| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_SURFACETEXTURE_H |
| #define ANDROID_GUI_SURFACETEXTURE_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| |
| #include <gui/ISurfaceTexture.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/threads.h> |
| #include <utils/Vector.h> |
| |
| #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class IGraphicBufferAlloc; |
| |
| class SurfaceTexture : public BnSurfaceTexture { |
| public: |
| enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 }; |
| enum { NUM_BUFFER_SLOTS = 32 }; |
| |
| struct FrameAvailableListener : public virtual RefBase { |
| virtual void onFrameAvailable() = 0; |
| }; |
| |
| // tex indicates the name OpenGL texture to which images are to be streamed. |
| // This texture name cannot be changed once the SurfaceTexture is created. |
| SurfaceTexture(GLuint tex); |
| |
| virtual ~SurfaceTexture(); |
| |
| // setBufferCount updates the number of available buffer slots. After |
| // calling this all buffer slots are both unallocated and owned by the |
| // SurfaceTexture object (i.e. they are not owned by the client). |
| virtual status_t setBufferCount(int bufferCount); |
| |
| virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, |
| uint32_t format, uint32_t usage); |
| |
| // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| // buffer slot is available then that slot index is written to the location |
| // pointed to by the buf argument and a status of OK is returned. If no |
| // slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| virtual status_t dequeueBuffer(int *buf); |
| |
| virtual status_t queueBuffer(int buf); |
| virtual void cancelBuffer(int buf); |
| virtual status_t setCrop(const Rect& reg); |
| virtual status_t setTransform(uint32_t transform); |
| |
| // updateTexImage sets the image contents of the target texture to that of |
| // the most recently queued buffer. |
| // |
| // This call may only be made while the OpenGL ES context to which the |
| // target texture belongs is bound to the calling thread. |
| status_t updateTexImage(); |
| |
| // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| // associated with the texture image set by the most recent call to |
| // updateTexImage. |
| // |
| // This transform matrix maps 2D homogeneous texture coordinates of the form |
| // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| // coordinate that should be used to sample that location from the texture. |
| // Sampling the texture outside of the range of this transform is undefined. |
| // |
| // This transform is necessary to compensate for transforms that the stream |
| // content producer may implicitly apply to the content. By forcing users of |
| // a SurfaceTexture to apply this transform we avoid performing an extra |
| // copy of the data that would be needed to hide the transform from the |
| // user. |
| // |
| // The matrix is stored in column-major order so that it may be passed |
| // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| // functions. |
| void getTransformMatrix(float mtx[16]); |
| |
| // setFrameAvailableListener sets the listener object that will be notified |
| // when a new frame becomes available. |
| void setFrameAvailableListener(const sp<FrameAvailableListener>& l); |
| |
| // getAllocator retrieves the binder object that must be referenced as long |
| // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. |
| // Holding this binder reference prevents SurfaceFlinger from freeing the |
| // buffers before the client is done with them. |
| sp<IBinder> getAllocator(); |
| |
| private: |
| |
| // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for |
| // all slots. |
| void freeAllBuffers(); |
| |
| // createImage creates a new EGLImage from a GraphicBuffer. |
| EGLImageKHR createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer); |
| |
| enum { INVALID_BUFFER_SLOT = -1 }; |
| |
| struct BufferSlot { |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglImage is the EGLImage created from mGraphicBuffer. |
| EGLImageKHR mEglImage; |
| |
| // mEglDisplay is the EGLDisplay used to create mEglImage. |
| EGLDisplay mEglDisplay; |
| |
| // mOwnedByClient indicates whether the slot is currently accessible to a |
| // client and should not be used by the SurfaceTexture object. It gets |
| // set to true when dequeueBuffer returns the slot and is reset to false |
| // when the client calls either queueBuffer or cancelBuffer on the slot. |
| bool mOwnedByClient; |
| }; |
| |
| // mSlots is the array of buffer slots that must be mirrored on the client |
| // side. This allows buffer ownership to be transferred between the client |
| // and server without sending a GraphicBuffer over binder. The entire array |
| // is initialized to NULL at construction time, and buffers are allocated |
| // for a slot when requestBuffer is called with that slot's index. |
| BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| |
| // mBufferCount is the number of buffer slots that the client and server |
| // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by |
| // calling setBufferCount. |
| int mBufferCount; |
| |
| // mCurrentTexture is the buffer slot index of the buffer that is currently |
| // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| // indicating that no buffer slot is currently bound to the texture. Note, |
| // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| // that no buffer is bound to the texture. A call to setBufferCount will |
| // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| int mCurrentTexture; |
| |
| // mCurrentTextureBuf is the graphic buffer of the current texture. It's |
| // possible that this buffer is not associated with any buffer slot, so we |
| // must track it separately in order to properly use |
| // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. |
| sp<GraphicBuffer> mCurrentTextureBuf; |
| |
| // mCurrentCrop is the crop rectangle that applies to the current texture. |
| // It gets set to mLastQueuedCrop each time updateTexImage is called. |
| Rect mCurrentCrop; |
| |
| // mCurrentTransform is the transform identifier for the current texture. It |
| // gets set to mLastQueuedTransform each time updateTexImage is called. |
| uint32_t mCurrentTransform; |
| |
| // mLastQueued is the buffer slot index of the most recently enqueued buffer. |
| // At construction time it is initialized to INVALID_BUFFER_SLOT, and is |
| // updated each time queueBuffer is called. |
| int mLastQueued; |
| |
| // mLastQueuedCrop is the crop rectangle for the buffer that was most |
| // recently queued. This gets set to mNextCrop each time queueBuffer gets |
| // called. |
| Rect mLastQueuedCrop; |
| |
| // mLastQueuedTransform is the transform identifier for the buffer that was |
| // most recently queued. This gets set to mNextTransform each time |
| // queueBuffer gets called. |
| uint32_t mLastQueuedTransform; |
| |
| // mNextCrop is the crop rectangle that will be used for the next buffer |
| // that gets queued. It is set by calling setCrop. |
| Rect mNextCrop; |
| |
| // mNextTransform is the transform identifier that will be used for the next |
| // buffer that gets queued. It is set by calling setTransform. |
| uint32_t mNextTransform; |
| |
| // mTexName is the name of the OpenGL texture to which streamed images will |
| // be bound when updateTexImage is called. It is set at construction time |
| // changed with a call to setTexName. |
| const GLuint mTexName; |
| |
| // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| // allocate new GraphicBuffer objects. |
| sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| |
| // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is |
| // referencing. This is kept so that gralloc implementations do not need to |
| // properly handle the case where SurfaceFlinger no longer holds a reference |
| // to a buffer, but other processes do. |
| Vector<sp<GraphicBuffer> > mAllocdBuffers; |
| |
| // mFrameAvailableListener is the listener object that will be called when a |
| // new frame becomes available. If it is not NULL it will be called from |
| // queueBuffer. |
| sp<FrameAvailableListener> mFrameAvailableListener; |
| |
| // mMutex is the mutex used to prevent concurrent access to the member |
| // variables of SurfaceTexture objects. It must be locked whenever the |
| // member variables are accessed. |
| Mutex mMutex; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_SURFACETEXTURE_H |