| /* |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_BUFFERSLOT_H |
| #define ANDROID_GUI_BUFFERSLOT_H |
| |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <utils/StrongPointer.h> |
| |
| namespace android { |
| |
| class Fence; |
| |
| // BufferState tracks the states in which a buffer slot can be. |
| struct BufferState { |
| |
| // All slots are initially FREE (not dequeued, queued, acquired, or shared). |
| BufferState() |
| : mDequeueCount(0), |
| mQueueCount(0), |
| mAcquireCount(0), |
| mShared(false) { |
| } |
| |
| uint32_t mDequeueCount; |
| uint32_t mQueueCount; |
| uint32_t mAcquireCount; |
| bool mShared; |
| |
| // A buffer can be in one of five states, represented as below: |
| // |
| // | mShared | mDequeueCount | mQueueCount | mAcquireCount | |
| // --------|---------|---------------|-------------|---------------| |
| // FREE | false | 0 | 0 | 0 | |
| // DEQUEUED| false | 1 | 0 | 0 | |
| // QUEUED | false | 0 | 1 | 0 | |
| // ACQUIRED| false | 0 | 0 | 1 | |
| // SHARED | true | any | any | any | |
| // |
| // FREE indicates that the buffer is available to be dequeued by the |
| // producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED |
| // when dequeueBuffer is called. |
| // |
| // DEQUEUED indicates that the buffer has been dequeued by the producer, but |
| // has not yet been queued or canceled. The producer may modify the |
| // buffer's contents as soon as the associated release fence is signaled. |
| // The slot is "owned" by the producer. It can transition to QUEUED (via |
| // queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or |
| // detachBuffer). |
| // |
| // QUEUED indicates that the buffer has been filled by the producer and |
| // queued for use by the consumer. The buffer contents may continue to be |
| // modified for a finite time, so the contents must not be accessed until |
| // the associated fence is signaled. The slot is "owned" by BufferQueue. It |
| // can transition to ACQUIRED (via acquireBuffer) or to FREE (if another |
| // buffer is queued in asynchronous mode). |
| // |
| // ACQUIRED indicates that the buffer has been acquired by the consumer. As |
| // with QUEUED, the contents must not be accessed by the consumer until the |
| // acquire fence is signaled. The slot is "owned" by the consumer. It |
| // transitions to FREE when releaseBuffer (or detachBuffer) is called. A |
| // detached buffer can also enter the ACQUIRED state via attachBuffer. |
| // |
| // SHARED indicates that this buffer is being used in single-buffer |
| // mode. It can be in any combination of the other states at the same time, |
| // except for FREE (since that excludes being in any other state). It can |
| // also be dequeued, queued, or acquired multiple times. |
| |
| inline bool isFree() const { |
| return !isAcquired() && !isDequeued() && !isQueued(); |
| } |
| |
| inline bool isDequeued() const { |
| return mDequeueCount > 0; |
| } |
| |
| inline bool isQueued() const { |
| return mQueueCount > 0; |
| } |
| |
| inline bool isAcquired() const { |
| return mAcquireCount > 0; |
| } |
| |
| inline bool isShared() const { |
| return mShared; |
| } |
| |
| inline void reset() { |
| *this = BufferState(); |
| } |
| |
| const char* string() const; |
| |
| inline void dequeue() { |
| mDequeueCount++; |
| } |
| |
| inline void detachProducer() { |
| if (mDequeueCount > 0) { |
| mDequeueCount--; |
| } |
| } |
| |
| inline void attachProducer() { |
| mDequeueCount++; |
| } |
| |
| inline void queue() { |
| if (mDequeueCount > 0) { |
| mDequeueCount--; |
| } |
| mQueueCount++; |
| } |
| |
| inline void cancel() { |
| if (mDequeueCount > 0) { |
| mDequeueCount--; |
| } |
| } |
| |
| inline void freeQueued() { |
| if (mQueueCount > 0) { |
| mQueueCount--; |
| } |
| } |
| |
| inline void acquire() { |
| if (mQueueCount > 0) { |
| mQueueCount--; |
| } |
| mAcquireCount++; |
| } |
| |
| inline void acquireNotInQueue() { |
| mAcquireCount++; |
| } |
| |
| inline void release() { |
| if (mAcquireCount > 0) { |
| mAcquireCount--; |
| } |
| } |
| |
| inline void detachConsumer() { |
| if (mAcquireCount > 0) { |
| mAcquireCount--; |
| } |
| } |
| |
| inline void attachConsumer() { |
| mAcquireCount++; |
| } |
| }; |
| |
| struct BufferSlot { |
| |
| BufferSlot() |
| : mEglDisplay(EGL_NO_DISPLAY), |
| mBufferState(), |
| mRequestBufferCalled(false), |
| mFrameNumber(0), |
| mEglFence(EGL_NO_SYNC_KHR), |
| mAcquireCalled(false), |
| mNeedsCleanupOnRelease(false), |
| mAttachedByConsumer(false) { |
| } |
| |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. |
| EGLDisplay mEglDisplay; |
| |
| static const char* bufferStateName(BufferState state); |
| |
| // mBufferState is the current state of this buffer slot. |
| BufferState mBufferState; |
| |
| // mRequestBufferCalled is used for validating that the producer did |
| // call requestBuffer() when told to do so. Technically this is not |
| // needed but useful for debugging and catching producer bugs. |
| bool mRequestBufferCalled; |
| |
| // mFrameNumber is the number of the queued frame for this slot. This |
| // is used to dequeue buffers in LRU order (useful because buffers |
| // may be released before their release fence is signaled). |
| uint64_t mFrameNumber; |
| |
| // mEglFence is the EGL sync object that must signal before the buffer |
| // associated with this buffer slot may be dequeued. It is initialized |
| // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a |
| // new sync object in releaseBuffer. (This is deprecated in favor of |
| // mFence, below.) |
| EGLSyncKHR mEglFence; |
| |
| // mFence is a fence which will signal when work initiated by the |
| // previous owner of the buffer is finished. When the buffer is FREE, |
| // the fence indicates when the consumer has finished reading |
| // from the buffer, or when the producer has finished writing if it |
| // called cancelBuffer after queueing some writes. When the buffer is |
| // QUEUED, it indicates when the producer has finished filling the |
| // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been |
| // passed to the consumer or producer along with ownership of the |
| // buffer, and mFence is set to NO_FENCE. |
| sp<Fence> mFence; |
| |
| // Indicates whether this buffer has been seen by a consumer yet |
| bool mAcquireCalled; |
| |
| // Indicates whether this buffer needs to be cleaned up by the |
| // consumer. This is set when a buffer in ACQUIRED state is freed. |
| // It causes releaseBuffer to return STALE_BUFFER_SLOT. |
| bool mNeedsCleanupOnRelease; |
| |
| // Indicates whether the buffer was attached on the consumer side. |
| // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued |
| // to prevent the producer from using a stale cached buffer. |
| bool mAttachedByConsumer; |
| }; |
| |
| } // namespace android |
| |
| #endif |