Mathias Agopian | 3301542 | 2011-05-27 18:18:13 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_QUAT_H |
| 18 | #define ANDROID_QUAT_H |
| 19 | |
| 20 | #include <math.h> |
| 21 | |
| 22 | #include "vec.h" |
| 23 | #include "mat.h" |
| 24 | |
| 25 | // ----------------------------------------------------------------------- |
| 26 | namespace android { |
| 27 | // ----------------------------------------------------------------------- |
| 28 | |
| 29 | template <typename TYPE> |
| 30 | mat<TYPE, 3, 3> quatToMatrix(const vec<TYPE, 4>& q) { |
| 31 | mat<TYPE, 3, 3> R; |
| 32 | TYPE q0(q.w); |
| 33 | TYPE q1(q.x); |
| 34 | TYPE q2(q.y); |
| 35 | TYPE q3(q.z); |
| 36 | TYPE sq_q1 = 2 * q1 * q1; |
| 37 | TYPE sq_q2 = 2 * q2 * q2; |
| 38 | TYPE sq_q3 = 2 * q3 * q3; |
| 39 | TYPE q1_q2 = 2 * q1 * q2; |
| 40 | TYPE q3_q0 = 2 * q3 * q0; |
| 41 | TYPE q1_q3 = 2 * q1 * q3; |
| 42 | TYPE q2_q0 = 2 * q2 * q0; |
| 43 | TYPE q2_q3 = 2 * q2 * q3; |
| 44 | TYPE q1_q0 = 2 * q1 * q0; |
| 45 | R[0][0] = 1 - sq_q2 - sq_q3; |
| 46 | R[0][1] = q1_q2 - q3_q0; |
| 47 | R[0][2] = q1_q3 + q2_q0; |
| 48 | R[1][0] = q1_q2 + q3_q0; |
| 49 | R[1][1] = 1 - sq_q1 - sq_q3; |
| 50 | R[1][2] = q2_q3 - q1_q0; |
| 51 | R[2][0] = q1_q3 - q2_q0; |
| 52 | R[2][1] = q2_q3 + q1_q0; |
| 53 | R[2][2] = 1 - sq_q1 - sq_q2; |
| 54 | return R; |
| 55 | } |
| 56 | |
| 57 | template <typename TYPE> |
| 58 | vec<TYPE, 4> matrixToQuat(const mat<TYPE, 3, 3>& R) { |
| 59 | // matrix to quaternion |
| 60 | |
| 61 | struct { |
| 62 | inline TYPE operator()(TYPE v) { |
| 63 | return v < 0 ? 0 : v; |
| 64 | } |
| 65 | } clamp; |
| 66 | |
| 67 | vec<TYPE, 4> q; |
| 68 | const float Hx = R[0].x; |
| 69 | const float My = R[1].y; |
| 70 | const float Az = R[2].z; |
| 71 | q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); |
| 72 | q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); |
| 73 | q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); |
| 74 | q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); |
| 75 | q.x = copysignf(q.x, R[2].y - R[1].z); |
| 76 | q.y = copysignf(q.y, R[0].z - R[2].x); |
| 77 | q.z = copysignf(q.z, R[1].x - R[0].y); |
| 78 | // guaranteed to be unit-quaternion |
| 79 | return q; |
| 80 | } |
| 81 | |
| 82 | template <typename TYPE> |
| 83 | vec<TYPE, 4> normalize_quat(const vec<TYPE, 4>& q) { |
| 84 | vec<TYPE, 4> r(q); |
| 85 | if (r.w < 0) { |
| 86 | r = -r; |
| 87 | } |
| 88 | return normalize(r); |
| 89 | } |
| 90 | |
| 91 | // ----------------------------------------------------------------------- |
| 92 | |
| 93 | typedef vec4_t quat_t; |
| 94 | |
| 95 | // ----------------------------------------------------------------------- |
| 96 | }; // namespace android |
| 97 | |
| 98 | #endif /* ANDROID_QUAT_H */ |