds(); |
| ui::Transform t = getTransform(); |
| // Transform to screen space. |
| activeCropFloat = t.transform(activeCropFloat); |
| activeCropFloat = activeCropFloat.intersect(display->getViewport().toFloatRect()); |
| // Back to layer space to work with the content crop. |
| activeCropFloat = t.inverse().transform(activeCropFloat); |
| // This needs to be here as transform.transform(Rect) computes the |
| // transformed rect and then takes the bounding box of the result before |
| // returning. This means |
| // transform.inverse().transform(transform.transform(Rect)) != Rect |
| // in which case we need to make sure the final rect is clipped to the |
| // display bounds. |
| Rect activeCrop{activeCropFloat}; |
| if (!activeCrop.intersect(getBufferSize(s), &activeCrop)) { |
| activeCrop.clear(); |
| } |
| return activeCrop; |
| } |
| |
| void Layer::setupRoundedCornersCropCoordinates(Rect win, |
| const FloatRect& roundedCornersCrop) const { |
| // Translate win by the rounded corners rect coordinates, to have all values in |
| // layer coordinate space. |
| win.left -= roundedCornersCrop.left; |
| win.right -= roundedCornersCrop.left; |
| win.top -= roundedCornersCrop.top; |
| win.bottom -= roundedCornersCrop.top; |
| |
| renderengine::Mesh::VertexArray<vec2> cropCoords( |
| getCompositionLayer()->editState().reMesh.getCropCoordArray<vec2>()); |
| cropCoords[0] = vec2(win.left, win.top); |
| cropCoords[1] = vec2(win.left, win.top + win.getHeight()); |
| cropCoords[2] = vec2(win.right, win.top + win.getHeight()); |
| cropCoords[3] = vec2(win.right, win.top); |
| } |
| |
| FloatRect Layer::computeCrop(const sp<const DisplayDevice>& display) const { |
| // the content crop is the area of the content that gets scaled to the |
| // layer's size. This is in buffer space. |
| FloatRect crop = getContentCrop().toFloatRect(); |
| |
| // In addition there is a WM-specified crop we pull from our drawing state. |
| const State& s(getDrawingState()); |
| |
| Rect activeCrop = computeInitialCrop(display); |
| Rect bufferSize = getBufferSize(s); |
| |
| // Transform the window crop to match the buffer coordinate system, |
| // which means using the inverse of the current transform set on the |
| // SurfaceFlingerConsumer. |
| uint32_t invTransform = mCurrentTransform; |
| if (getTransformToDisplayInverse()) { |
| /* |
| * the code below applies the primary display's inverse transform to the |
| * buffer |
| */ |
| uint32_t invTransformOrient = DisplayDevice::getPrimaryDisplayOrientationTransform(); |
| // calculate the inverse transform |
| if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; |
| } |
| // and apply to the current transform |
| invTransform = (ui::Transform(invTransformOrient) * |
| ui::Transform(invTransform)).getOrientation(); |
| } |
| |
| int winWidth = bufferSize.getWidth(); |
| int winHeight = bufferSize.getHeight(); |
| if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| // If the activeCrop has been rotate the ends are rotated but not |
| // the space itself so when transforming ends back we can't rely on |
| // a modification of the axes of rotation. To account for this we |
| // need to reorient the inverse rotation in terms of the current |
| // axes of rotation. |
| bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; |
| bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; |
| if (is_h_flipped == is_v_flipped) { |
| invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; |
| } |
| std::swap(winWidth, winHeight); |
| } |
| const Rect winCrop = |
| activeCrop.transform(invTransform, bufferSize.getWidth(), bufferSize.getHeight()); |
| |
| // below, crop is intersected with winCrop expressed in crop's coordinate space |
| float xScale = crop.getWidth() / float(winWidth); |
| float yScale = crop.getHeight() / float(winHeight); |
| |
| float insetL = winCrop.left * xScale; |
| float insetT = winCrop.top * yScale; |
| float insetR = (winWidth - winCrop.right) * xScale; |
| float insetB = (winHeight - winCrop.bottom) * yScale; |
| |
| crop.left += insetL; |
| crop.top += insetT; |
| crop.right -= insetR; |
| crop.bottom -= insetB; |
| |
| return crop; |
| } |
| |
| void Layer::setGeometry(const sp<const DisplayDevice>& display, uint32_t z) { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| LOG_FATAL_IF(!outputLayer->getState().hwc); |
| auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer; |
| |
| if (!hasHwcLayer(display)) { |
| ALOGE("[%s] failed to setGeometry: no HWC layer found (%s)", mName.string(), |
| display->getDebugName().c_str()); |
| return; |
| } |
| |
| LOG_FATAL_IF(!getCompositionLayer()); |
| auto& commonCompositionState = getCompositionLayer()->editState().frontEnd; |
| auto& compositionState = outputLayer->editState(); |
| |
| // enable this layer |
| compositionState.forceClientComposition = false; |
| |
| if (isSecure() && !display->isSecure()) { |
| compositionState.forceClientComposition = true; |
| } |
| |
| // this gives us only the "orientation" component of the transform |
| const State& s(getDrawingState()); |
| const Rect bufferSize = getBufferSize(s); |
| auto blendMode = HWC2::BlendMode::None; |
| if (!isOpaque(s) || getAlpha() != 1.0f) { |
| blendMode = |
| mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage; |
| } |
| auto error = hwcLayer->setBlendMode(blendMode); |
| ALOGE_IF(error != HWC2::Error::None, |
| "[%s] Failed to set blend mode %s:" |
| " %s (%d)", |
| mName.string(), to_string(blendMode).c_str(), to_string(error).c_str(), |
| static_cast<int32_t>(error)); |
| commonCompositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); |
| |
| // apply the layer's transform, followed by the display's global transform |
| // here we're guaranteed that the layer's transform preserves rects |
| Region activeTransparentRegion(getActiveTransparentRegion(s)); |
| ui::Transform t = getTransform(); |
| Rect activeCrop = getCrop(s); |
| if (!activeCrop.isEmpty() && bufferSize.isValid()) { |
| activeCrop = t.transform(activeCrop); |
| if (!activeCrop.intersect(display->getViewport(), &activeCrop)) { |
| activeCrop.clear(); |
| } |
| activeCrop = t.inverse().transform(activeCrop, true); |
| // This needs to be here as transform.transform(Rect) computes the |
| // transformed rect and then takes the bounding box of the result before |
| // returning. This means |
| // transform.inverse().transform(transform.transform(Rect)) != Rect |
| // in which case we need to make sure the final rect is clipped to the |
| // display bounds. |
| if (!activeCrop.intersect(bufferSize, &activeCrop)) { |
| activeCrop.clear(); |
| } |
| // mark regions outside the crop as transparent |
| activeTransparentRegion.orSelf(Rect(0, 0, bufferSize.getWidth(), activeCrop.top)); |
| activeTransparentRegion.orSelf( |
| Rect(0, activeCrop.bottom, bufferSize.getWidth(), bufferSize.getHeight())); |
| activeTransparentRegion.orSelf(Rect(0, activeCrop.top, activeCrop.left, activeCrop.bottom)); |
| activeTransparentRegion.orSelf( |
| Rect(activeCrop.right, activeCrop.top, bufferSize.getWidth(), activeCrop.bottom)); |
| } |
| |
| // getBounds returns a FloatRect to provide more accuracy during the |
| // transformation. We then round upon constructing 'frame'. |
| Rect frame{t.transform(getBounds(activeTransparentRegion))}; |
| if (!frame.intersect(display->getViewport(), &frame)) { |
| frame.clear(); |
| } |
| const ui::Transform& tr = display->getTransform(); |
| Rect transformedFrame = tr.transform(frame); |
| error = hwcLayer->setDisplayFrame(transformedFrame); |
| if (error != HWC2::Error::None) { |
| ALOGE("[%s] Failed to set display frame [%d, %d, %d, %d]: %s (%d)", mName.string(), |
| transformedFrame.left, transformedFrame.top, transformedFrame.right, |
| transformedFrame.bottom, to_string(error).c_str(), static_cast<int32_t>(error)); |
| } else { |
| compositionState.displayFrame = transformedFrame; |
| } |
| |
| FloatRect sourceCrop = computeCrop(display); |
| error = hwcLayer->setSourceCrop(sourceCrop); |
| if (error != HWC2::Error::None) { |
| ALOGE("[%s] Failed to set source crop [%.3f, %.3f, %.3f, %.3f]: " |
| "%s (%d)", |
| mName.string(), sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom, |
| to_string(error).c_str(), static_cast<int32_t>(error)); |
| } else { |
| compositionState.sourceCrop = sourceCrop; |
| } |
| |
| float alpha = static_cast<float>(getAlpha()); |
| error = hwcLayer->setPlaneAlpha(alpha); |
| ALOGE_IF(error != HWC2::Error::None, |
| "[%s] Failed to set plane alpha %.3f: " |
| "%s (%d)", |
| mName.string(), alpha, to_string(error).c_str(), static_cast<int32_t>(error)); |
| commonCompositionState.alpha = alpha; |
| |
| error = hwcLayer->setZOrder(z); |
| ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set Z %u: %s (%d)", mName.string(), z, |
| to_string(error).c_str(), static_cast<int32_t>(error)); |
| compositionState.z = z; |
| |
| int type = s.metadata.getInt32(METADATA_WINDOW_TYPE, 0); |
| int appId = s.metadata.getInt32(METADATA_OWNER_UID, 0); |
| sp<Layer> parent = mDrawingParent.promote(); |
| if (parent.get()) { |
| auto& parentState = parent->getDrawingState(); |
| const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); |
| const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0); |
| if (parentType >= 0 || parentAppId >= 0) { |
| type = parentType; |
| appId = parentAppId; |
| } |
| } |
| |
| error = hwcLayer->setInfo(type, appId); |
| ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set info (%d)", mName.string(), |
| static_cast<int32_t>(error)); |
| |
| commonCompositionState.type = type; |
| commonCompositionState.appId = appId; |
| |
| /* |
| * Transformations are applied in this order: |
| * 1) buffer orientation/flip/mirror |
| * 2) state transformation (window manager) |
| * 3) layer orientation (screen orientation) |
| * (NOTE: the matrices are multiplied in reverse order) |
| */ |
| |
| const ui::Transform bufferOrientation(mCurrentTransform); |
| ui::Transform transform(tr * t * bufferOrientation); |
| |
| if (getTransformToDisplayInverse()) { |
| /* |
| * the code below applies the primary display's inverse transform to the |
| * buffer |
| */ |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); |
| // calculate the inverse transform |
| if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_FLIP_H; |
| } |
| |
| /* |
| * Here we cancel out the orientation component of the WM transform. |
| * The scaling and translate components are already included in our bounds |
| * computation so it's enough to just omit it in the composition. |
| * See comment in BufferLayer::prepareClientLayer with ref to b/36727915 for why. |
| */ |
| transform = ui::Transform(invTransform) * tr * bufferOrientation; |
| } |
| |
| // this gives us only the "orientation" component of the transform |
| const uint32_t orientation = transform.getOrientation(); |
| if (orientation & ui::Transform::ROT_INVALID) { |
| // we can only handle simple transformation |
| compositionState.forceClientComposition = true; |
| (*compositionState.hwc).hwcCompositionType = Hwc2::IComposerClient::Composition::CLIENT; |
| } else { |
| auto transform = static_cast<HWC2::Transform>(orientation); |
| auto error = hwcLayer->setTransform(transform); |
| ALOGE_IF(error != HWC2::Error::None, |
| "[%s] Failed to set transform %s: " |
| "%s (%d)", |
| mName.string(), to_string(transform).c_str(), to_string(error).c_str(), |
| static_cast<int32_t>(error)); |
| compositionState.bufferTransform = static_cast<Hwc2::Transform>(transform); |
| } |
| } |
| |
| void Layer::forceClientComposition(const sp<DisplayDevice>& display) { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| outputLayer->editState().forceClientComposition = true; |
| } |
| |
| bool Layer::getForceClientComposition(const sp<DisplayDevice>& display) { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| return outputLayer->getState().forceClientComposition; |
| } |
| |
| void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| |
| if (!outputLayer->getState().hwc || |
| (*outputLayer->getState().hwc).hwcCompositionType != |
| Hwc2::IComposerClient::Composition::CURSOR) { |
| return; |
| } |
| |
| // This gives us only the "orientation" component of the transform |
| const State& s(getDrawingState()); |
| |
| // Apply the layer's transform, followed by the display's global transform |
| // Here we're guaranteed that the layer's transform preserves rects |
| Rect win = getCroppedBufferSize(s); |
| // Subtract the transparent region and snap to the bounds |
| Rect bounds = reduce(win, getActiveTransparentRegion(s)); |
| Rect frame(getTransform().transform(bounds)); |
| frame.intersect(display->getViewport(), &frame); |
| auto& displayTransform = display->getTransform(); |
| auto position = displayTransform.transform(frame); |
| |
| auto error = |
| (*outputLayer->getState().hwc).hwcLayer->setCursorPosition(position.left, position.top); |
| ALOGE_IF(error != HWC2::Error::None, |
| "[%s] Failed to set cursor position " |
| "to (%d, %d): %s (%d)", |
| mName.string(), position.left, position.top, to_string(error).c_str(), |
| static_cast<int32_t>(error)); |
| } |
| |
| // --------------------------------------------------------------------------- |
| // drawing... |
| // --------------------------------------------------------------------------- |
| |
| bool Layer::prepareClientLayer(const RenderArea& renderArea, const Region& clip, |
| Region& clearRegion, const bool supportProtectedContent, |
| renderengine::LayerSettings& layer) { |
| return prepareClientLayer(renderArea, clip, false, clearRegion, supportProtectedContent, layer); |
| } |
| |
| bool Layer::prepareClientLayer(const RenderArea& renderArea, bool useIdentityTransform, |
| Region& clearRegion, const bool supportProtectedContent, |
| renderengine::LayerSettings& layer) { |
| return prepareClientLayer(renderArea, Region(renderArea.getBounds()), useIdentityTransform, |
| clearRegion, supportProtectedContent, layer); |
| } |
| |
| bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& /*clip*/, |
| bool useIdentityTransform, Region& /*clearRegion*/, |
| const bool /*supportProtectedContent*/, |
| renderengine::LayerSettings& layer) { |
| FloatRect bounds = getBounds(); |
| half alpha = getAlpha(); |
| layer.geometry.boundaries = bounds; |
| if (useIdentityTransform) { |
| layer.geometry.positionTransform = mat4(); |
| } else { |
| const ui::Transform transform = getTransform(); |
| mat4 m; |
| m[0][0] = transform[0][0]; |
| m[0][1] = transform[0][1]; |
| m[0][3] = transform[0][2]; |
| m[1][0] = transform[1][0]; |
| m[1][1] = transform[1][1]; |
| m[1][3] = transform[1][2]; |
| m[3][0] = transform[2][0]; |
| m[3][1] = transform[2][1]; |
| m[3][3] = transform[2][2]; |
| layer.geometry.positionTransform = m; |
| } |
| |
| if (hasColorTransform()) { |
| layer.colorTransform = getColorTransform(); |
| } |
| |
| const auto roundedCornerState = getRoundedCornerState(); |
| layer.geometry.roundedCornersRadius = roundedCornerState.radius; |
| layer.geometry.roundedCornersCrop = roundedCornerState.cropRect; |
| |
| layer.alpha = alpha; |
| layer.sourceDataspace = mCurrentDataSpace; |
| return true; |
| } |
| |
| void Layer::clearWithOpenGL(const RenderArea& renderArea, float red, float green, float blue, |
| float alpha) const { |
| auto& engine(mFlinger->getRenderEngine()); |
| computeGeometry(renderArea, getCompositionLayer()->editState().reMesh, false); |
| engine.setupFillWithColor(red, green, blue, alpha); |
| engine.drawMesh(getCompositionLayer()->getState().reMesh); |
| } |
| |
| void Layer::clearWithOpenGL(const RenderArea& renderArea) const { |
| clearWithOpenGL(renderArea, 0, 0, 0, 0); |
| } |
| |
| void Layer::setCompositionType(const sp<const DisplayDevice>& display, |
| Hwc2::IComposerClient::Composition type) { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| LOG_FATAL_IF(!outputLayer->getState().hwc); |
| auto& compositionState = outputLayer->editState(); |
| |
| ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", ((*compositionState.hwc).hwcLayer)->getId(), |
| toString(type).c_str(), 1); |
| if ((*compositionState.hwc).hwcCompositionType != type) { |
| ALOGV(" actually setting"); |
| (*compositionState.hwc).hwcCompositionType = type; |
| |
| auto error = (*compositionState.hwc) |
| .hwcLayer->setCompositionType(static_cast<HWC2::Composition>(type)); |
| ALOGE_IF(error != HWC2::Error::None, |
| "[%s] Failed to set " |
| "composition type %s: %s (%d)", |
| mName.string(), toString(type).c_str(), to_string(error).c_str(), |
| static_cast<int32_t>(error)); |
| } |
| } |
| |
| Hwc2::IComposerClient::Composition Layer::getCompositionType( |
| const sp<const DisplayDevice>& display) const { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| return outputLayer->getState().hwc ? (*outputLayer->getState().hwc).hwcCompositionType |
| : Hwc2::IComposerClient::Composition::CLIENT; |
| } |
| |
| bool Layer::getClearClientTarget(const sp<const DisplayDevice>& display) const { |
| const auto outputLayer = findOutputLayerForDisplay(display); |
| LOG_FATAL_IF(!outputLayer); |
| return outputLayer->getState().clearClientTarget; |
| } |
| |
| bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) { |
| if (point->getFrameNumber() <= mCurrentFrameNumber) { |
| // Don't bother with a SyncPoint, since we've already latched the |
| // relevant frame |
| return false; |
| } |
| if (isRemovedFromCurrentState()) { |
| return false; |
| } |
| |
| Mutex::Autolock lock(mLocalSyncPointMutex); |
| mLocalSyncPoints.push_back(point); |
| return true; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // local state |
| // ---------------------------------------------------------------------------- |
| |
| void Layer::computeGeometry(const RenderArea& renderArea, |
| renderengine::Mesh& mesh, |
| bool useIdentityTransform) const { |
| const ui::Transform renderAreaTransform(renderArea.getTransform()); |
| FloatRect win = getBounds(); |
| |
| vec2 lt = vec2(win.left, win.top); |
| vec2 lb = vec2(win.left, win.bottom); |
| vec2 rb = vec2(win.right, win.bottom); |
| vec2 rt = vec2(win.right, win.top); |
| |
| ui::Transform layerTransform = getTransform(); |
| if (!useIdentityTransform) { |
| lt = layerTransform.transform(lt); |
| lb = layerTransform.transform(lb); |
| rb = layerTransform.transform(rb); |
| rt = layerTransform.transform(rt); |
| } |
| |
| renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); |
| position[0] = renderAreaTransform.transform(lt); |
| position[1] = renderAreaTransform.transform(lb); |
| position[2] = renderAreaTransform.transform(rb); |
| position[3] = renderAreaTransform.transform(rt); |
| } |
| |
| bool Layer::isSecure() const { |
| const State& s(mDrawingState); |
| return (s.flags & layer_state_t::eLayerSecure); |
| } |
| |
| void Layer::setVisibleRegion(const Region& visibleRegion) { |
| // always called from main thread |
| this->visibleRegion = visibleRegion; |
| } |
| |
| void Layer::setCoveredRegion(const Region& coveredRegion) { |
| // always called from main thread |
| this->coveredRegion = coveredRegion; |
| } |
| |
| void Layer::setVisibleNonTransparentRegion(const Region& setVisibleNonTransparentRegion) { |
| // always called from main thread |
| this->visibleNonTransparentRegion = setVisibleNonTransparentRegion; |
| } |
| |
| void Layer::clearVisibilityRegions() { |
| visibleRegion.clear(); |
| visibleNonTransparentRegion.clear(); |
| coveredRegion.clear(); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // transaction |
| // ---------------------------------------------------------------------------- |
| |
| void Layer::pushPendingState() { |
| if (!mCurrentState.modified) { |
| return; |
| } |
| |
| // If this transaction is waiting on the receipt of a frame, generate a sync |
| // point and send it to the remote layer. |
| // We don't allow installing sync points after we are removed from the current state |
| // as we won't be able to signal our end. |
| if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) { |
| sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote(); |
| if (barrierLayer == nullptr) { |
| ALOGE("[%s] Unable to promote barrier Layer.", mName.string()); |
| // If we can't promote the layer we are intended to wait on, |
| // then it is expired or otherwise invalid. Allow this transaction |
| // to be applied as per normal (no synchronization). |
| mCurrentState.barrierLayer_legacy = nullptr; |
| } else { |
| auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy); |
| if (barrierLayer->addSyncPoint(syncPoint)) { |
| mRemoteSyncPoints.push_back(std::move(syncPoint)); |
| } else { |
| // We already missed the frame we're supposed to synchronize |
| // on, so go ahead and apply the state update |
| mCurrentState.barrierLayer_legacy = nullptr; |
| } |
| } |
| |
| // Wake us up to check if the frame has been received |
| setTransactionFlags(eTransactionNeeded); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| mPendingStates.push_back(mCurrentState); |
| ATRACE_INT(mTransactionName.string(), mPendingStates.size()); |
| } |
| |
| void Layer::popPendingState(State* stateToCommit) { |
| *stateToCommit = mPendingStates[0]; |
| |
| mPendingStates.removeAt(0); |
| ATRACE_INT(mTransactionName.string(), mPendingStates.size()); |
| } |
| |
| bool Layer::applyPendingStates(State* stateToCommit) { |
| bool stateUpdateAvailable = false; |
| while (!mPendingStates.empty()) { |
| if (mPendingStates[0].barrierLayer_legacy != nullptr) { |
| if (mRemoteSyncPoints.empty()) { |
| // If we don't have a sync point for this, apply it anyway. It |
| // will be visually wrong, but it should keep us from getting |
| // into too much trouble. |
| ALOGE("[%s] No local sync point found", mName.string()); |
| popPendingState(stateToCommit); |
| stateUpdateAvailable = true; |
| continue; |
| } |
| |
| if (mRemoteSyncPoints.front()->getFrameNumber() != |
| mPendingStates[0].frameNumber_legacy) { |
| ALOGE("[%s] Unexpected sync point frame number found", mName.string()); |
| |
| // Signal our end of the sync point and then dispose of it |
| mRemoteSyncPoints.front()->setTransactionApplied(); |
| mRemoteSyncPoints.pop_front(); |
| continue; |
| } |
| |
| if (mRemoteSyncPoints.front()->frameIsAvailable()) { |
| // Apply the state update |
| popPendingState(stateToCommit); |
| stateUpdateAvailable = true; |
| |
| // Signal our end of the sync point and then dispose of it |
| mRemoteSyncPoints.front()->setTransactionApplied(); |
| mRemoteSyncPoints.pop_front(); |
| } else { |
| break; |
| } |
| } else { |
| popPendingState(stateToCommit); |
| stateUpdateAvailable = true; |
| } |
| } |
| |
| // If we still have pending updates, wake SurfaceFlinger back up and point |
| // it at this layer so we can process them |
| if (!mPendingStates.empty()) { |
| setTransactionFlags(eTransactionNeeded); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| |
| mCurrentState.modified = false; |
| return stateUpdateAvailable; |
| } |
| |
| uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) { |
| const State& s(getDrawingState()); |
| |
| const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) || |
| (stateToCommit->requested_legacy.h != s.requested_legacy.h); |
| |
| if (sizeChanged) { |
| // the size changed, we need to ask our client to request a new buffer |
| ALOGD_IF(DEBUG_RESIZE, |
| "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n" |
| " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" |
| " requested={ wh={%4u,%4u} }}\n" |
| " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" |
| " requested={ wh={%4u,%4u} }}\n", |
| this, getName().string(), mCurrentTransform, getEffectiveScalingMode(), |
| stateToCommit->active_legacy.w, stateToCommit->active_legacy.h, |
| stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top, |
| stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom, |
| stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(), |
| stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h, |
| s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top, |
| s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(), |
| s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h); |
| } |
| |
| // Don't let Layer::doTransaction update the drawing state |
| // if we have a pending resize, unless we are in fixed-size mode. |
| // the drawing state will be updated only once we receive a buffer |
| // with the correct size. |
| // |
| // In particular, we want to make sure the clip (which is part |
| // of the geometry state) is latched together with the size but is |
| // latched immediately when no resizing is involved. |
| // |
| // If a sideband stream is attached, however, we want to skip this |
| // optimization so that transactions aren't missed when a buffer |
| // never arrives |
| // |
| // In the case that we don't have a buffer we ignore other factors |
| // and avoid entering the resizePending state. At a high level the |
| // resizePending state is to avoid applying the state of the new buffer |
| // to the old buffer. However in the state where we don't have an old buffer |
| // there is no such concern but we may still be being used as a parent layer. |
| const bool resizePending = |
| ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) || |
| (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) && |
| (mActiveBuffer != nullptr); |
| if (!isFixedSize()) { |
| if (resizePending && mSidebandStream == nullptr) { |
| flags |= eDontUpdateGeometryState; |
| } |
| } |
| |
| // Here we apply various requested geometry states, depending on our |
| // latching configuration. See Layer.h for a detailed discussion of |
| // how geometry latching is controlled. |
| if (!(flags & eDontUpdateGeometryState)) { |
| State& editCurrentState(getCurrentState()); |
| |
| // If mFreezeGeometryUpdates is true we are in the setGeometryAppliesWithResize |
| // mode, which causes attributes which normally latch regardless of scaling mode, |
| // to be delayed. We copy the requested state to the active state making sure |
| // to respect these rules (again see Layer.h for a detailed discussion). |
| // |
| // There is an awkward asymmetry in the handling of the crop states in the position |
| // states, as can be seen below. Largely this arises from position and transform |
| // being stored in the same data structure while having different latching rules. |
| // b/38182305 |
| // |
| // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to |
| // applyPendingStates in the presence of deferred transactions. |
| if (mFreezeGeometryUpdates) { |
| float tx = stateToCommit->active_legacy.transform.tx(); |
| float ty = stateToCommit->active_legacy.transform.ty(); |
| stateToCommit->active_legacy = stateToCommit->requested_legacy; |
| stateToCommit->active_legacy.transform.set(tx, ty); |
| editCurrentState.active_legacy = stateToCommit->active_legacy; |
| } else { |
| editCurrentState.active_legacy = editCurrentState.requested_legacy; |
| stateToCommit->active_legacy = stateToCommit->requested_legacy; |
| } |
| } |
| |
| return flags; |
| } |
| |
| uint32_t Layer::doTransaction(uint32_t flags) { |
| ATRACE_CALL(); |
| |
| if (mLayerDetached) { |
| return flags; |
| } |
| |
| if (mChildrenChanged) { |
| flags |= eVisibleRegion; |
| mChildrenChanged = false; |
| } |
| |
| pushPendingState(); |
| State c = getCurrentState(); |
| if (!applyPendingStates(&c)) { |
| return flags; |
| } |
| |
| flags = doTransactionResize(flags, &c); |
| |
| const State& s(getDrawingState()); |
| |
| if (getActiveGeometry(c) != getActiveGeometry(s)) { |
| // invalidate and recompute the visible regions if needed |
| flags |= Layer::eVisibleRegion; |
| } |
| |
| if (c.sequence != s.sequence) { |
| // invalidate and recompute the visible regions if needed |
| flags |= eVisibleRegion; |
| this->contentDirty = true; |
| |
| // we may use linear filtering, if the matrix scales us |
| const uint8_t type = getActiveTransform(c).getType(); |
| mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE); |
| } |
| |
| // If the layer is hidden, signal and clear out all local sync points so |
| // that transactions for layers depending on this layer's frames becoming |
| // visible are not blocked |
| if (c.flags & layer_state_t::eLayerHidden) { |
| clearSyncPoints(); |
| } |
| |
| if (mCurrentState.inputInfoChanged) { |
| flags |= eInputInfoChanged; |
| mCurrentState.inputInfoChanged = false; |
| } |
| |
| // Commit the transaction |
| commitTransaction(c); |
| mCurrentState.callbackHandles = {}; |
| return flags; |
| } |
| |
| void Layer::commitTransaction(const State& stateToCommit) { |
| mDrawingState = stateToCommit; |
| } |
| |
| uint32_t Layer::getTransactionFlags(uint32_t flags) { |
| return mTransactionFlags.fetch_and(~flags) & flags; |
| } |
| |
| uint32_t Layer::setTransactionFlags(uint32_t flags) { |
| return mTransactionFlags.fetch_or(flags); |
| } |
| |
| bool Layer::setPosition(float x, float y, bool immediate) { |
| if (mCurrentState.requested_legacy.transform.tx() == x && |
| mCurrentState.requested_legacy.transform.ty() == y) |
| return false; |
| mCurrentState.sequence++; |
| |
| // We update the requested and active position simultaneously because |
| // we want to apply the position portion of the transform matrix immediately, |
| // but still delay scaling when resizing a SCALING_MODE_FREEZE layer. |
| mCurrentState.requested_legacy.transform.set(x, y); |
| if (immediate && !mFreezeGeometryUpdates) { |
| // Here we directly update the active state |
| // unlike other setters, because we store it within |
| // the transform, but use different latching rules. |
| // b/38182305 |
| mCurrentState.active_legacy.transform.set(x, y); |
| } |
| mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; |
| |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { |
| ssize_t idx = mCurrentChildren.indexOf(childLayer); |
| if (idx < 0) { |
| return false; |
| } |
| if (childLayer->setLayer(z)) { |
| mCurrentChildren.removeAt(idx); |
| mCurrentChildren.add(childLayer); |
| return true; |
| } |
| return false; |
| } |
| |
| bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, |
| const sp<IBinder>& relativeToHandle, int32_t relativeZ) { |
| ssize_t idx = mCurrentChildren.indexOf(childLayer); |
| if (idx < 0) { |
| return false; |
| } |
| if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { |
| mCurrentChildren.removeAt(idx); |
| mCurrentChildren.add(childLayer); |
| return true; |
| } |
| return false; |
| } |
| |
| bool Layer::setLayer(int32_t z) { |
| if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; |
| mCurrentState.sequence++; |
| mCurrentState.z = z; |
| mCurrentState.modified = true; |
| |
| // Discard all relative layering. |
| if (mCurrentState.zOrderRelativeOf != nullptr) { |
| sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); |
| if (strongRelative != nullptr) { |
| strongRelative->removeZOrderRelative(this); |
| } |
| mCurrentState.zOrderRelativeOf = nullptr; |
| } |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| void Layer::removeZOrderRelative(const wp<Layer>& relative) { |
| mCurrentState.zOrderRelatives.remove(relative); |
| mCurrentState.sequence++; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| void Layer::addZOrderRelative(const wp<Layer>& relative) { |
| mCurrentState.zOrderRelatives.add(relative); |
| mCurrentState.modified = true; |
| mCurrentState.sequence++; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { |
| sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get()); |
| if (handle == nullptr) { |
| return false; |
| } |
| sp<Layer> relative = handle->owner.promote(); |
| if (relative == nullptr) { |
| return false; |
| } |
| |
| if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && |
| mCurrentState.zOrderRelativeOf == relative) { |
| return false; |
| } |
| |
| mCurrentState.sequence++; |
| mCurrentState.modified = true; |
| mCurrentState.z = relativeZ; |
| |
| auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote(); |
| if (oldZOrderRelativeOf != nullptr) { |
| oldZOrderRelativeOf->removeZOrderRelative(this); |
| } |
| mCurrentState.zOrderRelativeOf = relative; |
| relative->addZOrderRelative(this); |
| |
| setTransactionFlags(eTransactionNeeded); |
| |
| return true; |
| } |
| |
| bool Layer::setSize(uint32_t w, uint32_t h) { |
| if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h) |
| return false; |
| mCurrentState.requested_legacy.w = w; |
| mCurrentState.requested_legacy.h = h; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| |
| // record the new size, from this point on, when the client request |
| // a buffer, it'll get the new size. |
| setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h); |
| return true; |
| } |
| bool Layer::setAlpha(float alpha) { |
| if (mCurrentState.color.a == alpha) return false; |
| mCurrentState.sequence++; |
| mCurrentState.color.a = alpha; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { |
| if (!mCurrentState.bgColorLayer && alpha == 0) { |
| return false; |
| } |
| mCurrentState.sequence++; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| |
| if (!mCurrentState.bgColorLayer && alpha != 0) { |
| // create background color layer if one does not yet exist |
| uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor; |
| const String8& name = mName + "BackgroundColorLayer"; |
| mCurrentState.bgColorLayer = |
| new ColorLayer(LayerCreationArgs(mFlinger.get(), nullptr, name, 0, 0, flags)); |
| |
| // add to child list |
| addChild(mCurrentState.bgColorLayer); |
| mFlinger->mLayersAdded = true; |
| // set up SF to handle added color layer |
| if (isRemovedFromCurrentState()) { |
| mCurrentState.bgColorLayer->onRemovedFromCurrentState(); |
| } |
| mFlinger->setTransactionFlags(eTransactionNeeded); |
| } else if (mCurrentState.bgColorLayer && alpha == 0) { |
| mCurrentState.bgColorLayer->reparent(nullptr); |
| mCurrentState.bgColorLayer = nullptr; |
| return true; |
| } |
| |
| mCurrentState.bgColorLayer->setColor(color); |
| mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); |
| mCurrentState.bgColorLayer->setAlpha(alpha); |
| mCurrentState.bgColorLayer->setDataspace(dataspace); |
| |
| return true; |
| } |
| |
| bool Layer::setCornerRadius(float cornerRadius) { |
| if (mCurrentState.cornerRadius == cornerRadius) return false; |
| |
| mCurrentState.sequence++; |
| mCurrentState.cornerRadius = cornerRadius; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix, |
| bool allowNonRectPreservingTransforms) { |
| ui::Transform t; |
| t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); |
| |
| if (!allowNonRectPreservingTransforms && !t.preserveRects()) { |
| ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored"); |
| return false; |
| } |
| mCurrentState.sequence++; |
| mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, |
| matrix.dsdy); |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setTransparentRegionHint(const Region& transparent) { |
| mCurrentState.requestedTransparentRegion_legacy = transparent; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| bool Layer::setFlags(uint8_t flags, uint8_t mask) { |
| const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); |
| if (mCurrentState.flags == newFlags) return false; |
| mCurrentState.sequence++; |
| mCurrentState.flags = newFlags; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setCrop_legacy(const Rect& crop, bool immediate) { |
| if (mCurrentState.requestedCrop_legacy == crop) return false; |
| mCurrentState.sequence++; |
| mCurrentState.requestedCrop_legacy = crop; |
| if (immediate && !mFreezeGeometryUpdates) { |
| mCurrentState.crop_legacy = crop; |
| } |
| mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate; |
| |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setOverrideScalingMode(int32_t scalingMode) { |
| if (scalingMode == mOverrideScalingMode) return false; |
| mOverrideScalingMode = scalingMode; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setMetadata(const LayerMetadata& data) { |
| if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false; |
| mCurrentState.sequence++; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setLayerStack(uint32_t layerStack) { |
| if (mCurrentState.layerStack == layerStack) return false; |
| mCurrentState.sequence++; |
| mCurrentState.layerStack = layerStack; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool Layer::setColorSpaceAgnostic(const bool agnostic) { |
| if (mCurrentState.colorSpaceAgnostic == agnostic) { |
| return false; |
| } |
| mCurrentState.sequence++; |
| mCurrentState.colorSpaceAgnostic = agnostic; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| uint32_t Layer::getLayerStack() const { |
| auto p = mDrawingParent.promote(); |
| if (p == nullptr) { |
| return getDrawingState().layerStack; |
| } |
| return p->getLayerStack(); |
| } |
| |
| void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) { |
| mCurrentState.barrierLayer_legacy = barrierLayer; |
| mCurrentState.frameNumber_legacy = frameNumber; |
| // We don't set eTransactionNeeded, because just receiving a deferral |
| // request without any other state updates shouldn't actually induce a delay |
| mCurrentState.modified = true; |
| pushPendingState(); |
| mCurrentState.barrierLayer_legacy = nullptr; |
| mCurrentState.frameNumber_legacy = 0; |
| mCurrentState.modified = false; |
| } |
| |
| void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) { |
| sp<Handle> handle = static_cast<Handle*>(barrierHandle.get()); |
| deferTransactionUntil_legacy(handle->owner.promote(), frameNumber); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // pageflip handling... |
| // ---------------------------------------------------------------------------- |
| |
| bool Layer::isHiddenByPolicy() const { |
| const State& s(mDrawingState); |
| const auto& parent = mDrawingParent.promote(); |
| if (parent != nullptr && parent->isHiddenByPolicy()) { |
| return true; |
| } |
| return s.flags & layer_state_t::eLayerHidden; |
| } |
| |
| uint32_t Layer::getEffectiveUsage(uint32_t usage) const { |
| // TODO: should we do something special if mSecure is set? |
| if (mProtectedByApp) { |
| // need a hardware-protected path to external video sink |
| usage |= GraphicBuffer::USAGE_PROTECTED; |
| } |
| if (mPotentialCursor) { |
| usage |= GraphicBuffer::USAGE_CURSOR; |
| } |
| usage |= GraphicBuffer::USAGE_HW_COMPOSER; |
| return usage; |
| } |
| |
| void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const { |
| uint32_t orientation = 0; |
| // Disable setting transform hint if the debug flag is set or if the |
| // getTransformToDisplayInverse flag is set and the client wants to submit buffers |
| // in one orientation. |
| if (!mFlinger->mDebugDisableTransformHint && !getTransformToDisplayInverse()) { |
| // The transform hint is used to improve performance, but we can |
| // only have a single transform hint, it cannot |
| // apply to all displays. |
| const ui::Transform& planeTransform = display->getTransform(); |
| orientation = planeTransform.getOrientation(); |
| if (orientation & ui::Transform::ROT_INVALID) { |
| orientation = 0; |
| } |
| } |
| setTransformHint(orientation); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // debugging |
| // ---------------------------------------------------------------------------- |
| |
| // TODO(marissaw): add new layer state info to layer debugging |
| LayerDebugInfo Layer::getLayerDebugInfo() const { |
| LayerDebugInfo info; |
| const State& ds = getDrawingState(); |
| info.mName = getName(); |
| sp<Layer> parent = getParent(); |
| info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string()); |
| info.mType = std::string(getTypeId()); |
| info.mTransparentRegion = ds.activeTransparentRegion_legacy; |
| info.mVisibleRegion = visibleRegion; |
| info.mSurfaceDamageRegion = surfaceDamageRegion; |
| info.mLayerStack = getLayerStack(); |
| info.mX = ds.active_legacy.transform.tx(); |
| info.mY = ds.active_legacy.transform.ty(); |
| info.mZ = ds.z; |
| info.mWidth = ds.active_legacy.w; |
| info.mHeight = ds.active_legacy.h; |
| info.mCrop = ds.crop_legacy; |
| info.mColor = ds.color; |
| info.mFlags = ds.flags; |
| info.mPixelFormat = getPixelFormat(); |
| info.mDataSpace = static_cast<android_dataspace>(mCurrentDataSpace); |
| info.mMatrix[0][0] = ds.active_legacy.transform[0][0]; |
| info.mMatrix[0][1] = ds.active_legacy.transform[0][1]; |
| info.mMatrix[1][0] = ds.active_legacy.transform[1][0]; |
| info.mMatrix[1][1] = ds.active_legacy.transform[1][1]; |
| { |
| sp<const GraphicBuffer> buffer = mActiveBuffer; |
| if (buffer != 0) { |
| info.mActiveBufferWidth = buffer->getWidth(); |
| info.mActiveBufferHeight = buffer->getHeight(); |
| info.mActiveBufferStride = buffer->getStride(); |
| info.mActiveBufferFormat = buffer->format; |
| } else { |
| info.mActiveBufferWidth = 0; |
| info.mActiveBufferHeight = 0; |
| info.mActiveBufferStride = 0; |
| info.mActiveBufferFormat = 0; |
| } |
| } |
| info.mNumQueuedFrames = getQueuedFrameCount(); |
| info.mRefreshPending = isBufferLatched(); |
| info.mIsOpaque = isOpaque(ds); |
| info.mContentDirty = contentDirty; |
| return info; |
| } |
| |
| void Layer::miniDumpHeader(std::string& result) { |
| result.append("-------------------------------"); |
| result.append("-------------------------------"); |
| result.append("-----------------------------\n"); |
| result.append(" Layer name\n"); |
| result.append(" Z | "); |
| result.append(" Comp Type | "); |
| result.append(" Transform | "); |
| result.append(" Disp Frame (LTRB) | "); |
| result.append(" Source Crop (LTRB)\n"); |
| result.append("-------------------------------"); |
| result.append("-------------------------------"); |
| result.append("-----------------------------\n"); |
| } |
| |
| void Layer::miniDump(std::string& result, const sp<DisplayDevice>& displayDevice) const { |
| auto outputLayer = findOutputLayerForDisplay(displayDevice); |
| if (!outputLayer) { |
| return; |
| } |
| |
| std::string name; |
| if (mName.length() > 77) { |
| std::string shortened; |
| shortened.append(mName.string(), 36); |
| shortened.append("[...]"); |
| shortened.append(mName.string() + (mName.length() - 36), 36); |
| name = shortened; |
| } else { |
| name = std::string(mName.string(), mName.size()); |
| } |
| |
| StringAppendF(&result, " %s\n", name.c_str()); |
| |
| const State& layerState(getDrawingState()); |
| const auto& compositionState = outputLayer->getState(); |
| |
| if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { |
| StringAppendF(&result, " rel %6d | ", layerState.z); |
| } else { |
| StringAppendF(&result, " %10d | ", layerState.z); |
| } |
| StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str()); |
| StringAppendF(&result, "%10s | ", |
| toString(getCompositionLayer() ? compositionState.bufferTransform |
| : static_cast<Hwc2::Transform>(0)) |
| .c_str()); |
| const Rect& frame = compositionState.displayFrame; |
| StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); |
| const FloatRect& crop = compositionState.sourceCrop; |
| StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top, crop.right, |
| crop.bottom); |
| |
| result.append("- - - - - - - - - - - - - - - -"); |
| result.append("- - - - - - - - - - - - - - - -"); |
| result.append("- - - - - - - - - - - - - - -\n"); |
| } |
| |
| void Layer::dumpFrameStats(std::string& result) const { |
| mFrameTracker.dumpStats(result); |
| } |
| |
| void Layer::clearFrameStats() { |
| mFrameTracker.clearStats(); |
| } |
| |
| void Layer::logFrameStats() { |
| mFrameTracker.logAndResetStats(mName); |
| } |
| |
| void Layer::getFrameStats(FrameStats* outStats) const { |
| mFrameTracker.getStats(outStats); |
| } |
| |
| void Layer::dumpFrameEvents(std::string& result) { |
| StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().string(), getTypeId(), this); |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| mFrameEventHistory.checkFencesForCompletion(); |
| mFrameEventHistory.dump(result); |
| } |
| |
| void Layer::onDisconnect() { |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| mFrameEventHistory.onDisconnect(); |
| mFlinger->mTimeStats->onDestroy(getSequence()); |
| } |
| |
| void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, |
| FrameEventHistoryDelta* outDelta) { |
| if (newTimestamps) { |
| mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, |
| getName().c_str(), newTimestamps->postedTime); |
| } |
| |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| if (newTimestamps) { |
| // If there are any unsignaled fences in the aquire timeline at this |
| // point, the previously queued frame hasn't been latched yet. Go ahead |
| // and try to get the signal time here so the syscall is taken out of |
| // the main thread's critical path. |
| mAcquireTimeline.updateSignalTimes(); |
| // Push the new fence after updating since it's likely still pending. |
| mAcquireTimeline.push(newTimestamps->acquireFence); |
| mFrameEventHistory.addQueue(*newTimestamps); |
| } |
| |
| if (outDelta) { |
| mFrameEventHistory.getAndResetDelta(outDelta); |
| } |
| } |
| |
| size_t Layer::getChildrenCount() const { |
| size_t count = 0; |
| for (const sp<Layer>& child : mCurrentChildren) { |
| count += 1 + child->getChildrenCount(); |
| } |
| return count; |
| } |
| |
| void Layer::addChild(const sp<Layer>& layer) { |
| mChildrenChanged = true; |
| setTransactionFlags(eTransactionNeeded); |
| |
| mCurrentChildren.add(layer); |
| layer->setParent(this); |
| } |
| |
| ssize_t Layer::removeChild(const sp<Layer>& layer) { |
| mChildrenChanged = true; |
| setTransactionFlags(eTransactionNeeded); |
| |
| layer->setParent(nullptr); |
| return mCurrentChildren.remove(layer); |
| } |
| |
| bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) { |
| sp<Handle> handle = nullptr; |
| sp<Layer> newParent = nullptr; |
| if (newParentHandle == nullptr) { |
| return false; |
| } |
| handle = static_cast<Handle*>(newParentHandle.get()); |
| newParent = handle->owner.promote(); |
| if (newParent == nullptr) { |
| ALOGE("Unable to promote Layer handle"); |
| return false; |
| } |
| |
| if (attachChildren()) { |
| setTransactionFlags(eTransactionNeeded); |
| } |
| for (const sp<Layer>& child : mCurrentChildren) { |
| newParent->addChild(child); |
| } |
| mCurrentChildren.clear(); |
| |
| return true; |
| } |
| |
| void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { |
| for (const sp<Layer>& child : mDrawingChildren) { |
| child->mDrawingParent = newParent; |
| child->computeBounds(newParent->mBounds, newParent->getTransformWithScale()); |
| } |
| } |
| |
| bool Layer::reparent(const sp<IBinder>& newParentHandle) { |
| bool callSetTransactionFlags = false; |
| |
| // While layers are detached, we allow most operations |
| // and simply halt performing the actual transaction. However |
| // for reparent != null we would enter the mRemovedFromCurrentState |
| // state, regardless of whether doTransaction was called, and |
| // so we need to prevent the update here. |
| if (mLayerDetached && newParentHandle == nullptr) { |
| return false; |
| } |
| |
| sp<Layer> newParent; |
| if (newParentHandle != nullptr) { |
| auto handle = static_cast<Handle*>(newParentHandle.get()); |
| newParent = handle->owner.promote(); |
| if (newParent == nullptr) { |
| ALOGE("Unable to promote Layer handle"); |
| return false; |
| } |
| if (newParent == this) { |
| ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); |
| return false; |
| } |
| } |
| |
| sp<Layer> parent = getParent(); |
| if (parent != nullptr) { |
| parent->removeChild(this); |
| } |
| |
| if (newParentHandle != nullptr) { |
| newParent->addChild(this); |
| if (!newParent->isRemovedFromCurrentState()) { |
| addToCurrentState(); |
| } else { |
| onRemovedFromCurrentState(); |
| } |
| |
| if (mLayerDetached) { |
| mLayerDetached = false; |
| callSetTransactionFlags = true; |
| } |
| } else { |
| onRemovedFromCurrentState(); |
| } |
| |
| if (callSetTransactionFlags || attachChildren()) { |
| setTransactionFlags(eTransactionNeeded); |
| } |
| return true; |
| } |
| |
| bool Layer::detachChildren() { |
| for (const sp<Layer>& child : mCurrentChildren) { |
| sp<Client> parentClient = mClientRef.promote(); |
| sp<Client> client(child->mClientRef.promote()); |
| if (client != nullptr && parentClient != client) { |
| child->mLayerDetached = true; |
| child->detachChildren(); |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Layer::attachChildren() { |
| bool changed = false; |
| for (const sp<Layer>& child : mCurrentChildren) { |
| sp<Client> parentClient = mClientRef.promote(); |
| sp<Client> client(child->mClientRef.promote()); |
| if (client != nullptr && parentClient != client) { |
| if (child->mLayerDetached) { |
| child->mLayerDetached = false; |
| changed = true; |
| } |
| changed |= child->attachChildren(); |
| } |
| } |
| |
| return changed; |
| } |
| |
| bool Layer::setColorTransform(const mat4& matrix) { |
| static const mat4 identityMatrix = mat4(); |
| |
| if (mCurrentState.colorTransform == matrix) { |
| return false; |
| } |
| ++mCurrentState.sequence; |
| mCurrentState.colorTransform = matrix; |
| mCurrentState.hasColorTransform = matrix != identityMatrix; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| mat4 Layer::getColorTransform() const { |
| mat4 colorTransform = mat4(getDrawingState().colorTransform); |
| if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { |
| colorTransform = parent->getColorTransform() * colorTransform; |
| } |
| return colorTransform; |
| } |
| |
| bool Layer::hasColorTransform() const { |
| bool hasColorTransform = getDrawingState().hasColorTransform; |
| if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { |
| hasColorTransform = hasColorTransform || parent->hasColorTransform(); |
| } |
| return hasColorTransform; |
| } |
| |
| bool Layer::isLegacyDataSpace() const { |
| // return true when no higher bits are set |
| return !(mCurrentDataSpace & (ui::Dataspace::STANDARD_MASK | |
| ui::Dataspace::TRANSFER_MASK | ui::Dataspace::RANGE_MASK)); |
| } |
| |
| void Layer::setParent(const sp<Layer>& layer) { |
| mCurrentParent = layer; |
| } |
| |
| void Layer::clearSyncPoints() { |
| for (const auto& child : mCurrentChildren) { |
| child->clearSyncPoints(); |
| } |
| |
| Mutex::Autolock lock(mLocalSyncPointMutex); |
| for (auto& point : mLocalSyncPoints) { |
| point->setFrameAvailable(); |
| } |
| mLocalSyncPoints.clear(); |
| } |
| |
| int32_t Layer::getZ() const { |
| return mDrawingState.z; |
| } |
| |
| bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) { |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; |
| const State& state = useDrawing ? mDrawingState : mCurrentState; |
| return state.zOrderRelativeOf != nullptr; |
| } |
| |
| __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( |
| LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { |
| LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, |
| "makeTraversalList received invalid stateSet"); |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; |
| const State& state = useDrawing ? mDrawingState : mCurrentState; |
| |
| if (state.zOrderRelatives.size() == 0) { |
| *outSkipRelativeZUsers = true; |
| return children; |
| } |
| |
| LayerVector traverse(stateSet); |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { |
| sp<Layer> strongRelative = weakRelative.promote(); |
| if (strongRelative != nullptr) { |
| traverse.add(strongRelative); |
| } |
| } |
| |
| for (const sp<Layer>& child : children) { |
| const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; |
| if (childState.zOrderRelativeOf != nullptr) { |
| continue; |
| } |
| traverse.add(child); |
| } |
| |
| return traverse; |
| } |
| |
| /** |
| * Negatively signed relatives are before 'this' in Z-order. |
| */ |
| void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { |
| // In the case we have other layers who are using a relative Z to us, makeTraversalList will |
| // produce a new list for traversing, including our relatives, and not including our children |
| // who are relatives of another surface. In the case that there are no relative Z, |
| // makeTraversalList returns our children directly to avoid significant overhead. |
| // However in this case we need to take the responsibility for filtering children which |
| // are relatives of another surface here. |
| bool skipRelativeZUsers = false; |
| const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); |
| |
| size_t i = 0; |
| for (; i < list.size(); i++) { |
| const auto& relative = list[i]; |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { |
| continue; |
| } |
| |
| if (relative->getZ() >= 0) { |
| break; |
| } |
| relative->traverseInZOrder(stateSet, visitor); |
| } |
| |
| visitor(this); |
| for (; i < list.size(); i++) { |
| const auto& relative = list[i]; |
| |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { |
| continue; |
| } |
| relative->traverseInZOrder(stateSet, visitor); |
| } |
| } |
| |
| /** |
| * Positively signed relatives are before 'this' in reverse Z-order. |
| */ |
| void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, |
| const LayerVector::Visitor& visitor) { |
| // See traverseInZOrder for documentation. |
| bool skipRelativeZUsers = false; |
| LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); |
| |
| int32_t i = 0; |
| for (i = int32_t(list.size()) - 1; i >= 0; i--) { |
| const auto& relative = list[i]; |
| |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { |
| continue; |
| } |
| |
| if (relative->getZ() < 0) { |
| break; |
| } |
| relative->traverseInReverseZOrder(stateSet, visitor); |
| } |
| visitor(this); |
| for (; i >= 0; i--) { |
| const auto& relative = list[i]; |
| |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { |
| continue; |
| } |
| |
| relative->traverseInReverseZOrder(stateSet, visitor); |
| } |
| } |
| |
| LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, |
| const std::vector<Layer*>& layersInTree) { |
| LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, |
| "makeTraversalList received invalid stateSet"); |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; |
| const State& state = useDrawing ? mDrawingState : mCurrentState; |
| |
| LayerVector traverse(stateSet); |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { |
| sp<Layer> strongRelative = weakRelative.promote(); |
| // Only add relative layers that are also descendents of the top most parent of the tree. |
| // If a relative layer is not a descendent, then it should be ignored. |
| if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { |
| traverse.add(strongRelative); |
| } |
| } |
| |
| for (const sp<Layer>& child : children) { |
| const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; |
| // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a |
| // descendent of the top most parent of the tree. If it's not a descendent, then just add |
| // the child here since it won't be added later as a relative. |
| if (std::binary_search(layersInTree.begin(), layersInTree.end(), |
| childState.zOrderRelativeOf.promote().get())) { |
| continue; |
| } |
| traverse.add(child); |
| } |
| |
| return traverse; |
| } |
| |
| void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, |
| LayerVector::StateSet stateSet, |
| const LayerVector::Visitor& visitor) { |
| const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); |
| |
| size_t i = 0; |
| for (; i < list.size(); i++) { |
| const auto& relative = list[i]; |
| if (relative->getZ() >= 0) { |
| break; |
| } |
| relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); |
| } |
| |
| visitor(this); |
| for (; i < list.size(); i++) { |
| const auto& relative = list[i]; |
| relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); |
| } |
| } |
| |
| std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; |
| |
| std::vector<Layer*> layersInTree = {this}; |
| for (size_t i = 0; i < children.size(); i++) { |
| const auto& child = children[i]; |
| std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); |
| layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); |
| } |
| |
| return layersInTree; |
| } |
| |
| void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, |
| const LayerVector::Visitor& visitor) { |
| std::vector<Layer*> layersInTree = getLayersInTree(stateSet); |
| std::sort(layersInTree.begin(), layersInTree.end()); |
| traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); |
| } |
| |
| ui::Transform Layer::getTransform() const { |
| return mEffectiveTransform; |
| } |
| |
| half Layer::getAlpha() const { |
| const auto& p = mDrawingParent.promote(); |
| |
| half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; |
| return parentAlpha * getDrawingState().color.a; |
| } |
| |
| half4 Layer::getColor() const { |
| const half4 color(getDrawingState().color); |
| return half4(color.r, color.g, color.b, getAlpha()); |
| } |
| |
| Layer::RoundedCornerState Layer::getRoundedCornerState() const { |
| const auto& p = mDrawingParent.promote(); |
| if (p != nullptr) { |
| RoundedCornerState parentState = p->getRoundedCornerState(); |
| if (parentState.radius > 0) { |
| ui::Transform t = getActiveTransform(getDrawingState()); |
| t = t.inverse(); |
| parentState.cropRect = t.transform(parentState.cropRect); |
| // The rounded corners shader only accepts 1 corner radius for performance reasons, |
| // but a transform matrix can define horizontal and vertical scales. |
| // Let's take the average between both of them and pass into the shader, practically we |
| // never do this type of transformation on windows anyway. |
| parentState.radius *= (t[0][0] + t[1][1]) / 2.0f; |
| return parentState; |
| } |
| } |
| const float radius = getDrawingState().cornerRadius; |
| return radius > 0 ? RoundedCornerState(getBounds(), radius) : RoundedCornerState(); |
| } |
| |
| void Layer::commitChildList() { |
| for (size_t i = 0; i < mCurrentChildren.size(); i++) { |
| const auto& child = mCurrentChildren[i]; |
| child->commitChildList(); |
| } |
| mDrawingChildren = mCurrentChildren; |
| mDrawingParent = mCurrentParent; |
| } |
| |
| void Layer::setInputInfo(const InputWindowInfo& info) { |
| mCurrentState.inputInfo = info; |
| mCurrentState.modified = true; |
| mCurrentState.inputInfoChanged = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) { |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; |
| const State& state = useDrawing ? mDrawingState : mCurrentState; |
| |
| ui::Transform requestedTransform = state.active_legacy.transform; |
| ui::Transform transform = getTransform(); |
| |
| layerInfo->set_id(sequence); |
| layerInfo->set_name(getName().c_str()); |
| layerInfo->set_type(String8(getTypeId())); |
| |
| for (const auto& child : children) { |
| layerInfo->add_children(child->sequence); |
| } |
| |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { |
| sp<Layer> strongRelative = weakRelative.promote(); |
| if (strongRelative != nullptr) { |
| layerInfo->add_relatives(strongRelative->sequence); |
| } |
| } |
| |
| LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy, |
| [&]() { return layerInfo->mutable_transparent_region(); }); |
| LayerProtoHelper::writeToProto(visibleRegion, |
| [&]() { return layerInfo->mutable_visible_region(); }); |
| LayerProtoHelper::writeToProto(surfaceDamageRegion, |
| [&]() { return layerInfo->mutable_damage_region(); }); |
| |
| layerInfo->set_layer_stack(getLayerStack()); |
| layerInfo->set_z(state.z); |
| |
| LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), |
| [&]() { return layerInfo->mutable_position(); }); |
| |
| LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() { |
| return layerInfo->mutable_requested_position(); |
| }); |
| |
| LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h, |
| [&]() { return layerInfo->mutable_size(); }); |
| |
| LayerProtoHelper::writeToProto(state.crop_legacy, [&]() { return layerInfo->mutable_crop(); }); |
| layerInfo->set_corner_radius(getRoundedCornerState().radius); |
| |
| layerInfo->set_is_opaque(isOpaque(state)); |
| layerInfo->set_invalidate(contentDirty); |
| |
| // XXX (b/79210409) mCurrentDataSpace is not protected |
| layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(mCurrentDataSpace))); |
| |
| layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); |
| LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); |
| LayerProtoHelper::writeToProto(state.color, |
| [&]() { return layerInfo->mutable_requested_color(); }); |
| layerInfo->set_flags(state.flags); |
| |
| LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform()); |
| LayerProtoHelper::writeToProto(requestedTransform, layerInfo->mutable_requested_transform()); |
| |
| auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); |
| if (parent != nullptr) { |
| layerInfo->set_parent(parent->sequence); |
| } else { |
| layerInfo->set_parent(-1); |
| } |
| |
| auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); |
| if (zOrderRelativeOf != nullptr) { |
| layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); |
| } else { |
| layerInfo->set_z_order_relative_of(-1); |
| } |
| |
| auto buffer = mActiveBuffer; |
| if (buffer != nullptr) { |
| LayerProtoHelper::writeToProto(buffer, |
| [&]() { return layerInfo->mutable_active_buffer(); }); |
| LayerProtoHelper::writeToProto(ui::Transform(mCurrentTransform), |
| layerInfo->mutable_buffer_transform()); |
| } |
| |
| layerInfo->set_queued_frames(getQueuedFrameCount()); |
| layerInfo->set_refresh_pending(isBufferLatched()); |
| layerInfo->set_curr_frame(mCurrentFrameNumber); |
| layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); |
| |
| for (const auto& pendingState : mPendingStates) { |
| auto barrierLayer = pendingState.barrierLayer_legacy.promote(); |
| if (barrierLayer != nullptr) { |
| BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer(); |
| barrierLayerProto->set_id(barrierLayer->sequence); |
| barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy); |
| } |
| } |
| |
| auto protoMap = layerInfo->mutable_metadata(); |
| for (const auto& entry : state.metadata.mMap) { |
| (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); |
| } |
| LayerProtoHelper::writeToProto(mEffectiveTransform, layerInfo->mutable_effective_transform()); |
| LayerProtoHelper::writeToProto(mSourceBounds, |
| [&]() { return layerInfo->mutable_source_bounds(); }); |
| LayerProtoHelper::writeToProto(mScreenBounds, |
| [&]() { return layerInfo->mutable_screen_bounds(); }); |
| LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); |
| } |
| |
| void Layer::writeToProto(LayerProto* layerInfo, const sp<DisplayDevice>& displayDevice) { |
| auto outputLayer = findOutputLayerForDisplay(displayDevice); |
| if (!outputLayer) { |
| return; |
| } |
| |
| writeToProto(layerInfo, LayerVector::StateSet::Drawing); |
| |
| const auto& compositionState = outputLayer->getState(); |
| |
| const Rect& frame = compositionState.displayFrame; |
| LayerProtoHelper::writeToProto(frame, [&]() { return layerInfo->mutable_hwc_frame(); }); |
| |
| const FloatRect& crop = compositionState.sourceCrop; |
| LayerProtoHelper::writeToProto(crop, [&]() { return layerInfo->mutable_hwc_crop(); }); |
| |
| const int32_t transform = |
| getCompositionLayer() ? static_cast<int32_t>(compositionState.bufferTransform) : 0; |
| layerInfo->set_hwc_transform(transform); |
| |
| const int32_t compositionType = |
| static_cast<int32_t>(compositionState.hwc ? (*compositionState.hwc).hwcCompositionType |
| : Hwc2::IComposerClient::Composition::CLIENT); |
| layerInfo->set_hwc_composition_type(compositionType); |
| |
| if (std::strcmp(getTypeId(), "BufferLayer") == 0 && |
| static_cast<BufferLayer*>(this)->isProtected()) { |
| layerInfo->set_is_protected(true); |
| } else { |
| layerInfo->set_is_protected(false); |
| } |
| } |
| |
| bool Layer::isRemovedFromCurrentState() const { |
| return mRemovedFromCurrentState; |
| } |
| |
| InputWindowInfo Layer::fillInputInfo() { |
| InputWindowInfo info = mDrawingState.inputInfo; |
| |
| if (info.displayId == ADISPLAY_ID_NONE) { |
| info.displayId = mDrawingState.layerStack; |
| } |
| |
| ui::Transform t = getTransform(); |
| const float xScale = t.sx(); |
| const float yScale = t.sy(); |
| if (xScale != 1.0f || yScale != 1.0f) { |
| info.windowXScale *= 1.0f / xScale; |
| info.windowYScale *= 1.0f / yScale; |
| info.touchableRegion.scaleSelf(xScale, yScale); |
| } |
| |
| // Transform layer size to screen space and inset it by surface insets. |
| // If this is a portal window, set the touchableRegion to the layerBounds. |
| Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE |
| ? getBufferSize(getDrawingState()) |
| : info.touchableRegion.getBounds(); |
| if (!layerBounds.isValid()) { |
| layerBounds = getCroppedBufferSize(getDrawingState()); |
| } |
| layerBounds = t.transform(layerBounds); |
| layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset); |
| |
| // Input coordinate should match the layer bounds. |
| info.frameLeft = layerBounds.left; |
| info.frameTop = layerBounds.top; |
| info.frameRight = layerBounds.right; |
| info.frameBottom = layerBounds.bottom; |
| |
| // Position the touchable region relative to frame screen location and restrict it to frame |
| // bounds. |
| info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop); |
| info.visible = canReceiveInput(); |
| return info; |
| } |
| |
| bool Layer::hasInput() const { |
| return mDrawingState.inputInfo.token != nullptr; |
| } |
| |
| std::shared_ptr<compositionengine::Layer> Layer::getCompositionLayer() const { |
| return nullptr; |
| } |
| |
| bool Layer::canReceiveInput() const { |
| return isVisible(); |
| } |
| |
| compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( |
| const sp<const DisplayDevice>& display) const { |
| return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionLayer().get()); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |
| |
| #if defined(__gl_h_) |
| #error "don't include gl/gl.h in this file" |
| #endif |
| |
| #if defined(__gl2_h_) |
| #error "don't include gl2/gl2.h in this file" |
| #endif |