| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/native_handle.h> | 
 | #include <cutils/properties.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/StopWatch.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 |  | 
 | #include <surfaceflinger/Surface.h> | 
 |  | 
 | #include "clz.h" | 
 | #include "DisplayHardware/DisplayHardware.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "GLExtensions.h" | 
 | #include "Layer.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "SurfaceTextureLayer.h" | 
 |  | 
 | #define DEBUG_RESIZE    0 | 
 |  | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | Layer::Layer(SurfaceFlinger* flinger, | 
 |         DisplayID display, const sp<Client>& client) | 
 |     :   LayerBaseClient(flinger, display, client), | 
 |         mTextureName(-1U), | 
 |         mQueuedFrames(0), | 
 |         mCurrentTransform(0), | 
 |         mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
 |         mCurrentOpacity(true), | 
 |         mFormat(PIXEL_FORMAT_NONE), | 
 |         mGLExtensions(GLExtensions::getInstance()), | 
 |         mOpaqueLayer(true), | 
 |         mNeedsDithering(false), | 
 |         mSecure(false), | 
 |         mProtectedByApp(false) | 
 | { | 
 |     mCurrentCrop.makeInvalid(); | 
 |     glGenTextures(1, &mTextureName); | 
 | } | 
 |  | 
 | void Layer::destroy(RefBase const* base) { | 
 |     mFlinger->destroyLayer(static_cast<LayerBase const*>(base)); | 
 | } | 
 |  | 
 | void Layer::onFirstRef() | 
 | { | 
 |     LayerBaseClient::onFirstRef(); | 
 |     setDestroyer(this); | 
 |  | 
 |     struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener { | 
 |         FrameQueuedListener(Layer* layer) : mLayer(layer) { } | 
 |     private: | 
 |         wp<Layer> mLayer; | 
 |         virtual void onFrameAvailable() { | 
 |             sp<Layer> that(mLayer.promote()); | 
 |             if (that != 0) { | 
 |                 that->onFrameQueued(); | 
 |             } | 
 |         } | 
 |     }; | 
 |     mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this); | 
 |     mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this)); | 
 |     mSurfaceTexture->setSynchronousMode(true); | 
 |     mSurfaceTexture->setBufferCountServer(2); | 
 | } | 
 |  | 
 | Layer::~Layer() | 
 | { | 
 |     glDeleteTextures(1, &mTextureName); | 
 | } | 
 |  | 
 | void Layer::onFrameQueued() { | 
 |     android_atomic_inc(&mQueuedFrames); | 
 |     mFlinger->signalEvent(); | 
 | } | 
 |  | 
 | // called with SurfaceFlinger::mStateLock as soon as the layer is entered | 
 | // in the purgatory list | 
 | void Layer::onRemoved() | 
 | { | 
 | } | 
 |  | 
 | sp<ISurface> Layer::createSurface() | 
 | { | 
 |     class BSurface : public BnSurface, public LayerCleaner { | 
 |         wp<const Layer> mOwner; | 
 |         virtual sp<ISurfaceTexture> getSurfaceTexture() const { | 
 |             sp<ISurfaceTexture> res; | 
 |             sp<const Layer> that( mOwner.promote() ); | 
 |             if (that != NULL) { | 
 |                 res = that->mSurfaceTexture; | 
 |             } | 
 |             return res; | 
 |         } | 
 |     public: | 
 |         BSurface(const sp<SurfaceFlinger>& flinger, | 
 |                 const sp<Layer>& layer) | 
 |             : LayerCleaner(flinger, layer), mOwner(layer) { } | 
 |     }; | 
 |     sp<ISurface> sur(new BSurface(mFlinger, this)); | 
 |     return sur; | 
 | } | 
 |  | 
 | status_t Layer::setBuffers( uint32_t w, uint32_t h, | 
 |                             PixelFormat format, uint32_t flags) | 
 | { | 
 |     // this surfaces pixel format | 
 |     PixelFormatInfo info; | 
 |     status_t err = getPixelFormatInfo(format, &info); | 
 |     if (err) return err; | 
 |  | 
 |     // the display's pixel format | 
 |     const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |     uint32_t const maxSurfaceDims = min( | 
 |             hw.getMaxTextureSize(), hw.getMaxViewportDims()); | 
 |  | 
 |     // never allow a surface larger than what our underlying GL implementation | 
 |     // can handle. | 
 |     if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     PixelFormatInfo displayInfo; | 
 |     getPixelFormatInfo(hw.getFormat(), &displayInfo); | 
 |     const uint32_t hwFlags = hw.getFlags(); | 
 |      | 
 |     mFormat = format; | 
 |  | 
 |     mSecure = (flags & ISurfaceComposer::eSecure) ? true : false; | 
 |     mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false; | 
 |     mOpaqueLayer = (flags & ISurfaceComposer::eOpaque); | 
 |     mCurrentOpacity = getOpacityForFormat(format); | 
 |  | 
 |     mSurfaceTexture->setDefaultBufferSize(w, h); | 
 |     mSurfaceTexture->setDefaultBufferFormat(format); | 
 |  | 
 |     // we use the red index | 
 |     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED); | 
 |     int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED); | 
 |     mNeedsDithering = layerRedsize > displayRedSize; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void Layer::setGeometry(hwc_layer_t* hwcl) | 
 | { | 
 |     hwcl->compositionType = HWC_FRAMEBUFFER; | 
 |     hwcl->hints = 0; | 
 |     hwcl->flags = 0; | 
 |     hwcl->transform = 0; | 
 |     hwcl->blending = HWC_BLENDING_NONE; | 
 |  | 
 |     // we can't do alpha-fade with the hwc HAL | 
 |     const State& s(drawingState()); | 
 |     if (s.alpha < 0xFF) { | 
 |         hwcl->flags = HWC_SKIP_LAYER; | 
 |         return; | 
 |     } | 
 |  | 
 |     /* | 
 |      * Transformations are applied in this order: | 
 |      * 1) buffer orientation/flip/mirror | 
 |      * 2) state transformation (window manager) | 
 |      * 3) layer orientation (screen orientation) | 
 |      * (NOTE: the matrices are multiplied in reverse order) | 
 |      */ | 
 |  | 
 |     const Transform bufferOrientation(mCurrentTransform); | 
 |     const Transform& stateTransform(s.transform); | 
 |     const Transform layerOrientation(mOrientation); | 
 |  | 
 |     const Transform tr(layerOrientation * stateTransform * bufferOrientation); | 
 |  | 
 |     // this gives us only the "orientation" component of the transform | 
 |     const uint32_t finalTransform = tr.getOrientation(); | 
 |  | 
 |     // we can only handle simple transformation | 
 |     if (finalTransform & Transform::ROT_INVALID) { | 
 |         hwcl->flags = HWC_SKIP_LAYER; | 
 |         return; | 
 |     } | 
 |  | 
 |     hwcl->transform = finalTransform; | 
 |  | 
 |     if (!isOpaque()) { | 
 |         hwcl->blending = mPremultipliedAlpha ? | 
 |                 HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE; | 
 |     } | 
 |  | 
 |     // scaling is already applied in mTransformedBounds | 
 |     hwcl->displayFrame.left   = mTransformedBounds.left; | 
 |     hwcl->displayFrame.top    = mTransformedBounds.top; | 
 |     hwcl->displayFrame.right  = mTransformedBounds.right; | 
 |     hwcl->displayFrame.bottom = mTransformedBounds.bottom; | 
 |  | 
 |     hwcl->visibleRegionScreen.rects = | 
 |             reinterpret_cast<hwc_rect_t const *>( | 
 |                     visibleRegionScreen.getArray( | 
 |                             &hwcl->visibleRegionScreen.numRects)); | 
 | } | 
 |  | 
 | void Layer::setPerFrameData(hwc_layer_t* hwcl) { | 
 |     const sp<GraphicBuffer>& buffer(mActiveBuffer); | 
 |     if (buffer == NULL) { | 
 |         // this can happen if the client never drew into this layer yet, | 
 |         // or if we ran out of memory. In that case, don't let | 
 |         // HWC handle it. | 
 |         hwcl->flags |= HWC_SKIP_LAYER; | 
 |         hwcl->handle = NULL; | 
 |         return; | 
 |     } | 
 |     hwcl->handle = buffer->handle; | 
 |  | 
 |     if (isCropped()) { | 
 |         hwcl->sourceCrop.left   = mCurrentCrop.left; | 
 |         hwcl->sourceCrop.top    = mCurrentCrop.top; | 
 |         hwcl->sourceCrop.right  = mCurrentCrop.right; | 
 |         hwcl->sourceCrop.bottom = mCurrentCrop.bottom; | 
 |     } else { | 
 |         hwcl->sourceCrop.left   = 0; | 
 |         hwcl->sourceCrop.top    = 0; | 
 |         hwcl->sourceCrop.right  = buffer->width; | 
 |         hwcl->sourceCrop.bottom = buffer->height; | 
 |     } | 
 | } | 
 |  | 
 | static inline uint16_t pack565(int r, int g, int b) { | 
 |     return (r<<11)|(g<<5)|b; | 
 | } | 
 | void Layer::onDraw(const Region& clip) const | 
 | { | 
 |     if (CC_UNLIKELY(mActiveBuffer == 0)) { | 
 |         // the texture has not been created yet, this Layer has | 
 |         // in fact never been drawn into. This happens frequently with | 
 |         // SurfaceView because the WindowManager can't know when the client | 
 |         // has drawn the first time. | 
 |  | 
 |         // If there is nothing under us, we paint the screen in black, otherwise | 
 |         // we just skip this update. | 
 |  | 
 |         // figure out if there is something below us | 
 |         Region under; | 
 |         const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ); | 
 |         const size_t count = drawingLayers.size(); | 
 |         for (size_t i=0 ; i<count ; ++i) { | 
 |             const sp<LayerBase>& layer(drawingLayers[i]); | 
 |             if (layer.get() == static_cast<LayerBase const*>(this)) | 
 |                 break; | 
 |             under.orSelf(layer->visibleRegionScreen); | 
 |         } | 
 |         // if not everything below us is covered, we plug the holes! | 
 |         Region holes(clip.subtract(under)); | 
 |         if (!holes.isEmpty()) { | 
 |             clearWithOpenGL(holes, 0, 0, 0, 1); | 
 |         } | 
 |         return; | 
 |     } | 
 |  | 
 |     GLenum target = mSurfaceTexture->getCurrentTextureTarget(); | 
 |     glBindTexture(target, mTextureName); | 
 |     if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { | 
 |         // TODO: we could be more subtle with isFixedSize() | 
 |         glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |         glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |     } else { | 
 |         glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |         glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     } | 
 |     glEnable(target); | 
 |     glMatrixMode(GL_TEXTURE); | 
 |     glLoadMatrixf(mTextureMatrix); | 
 |     glMatrixMode(GL_MODELVIEW); | 
 |  | 
 |     drawWithOpenGL(clip); | 
 |  | 
 |     glDisable(target); | 
 | } | 
 |  | 
 | // As documented in libhardware header, formats in the range | 
 | // 0x100 - 0x1FF are specific to the HAL implementation, and | 
 | // are known to have no alpha channel | 
 | // TODO: move definition for device-specific range into | 
 | // hardware.h, instead of using hard-coded values here. | 
 | #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | 
 |  | 
 | bool Layer::getOpacityForFormat(uint32_t format) | 
 | { | 
 |     if (HARDWARE_IS_DEVICE_FORMAT(format)) { | 
 |         return true; | 
 |     } | 
 |     PixelFormatInfo info; | 
 |     status_t err = getPixelFormatInfo(PixelFormat(format), &info); | 
 |     // in case of error (unknown format), we assume no blending | 
 |     return (err || info.h_alpha <= info.l_alpha); | 
 | } | 
 |  | 
 |  | 
 | bool Layer::isOpaque() const | 
 | { | 
 |     // if we don't have a buffer yet, we're translucent regardless of the | 
 |     // layer's opaque flag. | 
 |     if (mActiveBuffer == 0) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // if the layer has the opaque flag, then we're always opaque, | 
 |     // otherwise we use the current buffer's format. | 
 |     return mOpaqueLayer || mCurrentOpacity; | 
 | } | 
 |  | 
 | bool Layer::isProtected() const | 
 | { | 
 |     const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); | 
 |     return (activeBuffer != 0) && | 
 |             (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 | } | 
 |  | 
 | uint32_t Layer::doTransaction(uint32_t flags) | 
 | { | 
 |     const Layer::State& front(drawingState()); | 
 |     const Layer::State& temp(currentState()); | 
 |  | 
 |     const bool sizeChanged = (front.requested_w != temp.requested_w) || | 
 |             (front.requested_h != temp.requested_h); | 
 |  | 
 |     if (sizeChanged) { | 
 |         // the size changed, we need to ask our client to request a new buffer | 
 |         LOGD_IF(DEBUG_RESIZE, | 
 |                 "doTransaction: " | 
 |                 "resize (layer=%p), requested (%dx%d), drawing (%d,%d), " | 
 |                 "scalingMode=%d", | 
 |                 this, | 
 |                 int(temp.requested_w), int(temp.requested_h), | 
 |                 int(front.requested_w), int(front.requested_h), | 
 |                 mCurrentScalingMode); | 
 |  | 
 |         if (!isFixedSize()) { | 
 |             // we're being resized and there is a freeze display request, | 
 |             // acquire a freeze lock, so that the screen stays put | 
 |             // until we've redrawn at the new size; this is to avoid | 
 |             // glitches upon orientation changes. | 
 |             if (mFlinger->hasFreezeRequest()) { | 
 |                 // if the surface is hidden, don't try to acquire the | 
 |                 // freeze lock, since hidden surfaces may never redraw | 
 |                 if (!(front.flags & ISurfaceComposer::eLayerHidden)) { | 
 |                     mFreezeLock = mFlinger->getFreezeLock(); | 
 |                 } | 
 |             } | 
 |  | 
 |             // this will make sure LayerBase::doTransaction doesn't update | 
 |             // the drawing state's size | 
 |             Layer::State& editDraw(mDrawingState); | 
 |             editDraw.requested_w = temp.requested_w; | 
 |             editDraw.requested_h = temp.requested_h; | 
 |  | 
 |             // record the new size, form this point on, when the client request | 
 |             // a buffer, it'll get the new size. | 
 |             mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h); | 
 |         } | 
 |     } | 
 |  | 
 |     if (temp.sequence != front.sequence) { | 
 |         if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) { | 
 |             // this surface is now hidden, so it shouldn't hold a freeze lock | 
 |             // (it may never redraw, which is fine if it is hidden) | 
 |             mFreezeLock.clear(); | 
 |         } | 
 |     } | 
 |          | 
 |     return LayerBase::doTransaction(flags); | 
 | } | 
 |  | 
 | bool Layer::isFixedSize() const { | 
 |     return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
 | } | 
 |  | 
 | bool Layer::isCropped() const { | 
 |     return !mCurrentCrop.isEmpty(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // pageflip handling... | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void Layer::lockPageFlip(bool& recomputeVisibleRegions) | 
 | { | 
 |     if (mQueuedFrames > 0) { | 
 |         const bool oldOpacity = isOpaque(); | 
 |  | 
 |         // signal another event if we have more frames pending | 
 |         if (android_atomic_dec(&mQueuedFrames) > 1) { | 
 |             mFlinger->signalEvent(); | 
 |         } | 
 |  | 
 |         if (mSurfaceTexture->updateTexImage() < NO_ERROR) { | 
 |             // something happened! | 
 |             recomputeVisibleRegions = true; | 
 |             return; | 
 |         } | 
 |  | 
 |         mActiveBuffer = mSurfaceTexture->getCurrentBuffer(); | 
 |         mSurfaceTexture->getTransformMatrix(mTextureMatrix); | 
 |  | 
 |         const Rect crop(mSurfaceTexture->getCurrentCrop()); | 
 |         const uint32_t transform(mSurfaceTexture->getCurrentTransform()); | 
 |         const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode()); | 
 |         if ((crop != mCurrentCrop) || | 
 |             (transform != mCurrentTransform) || | 
 |             (scalingMode != mCurrentScalingMode)) | 
 |         { | 
 |             mCurrentCrop = crop; | 
 |             mCurrentTransform = transform; | 
 |             mCurrentScalingMode = scalingMode; | 
 |             mFlinger->invalidateHwcGeometry(); | 
 |         } | 
 |  | 
 |         mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format); | 
 |         if (oldOpacity != isOpaque()) { | 
 |             recomputeVisibleRegions = true; | 
 |         } | 
 |  | 
 |         const GLenum target(mSurfaceTexture->getCurrentTextureTarget()); | 
 |         glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |         glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |  | 
 |         // update the layer size and release freeze-lock | 
 |         const Layer::State& front(drawingState()); | 
 |  | 
 |         // FIXME: mPostedDirtyRegion = dirty & bounds | 
 |         mPostedDirtyRegion.set(front.w, front.h); | 
 |  | 
 |  | 
 |         if ((front.w != front.requested_w) || | 
 |             (front.h != front.requested_h)) | 
 |         { | 
 |             // check that we received a buffer of the right size | 
 |             // (Take the buffer's orientation into account) | 
 |             sp<GraphicBuffer> newFrontBuffer(mActiveBuffer); | 
 |             uint32_t bufWidth  = newFrontBuffer->getWidth(); | 
 |             uint32_t bufHeight = newFrontBuffer->getHeight(); | 
 |             if (mCurrentTransform & Transform::ROT_90) { | 
 |                 swap(bufWidth, bufHeight); | 
 |             } | 
 |  | 
 |             if (isFixedSize() || | 
 |                     (bufWidth == front.requested_w && | 
 |                     bufHeight == front.requested_h)) | 
 |             { | 
 |                 // Here we pretend the transaction happened by updating the | 
 |                 // current and drawing states. Drawing state is only accessed | 
 |                 // in this thread, no need to have it locked | 
 |                 Layer::State& editDraw(mDrawingState); | 
 |                 editDraw.w = editDraw.requested_w; | 
 |                 editDraw.h = editDraw.requested_h; | 
 |  | 
 |                 // We also need to update the current state so that we don't | 
 |                 // end-up doing too much work during the next transaction. | 
 |                 // NOTE: We actually don't need hold the transaction lock here | 
 |                 // because State::w and State::h are only accessed from | 
 |                 // this thread | 
 |                 Layer::State& editTemp(currentState()); | 
 |                 editTemp.w = editDraw.w; | 
 |                 editTemp.h = editDraw.h; | 
 |  | 
 |                 // recompute visible region | 
 |                 recomputeVisibleRegions = true; | 
 |  | 
 |                 // we now have the correct size, unfreeze the screen | 
 |                 mFreezeLock.clear(); | 
 |             } | 
 |  | 
 |             LOGD_IF(DEBUG_RESIZE, | 
 |                     "lockPageFlip : " | 
 |                     "       (layer=%p), buffer (%ux%u, tr=%02x), " | 
 |                     "requested (%dx%d)", | 
 |                     this, | 
 |                     bufWidth, bufHeight, mCurrentTransform, | 
 |                     front.requested_w, front.requested_h); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Layer::unlockPageFlip( | 
 |         const Transform& planeTransform, Region& outDirtyRegion) | 
 | { | 
 |     Region dirtyRegion(mPostedDirtyRegion); | 
 |     if (!dirtyRegion.isEmpty()) { | 
 |         mPostedDirtyRegion.clear(); | 
 |         // The dirty region is given in the layer's coordinate space | 
 |         // transform the dirty region by the surface's transformation | 
 |         // and the global transformation. | 
 |         const Layer::State& s(drawingState()); | 
 |         const Transform tr(planeTransform * s.transform); | 
 |         dirtyRegion = tr.transform(dirtyRegion); | 
 |  | 
 |         // At this point, the dirty region is in screen space. | 
 |         // Make sure it's constrained by the visible region (which | 
 |         // is in screen space as well). | 
 |         dirtyRegion.andSelf(visibleRegionScreen); | 
 |         outDirtyRegion.orSelf(dirtyRegion); | 
 |     } | 
 |     if (visibleRegionScreen.isEmpty()) { | 
 |         // an invisible layer should not hold a freeze-lock | 
 |         // (because it may never be updated and therefore never release it) | 
 |         mFreezeLock.clear(); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::dump(String8& result, char* buffer, size_t SIZE) const | 
 | { | 
 |     LayerBaseClient::dump(result, buffer, SIZE); | 
 |  | 
 |     sp<const GraphicBuffer> buf0(mActiveBuffer); | 
 |     uint32_t w0=0, h0=0, s0=0, f0=0; | 
 |     if (buf0 != 0) { | 
 |         w0 = buf0->getWidth(); | 
 |         h0 = buf0->getHeight(); | 
 |         s0 = buf0->getStride(); | 
 |         f0 = buf0->format; | 
 |     } | 
 |     snprintf(buffer, SIZE, | 
 |             "      " | 
 |             "format=%2d, activeBuffer=[%3ux%3u:%3u,%3u]," | 
 |             " freezeLock=%p, queued-frames=%d\n", | 
 |             mFormat, w0, h0, s0,f0, | 
 |             getFreezeLock().get(), mQueuedFrames); | 
 |  | 
 |     result.append(buffer); | 
 |  | 
 |     if (mSurfaceTexture != 0) { | 
 |         mSurfaceTexture->dump(result, "            ", buffer, SIZE); | 
 |     } | 
 | } | 
 |  | 
 | uint32_t Layer::getEffectiveUsage(uint32_t usage) const | 
 | { | 
 |     // TODO: should we do something special if mSecure is set? | 
 |     if (mProtectedByApp) { | 
 |         // need a hardware-protected path to external video sink | 
 |         usage |= GraphicBuffer::USAGE_PROTECTED; | 
 |     } | 
 |     return usage; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 |  | 
 | }; // namespace android |