| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <ui/GraphicTypes.h> |
| #include "../GLESRenderEngine.h" |
| #include "../GLFramebuffer.h" |
| #include "BlurFilter.h" |
| #include "GenericProgram.h" |
| |
| using namespace std; |
| |
| namespace android { |
| namespace renderengine { |
| namespace gl { |
| |
| class KawaseBlurFilter : public BlurFilter { |
| public: |
| static constexpr uint32_t kMaxPasses = 8; |
| |
| explicit KawaseBlurFilter(GLESRenderEngine& engine); |
| status_t prepare() override; |
| void allocateTextures() override; |
| |
| private: |
| string getFragmentShader() const; |
| void blit(GLFramebuffer& read, GLFramebuffer& draw) const; |
| |
| GLFramebuffer mFbo; |
| |
| GenericProgram mProgram; |
| GLuint mPosLoc; |
| GLuint mUvLoc; |
| GLuint mTextureLoc; |
| GLuint mOffsetLoc; |
| }; |
| |
| } // namespace gl |
| } // namespace renderengine |
| } // namespace android |