| /* |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <inttypes.h> |
| |
| #define LOG_TAG "StreamSplitter" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| //#define LOG_NDEBUG 0 |
| |
| #include <gui/BufferItem.h> |
| #include <gui/IGraphicBufferConsumer.h> |
| #include <gui/IGraphicBufferProducer.h> |
| #include <gui/StreamSplitter.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include <binder/ProcessState.h> |
| |
| #include <utils/Trace.h> |
| |
| namespace android { |
| |
| status_t StreamSplitter::createSplitter( |
| const sp<IGraphicBufferConsumer>& inputQueue, |
| sp<StreamSplitter>* outSplitter) { |
| if (inputQueue == NULL) { |
| ALOGE("createSplitter: inputQueue must not be NULL"); |
| return BAD_VALUE; |
| } |
| if (outSplitter == NULL) { |
| ALOGE("createSplitter: outSplitter must not be NULL"); |
| return BAD_VALUE; |
| } |
| |
| sp<StreamSplitter> splitter(new StreamSplitter(inputQueue)); |
| status_t status = splitter->mInput->consumerConnect(splitter, false); |
| if (status == NO_ERROR) { |
| splitter->mInput->setConsumerName(String8("StreamSplitter")); |
| *outSplitter = splitter; |
| } |
| return status; |
| } |
| |
| StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue) |
| : mIsAbandoned(false), mMutex(), mReleaseCondition(), |
| mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {} |
| |
| StreamSplitter::~StreamSplitter() { |
| mInput->consumerDisconnect(); |
| Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); |
| for (; output != mOutputs.end(); ++output) { |
| (*output)->disconnect(NATIVE_WINDOW_API_CPU); |
| } |
| |
| if (mBuffers.size() > 0) { |
| ALOGE("%zu buffers still being tracked", mBuffers.size()); |
| } |
| } |
| |
| status_t StreamSplitter::addOutput( |
| const sp<IGraphicBufferProducer>& outputQueue) { |
| if (outputQueue == NULL) { |
| ALOGE("addOutput: outputQueue must not be NULL"); |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mMutex); |
| |
| IGraphicBufferProducer::QueueBufferOutput queueBufferOutput; |
| sp<OutputListener> listener(new OutputListener(this, outputQueue)); |
| IInterface::asBinder(outputQueue)->linkToDeath(listener); |
| status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU, |
| /* producerControlledByApp */ false, &queueBufferOutput); |
| if (status != NO_ERROR) { |
| ALOGE("addOutput: failed to connect (%d)", status); |
| return status; |
| } |
| |
| mOutputs.push_back(outputQueue); |
| |
| return NO_ERROR; |
| } |
| |
| void StreamSplitter::setName(const String8 &name) { |
| Mutex::Autolock lock(mMutex); |
| mInput->setConsumerName(name); |
| } |
| |
| void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) { |
| ATRACE_CALL(); |
| Mutex::Autolock lock(mMutex); |
| |
| // The current policy is that if any one consumer is consuming buffers too |
| // slowly, the splitter will stall the rest of the outputs by not acquiring |
| // any more buffers from the input. This will cause back pressure on the |
| // input queue, slowing down its producer. |
| |
| // If there are too many outstanding buffers, we block until a buffer is |
| // released back to the input in onBufferReleased |
| while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) { |
| mReleaseCondition.wait(mMutex); |
| |
| // If the splitter is abandoned while we are waiting, the release |
| // condition variable will be broadcast, and we should just return |
| // without attempting to do anything more (since the input queue will |
| // also be abandoned). |
| if (mIsAbandoned) { |
| return; |
| } |
| } |
| ++mOutstandingBuffers; |
| |
| // Acquire and detach the buffer from the input |
| BufferItem bufferItem; |
| status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "acquiring buffer from input failed (%d)", status); |
| |
| ALOGV("acquired buffer %#" PRIx64 " from input", |
| bufferItem.mGraphicBuffer->getId()); |
| |
| status = mInput->detachBuffer(bufferItem.mBuf); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "detaching buffer from input failed (%d)", status); |
| |
| // Initialize our reference count for this buffer |
| mBuffers.add(bufferItem.mGraphicBuffer->getId(), |
| new BufferTracker(bufferItem.mGraphicBuffer)); |
| |
| IGraphicBufferProducer::QueueBufferInput queueInput( |
| bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp, |
| bufferItem.mDataSpace, bufferItem.mCrop, |
| static_cast<int32_t>(bufferItem.mScalingMode), |
| bufferItem.mTransform, bufferItem.mIsDroppable, |
| bufferItem.mFence); |
| |
| // Attach and queue the buffer to each of the outputs |
| Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); |
| for (; output != mOutputs.end(); ++output) { |
| int slot; |
| status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer); |
| if (status == NO_INIT) { |
| // If we just discovered that this output has been abandoned, note |
| // that, increment the release count so that we still release this |
| // buffer eventually, and move on to the next output |
| onAbandonedLocked(); |
| mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> |
| incrementReleaseCountLocked(); |
| continue; |
| } else { |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "attaching buffer to output failed (%d)", status); |
| } |
| |
| IGraphicBufferProducer::QueueBufferOutput queueOutput; |
| status = (*output)->queueBuffer(slot, queueInput, &queueOutput); |
| if (status == NO_INIT) { |
| // If we just discovered that this output has been abandoned, note |
| // that, increment the release count so that we still release this |
| // buffer eventually, and move on to the next output |
| onAbandonedLocked(); |
| mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> |
| incrementReleaseCountLocked(); |
| continue; |
| } else { |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "queueing buffer to output failed (%d)", status); |
| } |
| |
| ALOGV("queued buffer %#" PRIx64 " to output %p", |
| bufferItem.mGraphicBuffer->getId(), output->get()); |
| } |
| } |
| |
| void StreamSplitter::onBufferReleasedByOutput( |
| const sp<IGraphicBufferProducer>& from) { |
| ATRACE_CALL(); |
| Mutex::Autolock lock(mMutex); |
| |
| sp<GraphicBuffer> buffer; |
| sp<Fence> fence; |
| status_t status = from->detachNextBuffer(&buffer, &fence); |
| if (status == NO_INIT) { |
| // If we just discovered that this output has been abandoned, note that, |
| // but we can't do anything else, since buffer is invalid |
| onAbandonedLocked(); |
| return; |
| } else { |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "detaching buffer from output failed (%d)", status); |
| } |
| |
| ALOGV("detached buffer %#" PRIx64 " from output %p", |
| buffer->getId(), from.get()); |
| |
| const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId()); |
| |
| // Merge the release fence of the incoming buffer so that the fence we send |
| // back to the input includes all of the outputs' fences |
| tracker->mergeFence(fence); |
| |
| // Check to see if this is the last outstanding reference to this buffer |
| size_t releaseCount = tracker->incrementReleaseCountLocked(); |
| ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(), |
| releaseCount, mOutputs.size()); |
| if (releaseCount < mOutputs.size()) { |
| return; |
| } |
| |
| // If we've been abandoned, we can't return the buffer to the input, so just |
| // stop tracking it and move on |
| if (mIsAbandoned) { |
| mBuffers.removeItem(buffer->getId()); |
| return; |
| } |
| |
| // Attach and release the buffer back to the input |
| int consumerSlot; |
| status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer()); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "attaching buffer to input failed (%d)", status); |
| |
| status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0, |
| EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence()); |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, |
| "releasing buffer to input failed (%d)", status); |
| |
| ALOGV("released buffer %#" PRIx64 " to input", buffer->getId()); |
| |
| // We no longer need to track the buffer once it has been returned to the |
| // input |
| mBuffers.removeItem(buffer->getId()); |
| |
| // Notify any waiting onFrameAvailable calls |
| --mOutstandingBuffers; |
| mReleaseCondition.signal(); |
| } |
| |
| void StreamSplitter::onAbandonedLocked() { |
| ALOGE("one of my outputs has abandoned me"); |
| if (!mIsAbandoned) { |
| mInput->consumerDisconnect(); |
| } |
| mIsAbandoned = true; |
| mReleaseCondition.broadcast(); |
| } |
| |
| StreamSplitter::OutputListener::OutputListener( |
| const sp<StreamSplitter>& splitter, |
| const sp<IGraphicBufferProducer>& output) |
| : mSplitter(splitter), mOutput(output) {} |
| |
| StreamSplitter::OutputListener::~OutputListener() {} |
| |
| void StreamSplitter::OutputListener::onBufferReleased() { |
| mSplitter->onBufferReleasedByOutput(mOutput); |
| } |
| |
| void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) { |
| Mutex::Autolock lock(mSplitter->mMutex); |
| mSplitter->onAbandonedLocked(); |
| } |
| |
| StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer) |
| : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {} |
| |
| StreamSplitter::BufferTracker::~BufferTracker() {} |
| |
| void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) { |
| mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with); |
| } |
| |
| } // namespace android |