blob: 8c8e7058538f93843b4f621527d37a90c0d5861c [file] [log] [blame]
Michael Wright2dceb672014-02-10 14:12:49 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18#define ATRACE_TAG ATRACE_TAG_INPUT
19
20//#define LOG_NDEBUG 0
21
22// Log detailed debug messages about each inbound event notification to the dispatcher.
23#define DEBUG_INBOUND_EVENT_DETAILS 0
24
25// Log detailed debug messages about each outbound event processed by the dispatcher.
26#define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28// Log debug messages about the dispatch cycle.
29#define DEBUG_DISPATCH_CYCLE 0
30
31// Log debug messages about registrations.
32#define DEBUG_REGISTRATION 0
33
34// Log debug messages about input event injection.
35#define DEBUG_INJECTION 0
36
37// Log debug messages about input focus tracking.
38#define DEBUG_FOCUS 0
39
40// Log debug messages about the app switch latency optimization.
41#define DEBUG_APP_SWITCH 0
42
43// Log debug messages about hover events.
44#define DEBUG_HOVER 0
45
46#include "InputDispatcher.h"
47
48#include <utils/Trace.h>
49#include <cutils/log.h>
50#include <androidfw/PowerManager.h>
51#include <ui/Region.h>
52
53#include <stddef.h>
54#include <unistd.h>
55#include <errno.h>
56#include <limits.h>
57#include <time.h>
58
59#define INDENT " "
60#define INDENT2 " "
61#define INDENT3 " "
62#define INDENT4 " "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way. This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79// Amount of time to allow touch events to be streamed out to a connection before requiring
80// that the first event be finished. This value extends the ANR timeout by the specified
81// amount. For example, if streaming is allowed to get ahead by one second relative to the
82// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88// Number of recent events to keep for debugging purposes.
89const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
91static inline nsecs_t now() {
92 return systemTime(SYSTEM_TIME_MONOTONIC);
93}
94
95static inline const char* toString(bool value) {
96 return value ? "true" : "false";
97}
98
99static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102}
103
104static bool isValidKeyAction(int32_t action) {
105 switch (action) {
106 case AKEY_EVENT_ACTION_DOWN:
107 case AKEY_EVENT_ACTION_UP:
108 return true;
109 default:
110 return false;
111 }
112}
113
114static bool validateKeyEvent(int32_t action) {
115 if (! isValidKeyAction(action)) {
116 ALOGE("Key event has invalid action code 0x%x", action);
117 return false;
118 }
119 return true;
120}
121
122static bool isValidMotionAction(int32_t action, size_t pointerCount) {
123 switch (action & AMOTION_EVENT_ACTION_MASK) {
124 case AMOTION_EVENT_ACTION_DOWN:
125 case AMOTION_EVENT_ACTION_UP:
126 case AMOTION_EVENT_ACTION_CANCEL:
127 case AMOTION_EVENT_ACTION_MOVE:
128 case AMOTION_EVENT_ACTION_OUTSIDE:
129 case AMOTION_EVENT_ACTION_HOVER_ENTER:
130 case AMOTION_EVENT_ACTION_HOVER_MOVE:
131 case AMOTION_EVENT_ACTION_HOVER_EXIT:
132 case AMOTION_EVENT_ACTION_SCROLL:
133 return true;
134 case AMOTION_EVENT_ACTION_POINTER_DOWN:
135 case AMOTION_EVENT_ACTION_POINTER_UP: {
136 int32_t index = getMotionEventActionPointerIndex(action);
137 return index >= 0 && size_t(index) < pointerCount;
138 }
139 default:
140 return false;
141 }
142}
143
144static bool validateMotionEvent(int32_t action, size_t pointerCount,
145 const PointerProperties* pointerProperties) {
146 if (! isValidMotionAction(action, pointerCount)) {
147 ALOGE("Motion event has invalid action code 0x%x", action);
148 return false;
149 }
150 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
151 ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
152 pointerCount, MAX_POINTERS);
153 return false;
154 }
155 BitSet32 pointerIdBits;
156 for (size_t i = 0; i < pointerCount; i++) {
157 int32_t id = pointerProperties[i].id;
158 if (id < 0 || id > MAX_POINTER_ID) {
159 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
160 id, MAX_POINTER_ID);
161 return false;
162 }
163 if (pointerIdBits.hasBit(id)) {
164 ALOGE("Motion event has duplicate pointer id %d", id);
165 return false;
166 }
167 pointerIdBits.markBit(id);
168 }
169 return true;
170}
171
172static bool isMainDisplay(int32_t displayId) {
173 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
174}
175
176static void dumpRegion(String8& dump, const Region& region) {
177 if (region.isEmpty()) {
178 dump.append("<empty>");
179 return;
180 }
181
182 bool first = true;
183 Region::const_iterator cur = region.begin();
184 Region::const_iterator const tail = region.end();
185 while (cur != tail) {
186 if (first) {
187 first = false;
188 } else {
189 dump.append("|");
190 }
191 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
192 cur++;
193 }
194}
195
196
197// --- InputDispatcher ---
198
199InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
200 mPolicy(policy),
201 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
202 mNextUnblockedEvent(NULL),
203 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
204 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
205 mLooper = new Looper(false);
206
207 mKeyRepeatState.lastKeyEntry = NULL;
208
209 policy->getDispatcherConfiguration(&mConfig);
210}
211
212InputDispatcher::~InputDispatcher() {
213 { // acquire lock
214 AutoMutex _l(mLock);
215
216 resetKeyRepeatLocked();
217 releasePendingEventLocked();
218 drainInboundQueueLocked();
219 }
220
221 while (mConnectionsByFd.size() != 0) {
222 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
223 }
224}
225
226void InputDispatcher::dispatchOnce() {
227 nsecs_t nextWakeupTime = LONG_LONG_MAX;
228 { // acquire lock
229 AutoMutex _l(mLock);
230 mDispatcherIsAliveCondition.broadcast();
231
232 // Run a dispatch loop if there are no pending commands.
233 // The dispatch loop might enqueue commands to run afterwards.
234 if (!haveCommandsLocked()) {
235 dispatchOnceInnerLocked(&nextWakeupTime);
236 }
237
238 // Run all pending commands if there are any.
239 // If any commands were run then force the next poll to wake up immediately.
240 if (runCommandsLockedInterruptible()) {
241 nextWakeupTime = LONG_LONG_MIN;
242 }
243 } // release lock
244
245 // Wait for callback or timeout or wake. (make sure we round up, not down)
246 nsecs_t currentTime = now();
247 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248 mLooper->pollOnce(timeoutMillis);
249}
250
251void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
252 nsecs_t currentTime = now();
253
254 // Reset the key repeat timer whenever we disallow key events, even if the next event
255 // is not a key. This is to ensure that we abort a key repeat if the device is just coming
256 // out of sleep.
257 if (!mPolicy->isKeyRepeatEnabled()) {
258 resetKeyRepeatLocked();
259 }
260
261 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
262 if (mDispatchFrozen) {
263#if DEBUG_FOCUS
264 ALOGD("Dispatch frozen. Waiting some more.");
265#endif
266 return;
267 }
268
269 // Optimize latency of app switches.
270 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
271 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
272 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
273 if (mAppSwitchDueTime < *nextWakeupTime) {
274 *nextWakeupTime = mAppSwitchDueTime;
275 }
276
277 // Ready to start a new event.
278 // If we don't already have a pending event, go grab one.
279 if (! mPendingEvent) {
280 if (mInboundQueue.isEmpty()) {
281 if (isAppSwitchDue) {
282 // The inbound queue is empty so the app switch key we were waiting
283 // for will never arrive. Stop waiting for it.
284 resetPendingAppSwitchLocked(false);
285 isAppSwitchDue = false;
286 }
287
288 // Synthesize a key repeat if appropriate.
289 if (mKeyRepeatState.lastKeyEntry) {
290 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
291 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
292 } else {
293 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
294 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
295 }
296 }
297 }
298
299 // Nothing to do if there is no pending event.
300 if (!mPendingEvent) {
301 return;
302 }
303 } else {
304 // Inbound queue has at least one entry.
305 mPendingEvent = mInboundQueue.dequeueAtHead();
306 traceInboundQueueLengthLocked();
307 }
308
309 // Poke user activity for this event.
310 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
311 pokeUserActivityLocked(mPendingEvent);
312 }
313
314 // Get ready to dispatch the event.
315 resetANRTimeoutsLocked();
316 }
317
318 // Now we have an event to dispatch.
319 // All events are eventually dequeued and processed this way, even if we intend to drop them.
320 ALOG_ASSERT(mPendingEvent != NULL);
321 bool done = false;
322 DropReason dropReason = DROP_REASON_NOT_DROPPED;
323 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
324 dropReason = DROP_REASON_POLICY;
325 } else if (!mDispatchEnabled) {
326 dropReason = DROP_REASON_DISABLED;
327 }
328
329 if (mNextUnblockedEvent == mPendingEvent) {
330 mNextUnblockedEvent = NULL;
331 }
332
333 switch (mPendingEvent->type) {
334 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
335 ConfigurationChangedEntry* typedEntry =
336 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
337 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
338 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
339 break;
340 }
341
342 case EventEntry::TYPE_DEVICE_RESET: {
343 DeviceResetEntry* typedEntry =
344 static_cast<DeviceResetEntry*>(mPendingEvent);
345 done = dispatchDeviceResetLocked(currentTime, typedEntry);
346 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
347 break;
348 }
349
350 case EventEntry::TYPE_KEY: {
351 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
352 if (isAppSwitchDue) {
353 if (isAppSwitchKeyEventLocked(typedEntry)) {
354 resetPendingAppSwitchLocked(true);
355 isAppSwitchDue = false;
356 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
357 dropReason = DROP_REASON_APP_SWITCH;
358 }
359 }
360 if (dropReason == DROP_REASON_NOT_DROPPED
361 && isStaleEventLocked(currentTime, typedEntry)) {
362 dropReason = DROP_REASON_STALE;
363 }
364 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
365 dropReason = DROP_REASON_BLOCKED;
366 }
367 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
368 break;
369 }
370
371 case EventEntry::TYPE_MOTION: {
372 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
373 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
374 dropReason = DROP_REASON_APP_SWITCH;
375 }
376 if (dropReason == DROP_REASON_NOT_DROPPED
377 && isStaleEventLocked(currentTime, typedEntry)) {
378 dropReason = DROP_REASON_STALE;
379 }
380 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
381 dropReason = DROP_REASON_BLOCKED;
382 }
383 done = dispatchMotionLocked(currentTime, typedEntry,
384 &dropReason, nextWakeupTime);
385 break;
386 }
387
388 default:
389 ALOG_ASSERT(false);
390 break;
391 }
392
393 if (done) {
394 if (dropReason != DROP_REASON_NOT_DROPPED) {
395 dropInboundEventLocked(mPendingEvent, dropReason);
396 }
397
398 releasePendingEventLocked();
399 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
400 }
401}
402
403bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
404 bool needWake = mInboundQueue.isEmpty();
405 mInboundQueue.enqueueAtTail(entry);
406 traceInboundQueueLengthLocked();
407
408 switch (entry->type) {
409 case EventEntry::TYPE_KEY: {
410 // Optimize app switch latency.
411 // If the application takes too long to catch up then we drop all events preceding
412 // the app switch key.
413 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
414 if (isAppSwitchKeyEventLocked(keyEntry)) {
415 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
416 mAppSwitchSawKeyDown = true;
417 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
418 if (mAppSwitchSawKeyDown) {
419#if DEBUG_APP_SWITCH
420 ALOGD("App switch is pending!");
421#endif
422 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
423 mAppSwitchSawKeyDown = false;
424 needWake = true;
425 }
426 }
427 }
428 break;
429 }
430
431 case EventEntry::TYPE_MOTION: {
432 // Optimize case where the current application is unresponsive and the user
433 // decides to touch a window in a different application.
434 // If the application takes too long to catch up then we drop all events preceding
435 // the touch into the other window.
436 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
437 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
438 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
439 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
440 && mInputTargetWaitApplicationHandle != NULL) {
441 int32_t displayId = motionEntry->displayId;
442 int32_t x = int32_t(motionEntry->pointerCoords[0].
443 getAxisValue(AMOTION_EVENT_AXIS_X));
444 int32_t y = int32_t(motionEntry->pointerCoords[0].
445 getAxisValue(AMOTION_EVENT_AXIS_Y));
446 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
447 if (touchedWindowHandle != NULL
448 && touchedWindowHandle->inputApplicationHandle
449 != mInputTargetWaitApplicationHandle) {
450 // User touched a different application than the one we are waiting on.
451 // Flag the event, and start pruning the input queue.
452 mNextUnblockedEvent = motionEntry;
453 needWake = true;
454 }
455 }
456 break;
457 }
458 }
459
460 return needWake;
461}
462
463void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
464 entry->refCount += 1;
465 mRecentQueue.enqueueAtTail(entry);
466 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
467 mRecentQueue.dequeueAtHead()->release();
468 }
469}
470
471sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
472 int32_t x, int32_t y) {
473 // Traverse windows from front to back to find touched window.
474 size_t numWindows = mWindowHandles.size();
475 for (size_t i = 0; i < numWindows; i++) {
476 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
477 const InputWindowInfo* windowInfo = windowHandle->getInfo();
478 if (windowInfo->displayId == displayId) {
479 int32_t flags = windowInfo->layoutParamsFlags;
480 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
481
482 if (windowInfo->visible) {
483 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
484 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
485 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
486 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
487 // Found window.
488 return windowHandle;
489 }
490 }
491 }
492
493 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
494 // Error window is on top but not visible, so touch is dropped.
495 return NULL;
496 }
497 }
498 }
499 return NULL;
500}
501
502void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
503 const char* reason;
504 switch (dropReason) {
505 case DROP_REASON_POLICY:
506#if DEBUG_INBOUND_EVENT_DETAILS
507 ALOGD("Dropped event because policy consumed it.");
508#endif
509 reason = "inbound event was dropped because the policy consumed it";
510 break;
511 case DROP_REASON_DISABLED:
512 ALOGI("Dropped event because input dispatch is disabled.");
513 reason = "inbound event was dropped because input dispatch is disabled";
514 break;
515 case DROP_REASON_APP_SWITCH:
516 ALOGI("Dropped event because of pending overdue app switch.");
517 reason = "inbound event was dropped because of pending overdue app switch";
518 break;
519 case DROP_REASON_BLOCKED:
520 ALOGI("Dropped event because the current application is not responding and the user "
521 "has started interacting with a different application.");
522 reason = "inbound event was dropped because the current application is not responding "
523 "and the user has started interacting with a different application";
524 break;
525 case DROP_REASON_STALE:
526 ALOGI("Dropped event because it is stale.");
527 reason = "inbound event was dropped because it is stale";
528 break;
529 default:
530 ALOG_ASSERT(false);
531 return;
532 }
533
534 switch (entry->type) {
535 case EventEntry::TYPE_KEY: {
536 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
537 synthesizeCancelationEventsForAllConnectionsLocked(options);
538 break;
539 }
540 case EventEntry::TYPE_MOTION: {
541 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
542 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
543 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
544 synthesizeCancelationEventsForAllConnectionsLocked(options);
545 } else {
546 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
547 synthesizeCancelationEventsForAllConnectionsLocked(options);
548 }
549 break;
550 }
551 }
552}
553
554bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
555 return keyCode == AKEYCODE_HOME
556 || keyCode == AKEYCODE_ENDCALL
557 || keyCode == AKEYCODE_APP_SWITCH;
558}
559
560bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
561 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
562 && isAppSwitchKeyCode(keyEntry->keyCode)
563 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
564 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
565}
566
567bool InputDispatcher::isAppSwitchPendingLocked() {
568 return mAppSwitchDueTime != LONG_LONG_MAX;
569}
570
571void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
572 mAppSwitchDueTime = LONG_LONG_MAX;
573
574#if DEBUG_APP_SWITCH
575 if (handled) {
576 ALOGD("App switch has arrived.");
577 } else {
578 ALOGD("App switch was abandoned.");
579 }
580#endif
581}
582
583bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
584 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
585}
586
587bool InputDispatcher::haveCommandsLocked() const {
588 return !mCommandQueue.isEmpty();
589}
590
591bool InputDispatcher::runCommandsLockedInterruptible() {
592 if (mCommandQueue.isEmpty()) {
593 return false;
594 }
595
596 do {
597 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
598
599 Command command = commandEntry->command;
600 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
601
602 commandEntry->connection.clear();
603 delete commandEntry;
604 } while (! mCommandQueue.isEmpty());
605 return true;
606}
607
608InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
609 CommandEntry* commandEntry = new CommandEntry(command);
610 mCommandQueue.enqueueAtTail(commandEntry);
611 return commandEntry;
612}
613
614void InputDispatcher::drainInboundQueueLocked() {
615 while (! mInboundQueue.isEmpty()) {
616 EventEntry* entry = mInboundQueue.dequeueAtHead();
617 releaseInboundEventLocked(entry);
618 }
619 traceInboundQueueLengthLocked();
620}
621
622void InputDispatcher::releasePendingEventLocked() {
623 if (mPendingEvent) {
624 resetANRTimeoutsLocked();
625 releaseInboundEventLocked(mPendingEvent);
626 mPendingEvent = NULL;
627 }
628}
629
630void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
631 InjectionState* injectionState = entry->injectionState;
632 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
633#if DEBUG_DISPATCH_CYCLE
634 ALOGD("Injected inbound event was dropped.");
635#endif
636 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
637 }
638 if (entry == mNextUnblockedEvent) {
639 mNextUnblockedEvent = NULL;
640 }
641 addRecentEventLocked(entry);
642 entry->release();
643}
644
645void InputDispatcher::resetKeyRepeatLocked() {
646 if (mKeyRepeatState.lastKeyEntry) {
647 mKeyRepeatState.lastKeyEntry->release();
648 mKeyRepeatState.lastKeyEntry = NULL;
649 }
650}
651
652InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
653 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
654
655 // Reuse the repeated key entry if it is otherwise unreferenced.
656 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
657 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
658 if (entry->refCount == 1) {
659 entry->recycle();
660 entry->eventTime = currentTime;
661 entry->policyFlags = policyFlags;
662 entry->repeatCount += 1;
663 } else {
664 KeyEntry* newEntry = new KeyEntry(currentTime,
665 entry->deviceId, entry->source, policyFlags,
666 entry->action, entry->flags, entry->keyCode, entry->scanCode,
667 entry->metaState, entry->repeatCount + 1, entry->downTime);
668
669 mKeyRepeatState.lastKeyEntry = newEntry;
670 entry->release();
671
672 entry = newEntry;
673 }
674 entry->syntheticRepeat = true;
675
676 // Increment reference count since we keep a reference to the event in
677 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
678 entry->refCount += 1;
679
680 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
681 return entry;
682}
683
684bool InputDispatcher::dispatchConfigurationChangedLocked(
685 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
686#if DEBUG_OUTBOUND_EVENT_DETAILS
687 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
688#endif
689
690 // Reset key repeating in case a keyboard device was added or removed or something.
691 resetKeyRepeatLocked();
692
693 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
694 CommandEntry* commandEntry = postCommandLocked(
695 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
696 commandEntry->eventTime = entry->eventTime;
697 return true;
698}
699
700bool InputDispatcher::dispatchDeviceResetLocked(
701 nsecs_t currentTime, DeviceResetEntry* entry) {
702#if DEBUG_OUTBOUND_EVENT_DETAILS
703 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
704#endif
705
706 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
707 "device was reset");
708 options.deviceId = entry->deviceId;
709 synthesizeCancelationEventsForAllConnectionsLocked(options);
710 return true;
711}
712
713bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
714 DropReason* dropReason, nsecs_t* nextWakeupTime) {
715 // Preprocessing.
716 if (! entry->dispatchInProgress) {
717 if (entry->repeatCount == 0
718 && entry->action == AKEY_EVENT_ACTION_DOWN
719 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
720 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
721 if (mKeyRepeatState.lastKeyEntry
722 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
723 // We have seen two identical key downs in a row which indicates that the device
724 // driver is automatically generating key repeats itself. We take note of the
725 // repeat here, but we disable our own next key repeat timer since it is clear that
726 // we will not need to synthesize key repeats ourselves.
727 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
728 resetKeyRepeatLocked();
729 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
730 } else {
731 // Not a repeat. Save key down state in case we do see a repeat later.
732 resetKeyRepeatLocked();
733 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
734 }
735 mKeyRepeatState.lastKeyEntry = entry;
736 entry->refCount += 1;
737 } else if (! entry->syntheticRepeat) {
738 resetKeyRepeatLocked();
739 }
740
741 if (entry->repeatCount == 1) {
742 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
743 } else {
744 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
745 }
746
747 entry->dispatchInProgress = true;
748
749 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
750 }
751
752 // Handle case where the policy asked us to try again later last time.
753 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
754 if (currentTime < entry->interceptKeyWakeupTime) {
755 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
756 *nextWakeupTime = entry->interceptKeyWakeupTime;
757 }
758 return false; // wait until next wakeup
759 }
760 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
761 entry->interceptKeyWakeupTime = 0;
762 }
763
764 // Give the policy a chance to intercept the key.
765 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
766 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
767 CommandEntry* commandEntry = postCommandLocked(
768 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
769 if (mFocusedWindowHandle != NULL) {
770 commandEntry->inputWindowHandle = mFocusedWindowHandle;
771 }
772 commandEntry->keyEntry = entry;
773 entry->refCount += 1;
774 return false; // wait for the command to run
775 } else {
776 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
777 }
778 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
779 if (*dropReason == DROP_REASON_NOT_DROPPED) {
780 *dropReason = DROP_REASON_POLICY;
781 }
782 }
783
784 // Clean up if dropping the event.
785 if (*dropReason != DROP_REASON_NOT_DROPPED) {
786 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
787 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
788 return true;
789 }
790
791 // Identify targets.
792 Vector<InputTarget> inputTargets;
793 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
794 entry, inputTargets, nextWakeupTime);
795 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
796 return false;
797 }
798
799 setInjectionResultLocked(entry, injectionResult);
800 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
801 return true;
802 }
803
804 addMonitoringTargetsLocked(inputTargets);
805
806 // Dispatch the key.
807 dispatchEventLocked(currentTime, entry, inputTargets);
808 return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815 "repeatCount=%d, downTime=%lld",
816 prefix,
817 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819 entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825 // Preprocessing.
826 if (! entry->dispatchInProgress) {
827 entry->dispatchInProgress = true;
828
829 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
830 }
831
832 // Clean up if dropping the event.
833 if (*dropReason != DROP_REASON_NOT_DROPPED) {
834 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
835 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
836 return true;
837 }
838
839 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
840
841 // Identify targets.
842 Vector<InputTarget> inputTargets;
843
844 bool conflictingPointerActions = false;
845 int32_t injectionResult;
846 if (isPointerEvent) {
847 // Pointer event. (eg. touchscreen)
848 injectionResult = findTouchedWindowTargetsLocked(currentTime,
849 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
850 } else {
851 // Non touch event. (eg. trackball)
852 injectionResult = findFocusedWindowTargetsLocked(currentTime,
853 entry, inputTargets, nextWakeupTime);
854 }
855 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
856 return false;
857 }
858
859 setInjectionResultLocked(entry, injectionResult);
860 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
861 return true;
862 }
863
864 // TODO: support sending secondary display events to input monitors
865 if (isMainDisplay(entry->displayId)) {
866 addMonitoringTargetsLocked(inputTargets);
867 }
868
869 // Dispatch the motion.
870 if (conflictingPointerActions) {
871 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
872 "conflicting pointer actions");
873 synthesizeCancelationEventsForAllConnectionsLocked(options);
874 }
875 dispatchEventLocked(currentTime, entry, inputTargets);
876 return true;
877}
878
879
880void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
881#if DEBUG_OUTBOUND_EVENT_DETAILS
882 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
883 "action=0x%x, flags=0x%x, "
884 "metaState=0x%x, buttonState=0x%x, "
885 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
886 prefix,
887 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
888 entry->action, entry->flags,
889 entry->metaState, entry->buttonState,
890 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
891 entry->downTime);
892
893 for (uint32_t i = 0; i < entry->pointerCount; i++) {
894 ALOGD(" Pointer %d: id=%d, toolType=%d, "
895 "x=%f, y=%f, pressure=%f, size=%f, "
896 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
897 "orientation=%f",
898 i, entry->pointerProperties[i].id,
899 entry->pointerProperties[i].toolType,
900 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
901 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
902 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
903 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
904 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
905 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
906 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
907 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
909 }
910#endif
911}
912
913void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
914 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
915#if DEBUG_DISPATCH_CYCLE
916 ALOGD("dispatchEventToCurrentInputTargets");
917#endif
918
919 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
920
921 pokeUserActivityLocked(eventEntry);
922
923 for (size_t i = 0; i < inputTargets.size(); i++) {
924 const InputTarget& inputTarget = inputTargets.itemAt(i);
925
926 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
927 if (connectionIndex >= 0) {
928 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
929 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
930 } else {
931#if DEBUG_FOCUS
932 ALOGD("Dropping event delivery to target with channel '%s' because it "
933 "is no longer registered with the input dispatcher.",
934 inputTarget.inputChannel->getName().string());
935#endif
936 }
937 }
938}
939
940int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
941 const EventEntry* entry,
942 const sp<InputApplicationHandle>& applicationHandle,
943 const sp<InputWindowHandle>& windowHandle,
944 nsecs_t* nextWakeupTime, const char* reason) {
945 if (applicationHandle == NULL && windowHandle == NULL) {
946 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
947#if DEBUG_FOCUS
948 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
949#endif
950 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
951 mInputTargetWaitStartTime = currentTime;
952 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
953 mInputTargetWaitTimeoutExpired = false;
954 mInputTargetWaitApplicationHandle.clear();
955 }
956 } else {
957 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
958#if DEBUG_FOCUS
959 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
960 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
961 reason);
962#endif
963 nsecs_t timeout;
964 if (windowHandle != NULL) {
965 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
966 } else if (applicationHandle != NULL) {
967 timeout = applicationHandle->getDispatchingTimeout(
968 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
969 } else {
970 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
971 }
972
973 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
974 mInputTargetWaitStartTime = currentTime;
975 mInputTargetWaitTimeoutTime = currentTime + timeout;
976 mInputTargetWaitTimeoutExpired = false;
977 mInputTargetWaitApplicationHandle.clear();
978
979 if (windowHandle != NULL) {
980 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
981 }
982 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
983 mInputTargetWaitApplicationHandle = applicationHandle;
984 }
985 }
986 }
987
988 if (mInputTargetWaitTimeoutExpired) {
989 return INPUT_EVENT_INJECTION_TIMED_OUT;
990 }
991
992 if (currentTime >= mInputTargetWaitTimeoutTime) {
993 onANRLocked(currentTime, applicationHandle, windowHandle,
994 entry->eventTime, mInputTargetWaitStartTime, reason);
995
996 // Force poll loop to wake up immediately on next iteration once we get the
997 // ANR response back from the policy.
998 *nextWakeupTime = LONG_LONG_MIN;
999 return INPUT_EVENT_INJECTION_PENDING;
1000 } else {
1001 // Force poll loop to wake up when timeout is due.
1002 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1003 *nextWakeupTime = mInputTargetWaitTimeoutTime;
1004 }
1005 return INPUT_EVENT_INJECTION_PENDING;
1006 }
1007}
1008
1009void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1010 const sp<InputChannel>& inputChannel) {
1011 if (newTimeout > 0) {
1012 // Extend the timeout.
1013 mInputTargetWaitTimeoutTime = now() + newTimeout;
1014 } else {
1015 // Give up.
1016 mInputTargetWaitTimeoutExpired = true;
1017
1018 // Input state will not be realistic. Mark it out of sync.
1019 if (inputChannel.get()) {
1020 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1021 if (connectionIndex >= 0) {
1022 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1023 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1024
1025 if (windowHandle != NULL) {
1026 mTouchState.removeWindow(windowHandle);
1027 }
1028
1029 if (connection->status == Connection::STATUS_NORMAL) {
1030 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1031 "application not responding");
1032 synthesizeCancelationEventsForConnectionLocked(connection, options);
1033 }
1034 }
1035 }
1036 }
1037}
1038
1039nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1040 nsecs_t currentTime) {
1041 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1042 return currentTime - mInputTargetWaitStartTime;
1043 }
1044 return 0;
1045}
1046
1047void InputDispatcher::resetANRTimeoutsLocked() {
1048#if DEBUG_FOCUS
1049 ALOGD("Resetting ANR timeouts.");
1050#endif
1051
1052 // Reset input target wait timeout.
1053 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1054 mInputTargetWaitApplicationHandle.clear();
1055}
1056
1057int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1058 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1059 int32_t injectionResult;
1060
1061 // If there is no currently focused window and no focused application
1062 // then drop the event.
1063 if (mFocusedWindowHandle == NULL) {
1064 if (mFocusedApplicationHandle != NULL) {
1065 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1066 mFocusedApplicationHandle, NULL, nextWakeupTime,
1067 "Waiting because no window has focus but there is a "
1068 "focused application that may eventually add a window "
1069 "when it finishes starting up.");
1070 goto Unresponsive;
1071 }
1072
1073 ALOGI("Dropping event because there is no focused window or focused application.");
1074 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1075 goto Failed;
1076 }
1077
1078 // Check permissions.
1079 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1080 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1081 goto Failed;
1082 }
1083
1084 // If the currently focused window is paused then keep waiting.
1085 if (mFocusedWindowHandle->getInfo()->paused) {
1086 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1087 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1088 "Waiting because the focused window is paused.");
1089 goto Unresponsive;
1090 }
1091
1092 // If the currently focused window is still working on previous events then keep waiting.
1093 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1094 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1095 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1096 "Waiting because the focused window has not finished "
1097 "processing the input events that were previously delivered to it.");
1098 goto Unresponsive;
1099 }
1100
1101 // Success! Output targets.
1102 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1103 addWindowTargetLocked(mFocusedWindowHandle,
1104 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1105 inputTargets);
1106
1107 // Done.
1108Failed:
1109Unresponsive:
1110 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1111 updateDispatchStatisticsLocked(currentTime, entry,
1112 injectionResult, timeSpentWaitingForApplication);
1113#if DEBUG_FOCUS
1114 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1115 "timeSpentWaitingForApplication=%0.1fms",
1116 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1117#endif
1118 return injectionResult;
1119}
1120
1121int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1122 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1123 bool* outConflictingPointerActions) {
1124 enum InjectionPermission {
1125 INJECTION_PERMISSION_UNKNOWN,
1126 INJECTION_PERMISSION_GRANTED,
1127 INJECTION_PERMISSION_DENIED
1128 };
1129
1130 nsecs_t startTime = now();
1131
1132 // For security reasons, we defer updating the touch state until we are sure that
1133 // event injection will be allowed.
1134 //
1135 // FIXME In the original code, screenWasOff could never be set to true.
1136 // The reason is that the POLICY_FLAG_WOKE_HERE
1137 // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1138 // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
1139 // actually enqueued using the policyFlags that appeared in the final EV_SYN
1140 // events upon which no preprocessing took place. So policyFlags was always 0.
1141 // In the new native input dispatcher we're a bit more careful about event
1142 // preprocessing so the touches we receive can actually have non-zero policyFlags.
1143 // Unfortunately we obtain undesirable behavior.
1144 //
1145 // Here's what happens:
1146 //
1147 // When the device dims in anticipation of going to sleep, touches
1148 // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1149 // the device to brighten and reset the user activity timer.
1150 // Touches on other windows (such as the launcher window)
1151 // are dropped. Then after a moment, the device goes to sleep. Oops.
1152 //
1153 // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1154 // instead of POLICY_FLAG_WOKE_HERE...
1155 //
1156 bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1157
1158 int32_t displayId = entry->displayId;
1159 int32_t action = entry->action;
1160 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1161
1162 // Update the touch state as needed based on the properties of the touch event.
1163 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1164 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1165 sp<InputWindowHandle> newHoverWindowHandle;
1166
1167 bool isSplit = mTouchState.split;
1168 bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
1169 && (mTouchState.deviceId != entry->deviceId
1170 || mTouchState.source != entry->source
1171 || mTouchState.displayId != displayId);
1172 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1173 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1174 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1175 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1176 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1177 || isHoverAction);
1178 bool wrongDevice = false;
1179 if (newGesture) {
1180 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1181 if (switchedDevice && mTouchState.down && !down) {
1182#if DEBUG_FOCUS
1183 ALOGD("Dropping event because a pointer for a different device is already down.");
1184#endif
1185 mTempTouchState.copyFrom(mTouchState);
1186 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1187 switchedDevice = false;
1188 wrongDevice = true;
1189 goto Failed;
1190 }
1191 mTempTouchState.reset();
1192 mTempTouchState.down = down;
1193 mTempTouchState.deviceId = entry->deviceId;
1194 mTempTouchState.source = entry->source;
1195 mTempTouchState.displayId = displayId;
1196 isSplit = false;
1197 } else {
1198 mTempTouchState.copyFrom(mTouchState);
1199 }
1200
1201 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1202 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1203
1204 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1205 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1206 getAxisValue(AMOTION_EVENT_AXIS_X));
1207 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1208 getAxisValue(AMOTION_EVENT_AXIS_Y));
1209 sp<InputWindowHandle> newTouchedWindowHandle;
1210 sp<InputWindowHandle> topErrorWindowHandle;
1211 bool isTouchModal = false;
1212
1213 // Traverse windows from front to back to find touched window and outside targets.
1214 size_t numWindows = mWindowHandles.size();
1215 for (size_t i = 0; i < numWindows; i++) {
1216 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1217 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1218 if (windowInfo->displayId != displayId) {
1219 continue; // wrong display
1220 }
1221
1222 int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
1223 if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
1224 if (topErrorWindowHandle == NULL) {
1225 topErrorWindowHandle = windowHandle;
1226 }
1227 }
1228
1229 int32_t flags = windowInfo->layoutParamsFlags;
1230 if (windowInfo->visible) {
1231 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1232 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1233 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1234 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1235 if (! screenWasOff
1236 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1237 newTouchedWindowHandle = windowHandle;
1238 }
1239 break; // found touched window, exit window loop
1240 }
1241 }
1242
1243 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1244 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1245 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1246 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1247 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1248 }
1249
1250 mTempTouchState.addOrUpdateWindow(
1251 windowHandle, outsideTargetFlags, BitSet32(0));
1252 }
1253 }
1254 }
1255
1256 // If there is an error window but it is not taking focus (typically because
1257 // it is invisible) then wait for it. Any other focused window may in
1258 // fact be in ANR state.
1259 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1260 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1261 NULL, NULL, nextWakeupTime,
1262 "Waiting because a system error window is about to be displayed.");
1263 injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1264 goto Unresponsive;
1265 }
1266
1267 // Figure out whether splitting will be allowed for this window.
1268 if (newTouchedWindowHandle != NULL
1269 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1270 // New window supports splitting.
1271 isSplit = true;
1272 } else if (isSplit) {
1273 // New window does not support splitting but we have already split events.
1274 // Ignore the new window.
1275 newTouchedWindowHandle = NULL;
1276 }
1277
1278 // Handle the case where we did not find a window.
1279 if (newTouchedWindowHandle == NULL) {
1280 // Try to assign the pointer to the first foreground window we find, if there is one.
1281 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1282 if (newTouchedWindowHandle == NULL) {
1283 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1284 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1285 goto Failed;
1286 }
1287 }
1288
1289 // Set target flags.
1290 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1291 if (isSplit) {
1292 targetFlags |= InputTarget::FLAG_SPLIT;
1293 }
1294 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1295 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1296 }
1297
1298 // Update hover state.
1299 if (isHoverAction) {
1300 newHoverWindowHandle = newTouchedWindowHandle;
1301 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1302 newHoverWindowHandle = mLastHoverWindowHandle;
1303 }
1304
1305 // Update the temporary touch state.
1306 BitSet32 pointerIds;
1307 if (isSplit) {
1308 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1309 pointerIds.markBit(pointerId);
1310 }
1311 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1312 } else {
1313 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1314
1315 // If the pointer is not currently down, then ignore the event.
1316 if (! mTempTouchState.down) {
1317#if DEBUG_FOCUS
1318 ALOGD("Dropping event because the pointer is not down or we previously "
1319 "dropped the pointer down event.");
1320#endif
1321 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1322 goto Failed;
1323 }
1324
1325 // Check whether touches should slip outside of the current foreground window.
1326 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1327 && entry->pointerCount == 1
1328 && mTempTouchState.isSlippery()) {
1329 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1330 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1331
1332 sp<InputWindowHandle> oldTouchedWindowHandle =
1333 mTempTouchState.getFirstForegroundWindowHandle();
1334 sp<InputWindowHandle> newTouchedWindowHandle =
1335 findTouchedWindowAtLocked(displayId, x, y);
1336 if (oldTouchedWindowHandle != newTouchedWindowHandle
1337 && newTouchedWindowHandle != NULL) {
1338#if DEBUG_FOCUS
1339 ALOGD("Touch is slipping out of window %s into window %s.",
1340 oldTouchedWindowHandle->getName().string(),
1341 newTouchedWindowHandle->getName().string());
1342#endif
1343 // Make a slippery exit from the old window.
1344 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1345 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1346
1347 // Make a slippery entrance into the new window.
1348 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1349 isSplit = true;
1350 }
1351
1352 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1353 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1354 if (isSplit) {
1355 targetFlags |= InputTarget::FLAG_SPLIT;
1356 }
1357 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1358 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1359 }
1360
1361 BitSet32 pointerIds;
1362 if (isSplit) {
1363 pointerIds.markBit(entry->pointerProperties[0].id);
1364 }
1365 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1366 }
1367 }
1368 }
1369
1370 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1371 // Let the previous window know that the hover sequence is over.
1372 if (mLastHoverWindowHandle != NULL) {
1373#if DEBUG_HOVER
1374 ALOGD("Sending hover exit event to window %s.",
1375 mLastHoverWindowHandle->getName().string());
1376#endif
1377 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1378 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1379 }
1380
1381 // Let the new window know that the hover sequence is starting.
1382 if (newHoverWindowHandle != NULL) {
1383#if DEBUG_HOVER
1384 ALOGD("Sending hover enter event to window %s.",
1385 newHoverWindowHandle->getName().string());
1386#endif
1387 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1388 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1389 }
1390 }
1391
1392 // Check permission to inject into all touched foreground windows and ensure there
1393 // is at least one touched foreground window.
1394 {
1395 bool haveForegroundWindow = false;
1396 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1397 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1398 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1399 haveForegroundWindow = true;
1400 if (! checkInjectionPermission(touchedWindow.windowHandle,
1401 entry->injectionState)) {
1402 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1403 injectionPermission = INJECTION_PERMISSION_DENIED;
1404 goto Failed;
1405 }
1406 }
1407 }
1408 if (! haveForegroundWindow) {
1409#if DEBUG_FOCUS
1410 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1411#endif
1412 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1413 goto Failed;
1414 }
1415
1416 // Permission granted to injection into all touched foreground windows.
1417 injectionPermission = INJECTION_PERMISSION_GRANTED;
1418 }
1419
1420 // Check whether windows listening for outside touches are owned by the same UID. If it is
1421 // set the policy flag that we will not reveal coordinate information to this window.
1422 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1423 sp<InputWindowHandle> foregroundWindowHandle =
1424 mTempTouchState.getFirstForegroundWindowHandle();
1425 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1426 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1427 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1428 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1429 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1430 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1431 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1432 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1433 }
1434 }
1435 }
1436 }
1437
1438 // Ensure all touched foreground windows are ready for new input.
1439 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1440 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1441 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1442 // If the touched window is paused then keep waiting.
1443 if (touchedWindow.windowHandle->getInfo()->paused) {
1444 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1445 NULL, touchedWindow.windowHandle, nextWakeupTime,
1446 "Waiting because the touched window is paused.");
1447 goto Unresponsive;
1448 }
1449
1450 // If the touched window is still working on previous events then keep waiting.
1451 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1452 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1453 NULL, touchedWindow.windowHandle, nextWakeupTime,
1454 "Waiting because the touched window has not finished "
1455 "processing the input events that were previously delivered to it.");
1456 goto Unresponsive;
1457 }
1458 }
1459 }
1460
1461 // If this is the first pointer going down and the touched window has a wallpaper
1462 // then also add the touched wallpaper windows so they are locked in for the duration
1463 // of the touch gesture.
1464 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1465 // engine only supports touch events. We would need to add a mechanism similar
1466 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1467 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1468 sp<InputWindowHandle> foregroundWindowHandle =
1469 mTempTouchState.getFirstForegroundWindowHandle();
1470 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1471 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1472 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1473 const InputWindowInfo* info = windowHandle->getInfo();
1474 if (info->displayId == displayId
1475 && windowHandle->getInfo()->layoutParamsType
1476 == InputWindowInfo::TYPE_WALLPAPER) {
1477 mTempTouchState.addOrUpdateWindow(windowHandle,
1478 InputTarget::FLAG_WINDOW_IS_OBSCURED
1479 | InputTarget::FLAG_DISPATCH_AS_IS,
1480 BitSet32(0));
1481 }
1482 }
1483 }
1484 }
1485
1486 // Success! Output targets.
1487 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1488
1489 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1490 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1491 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1492 touchedWindow.pointerIds, inputTargets);
1493 }
1494
1495 // Drop the outside or hover touch windows since we will not care about them
1496 // in the next iteration.
1497 mTempTouchState.filterNonAsIsTouchWindows();
1498
1499Failed:
1500 // Check injection permission once and for all.
1501 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1502 if (checkInjectionPermission(NULL, entry->injectionState)) {
1503 injectionPermission = INJECTION_PERMISSION_GRANTED;
1504 } else {
1505 injectionPermission = INJECTION_PERMISSION_DENIED;
1506 }
1507 }
1508
1509 // Update final pieces of touch state if the injector had permission.
1510 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1511 if (!wrongDevice) {
1512 if (switchedDevice) {
1513#if DEBUG_FOCUS
1514 ALOGD("Conflicting pointer actions: Switched to a different device.");
1515#endif
1516 *outConflictingPointerActions = true;
1517 }
1518
1519 if (isHoverAction) {
1520 // Started hovering, therefore no longer down.
1521 if (mTouchState.down) {
1522#if DEBUG_FOCUS
1523 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1524#endif
1525 *outConflictingPointerActions = true;
1526 }
1527 mTouchState.reset();
1528 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1529 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1530 mTouchState.deviceId = entry->deviceId;
1531 mTouchState.source = entry->source;
1532 mTouchState.displayId = displayId;
1533 }
1534 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1535 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1536 // All pointers up or canceled.
1537 mTouchState.reset();
1538 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1539 // First pointer went down.
1540 if (mTouchState.down) {
1541#if DEBUG_FOCUS
1542 ALOGD("Conflicting pointer actions: Down received while already down.");
1543#endif
1544 *outConflictingPointerActions = true;
1545 }
1546 mTouchState.copyFrom(mTempTouchState);
1547 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1548 // One pointer went up.
1549 if (isSplit) {
1550 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1551 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1552
1553 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1554 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1555 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1556 touchedWindow.pointerIds.clearBit(pointerId);
1557 if (touchedWindow.pointerIds.isEmpty()) {
1558 mTempTouchState.windows.removeAt(i);
1559 continue;
1560 }
1561 }
1562 i += 1;
1563 }
1564 }
1565 mTouchState.copyFrom(mTempTouchState);
1566 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1567 // Discard temporary touch state since it was only valid for this action.
1568 } else {
1569 // Save changes to touch state as-is for all other actions.
1570 mTouchState.copyFrom(mTempTouchState);
1571 }
1572
1573 // Update hover state.
1574 mLastHoverWindowHandle = newHoverWindowHandle;
1575 }
1576 } else {
1577#if DEBUG_FOCUS
1578 ALOGD("Not updating touch focus because injection was denied.");
1579#endif
1580 }
1581
1582Unresponsive:
1583 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1584 mTempTouchState.reset();
1585
1586 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1587 updateDispatchStatisticsLocked(currentTime, entry,
1588 injectionResult, timeSpentWaitingForApplication);
1589#if DEBUG_FOCUS
1590 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1591 "timeSpentWaitingForApplication=%0.1fms",
1592 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1593#endif
1594 return injectionResult;
1595}
1596
1597void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1598 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1599 inputTargets.push();
1600
1601 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1602 InputTarget& target = inputTargets.editTop();
1603 target.inputChannel = windowInfo->inputChannel;
1604 target.flags = targetFlags;
1605 target.xOffset = - windowInfo->frameLeft;
1606 target.yOffset = - windowInfo->frameTop;
1607 target.scaleFactor = windowInfo->scaleFactor;
1608 target.pointerIds = pointerIds;
1609}
1610
1611void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1612 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1613 inputTargets.push();
1614
1615 InputTarget& target = inputTargets.editTop();
1616 target.inputChannel = mMonitoringChannels[i];
1617 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1618 target.xOffset = 0;
1619 target.yOffset = 0;
1620 target.pointerIds.clear();
1621 target.scaleFactor = 1.0f;
1622 }
1623}
1624
1625bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1626 const InjectionState* injectionState) {
1627 if (injectionState
1628 && (windowHandle == NULL
1629 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1630 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1631 if (windowHandle != NULL) {
1632 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1633 "owned by uid %d",
1634 injectionState->injectorPid, injectionState->injectorUid,
1635 windowHandle->getName().string(),
1636 windowHandle->getInfo()->ownerUid);
1637 } else {
1638 ALOGW("Permission denied: injecting event from pid %d uid %d",
1639 injectionState->injectorPid, injectionState->injectorUid);
1640 }
1641 return false;
1642 }
1643 return true;
1644}
1645
1646bool InputDispatcher::isWindowObscuredAtPointLocked(
1647 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1648 int32_t displayId = windowHandle->getInfo()->displayId;
1649 size_t numWindows = mWindowHandles.size();
1650 for (size_t i = 0; i < numWindows; i++) {
1651 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1652 if (otherHandle == windowHandle) {
1653 break;
1654 }
1655
1656 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1657 if (otherInfo->displayId == displayId
1658 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1659 && otherInfo->frameContainsPoint(x, y)) {
1660 return true;
1661 }
1662 }
1663 return false;
1664}
1665
1666bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1667 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1668 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1669 if (connectionIndex >= 0) {
1670 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1671 if (connection->inputPublisherBlocked) {
1672 return false;
1673 }
1674 if (eventEntry->type == EventEntry::TYPE_KEY) {
1675 // If the event is a key event, then we must wait for all previous events to
1676 // complete before delivering it because previous events may have the
1677 // side-effect of transferring focus to a different window and we want to
1678 // ensure that the following keys are sent to the new window.
1679 //
1680 // Suppose the user touches a button in a window then immediately presses "A".
1681 // If the button causes a pop-up window to appear then we want to ensure that
1682 // the "A" key is delivered to the new pop-up window. This is because users
1683 // often anticipate pending UI changes when typing on a keyboard.
1684 // To obtain this behavior, we must serialize key events with respect to all
1685 // prior input events.
1686 return connection->outboundQueue.isEmpty()
1687 && connection->waitQueue.isEmpty();
1688 }
1689 // Touch events can always be sent to a window immediately because the user intended
1690 // to touch whatever was visible at the time. Even if focus changes or a new
1691 // window appears moments later, the touch event was meant to be delivered to
1692 // whatever window happened to be on screen at the time.
1693 //
1694 // Generic motion events, such as trackball or joystick events are a little trickier.
1695 // Like key events, generic motion events are delivered to the focused window.
1696 // Unlike key events, generic motion events don't tend to transfer focus to other
1697 // windows and it is not important for them to be serialized. So we prefer to deliver
1698 // generic motion events as soon as possible to improve efficiency and reduce lag
1699 // through batching.
1700 //
1701 // The one case where we pause input event delivery is when the wait queue is piling
1702 // up with lots of events because the application is not responding.
1703 // This condition ensures that ANRs are detected reliably.
1704 if (!connection->waitQueue.isEmpty()
1705 && currentTime >= connection->waitQueue.head->deliveryTime
1706 + STREAM_AHEAD_EVENT_TIMEOUT) {
1707 return false;
1708 }
1709 }
1710 return true;
1711}
1712
1713String8 InputDispatcher::getApplicationWindowLabelLocked(
1714 const sp<InputApplicationHandle>& applicationHandle,
1715 const sp<InputWindowHandle>& windowHandle) {
1716 if (applicationHandle != NULL) {
1717 if (windowHandle != NULL) {
1718 String8 label(applicationHandle->getName());
1719 label.append(" - ");
1720 label.append(windowHandle->getName());
1721 return label;
1722 } else {
1723 return applicationHandle->getName();
1724 }
1725 } else if (windowHandle != NULL) {
1726 return windowHandle->getName();
1727 } else {
1728 return String8("<unknown application or window>");
1729 }
1730}
1731
1732void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1733 if (mFocusedWindowHandle != NULL) {
1734 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1735 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1736#if DEBUG_DISPATCH_CYCLE
1737 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1738#endif
1739 return;
1740 }
1741 }
1742
1743 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1744 switch (eventEntry->type) {
1745 case EventEntry::TYPE_MOTION: {
1746 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1747 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1748 return;
1749 }
1750
1751 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1752 eventType = USER_ACTIVITY_EVENT_TOUCH;
1753 }
1754 break;
1755 }
1756 case EventEntry::TYPE_KEY: {
1757 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1758 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1759 return;
1760 }
1761 eventType = USER_ACTIVITY_EVENT_BUTTON;
1762 break;
1763 }
1764 }
1765
1766 CommandEntry* commandEntry = postCommandLocked(
1767 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1768 commandEntry->eventTime = eventEntry->eventTime;
1769 commandEntry->userActivityEventType = eventType;
1770}
1771
1772void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1773 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1774#if DEBUG_DISPATCH_CYCLE
1775 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1776 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1777 "pointerIds=0x%x",
1778 connection->getInputChannelName(), inputTarget->flags,
1779 inputTarget->xOffset, inputTarget->yOffset,
1780 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1781#endif
1782
1783 // Skip this event if the connection status is not normal.
1784 // We don't want to enqueue additional outbound events if the connection is broken.
1785 if (connection->status != Connection::STATUS_NORMAL) {
1786#if DEBUG_DISPATCH_CYCLE
1787 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1788 connection->getInputChannelName(), connection->getStatusLabel());
1789#endif
1790 return;
1791 }
1792
1793 // Split a motion event if needed.
1794 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1795 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1796
1797 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1798 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1799 MotionEntry* splitMotionEntry = splitMotionEvent(
1800 originalMotionEntry, inputTarget->pointerIds);
1801 if (!splitMotionEntry) {
1802 return; // split event was dropped
1803 }
1804#if DEBUG_FOCUS
1805 ALOGD("channel '%s' ~ Split motion event.",
1806 connection->getInputChannelName());
1807 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1808#endif
1809 enqueueDispatchEntriesLocked(currentTime, connection,
1810 splitMotionEntry, inputTarget);
1811 splitMotionEntry->release();
1812 return;
1813 }
1814 }
1815
1816 // Not splitting. Enqueue dispatch entries for the event as is.
1817 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1818}
1819
1820void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1821 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1822 bool wasEmpty = connection->outboundQueue.isEmpty();
1823
1824 // Enqueue dispatch entries for the requested modes.
1825 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1826 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1827 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1828 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1829 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1830 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1831 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1832 InputTarget::FLAG_DISPATCH_AS_IS);
1833 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1834 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1835 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1836 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1837
1838 // If the outbound queue was previously empty, start the dispatch cycle going.
1839 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1840 startDispatchCycleLocked(currentTime, connection);
1841 }
1842}
1843
1844void InputDispatcher::enqueueDispatchEntryLocked(
1845 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1846 int32_t dispatchMode) {
1847 int32_t inputTargetFlags = inputTarget->flags;
1848 if (!(inputTargetFlags & dispatchMode)) {
1849 return;
1850 }
1851 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1852
1853 // This is a new event.
1854 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1855 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1856 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1857 inputTarget->scaleFactor);
1858
1859 // Apply target flags and update the connection's input state.
1860 switch (eventEntry->type) {
1861 case EventEntry::TYPE_KEY: {
1862 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1863 dispatchEntry->resolvedAction = keyEntry->action;
1864 dispatchEntry->resolvedFlags = keyEntry->flags;
1865
1866 if (!connection->inputState.trackKey(keyEntry,
1867 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1868#if DEBUG_DISPATCH_CYCLE
1869 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1870 connection->getInputChannelName());
1871#endif
1872 delete dispatchEntry;
1873 return; // skip the inconsistent event
1874 }
1875 break;
1876 }
1877
1878 case EventEntry::TYPE_MOTION: {
1879 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1880 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1881 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1882 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1883 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1884 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1885 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1886 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1887 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1888 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1889 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1890 } else {
1891 dispatchEntry->resolvedAction = motionEntry->action;
1892 }
1893 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1894 && !connection->inputState.isHovering(
1895 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1896#if DEBUG_DISPATCH_CYCLE
1897 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1898 connection->getInputChannelName());
1899#endif
1900 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1901 }
1902
1903 dispatchEntry->resolvedFlags = motionEntry->flags;
1904 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1905 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1906 }
1907
1908 if (!connection->inputState.trackMotion(motionEntry,
1909 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1910#if DEBUG_DISPATCH_CYCLE
1911 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1912 connection->getInputChannelName());
1913#endif
1914 delete dispatchEntry;
1915 return; // skip the inconsistent event
1916 }
1917 break;
1918 }
1919 }
1920
1921 // Remember that we are waiting for this dispatch to complete.
1922 if (dispatchEntry->hasForegroundTarget()) {
1923 incrementPendingForegroundDispatchesLocked(eventEntry);
1924 }
1925
1926 // Enqueue the dispatch entry.
1927 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1928 traceOutboundQueueLengthLocked(connection);
1929}
1930
1931void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1932 const sp<Connection>& connection) {
1933#if DEBUG_DISPATCH_CYCLE
1934 ALOGD("channel '%s' ~ startDispatchCycle",
1935 connection->getInputChannelName());
1936#endif
1937
1938 while (connection->status == Connection::STATUS_NORMAL
1939 && !connection->outboundQueue.isEmpty()) {
1940 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1941 dispatchEntry->deliveryTime = currentTime;
1942
1943 // Publish the event.
1944 status_t status;
1945 EventEntry* eventEntry = dispatchEntry->eventEntry;
1946 switch (eventEntry->type) {
1947 case EventEntry::TYPE_KEY: {
1948 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1949
1950 // Publish the key event.
1951 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1952 keyEntry->deviceId, keyEntry->source,
1953 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1954 keyEntry->keyCode, keyEntry->scanCode,
1955 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1956 keyEntry->eventTime);
1957 break;
1958 }
1959
1960 case EventEntry::TYPE_MOTION: {
1961 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1962
1963 PointerCoords scaledCoords[MAX_POINTERS];
1964 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1965
1966 // Set the X and Y offset depending on the input source.
1967 float xOffset, yOffset, scaleFactor;
1968 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1969 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1970 scaleFactor = dispatchEntry->scaleFactor;
1971 xOffset = dispatchEntry->xOffset * scaleFactor;
1972 yOffset = dispatchEntry->yOffset * scaleFactor;
1973 if (scaleFactor != 1.0f) {
1974 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1975 scaledCoords[i] = motionEntry->pointerCoords[i];
1976 scaledCoords[i].scale(scaleFactor);
1977 }
1978 usingCoords = scaledCoords;
1979 }
1980 } else {
1981 xOffset = 0.0f;
1982 yOffset = 0.0f;
1983 scaleFactor = 1.0f;
1984
1985 // We don't want the dispatch target to know.
1986 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1987 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1988 scaledCoords[i].clear();
1989 }
1990 usingCoords = scaledCoords;
1991 }
1992 }
1993
1994 // Publish the motion event.
1995 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1996 motionEntry->deviceId, motionEntry->source,
1997 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1998 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1999 xOffset, yOffset,
2000 motionEntry->xPrecision, motionEntry->yPrecision,
2001 motionEntry->downTime, motionEntry->eventTime,
2002 motionEntry->pointerCount, motionEntry->pointerProperties,
2003 usingCoords);
2004 break;
2005 }
2006
2007 default:
2008 ALOG_ASSERT(false);
2009 return;
2010 }
2011
2012 // Check the result.
2013 if (status) {
2014 if (status == WOULD_BLOCK) {
2015 if (connection->waitQueue.isEmpty()) {
2016 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2017 "This is unexpected because the wait queue is empty, so the pipe "
2018 "should be empty and we shouldn't have any problems writing an "
2019 "event to it, status=%d", connection->getInputChannelName(), status);
2020 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2021 } else {
2022 // Pipe is full and we are waiting for the app to finish process some events
2023 // before sending more events to it.
2024#if DEBUG_DISPATCH_CYCLE
2025 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2026 "waiting for the application to catch up",
2027 connection->getInputChannelName());
2028#endif
2029 connection->inputPublisherBlocked = true;
2030 }
2031 } else {
2032 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2033 "status=%d", connection->getInputChannelName(), status);
2034 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2035 }
2036 return;
2037 }
2038
2039 // Re-enqueue the event on the wait queue.
2040 connection->outboundQueue.dequeue(dispatchEntry);
2041 traceOutboundQueueLengthLocked(connection);
2042 connection->waitQueue.enqueueAtTail(dispatchEntry);
2043 traceWaitQueueLengthLocked(connection);
2044 }
2045}
2046
2047void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2048 const sp<Connection>& connection, uint32_t seq, bool handled) {
2049#if DEBUG_DISPATCH_CYCLE
2050 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2051 connection->getInputChannelName(), seq, toString(handled));
2052#endif
2053
2054 connection->inputPublisherBlocked = false;
2055
2056 if (connection->status == Connection::STATUS_BROKEN
2057 || connection->status == Connection::STATUS_ZOMBIE) {
2058 return;
2059 }
2060
2061 // Notify other system components and prepare to start the next dispatch cycle.
2062 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2063}
2064
2065void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2066 const sp<Connection>& connection, bool notify) {
2067#if DEBUG_DISPATCH_CYCLE
2068 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2069 connection->getInputChannelName(), toString(notify));
2070#endif
2071
2072 // Clear the dispatch queues.
2073 drainDispatchQueueLocked(&connection->outboundQueue);
2074 traceOutboundQueueLengthLocked(connection);
2075 drainDispatchQueueLocked(&connection->waitQueue);
2076 traceWaitQueueLengthLocked(connection);
2077
2078 // The connection appears to be unrecoverably broken.
2079 // Ignore already broken or zombie connections.
2080 if (connection->status == Connection::STATUS_NORMAL) {
2081 connection->status = Connection::STATUS_BROKEN;
2082
2083 if (notify) {
2084 // Notify other system components.
2085 onDispatchCycleBrokenLocked(currentTime, connection);
2086 }
2087 }
2088}
2089
2090void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2091 while (!queue->isEmpty()) {
2092 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2093 releaseDispatchEntryLocked(dispatchEntry);
2094 }
2095}
2096
2097void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2098 if (dispatchEntry->hasForegroundTarget()) {
2099 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2100 }
2101 delete dispatchEntry;
2102}
2103
2104int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2105 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2106
2107 { // acquire lock
2108 AutoMutex _l(d->mLock);
2109
2110 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2111 if (connectionIndex < 0) {
2112 ALOGE("Received spurious receive callback for unknown input channel. "
2113 "fd=%d, events=0x%x", fd, events);
2114 return 0; // remove the callback
2115 }
2116
2117 bool notify;
2118 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2119 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2120 if (!(events & ALOOPER_EVENT_INPUT)) {
2121 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2122 "events=0x%x", connection->getInputChannelName(), events);
2123 return 1;
2124 }
2125
2126 nsecs_t currentTime = now();
2127 bool gotOne = false;
2128 status_t status;
2129 for (;;) {
2130 uint32_t seq;
2131 bool handled;
2132 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2133 if (status) {
2134 break;
2135 }
2136 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2137 gotOne = true;
2138 }
2139 if (gotOne) {
2140 d->runCommandsLockedInterruptible();
2141 if (status == WOULD_BLOCK) {
2142 return 1;
2143 }
2144 }
2145
2146 notify = status != DEAD_OBJECT || !connection->monitor;
2147 if (notify) {
2148 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2149 connection->getInputChannelName(), status);
2150 }
2151 } else {
2152 // Monitor channels are never explicitly unregistered.
2153 // We do it automatically when the remote endpoint is closed so don't warn
2154 // about them.
2155 notify = !connection->monitor;
2156 if (notify) {
2157 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2158 "events=0x%x", connection->getInputChannelName(), events);
2159 }
2160 }
2161
2162 // Unregister the channel.
2163 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2164 return 0; // remove the callback
2165 } // release lock
2166}
2167
2168void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2169 const CancelationOptions& options) {
2170 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2171 synthesizeCancelationEventsForConnectionLocked(
2172 mConnectionsByFd.valueAt(i), options);
2173 }
2174}
2175
2176void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2177 const sp<InputChannel>& channel, const CancelationOptions& options) {
2178 ssize_t index = getConnectionIndexLocked(channel);
2179 if (index >= 0) {
2180 synthesizeCancelationEventsForConnectionLocked(
2181 mConnectionsByFd.valueAt(index), options);
2182 }
2183}
2184
2185void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2186 const sp<Connection>& connection, const CancelationOptions& options) {
2187 if (connection->status == Connection::STATUS_BROKEN) {
2188 return;
2189 }
2190
2191 nsecs_t currentTime = now();
2192
2193 Vector<EventEntry*> cancelationEvents;
2194 connection->inputState.synthesizeCancelationEvents(currentTime,
2195 cancelationEvents, options);
2196
2197 if (!cancelationEvents.isEmpty()) {
2198#if DEBUG_OUTBOUND_EVENT_DETAILS
2199 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2200 "with reality: %s, mode=%d.",
2201 connection->getInputChannelName(), cancelationEvents.size(),
2202 options.reason, options.mode);
2203#endif
2204 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2205 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2206 switch (cancelationEventEntry->type) {
2207 case EventEntry::TYPE_KEY:
2208 logOutboundKeyDetailsLocked("cancel - ",
2209 static_cast<KeyEntry*>(cancelationEventEntry));
2210 break;
2211 case EventEntry::TYPE_MOTION:
2212 logOutboundMotionDetailsLocked("cancel - ",
2213 static_cast<MotionEntry*>(cancelationEventEntry));
2214 break;
2215 }
2216
2217 InputTarget target;
2218 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2219 if (windowHandle != NULL) {
2220 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2221 target.xOffset = -windowInfo->frameLeft;
2222 target.yOffset = -windowInfo->frameTop;
2223 target.scaleFactor = windowInfo->scaleFactor;
2224 } else {
2225 target.xOffset = 0;
2226 target.yOffset = 0;
2227 target.scaleFactor = 1.0f;
2228 }
2229 target.inputChannel = connection->inputChannel;
2230 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2231
2232 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2233 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2234
2235 cancelationEventEntry->release();
2236 }
2237
2238 startDispatchCycleLocked(currentTime, connection);
2239 }
2240}
2241
2242InputDispatcher::MotionEntry*
2243InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2244 ALOG_ASSERT(pointerIds.value != 0);
2245
2246 uint32_t splitPointerIndexMap[MAX_POINTERS];
2247 PointerProperties splitPointerProperties[MAX_POINTERS];
2248 PointerCoords splitPointerCoords[MAX_POINTERS];
2249
2250 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2251 uint32_t splitPointerCount = 0;
2252
2253 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2254 originalPointerIndex++) {
2255 const PointerProperties& pointerProperties =
2256 originalMotionEntry->pointerProperties[originalPointerIndex];
2257 uint32_t pointerId = uint32_t(pointerProperties.id);
2258 if (pointerIds.hasBit(pointerId)) {
2259 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2260 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2261 splitPointerCoords[splitPointerCount].copyFrom(
2262 originalMotionEntry->pointerCoords[originalPointerIndex]);
2263 splitPointerCount += 1;
2264 }
2265 }
2266
2267 if (splitPointerCount != pointerIds.count()) {
2268 // This is bad. We are missing some of the pointers that we expected to deliver.
2269 // Most likely this indicates that we received an ACTION_MOVE events that has
2270 // different pointer ids than we expected based on the previous ACTION_DOWN
2271 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2272 // in this way.
2273 ALOGW("Dropping split motion event because the pointer count is %d but "
2274 "we expected there to be %d pointers. This probably means we received "
2275 "a broken sequence of pointer ids from the input device.",
2276 splitPointerCount, pointerIds.count());
2277 return NULL;
2278 }
2279
2280 int32_t action = originalMotionEntry->action;
2281 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2282 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2283 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2284 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2285 const PointerProperties& pointerProperties =
2286 originalMotionEntry->pointerProperties[originalPointerIndex];
2287 uint32_t pointerId = uint32_t(pointerProperties.id);
2288 if (pointerIds.hasBit(pointerId)) {
2289 if (pointerIds.count() == 1) {
2290 // The first/last pointer went down/up.
2291 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2292 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2293 } else {
2294 // A secondary pointer went down/up.
2295 uint32_t splitPointerIndex = 0;
2296 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2297 splitPointerIndex += 1;
2298 }
2299 action = maskedAction | (splitPointerIndex
2300 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2301 }
2302 } else {
2303 // An unrelated pointer changed.
2304 action = AMOTION_EVENT_ACTION_MOVE;
2305 }
2306 }
2307
2308 MotionEntry* splitMotionEntry = new MotionEntry(
2309 originalMotionEntry->eventTime,
2310 originalMotionEntry->deviceId,
2311 originalMotionEntry->source,
2312 originalMotionEntry->policyFlags,
2313 action,
2314 originalMotionEntry->flags,
2315 originalMotionEntry->metaState,
2316 originalMotionEntry->buttonState,
2317 originalMotionEntry->edgeFlags,
2318 originalMotionEntry->xPrecision,
2319 originalMotionEntry->yPrecision,
2320 originalMotionEntry->downTime,
2321 originalMotionEntry->displayId,
2322 splitPointerCount, splitPointerProperties, splitPointerCoords);
2323
2324 if (originalMotionEntry->injectionState) {
2325 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2326 splitMotionEntry->injectionState->refCount += 1;
2327 }
2328
2329 return splitMotionEntry;
2330}
2331
2332void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2333#if DEBUG_INBOUND_EVENT_DETAILS
2334 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2335#endif
2336
2337 bool needWake;
2338 { // acquire lock
2339 AutoMutex _l(mLock);
2340
2341 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2342 needWake = enqueueInboundEventLocked(newEntry);
2343 } // release lock
2344
2345 if (needWake) {
2346 mLooper->wake();
2347 }
2348}
2349
2350void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2351#if DEBUG_INBOUND_EVENT_DETAILS
2352 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2353 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2354 args->eventTime, args->deviceId, args->source, args->policyFlags,
2355 args->action, args->flags, args->keyCode, args->scanCode,
2356 args->metaState, args->downTime);
2357#endif
2358 if (!validateKeyEvent(args->action)) {
2359 return;
2360 }
2361
2362 uint32_t policyFlags = args->policyFlags;
2363 int32_t flags = args->flags;
2364 int32_t metaState = args->metaState;
2365 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2366 policyFlags |= POLICY_FLAG_VIRTUAL;
2367 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2368 }
2369 if (policyFlags & POLICY_FLAG_ALT) {
2370 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2371 }
2372 if (policyFlags & POLICY_FLAG_ALT_GR) {
2373 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2374 }
2375 if (policyFlags & POLICY_FLAG_SHIFT) {
2376 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2377 }
2378 if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2379 metaState |= AMETA_CAPS_LOCK_ON;
2380 }
2381 if (policyFlags & POLICY_FLAG_FUNCTION) {
2382 metaState |= AMETA_FUNCTION_ON;
2383 }
2384
2385 policyFlags |= POLICY_FLAG_TRUSTED;
2386
2387 KeyEvent event;
2388 event.initialize(args->deviceId, args->source, args->action,
2389 flags, args->keyCode, args->scanCode, metaState, 0,
2390 args->downTime, args->eventTime);
2391
2392 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2393
2394 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2395 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2396 }
2397
2398 bool needWake;
2399 { // acquire lock
2400 mLock.lock();
2401
2402 if (shouldSendKeyToInputFilterLocked(args)) {
2403 mLock.unlock();
2404
2405 policyFlags |= POLICY_FLAG_FILTERED;
2406 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2407 return; // event was consumed by the filter
2408 }
2409
2410 mLock.lock();
2411 }
2412
2413 int32_t repeatCount = 0;
2414 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2415 args->deviceId, args->source, policyFlags,
2416 args->action, flags, args->keyCode, args->scanCode,
2417 metaState, repeatCount, args->downTime);
2418
2419 needWake = enqueueInboundEventLocked(newEntry);
2420 mLock.unlock();
2421 } // release lock
2422
2423 if (needWake) {
2424 mLooper->wake();
2425 }
2426}
2427
2428bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2429 return mInputFilterEnabled;
2430}
2431
2432void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2433#if DEBUG_INBOUND_EVENT_DETAILS
2434 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2435 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2436 "xPrecision=%f, yPrecision=%f, downTime=%lld",
2437 args->eventTime, args->deviceId, args->source, args->policyFlags,
2438 args->action, args->flags, args->metaState, args->buttonState,
2439 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2440 for (uint32_t i = 0; i < args->pointerCount; i++) {
2441 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2442 "x=%f, y=%f, pressure=%f, size=%f, "
2443 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2444 "orientation=%f",
2445 i, args->pointerProperties[i].id,
2446 args->pointerProperties[i].toolType,
2447 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2448 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2449 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2450 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2451 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2452 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2453 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2454 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2455 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2456 }
2457#endif
2458 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2459 return;
2460 }
2461
2462 uint32_t policyFlags = args->policyFlags;
2463 policyFlags |= POLICY_FLAG_TRUSTED;
2464 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2465
2466 bool needWake;
2467 { // acquire lock
2468 mLock.lock();
2469
2470 if (shouldSendMotionToInputFilterLocked(args)) {
2471 mLock.unlock();
2472
2473 MotionEvent event;
2474 event.initialize(args->deviceId, args->source, args->action, args->flags,
2475 args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2476 args->xPrecision, args->yPrecision,
2477 args->downTime, args->eventTime,
2478 args->pointerCount, args->pointerProperties, args->pointerCoords);
2479
2480 policyFlags |= POLICY_FLAG_FILTERED;
2481 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2482 return; // event was consumed by the filter
2483 }
2484
2485 mLock.lock();
2486 }
2487
2488 // Just enqueue a new motion event.
2489 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2490 args->deviceId, args->source, policyFlags,
2491 args->action, args->flags, args->metaState, args->buttonState,
2492 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2493 args->displayId,
2494 args->pointerCount, args->pointerProperties, args->pointerCoords);
2495
2496 needWake = enqueueInboundEventLocked(newEntry);
2497 mLock.unlock();
2498 } // release lock
2499
2500 if (needWake) {
2501 mLooper->wake();
2502 }
2503}
2504
2505bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2506 // TODO: support sending secondary display events to input filter
2507 return mInputFilterEnabled && isMainDisplay(args->displayId);
2508}
2509
2510void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2511#if DEBUG_INBOUND_EVENT_DETAILS
2512 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2513 args->eventTime, args->policyFlags,
2514 args->switchValues, args->switchMask);
2515#endif
2516
2517 uint32_t policyFlags = args->policyFlags;
2518 policyFlags |= POLICY_FLAG_TRUSTED;
2519 mPolicy->notifySwitch(args->eventTime,
2520 args->switchValues, args->switchMask, policyFlags);
2521}
2522
2523void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2524#if DEBUG_INBOUND_EVENT_DETAILS
2525 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2526 args->eventTime, args->deviceId);
2527#endif
2528
2529 bool needWake;
2530 { // acquire lock
2531 AutoMutex _l(mLock);
2532
2533 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2534 needWake = enqueueInboundEventLocked(newEntry);
2535 } // release lock
2536
2537 if (needWake) {
2538 mLooper->wake();
2539 }
2540}
2541
2542int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2543 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2544 uint32_t policyFlags) {
2545#if DEBUG_INBOUND_EVENT_DETAILS
2546 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2547 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2548 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2549#endif
2550
2551 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2552
2553 policyFlags |= POLICY_FLAG_INJECTED;
2554 if (hasInjectionPermission(injectorPid, injectorUid)) {
2555 policyFlags |= POLICY_FLAG_TRUSTED;
2556 }
2557
2558 EventEntry* firstInjectedEntry;
2559 EventEntry* lastInjectedEntry;
2560 switch (event->getType()) {
2561 case AINPUT_EVENT_TYPE_KEY: {
2562 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2563 int32_t action = keyEvent->getAction();
2564 if (! validateKeyEvent(action)) {
2565 return INPUT_EVENT_INJECTION_FAILED;
2566 }
2567
2568 int32_t flags = keyEvent->getFlags();
2569 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2570 policyFlags |= POLICY_FLAG_VIRTUAL;
2571 }
2572
2573 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2574 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2575 }
2576
2577 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2578 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2579 }
2580
2581 mLock.lock();
2582 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2583 keyEvent->getDeviceId(), keyEvent->getSource(),
2584 policyFlags, action, flags,
2585 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2586 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2587 lastInjectedEntry = firstInjectedEntry;
2588 break;
2589 }
2590
2591 case AINPUT_EVENT_TYPE_MOTION: {
2592 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2593 int32_t displayId = ADISPLAY_ID_DEFAULT;
2594 int32_t action = motionEvent->getAction();
2595 size_t pointerCount = motionEvent->getPointerCount();
2596 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2597 if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2598 return INPUT_EVENT_INJECTION_FAILED;
2599 }
2600
2601 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2602 nsecs_t eventTime = motionEvent->getEventTime();
2603 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2604 }
2605
2606 mLock.lock();
2607 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2608 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2609 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2610 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2611 action, motionEvent->getFlags(),
2612 motionEvent->getMetaState(), motionEvent->getButtonState(),
2613 motionEvent->getEdgeFlags(),
2614 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2615 motionEvent->getDownTime(), displayId,
2616 uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2617 lastInjectedEntry = firstInjectedEntry;
2618 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2619 sampleEventTimes += 1;
2620 samplePointerCoords += pointerCount;
2621 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2622 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2623 action, motionEvent->getFlags(),
2624 motionEvent->getMetaState(), motionEvent->getButtonState(),
2625 motionEvent->getEdgeFlags(),
2626 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2627 motionEvent->getDownTime(), displayId,
2628 uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2629 lastInjectedEntry->next = nextInjectedEntry;
2630 lastInjectedEntry = nextInjectedEntry;
2631 }
2632 break;
2633 }
2634
2635 default:
2636 ALOGW("Cannot inject event of type %d", event->getType());
2637 return INPUT_EVENT_INJECTION_FAILED;
2638 }
2639
2640 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2641 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2642 injectionState->injectionIsAsync = true;
2643 }
2644
2645 injectionState->refCount += 1;
2646 lastInjectedEntry->injectionState = injectionState;
2647
2648 bool needWake = false;
2649 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2650 EventEntry* nextEntry = entry->next;
2651 needWake |= enqueueInboundEventLocked(entry);
2652 entry = nextEntry;
2653 }
2654
2655 mLock.unlock();
2656
2657 if (needWake) {
2658 mLooper->wake();
2659 }
2660
2661 int32_t injectionResult;
2662 { // acquire lock
2663 AutoMutex _l(mLock);
2664
2665 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2666 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2667 } else {
2668 for (;;) {
2669 injectionResult = injectionState->injectionResult;
2670 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2671 break;
2672 }
2673
2674 nsecs_t remainingTimeout = endTime - now();
2675 if (remainingTimeout <= 0) {
2676#if DEBUG_INJECTION
2677 ALOGD("injectInputEvent - Timed out waiting for injection result "
2678 "to become available.");
2679#endif
2680 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2681 break;
2682 }
2683
2684 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2685 }
2686
2687 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2688 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2689 while (injectionState->pendingForegroundDispatches != 0) {
2690#if DEBUG_INJECTION
2691 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2692 injectionState->pendingForegroundDispatches);
2693#endif
2694 nsecs_t remainingTimeout = endTime - now();
2695 if (remainingTimeout <= 0) {
2696#if DEBUG_INJECTION
2697 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2698 "dispatches to finish.");
2699#endif
2700 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2701 break;
2702 }
2703
2704 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2705 }
2706 }
2707 }
2708
2709 injectionState->release();
2710 } // release lock
2711
2712#if DEBUG_INJECTION
2713 ALOGD("injectInputEvent - Finished with result %d. "
2714 "injectorPid=%d, injectorUid=%d",
2715 injectionResult, injectorPid, injectorUid);
2716#endif
2717
2718 return injectionResult;
2719}
2720
2721bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2722 return injectorUid == 0
2723 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2724}
2725
2726void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2727 InjectionState* injectionState = entry->injectionState;
2728 if (injectionState) {
2729#if DEBUG_INJECTION
2730 ALOGD("Setting input event injection result to %d. "
2731 "injectorPid=%d, injectorUid=%d",
2732 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2733#endif
2734
2735 if (injectionState->injectionIsAsync
2736 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2737 // Log the outcome since the injector did not wait for the injection result.
2738 switch (injectionResult) {
2739 case INPUT_EVENT_INJECTION_SUCCEEDED:
2740 ALOGV("Asynchronous input event injection succeeded.");
2741 break;
2742 case INPUT_EVENT_INJECTION_FAILED:
2743 ALOGW("Asynchronous input event injection failed.");
2744 break;
2745 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2746 ALOGW("Asynchronous input event injection permission denied.");
2747 break;
2748 case INPUT_EVENT_INJECTION_TIMED_OUT:
2749 ALOGW("Asynchronous input event injection timed out.");
2750 break;
2751 }
2752 }
2753
2754 injectionState->injectionResult = injectionResult;
2755 mInjectionResultAvailableCondition.broadcast();
2756 }
2757}
2758
2759void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2760 InjectionState* injectionState = entry->injectionState;
2761 if (injectionState) {
2762 injectionState->pendingForegroundDispatches += 1;
2763 }
2764}
2765
2766void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2767 InjectionState* injectionState = entry->injectionState;
2768 if (injectionState) {
2769 injectionState->pendingForegroundDispatches -= 1;
2770
2771 if (injectionState->pendingForegroundDispatches == 0) {
2772 mInjectionSyncFinishedCondition.broadcast();
2773 }
2774 }
2775}
2776
2777sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2778 const sp<InputChannel>& inputChannel) const {
2779 size_t numWindows = mWindowHandles.size();
2780 for (size_t i = 0; i < numWindows; i++) {
2781 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2782 if (windowHandle->getInputChannel() == inputChannel) {
2783 return windowHandle;
2784 }
2785 }
2786 return NULL;
2787}
2788
2789bool InputDispatcher::hasWindowHandleLocked(
2790 const sp<InputWindowHandle>& windowHandle) const {
2791 size_t numWindows = mWindowHandles.size();
2792 for (size_t i = 0; i < numWindows; i++) {
2793 if (mWindowHandles.itemAt(i) == windowHandle) {
2794 return true;
2795 }
2796 }
2797 return false;
2798}
2799
2800void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2801#if DEBUG_FOCUS
2802 ALOGD("setInputWindows");
2803#endif
2804 { // acquire lock
2805 AutoMutex _l(mLock);
2806
2807 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2808 mWindowHandles = inputWindowHandles;
2809
2810 sp<InputWindowHandle> newFocusedWindowHandle;
2811 bool foundHoveredWindow = false;
2812 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2813 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2814 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2815 mWindowHandles.removeAt(i--);
2816 continue;
2817 }
2818 if (windowHandle->getInfo()->hasFocus) {
2819 newFocusedWindowHandle = windowHandle;
2820 }
2821 if (windowHandle == mLastHoverWindowHandle) {
2822 foundHoveredWindow = true;
2823 }
2824 }
2825
2826 if (!foundHoveredWindow) {
2827 mLastHoverWindowHandle = NULL;
2828 }
2829
2830 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2831 if (mFocusedWindowHandle != NULL) {
2832#if DEBUG_FOCUS
2833 ALOGD("Focus left window: %s",
2834 mFocusedWindowHandle->getName().string());
2835#endif
2836 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2837 if (focusedInputChannel != NULL) {
2838 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2839 "focus left window");
2840 synthesizeCancelationEventsForInputChannelLocked(
2841 focusedInputChannel, options);
2842 }
2843 }
2844 if (newFocusedWindowHandle != NULL) {
2845#if DEBUG_FOCUS
2846 ALOGD("Focus entered window: %s",
2847 newFocusedWindowHandle->getName().string());
2848#endif
2849 }
2850 mFocusedWindowHandle = newFocusedWindowHandle;
2851 }
2852
2853 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2854 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2855 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2856#if DEBUG_FOCUS
2857 ALOGD("Touched window was removed: %s",
2858 touchedWindow.windowHandle->getName().string());
2859#endif
2860 sp<InputChannel> touchedInputChannel =
2861 touchedWindow.windowHandle->getInputChannel();
2862 if (touchedInputChannel != NULL) {
2863 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2864 "touched window was removed");
2865 synthesizeCancelationEventsForInputChannelLocked(
2866 touchedInputChannel, options);
2867 }
2868 mTouchState.windows.removeAt(i--);
2869 }
2870 }
2871
2872 // Release information for windows that are no longer present.
2873 // This ensures that unused input channels are released promptly.
2874 // Otherwise, they might stick around until the window handle is destroyed
2875 // which might not happen until the next GC.
2876 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2877 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2878 if (!hasWindowHandleLocked(oldWindowHandle)) {
2879#if DEBUG_FOCUS
2880 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2881#endif
2882 oldWindowHandle->releaseInfo();
2883 }
2884 }
2885 } // release lock
2886
2887 // Wake up poll loop since it may need to make new input dispatching choices.
2888 mLooper->wake();
2889}
2890
2891void InputDispatcher::setFocusedApplication(
2892 const sp<InputApplicationHandle>& inputApplicationHandle) {
2893#if DEBUG_FOCUS
2894 ALOGD("setFocusedApplication");
2895#endif
2896 { // acquire lock
2897 AutoMutex _l(mLock);
2898
2899 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2900 if (mFocusedApplicationHandle != inputApplicationHandle) {
2901 if (mFocusedApplicationHandle != NULL) {
2902 resetANRTimeoutsLocked();
2903 mFocusedApplicationHandle->releaseInfo();
2904 }
2905 mFocusedApplicationHandle = inputApplicationHandle;
2906 }
2907 } else if (mFocusedApplicationHandle != NULL) {
2908 resetANRTimeoutsLocked();
2909 mFocusedApplicationHandle->releaseInfo();
2910 mFocusedApplicationHandle.clear();
2911 }
2912
2913#if DEBUG_FOCUS
2914 //logDispatchStateLocked();
2915#endif
2916 } // release lock
2917
2918 // Wake up poll loop since it may need to make new input dispatching choices.
2919 mLooper->wake();
2920}
2921
2922void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2923#if DEBUG_FOCUS
2924 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2925#endif
2926
2927 bool changed;
2928 { // acquire lock
2929 AutoMutex _l(mLock);
2930
2931 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2932 if (mDispatchFrozen && !frozen) {
2933 resetANRTimeoutsLocked();
2934 }
2935
2936 if (mDispatchEnabled && !enabled) {
2937 resetAndDropEverythingLocked("dispatcher is being disabled");
2938 }
2939
2940 mDispatchEnabled = enabled;
2941 mDispatchFrozen = frozen;
2942 changed = true;
2943 } else {
2944 changed = false;
2945 }
2946
2947#if DEBUG_FOCUS
2948 //logDispatchStateLocked();
2949#endif
2950 } // release lock
2951
2952 if (changed) {
2953 // Wake up poll loop since it may need to make new input dispatching choices.
2954 mLooper->wake();
2955 }
2956}
2957
2958void InputDispatcher::setInputFilterEnabled(bool enabled) {
2959#if DEBUG_FOCUS
2960 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2961#endif
2962
2963 { // acquire lock
2964 AutoMutex _l(mLock);
2965
2966 if (mInputFilterEnabled == enabled) {
2967 return;
2968 }
2969
2970 mInputFilterEnabled = enabled;
2971 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2972 } // release lock
2973
2974 // Wake up poll loop since there might be work to do to drop everything.
2975 mLooper->wake();
2976}
2977
2978bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2979 const sp<InputChannel>& toChannel) {
2980#if DEBUG_FOCUS
2981 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2982 fromChannel->getName().string(), toChannel->getName().string());
2983#endif
2984 { // acquire lock
2985 AutoMutex _l(mLock);
2986
2987 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2988 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2989 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2990#if DEBUG_FOCUS
2991 ALOGD("Cannot transfer focus because from or to window not found.");
2992#endif
2993 return false;
2994 }
2995 if (fromWindowHandle == toWindowHandle) {
2996#if DEBUG_FOCUS
2997 ALOGD("Trivial transfer to same window.");
2998#endif
2999 return true;
3000 }
3001 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3002#if DEBUG_FOCUS
3003 ALOGD("Cannot transfer focus because windows are on different displays.");
3004#endif
3005 return false;
3006 }
3007
3008 bool found = false;
3009 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3010 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3011 if (touchedWindow.windowHandle == fromWindowHandle) {
3012 int32_t oldTargetFlags = touchedWindow.targetFlags;
3013 BitSet32 pointerIds = touchedWindow.pointerIds;
3014
3015 mTouchState.windows.removeAt(i);
3016
3017 int32_t newTargetFlags = oldTargetFlags
3018 & (InputTarget::FLAG_FOREGROUND
3019 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3020 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3021
3022 found = true;
3023 break;
3024 }
3025 }
3026
3027 if (! found) {
3028#if DEBUG_FOCUS
3029 ALOGD("Focus transfer failed because from window did not have focus.");
3030#endif
3031 return false;
3032 }
3033
3034 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3035 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3036 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3037 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3038 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3039
3040 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3041 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3042 "transferring touch focus from this window to another window");
3043 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3044 }
3045
3046#if DEBUG_FOCUS
3047 logDispatchStateLocked();
3048#endif
3049 } // release lock
3050
3051 // Wake up poll loop since it may need to make new input dispatching choices.
3052 mLooper->wake();
3053 return true;
3054}
3055
3056void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3057#if DEBUG_FOCUS
3058 ALOGD("Resetting and dropping all events (%s).", reason);
3059#endif
3060
3061 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3062 synthesizeCancelationEventsForAllConnectionsLocked(options);
3063
3064 resetKeyRepeatLocked();
3065 releasePendingEventLocked();
3066 drainInboundQueueLocked();
3067 resetANRTimeoutsLocked();
3068
3069 mTouchState.reset();
3070 mLastHoverWindowHandle.clear();
3071}
3072
3073void InputDispatcher::logDispatchStateLocked() {
3074 String8 dump;
3075 dumpDispatchStateLocked(dump);
3076
3077 char* text = dump.lockBuffer(dump.size());
3078 char* start = text;
3079 while (*start != '\0') {
3080 char* end = strchr(start, '\n');
3081 if (*end == '\n') {
3082 *(end++) = '\0';
3083 }
3084 ALOGD("%s", start);
3085 start = end;
3086 }
3087}
3088
3089void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3090 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3091 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3092
3093 if (mFocusedApplicationHandle != NULL) {
3094 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3095 mFocusedApplicationHandle->getName().string(),
3096 mFocusedApplicationHandle->getDispatchingTimeout(
3097 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3098 } else {
3099 dump.append(INDENT "FocusedApplication: <null>\n");
3100 }
3101 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3102 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3103
3104 dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3105 dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3106 dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3107 dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3108 dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
3109 if (!mTouchState.windows.isEmpty()) {
3110 dump.append(INDENT "TouchedWindows:\n");
3111 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3112 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3113 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3114 i, touchedWindow.windowHandle->getName().string(),
3115 touchedWindow.pointerIds.value,
3116 touchedWindow.targetFlags);
3117 }
3118 } else {
3119 dump.append(INDENT "TouchedWindows: <none>\n");
3120 }
3121
3122 if (!mWindowHandles.isEmpty()) {
3123 dump.append(INDENT "Windows:\n");
3124 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3125 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3126 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3127
3128 dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, "
3129 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3130 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3131 "frame=[%d,%d][%d,%d], scale=%f, "
3132 "touchableRegion=",
3133 i, windowInfo->name.string(), windowInfo->displayId,
3134 toString(windowInfo->paused),
3135 toString(windowInfo->hasFocus),
3136 toString(windowInfo->hasWallpaper),
3137 toString(windowInfo->visible),
3138 toString(windowInfo->canReceiveKeys),
3139 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3140 windowInfo->layer,
3141 windowInfo->frameLeft, windowInfo->frameTop,
3142 windowInfo->frameRight, windowInfo->frameBottom,
3143 windowInfo->scaleFactor);
3144 dumpRegion(dump, windowInfo->touchableRegion);
3145 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3146 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3147 windowInfo->ownerPid, windowInfo->ownerUid,
3148 windowInfo->dispatchingTimeout / 1000000.0);
3149 }
3150 } else {
3151 dump.append(INDENT "Windows: <none>\n");
3152 }
3153
3154 if (!mMonitoringChannels.isEmpty()) {
3155 dump.append(INDENT "MonitoringChannels:\n");
3156 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3157 const sp<InputChannel>& channel = mMonitoringChannels[i];
3158 dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3159 }
3160 } else {
3161 dump.append(INDENT "MonitoringChannels: <none>\n");
3162 }
3163
3164 nsecs_t currentTime = now();
3165
3166 // Dump recently dispatched or dropped events from oldest to newest.
3167 if (!mRecentQueue.isEmpty()) {
3168 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3169 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3170 dump.append(INDENT2);
3171 entry->appendDescription(dump);
3172 dump.appendFormat(", age=%0.1fms\n",
3173 (currentTime - entry->eventTime) * 0.000001f);
3174 }
3175 } else {
3176 dump.append(INDENT "RecentQueue: <empty>\n");
3177 }
3178
3179 // Dump event currently being dispatched.
3180 if (mPendingEvent) {
3181 dump.append(INDENT "PendingEvent:\n");
3182 dump.append(INDENT2);
3183 mPendingEvent->appendDescription(dump);
3184 dump.appendFormat(", age=%0.1fms\n",
3185 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3186 } else {
3187 dump.append(INDENT "PendingEvent: <none>\n");
3188 }
3189
3190 // Dump inbound events from oldest to newest.
3191 if (!mInboundQueue.isEmpty()) {
3192 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3193 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3194 dump.append(INDENT2);
3195 entry->appendDescription(dump);
3196 dump.appendFormat(", age=%0.1fms\n",
3197 (currentTime - entry->eventTime) * 0.000001f);
3198 }
3199 } else {
3200 dump.append(INDENT "InboundQueue: <empty>\n");
3201 }
3202
3203 if (!mConnectionsByFd.isEmpty()) {
3204 dump.append(INDENT "Connections:\n");
3205 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3206 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3207 dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
3208 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3209 i, connection->getInputChannelName(), connection->getWindowName(),
3210 connection->getStatusLabel(), toString(connection->monitor),
3211 toString(connection->inputPublisherBlocked));
3212
3213 if (!connection->outboundQueue.isEmpty()) {
3214 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3215 connection->outboundQueue.count());
3216 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3217 entry = entry->next) {
3218 dump.append(INDENT4);
3219 entry->eventEntry->appendDescription(dump);
3220 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3221 entry->targetFlags, entry->resolvedAction,
3222 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3223 }
3224 } else {
3225 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3226 }
3227
3228 if (!connection->waitQueue.isEmpty()) {
3229 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3230 connection->waitQueue.count());
3231 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3232 entry = entry->next) {
3233 dump.append(INDENT4);
3234 entry->eventEntry->appendDescription(dump);
3235 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3236 "age=%0.1fms, wait=%0.1fms\n",
3237 entry->targetFlags, entry->resolvedAction,
3238 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3239 (currentTime - entry->deliveryTime) * 0.000001f);
3240 }
3241 } else {
3242 dump.append(INDENT3 "WaitQueue: <empty>\n");
3243 }
3244 }
3245 } else {
3246 dump.append(INDENT "Connections: <none>\n");
3247 }
3248
3249 if (isAppSwitchPendingLocked()) {
3250 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3251 (mAppSwitchDueTime - now()) / 1000000.0);
3252 } else {
3253 dump.append(INDENT "AppSwitch: not pending\n");
3254 }
3255
3256 dump.append(INDENT "Configuration:\n");
3257 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3258 mConfig.keyRepeatDelay * 0.000001f);
3259 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3260 mConfig.keyRepeatTimeout * 0.000001f);
3261}
3262
3263status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3264 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3265#if DEBUG_REGISTRATION
3266 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3267 toString(monitor));
3268#endif
3269
3270 { // acquire lock
3271 AutoMutex _l(mLock);
3272
3273 if (getConnectionIndexLocked(inputChannel) >= 0) {
3274 ALOGW("Attempted to register already registered input channel '%s'",
3275 inputChannel->getName().string());
3276 return BAD_VALUE;
3277 }
3278
3279 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3280
3281 int fd = inputChannel->getFd();
3282 mConnectionsByFd.add(fd, connection);
3283
3284 if (monitor) {
3285 mMonitoringChannels.push(inputChannel);
3286 }
3287
3288 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3289 } // release lock
3290
3291 // Wake the looper because some connections have changed.
3292 mLooper->wake();
3293 return OK;
3294}
3295
3296status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3297#if DEBUG_REGISTRATION
3298 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3299#endif
3300
3301 { // acquire lock
3302 AutoMutex _l(mLock);
3303
3304 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3305 if (status) {
3306 return status;
3307 }
3308 } // release lock
3309
3310 // Wake the poll loop because removing the connection may have changed the current
3311 // synchronization state.
3312 mLooper->wake();
3313 return OK;
3314}
3315
3316status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3317 bool notify) {
3318 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3319 if (connectionIndex < 0) {
3320 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3321 inputChannel->getName().string());
3322 return BAD_VALUE;
3323 }
3324
3325 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3326 mConnectionsByFd.removeItemsAt(connectionIndex);
3327
3328 if (connection->monitor) {
3329 removeMonitorChannelLocked(inputChannel);
3330 }
3331
3332 mLooper->removeFd(inputChannel->getFd());
3333
3334 nsecs_t currentTime = now();
3335 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3336
3337 connection->status = Connection::STATUS_ZOMBIE;
3338 return OK;
3339}
3340
3341void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3342 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3343 if (mMonitoringChannels[i] == inputChannel) {
3344 mMonitoringChannels.removeAt(i);
3345 break;
3346 }
3347 }
3348}
3349
3350ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3351 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3352 if (connectionIndex >= 0) {
3353 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3354 if (connection->inputChannel.get() == inputChannel.get()) {
3355 return connectionIndex;
3356 }
3357 }
3358
3359 return -1;
3360}
3361
3362void InputDispatcher::onDispatchCycleFinishedLocked(
3363 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3364 CommandEntry* commandEntry = postCommandLocked(
3365 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3366 commandEntry->connection = connection;
3367 commandEntry->eventTime = currentTime;
3368 commandEntry->seq = seq;
3369 commandEntry->handled = handled;
3370}
3371
3372void InputDispatcher::onDispatchCycleBrokenLocked(
3373 nsecs_t currentTime, const sp<Connection>& connection) {
3374 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3375 connection->getInputChannelName());
3376
3377 CommandEntry* commandEntry = postCommandLocked(
3378 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3379 commandEntry->connection = connection;
3380}
3381
3382void InputDispatcher::onANRLocked(
3383 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3384 const sp<InputWindowHandle>& windowHandle,
3385 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3386 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3387 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3388 ALOGI("Application is not responding: %s. "
3389 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3390 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3391 dispatchLatency, waitDuration, reason);
3392
3393 // Capture a record of the InputDispatcher state at the time of the ANR.
3394 time_t t = time(NULL);
3395 struct tm tm;
3396 localtime_r(&t, &tm);
3397 char timestr[64];
3398 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3399 mLastANRState.clear();
3400 mLastANRState.append(INDENT "ANR:\n");
3401 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3402 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3403 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3404 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3405 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3406 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3407 dumpDispatchStateLocked(mLastANRState);
3408
3409 CommandEntry* commandEntry = postCommandLocked(
3410 & InputDispatcher::doNotifyANRLockedInterruptible);
3411 commandEntry->inputApplicationHandle = applicationHandle;
3412 commandEntry->inputWindowHandle = windowHandle;
3413 commandEntry->reason = reason;
3414}
3415
3416void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3417 CommandEntry* commandEntry) {
3418 mLock.unlock();
3419
3420 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3421
3422 mLock.lock();
3423}
3424
3425void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3426 CommandEntry* commandEntry) {
3427 sp<Connection> connection = commandEntry->connection;
3428
3429 if (connection->status != Connection::STATUS_ZOMBIE) {
3430 mLock.unlock();
3431
3432 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3433
3434 mLock.lock();
3435 }
3436}
3437
3438void InputDispatcher::doNotifyANRLockedInterruptible(
3439 CommandEntry* commandEntry) {
3440 mLock.unlock();
3441
3442 nsecs_t newTimeout = mPolicy->notifyANR(
3443 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3444 commandEntry->reason);
3445
3446 mLock.lock();
3447
3448 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3449 commandEntry->inputWindowHandle != NULL
3450 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3451}
3452
3453void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3454 CommandEntry* commandEntry) {
3455 KeyEntry* entry = commandEntry->keyEntry;
3456
3457 KeyEvent event;
3458 initializeKeyEvent(&event, entry);
3459
3460 mLock.unlock();
3461
3462 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3463 &event, entry->policyFlags);
3464
3465 mLock.lock();
3466
3467 if (delay < 0) {
3468 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3469 } else if (!delay) {
3470 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3471 } else {
3472 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3473 entry->interceptKeyWakeupTime = now() + delay;
3474 }
3475 entry->release();
3476}
3477
3478void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3479 CommandEntry* commandEntry) {
3480 sp<Connection> connection = commandEntry->connection;
3481 nsecs_t finishTime = commandEntry->eventTime;
3482 uint32_t seq = commandEntry->seq;
3483 bool handled = commandEntry->handled;
3484
3485 // Handle post-event policy actions.
3486 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3487 if (dispatchEntry) {
3488 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3489 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3490 String8 msg;
3491 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3492 connection->getWindowName(), eventDuration * 0.000001f);
3493 dispatchEntry->eventEntry->appendDescription(msg);
3494 ALOGI("%s", msg.string());
3495 }
3496
3497 bool restartEvent;
3498 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3499 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3500 restartEvent = afterKeyEventLockedInterruptible(connection,
3501 dispatchEntry, keyEntry, handled);
3502 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3503 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3504 restartEvent = afterMotionEventLockedInterruptible(connection,
3505 dispatchEntry, motionEntry, handled);
3506 } else {
3507 restartEvent = false;
3508 }
3509
3510 // Dequeue the event and start the next cycle.
3511 // Note that because the lock might have been released, it is possible that the
3512 // contents of the wait queue to have been drained, so we need to double-check
3513 // a few things.
3514 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3515 connection->waitQueue.dequeue(dispatchEntry);
3516 traceWaitQueueLengthLocked(connection);
3517 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3518 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3519 traceOutboundQueueLengthLocked(connection);
3520 } else {
3521 releaseDispatchEntryLocked(dispatchEntry);
3522 }
3523 }
3524
3525 // Start the next dispatch cycle for this connection.
3526 startDispatchCycleLocked(now(), connection);
3527 }
3528}
3529
3530bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3531 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3532 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3533 // Get the fallback key state.
3534 // Clear it out after dispatching the UP.
3535 int32_t originalKeyCode = keyEntry->keyCode;
3536 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3537 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3538 connection->inputState.removeFallbackKey(originalKeyCode);
3539 }
3540
3541 if (handled || !dispatchEntry->hasForegroundTarget()) {
3542 // If the application handles the original key for which we previously
3543 // generated a fallback or if the window is not a foreground window,
3544 // then cancel the associated fallback key, if any.
3545 if (fallbackKeyCode != -1) {
3546 // Dispatch the unhandled key to the policy with the cancel flag.
3547#if DEBUG_OUTBOUND_EVENT_DETAILS
3548 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3549 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3550 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3551 keyEntry->policyFlags);
3552#endif
3553 KeyEvent event;
3554 initializeKeyEvent(&event, keyEntry);
3555 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3556
3557 mLock.unlock();
3558
3559 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3560 &event, keyEntry->policyFlags, &event);
3561
3562 mLock.lock();
3563
3564 // Cancel the fallback key.
3565 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3566 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3567 "application handled the original non-fallback key "
3568 "or is no longer a foreground target, "
3569 "canceling previously dispatched fallback key");
3570 options.keyCode = fallbackKeyCode;
3571 synthesizeCancelationEventsForConnectionLocked(connection, options);
3572 }
3573 connection->inputState.removeFallbackKey(originalKeyCode);
3574 }
3575 } else {
3576 // If the application did not handle a non-fallback key, first check
3577 // that we are in a good state to perform unhandled key event processing
3578 // Then ask the policy what to do with it.
3579 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3580 && keyEntry->repeatCount == 0;
3581 if (fallbackKeyCode == -1 && !initialDown) {
3582#if DEBUG_OUTBOUND_EVENT_DETAILS
3583 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3584 "since this is not an initial down. "
3585 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3586 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3587 keyEntry->policyFlags);
3588#endif
3589 return false;
3590 }
3591
3592 // Dispatch the unhandled key to the policy.
3593#if DEBUG_OUTBOUND_EVENT_DETAILS
3594 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3595 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3596 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3597 keyEntry->policyFlags);
3598#endif
3599 KeyEvent event;
3600 initializeKeyEvent(&event, keyEntry);
3601
3602 mLock.unlock();
3603
3604 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3605 &event, keyEntry->policyFlags, &event);
3606
3607 mLock.lock();
3608
3609 if (connection->status != Connection::STATUS_NORMAL) {
3610 connection->inputState.removeFallbackKey(originalKeyCode);
3611 return false;
3612 }
3613
3614 // Latch the fallback keycode for this key on an initial down.
3615 // The fallback keycode cannot change at any other point in the lifecycle.
3616 if (initialDown) {
3617 if (fallback) {
3618 fallbackKeyCode = event.getKeyCode();
3619 } else {
3620 fallbackKeyCode = AKEYCODE_UNKNOWN;
3621 }
3622 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3623 }
3624
3625 ALOG_ASSERT(fallbackKeyCode != -1);
3626
3627 // Cancel the fallback key if the policy decides not to send it anymore.
3628 // We will continue to dispatch the key to the policy but we will no
3629 // longer dispatch a fallback key to the application.
3630 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3631 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3632#if DEBUG_OUTBOUND_EVENT_DETAILS
3633 if (fallback) {
3634 ALOGD("Unhandled key event: Policy requested to send key %d"
3635 "as a fallback for %d, but on the DOWN it had requested "
3636 "to send %d instead. Fallback canceled.",
3637 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3638 } else {
3639 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3640 "but on the DOWN it had requested to send %d. "
3641 "Fallback canceled.",
3642 originalKeyCode, fallbackKeyCode);
3643 }
3644#endif
3645
3646 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3647 "canceling fallback, policy no longer desires it");
3648 options.keyCode = fallbackKeyCode;
3649 synthesizeCancelationEventsForConnectionLocked(connection, options);
3650
3651 fallback = false;
3652 fallbackKeyCode = AKEYCODE_UNKNOWN;
3653 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3654 connection->inputState.setFallbackKey(originalKeyCode,
3655 fallbackKeyCode);
3656 }
3657 }
3658
3659#if DEBUG_OUTBOUND_EVENT_DETAILS
3660 {
3661 String8 msg;
3662 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3663 connection->inputState.getFallbackKeys();
3664 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3665 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3666 fallbackKeys.valueAt(i));
3667 }
3668 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3669 fallbackKeys.size(), msg.string());
3670 }
3671#endif
3672
3673 if (fallback) {
3674 // Restart the dispatch cycle using the fallback key.
3675 keyEntry->eventTime = event.getEventTime();
3676 keyEntry->deviceId = event.getDeviceId();
3677 keyEntry->source = event.getSource();
3678 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3679 keyEntry->keyCode = fallbackKeyCode;
3680 keyEntry->scanCode = event.getScanCode();
3681 keyEntry->metaState = event.getMetaState();
3682 keyEntry->repeatCount = event.getRepeatCount();
3683 keyEntry->downTime = event.getDownTime();
3684 keyEntry->syntheticRepeat = false;
3685
3686#if DEBUG_OUTBOUND_EVENT_DETAILS
3687 ALOGD("Unhandled key event: Dispatching fallback key. "
3688 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3689 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3690#endif
3691 return true; // restart the event
3692 } else {
3693#if DEBUG_OUTBOUND_EVENT_DETAILS
3694 ALOGD("Unhandled key event: No fallback key.");
3695#endif
3696 }
3697 }
3698 }
3699 return false;
3700}
3701
3702bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3703 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3704 return false;
3705}
3706
3707void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3708 mLock.unlock();
3709
3710 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3711
3712 mLock.lock();
3713}
3714
3715void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3716 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3717 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3718 entry->downTime, entry->eventTime);
3719}
3720
3721void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3722 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3723 // TODO Write some statistics about how long we spend waiting.
3724}
3725
3726void InputDispatcher::traceInboundQueueLengthLocked() {
3727 if (ATRACE_ENABLED()) {
3728 ATRACE_INT("iq", mInboundQueue.count());
3729 }
3730}
3731
3732void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3733 if (ATRACE_ENABLED()) {
3734 char counterName[40];
3735 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3736 ATRACE_INT(counterName, connection->outboundQueue.count());
3737 }
3738}
3739
3740void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3741 if (ATRACE_ENABLED()) {
3742 char counterName[40];
3743 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3744 ATRACE_INT(counterName, connection->waitQueue.count());
3745 }
3746}
3747
3748void InputDispatcher::dump(String8& dump) {
3749 AutoMutex _l(mLock);
3750
3751 dump.append("Input Dispatcher State:\n");
3752 dumpDispatchStateLocked(dump);
3753
3754 if (!mLastANRState.isEmpty()) {
3755 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3756 dump.append(mLastANRState);
3757 }
3758}
3759
3760void InputDispatcher::monitor() {
3761 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3762 mLock.lock();
3763 mLooper->wake();
3764 mDispatcherIsAliveCondition.wait(mLock);
3765 mLock.unlock();
3766}
3767
3768
3769// --- InputDispatcher::Queue ---
3770
3771template <typename T>
3772uint32_t InputDispatcher::Queue<T>::count() const {
3773 uint32_t result = 0;
3774 for (const T* entry = head; entry; entry = entry->next) {
3775 result += 1;
3776 }
3777 return result;
3778}
3779
3780
3781// --- InputDispatcher::InjectionState ---
3782
3783InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3784 refCount(1),
3785 injectorPid(injectorPid), injectorUid(injectorUid),
3786 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3787 pendingForegroundDispatches(0) {
3788}
3789
3790InputDispatcher::InjectionState::~InjectionState() {
3791}
3792
3793void InputDispatcher::InjectionState::release() {
3794 refCount -= 1;
3795 if (refCount == 0) {
3796 delete this;
3797 } else {
3798 ALOG_ASSERT(refCount > 0);
3799 }
3800}
3801
3802
3803// --- InputDispatcher::EventEntry ---
3804
3805InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3806 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3807 injectionState(NULL), dispatchInProgress(false) {
3808}
3809
3810InputDispatcher::EventEntry::~EventEntry() {
3811 releaseInjectionState();
3812}
3813
3814void InputDispatcher::EventEntry::release() {
3815 refCount -= 1;
3816 if (refCount == 0) {
3817 delete this;
3818 } else {
3819 ALOG_ASSERT(refCount > 0);
3820 }
3821}
3822
3823void InputDispatcher::EventEntry::releaseInjectionState() {
3824 if (injectionState) {
3825 injectionState->release();
3826 injectionState = NULL;
3827 }
3828}
3829
3830
3831// --- InputDispatcher::ConfigurationChangedEntry ---
3832
3833InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3834 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3835}
3836
3837InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3838}
3839
3840void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3841 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3842 policyFlags);
3843}
3844
3845
3846// --- InputDispatcher::DeviceResetEntry ---
3847
3848InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3849 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3850 deviceId(deviceId) {
3851}
3852
3853InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3854}
3855
3856void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3857 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3858 deviceId, policyFlags);
3859}
3860
3861
3862// --- InputDispatcher::KeyEntry ---
3863
3864InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3865 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3866 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3867 int32_t repeatCount, nsecs_t downTime) :
3868 EventEntry(TYPE_KEY, eventTime, policyFlags),
3869 deviceId(deviceId), source(source), action(action), flags(flags),
3870 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3871 repeatCount(repeatCount), downTime(downTime),
3872 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3873 interceptKeyWakeupTime(0) {
3874}
3875
3876InputDispatcher::KeyEntry::~KeyEntry() {
3877}
3878
3879void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3880 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3881 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3882 "repeatCount=%d), policyFlags=0x%08x",
3883 deviceId, source, action, flags, keyCode, scanCode, metaState,
3884 repeatCount, policyFlags);
3885}
3886
3887void InputDispatcher::KeyEntry::recycle() {
3888 releaseInjectionState();
3889
3890 dispatchInProgress = false;
3891 syntheticRepeat = false;
3892 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3893 interceptKeyWakeupTime = 0;
3894}
3895
3896
3897// --- InputDispatcher::MotionEntry ---
3898
3899InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3900 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3901 int32_t metaState, int32_t buttonState,
3902 int32_t edgeFlags, float xPrecision, float yPrecision,
3903 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
3904 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
3905 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3906 eventTime(eventTime),
3907 deviceId(deviceId), source(source), action(action), flags(flags),
3908 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3909 xPrecision(xPrecision), yPrecision(yPrecision),
3910 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3911 for (uint32_t i = 0; i < pointerCount; i++) {
3912 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3913 this->pointerCoords[i].copyFrom(pointerCoords[i]);
3914 }
3915}
3916
3917InputDispatcher::MotionEntry::~MotionEntry() {
3918}
3919
3920void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3921 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, "
3922 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, "
3923 "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3924 deviceId, source, action, flags, metaState, buttonState, edgeFlags,
3925 xPrecision, yPrecision, displayId);
3926 for (uint32_t i = 0; i < pointerCount; i++) {
3927 if (i) {
3928 msg.append(", ");
3929 }
3930 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3931 pointerCoords[i].getX(), pointerCoords[i].getY());
3932 }
3933 msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3934}
3935
3936
3937// --- InputDispatcher::DispatchEntry ---
3938
3939volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3940
3941InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3942 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3943 seq(nextSeq()),
3944 eventEntry(eventEntry), targetFlags(targetFlags),
3945 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3946 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3947 eventEntry->refCount += 1;
3948}
3949
3950InputDispatcher::DispatchEntry::~DispatchEntry() {
3951 eventEntry->release();
3952}
3953
3954uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3955 // Sequence number 0 is reserved and will never be returned.
3956 uint32_t seq;
3957 do {
3958 seq = android_atomic_inc(&sNextSeqAtomic);
3959 } while (!seq);
3960 return seq;
3961}
3962
3963
3964// --- InputDispatcher::InputState ---
3965
3966InputDispatcher::InputState::InputState() {
3967}
3968
3969InputDispatcher::InputState::~InputState() {
3970}
3971
3972bool InputDispatcher::InputState::isNeutral() const {
3973 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3974}
3975
3976bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
3977 int32_t displayId) const {
3978 for (size_t i = 0; i < mMotionMementos.size(); i++) {
3979 const MotionMemento& memento = mMotionMementos.itemAt(i);
3980 if (memento.deviceId == deviceId
3981 && memento.source == source
3982 && memento.displayId == displayId
3983 && memento.hovering) {
3984 return true;
3985 }
3986 }
3987 return false;
3988}
3989
3990bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3991 int32_t action, int32_t flags) {
3992 switch (action) {
3993 case AKEY_EVENT_ACTION_UP: {
3994 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3995 for (size_t i = 0; i < mFallbackKeys.size(); ) {
3996 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3997 mFallbackKeys.removeItemsAt(i);
3998 } else {
3999 i += 1;
4000 }
4001 }
4002 }
4003 ssize_t index = findKeyMemento(entry);
4004 if (index >= 0) {
4005 mKeyMementos.removeAt(index);
4006 return true;
4007 }
4008 /* FIXME: We can't just drop the key up event because that prevents creating
4009 * popup windows that are automatically shown when a key is held and then
4010 * dismissed when the key is released. The problem is that the popup will
4011 * not have received the original key down, so the key up will be considered
4012 * to be inconsistent with its observed state. We could perhaps handle this
4013 * by synthesizing a key down but that will cause other problems.
4014 *
4015 * So for now, allow inconsistent key up events to be dispatched.
4016 *
4017#if DEBUG_OUTBOUND_EVENT_DETAILS
4018 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4019 "keyCode=%d, scanCode=%d",
4020 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4021#endif
4022 return false;
4023 */
4024 return true;
4025 }
4026
4027 case AKEY_EVENT_ACTION_DOWN: {
4028 ssize_t index = findKeyMemento(entry);
4029 if (index >= 0) {
4030 mKeyMementos.removeAt(index);
4031 }
4032 addKeyMemento(entry, flags);
4033 return true;
4034 }
4035
4036 default:
4037 return true;
4038 }
4039}
4040
4041bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4042 int32_t action, int32_t flags) {
4043 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4044 switch (actionMasked) {
4045 case AMOTION_EVENT_ACTION_UP:
4046 case AMOTION_EVENT_ACTION_CANCEL: {
4047 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4048 if (index >= 0) {
4049 mMotionMementos.removeAt(index);
4050 return true;
4051 }
4052#if DEBUG_OUTBOUND_EVENT_DETAILS
4053 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4054 "actionMasked=%d",
4055 entry->deviceId, entry->source, actionMasked);
4056#endif
4057 return false;
4058 }
4059
4060 case AMOTION_EVENT_ACTION_DOWN: {
4061 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4062 if (index >= 0) {
4063 mMotionMementos.removeAt(index);
4064 }
4065 addMotionMemento(entry, flags, false /*hovering*/);
4066 return true;
4067 }
4068
4069 case AMOTION_EVENT_ACTION_POINTER_UP:
4070 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4071 case AMOTION_EVENT_ACTION_MOVE: {
4072 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4073 if (index >= 0) {
4074 MotionMemento& memento = mMotionMementos.editItemAt(index);
4075 memento.setPointers(entry);
4076 return true;
4077 }
4078 if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4079 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4080 | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4081 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4082 return true;
4083 }
4084#if DEBUG_OUTBOUND_EVENT_DETAILS
4085 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4086 "deviceId=%d, source=%08x, actionMasked=%d",
4087 entry->deviceId, entry->source, actionMasked);
4088#endif
4089 return false;
4090 }
4091
4092 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4093 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4094 if (index >= 0) {
4095 mMotionMementos.removeAt(index);
4096 return true;
4097 }
4098#if DEBUG_OUTBOUND_EVENT_DETAILS
4099 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4100 entry->deviceId, entry->source);
4101#endif
4102 return false;
4103 }
4104
4105 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4106 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4107 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4108 if (index >= 0) {
4109 mMotionMementos.removeAt(index);
4110 }
4111 addMotionMemento(entry, flags, true /*hovering*/);
4112 return true;
4113 }
4114
4115 default:
4116 return true;
4117 }
4118}
4119
4120ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4121 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4122 const KeyMemento& memento = mKeyMementos.itemAt(i);
4123 if (memento.deviceId == entry->deviceId
4124 && memento.source == entry->source
4125 && memento.keyCode == entry->keyCode
4126 && memento.scanCode == entry->scanCode) {
4127 return i;
4128 }
4129 }
4130 return -1;
4131}
4132
4133ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4134 bool hovering) const {
4135 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4136 const MotionMemento& memento = mMotionMementos.itemAt(i);
4137 if (memento.deviceId == entry->deviceId
4138 && memento.source == entry->source
4139 && memento.displayId == entry->displayId
4140 && memento.hovering == hovering) {
4141 return i;
4142 }
4143 }
4144 return -1;
4145}
4146
4147void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4148 mKeyMementos.push();
4149 KeyMemento& memento = mKeyMementos.editTop();
4150 memento.deviceId = entry->deviceId;
4151 memento.source = entry->source;
4152 memento.keyCode = entry->keyCode;
4153 memento.scanCode = entry->scanCode;
4154 memento.metaState = entry->metaState;
4155 memento.flags = flags;
4156 memento.downTime = entry->downTime;
4157 memento.policyFlags = entry->policyFlags;
4158}
4159
4160void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4161 int32_t flags, bool hovering) {
4162 mMotionMementos.push();
4163 MotionMemento& memento = mMotionMementos.editTop();
4164 memento.deviceId = entry->deviceId;
4165 memento.source = entry->source;
4166 memento.flags = flags;
4167 memento.xPrecision = entry->xPrecision;
4168 memento.yPrecision = entry->yPrecision;
4169 memento.downTime = entry->downTime;
4170 memento.displayId = entry->displayId;
4171 memento.setPointers(entry);
4172 memento.hovering = hovering;
4173 memento.policyFlags = entry->policyFlags;
4174}
4175
4176void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4177 pointerCount = entry->pointerCount;
4178 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4179 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4180 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4181 }
4182}
4183
4184void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4185 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4186 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4187 const KeyMemento& memento = mKeyMementos.itemAt(i);
4188 if (shouldCancelKey(memento, options)) {
4189 outEvents.push(new KeyEntry(currentTime,
4190 memento.deviceId, memento.source, memento.policyFlags,
4191 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4192 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4193 }
4194 }
4195
4196 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4197 const MotionMemento& memento = mMotionMementos.itemAt(i);
4198 if (shouldCancelMotion(memento, options)) {
4199 outEvents.push(new MotionEntry(currentTime,
4200 memento.deviceId, memento.source, memento.policyFlags,
4201 memento.hovering
4202 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4203 : AMOTION_EVENT_ACTION_CANCEL,
4204 memento.flags, 0, 0, 0,
4205 memento.xPrecision, memento.yPrecision, memento.downTime,
4206 memento.displayId,
4207 memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4208 }
4209 }
4210}
4211
4212void InputDispatcher::InputState::clear() {
4213 mKeyMementos.clear();
4214 mMotionMementos.clear();
4215 mFallbackKeys.clear();
4216}
4217
4218void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4219 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4220 const MotionMemento& memento = mMotionMementos.itemAt(i);
4221 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4222 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4223 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4224 if (memento.deviceId == otherMemento.deviceId
4225 && memento.source == otherMemento.source
4226 && memento.displayId == otherMemento.displayId) {
4227 other.mMotionMementos.removeAt(j);
4228 } else {
4229 j += 1;
4230 }
4231 }
4232 other.mMotionMementos.push(memento);
4233 }
4234 }
4235}
4236
4237int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4238 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4239 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4240}
4241
4242void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4243 int32_t fallbackKeyCode) {
4244 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4245 if (index >= 0) {
4246 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4247 } else {
4248 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4249 }
4250}
4251
4252void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4253 mFallbackKeys.removeItem(originalKeyCode);
4254}
4255
4256bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4257 const CancelationOptions& options) {
4258 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4259 return false;
4260 }
4261
4262 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4263 return false;
4264 }
4265
4266 switch (options.mode) {
4267 case CancelationOptions::CANCEL_ALL_EVENTS:
4268 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4269 return true;
4270 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4271 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4272 default:
4273 return false;
4274 }
4275}
4276
4277bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4278 const CancelationOptions& options) {
4279 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4280 return false;
4281 }
4282
4283 switch (options.mode) {
4284 case CancelationOptions::CANCEL_ALL_EVENTS:
4285 return true;
4286 case CancelationOptions::CANCEL_POINTER_EVENTS:
4287 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4288 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4289 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4290 default:
4291 return false;
4292 }
4293}
4294
4295
4296// --- InputDispatcher::Connection ---
4297
4298InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4299 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4300 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4301 monitor(monitor),
4302 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4303}
4304
4305InputDispatcher::Connection::~Connection() {
4306}
4307
4308const char* InputDispatcher::Connection::getWindowName() const {
4309 if (inputWindowHandle != NULL) {
4310 return inputWindowHandle->getName().string();
4311 }
4312 if (monitor) {
4313 return "monitor";
4314 }
4315 return "?";
4316}
4317
4318const char* InputDispatcher::Connection::getStatusLabel() const {
4319 switch (status) {
4320 case STATUS_NORMAL:
4321 return "NORMAL";
4322
4323 case STATUS_BROKEN:
4324 return "BROKEN";
4325
4326 case STATUS_ZOMBIE:
4327 return "ZOMBIE";
4328
4329 default:
4330 return "UNKNOWN";
4331 }
4332}
4333
4334InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4335 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4336 if (entry->seq == seq) {
4337 return entry;
4338 }
4339 }
4340 return NULL;
4341}
4342
4343
4344// --- InputDispatcher::CommandEntry ---
4345
4346InputDispatcher::CommandEntry::CommandEntry(Command command) :
4347 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4348 seq(0), handled(false) {
4349}
4350
4351InputDispatcher::CommandEntry::~CommandEntry() {
4352}
4353
4354
4355// --- InputDispatcher::TouchState ---
4356
4357InputDispatcher::TouchState::TouchState() :
4358 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4359}
4360
4361InputDispatcher::TouchState::~TouchState() {
4362}
4363
4364void InputDispatcher::TouchState::reset() {
4365 down = false;
4366 split = false;
4367 deviceId = -1;
4368 source = 0;
4369 displayId = -1;
4370 windows.clear();
4371}
4372
4373void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4374 down = other.down;
4375 split = other.split;
4376 deviceId = other.deviceId;
4377 source = other.source;
4378 displayId = other.displayId;
4379 windows = other.windows;
4380}
4381
4382void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4383 int32_t targetFlags, BitSet32 pointerIds) {
4384 if (targetFlags & InputTarget::FLAG_SPLIT) {
4385 split = true;
4386 }
4387
4388 for (size_t i = 0; i < windows.size(); i++) {
4389 TouchedWindow& touchedWindow = windows.editItemAt(i);
4390 if (touchedWindow.windowHandle == windowHandle) {
4391 touchedWindow.targetFlags |= targetFlags;
4392 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4393 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4394 }
4395 touchedWindow.pointerIds.value |= pointerIds.value;
4396 return;
4397 }
4398 }
4399
4400 windows.push();
4401
4402 TouchedWindow& touchedWindow = windows.editTop();
4403 touchedWindow.windowHandle = windowHandle;
4404 touchedWindow.targetFlags = targetFlags;
4405 touchedWindow.pointerIds = pointerIds;
4406}
4407
4408void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4409 for (size_t i = 0; i < windows.size(); i++) {
4410 if (windows.itemAt(i).windowHandle == windowHandle) {
4411 windows.removeAt(i);
4412 return;
4413 }
4414 }
4415}
4416
4417void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4418 for (size_t i = 0 ; i < windows.size(); ) {
4419 TouchedWindow& window = windows.editItemAt(i);
4420 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4421 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4422 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4423 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4424 i += 1;
4425 } else {
4426 windows.removeAt(i);
4427 }
4428 }
4429}
4430
4431sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4432 for (size_t i = 0; i < windows.size(); i++) {
4433 const TouchedWindow& window = windows.itemAt(i);
4434 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4435 return window.windowHandle;
4436 }
4437 }
4438 return NULL;
4439}
4440
4441bool InputDispatcher::TouchState::isSlippery() const {
4442 // Must have exactly one foreground window.
4443 bool haveSlipperyForegroundWindow = false;
4444 for (size_t i = 0; i < windows.size(); i++) {
4445 const TouchedWindow& window = windows.itemAt(i);
4446 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4447 if (haveSlipperyForegroundWindow
4448 || !(window.windowHandle->getInfo()->layoutParamsFlags
4449 & InputWindowInfo::FLAG_SLIPPERY)) {
4450 return false;
4451 }
4452 haveSlipperyForegroundWindow = true;
4453 }
4454 }
4455 return haveSlipperyForegroundWindow;
4456}
4457
4458
4459// --- InputDispatcherThread ---
4460
4461InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4462 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4463}
4464
4465InputDispatcherThread::~InputDispatcherThread() {
4466}
4467
4468bool InputDispatcherThread::threadLoop() {
4469 mDispatcher->dispatchOnce();
4470 return true;
4471}
4472
4473} // namespace android