blob: ec81f81229e8096d7d08b473bba5541b492ab96c [file] [log] [blame]
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <ui/GraphicTypes.h>
#include "../GLESRenderEngine.h"
#include "../GLFramebuffer.h"
#include "BlurFilter.h"
#include "GenericProgram.h"
using namespace std;
namespace android {
namespace renderengine {
namespace gl {
class KawaseBlurFilter : public BlurFilter {
public:
static constexpr uint32_t kMaxPasses = 8;
explicit KawaseBlurFilter(GLESRenderEngine& engine);
status_t prepare() override;
void allocateTextures() override;
private:
string getFragmentShader() const;
void blit(GLFramebuffer& read, GLFramebuffer& draw) const;
GLFramebuffer mFbo;
GenericProgram mProgram;
GLuint mPosLoc;
GLuint mUvLoc;
GLuint mTextureLoc;
GLuint mOffsetLoc;
};
} // namespace gl
} // namespace renderengine
} // namespace android