blob: 731ba11483c0ddfdce58c4bad0265b5c74bc29f4 [file] [log] [blame]
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkCanvas.h>
#include <SkImage.h>
#include <SkRuntimeEffect.h>
#include <SkSurface.h>
#include <ui/BlurRegion.h>
using namespace std;
namespace android {
namespace renderengine {
namespace skia {
/**
* This is an implementation of a Kawase blur, as described in here:
* https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
* 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
*/
class BlurFilter {
public:
// Downsample FBO to improve performance
static constexpr float kInputScale = 0.25f;
// Downsample scale factor used to improve performance
static constexpr float kInverseInputScale = 1.0f / kInputScale;
// Maximum number of render passes
static constexpr uint32_t kMaxPasses = 4;
// To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
// image, up to this radius.
static constexpr float kMaxCrossFadeRadius = 30.0f;
explicit BlurFilter();
virtual ~BlurFilter(){};
// Execute blur, saving it to a texture
sk_sp<SkImage> generate(GrRecordingContext* context, const uint32_t radius,
const sk_sp<SkImage> blurInput, const SkRect& blurRect) const;
void drawBlurRegion(SkCanvas* canvas, const BlurRegion& blurRegion, const SkRect& blurRect,
sk_sp<SkImage> blurredImage, sk_sp<SkImage> input);
private:
sk_sp<SkRuntimeEffect> mBlurEffect;
sk_sp<SkRuntimeEffect> mMixEffect;
};
} // namespace skia
} // namespace renderengine
} // namespace android