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Michael Wright2dceb672014-02-10 14:12:49 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <input/Input.h>
21#include <input/InputTransport.h>
22#include <ui/Rect.h>
23#include <ui/Region.h>
24#include <utils/RefBase.h>
25#include <utils/Timers.h>
26#include <utils/String8.h>
27
28#include "InputApplication.h"
29
30namespace android {
31
32
33/*
34 * Describes the properties of a window that can receive input.
35 */
36struct InputWindowInfo {
37 // Window flags from WindowManager.LayoutParams
38 enum {
39 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
40 FLAG_DIM_BEHIND = 0x00000002,
41 FLAG_BLUR_BEHIND = 0x00000004,
42 FLAG_NOT_FOCUSABLE = 0x00000008,
43 FLAG_NOT_TOUCHABLE = 0x00000010,
44 FLAG_NOT_TOUCH_MODAL = 0x00000020,
45 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
46 FLAG_KEEP_SCREEN_ON = 0x00000080,
47 FLAG_LAYOUT_IN_SCREEN = 0x00000100,
48 FLAG_LAYOUT_NO_LIMITS = 0x00000200,
49 FLAG_FULLSCREEN = 0x00000400,
50 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
51 FLAG_DITHER = 0x00001000,
52 FLAG_SECURE = 0x00002000,
53 FLAG_SCALED = 0x00004000,
54 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
55 FLAG_LAYOUT_INSET_DECOR = 0x00010000,
56 FLAG_ALT_FOCUSABLE_IM = 0x00020000,
57 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
58 FLAG_SHOW_WHEN_LOCKED = 0x00080000,
59 FLAG_SHOW_WALLPAPER = 0x00100000,
60 FLAG_TURN_SCREEN_ON = 0x00200000,
61 FLAG_DISMISS_KEYGUARD = 0x00400000,
62 FLAG_SPLIT_TOUCH = 0x00800000,
63 FLAG_SLIPPERY = 0x20000000,
64 FLAG_NEEDS_MENU_KEY = 0x40000000,
65 };
66
67 // Private Window flags from WindowManager.LayoutParams
68 enum {
69 PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100,
70 };
71
72 // Window types from WindowManager.LayoutParams
73 enum {
74 FIRST_APPLICATION_WINDOW = 1,
75 TYPE_BASE_APPLICATION = 1,
76 TYPE_APPLICATION = 2,
77 TYPE_APPLICATION_STARTING = 3,
78 LAST_APPLICATION_WINDOW = 99,
79 FIRST_SUB_WINDOW = 1000,
80 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
81 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
82 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
83 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
84 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
85 LAST_SUB_WINDOW = 1999,
86 FIRST_SYSTEM_WINDOW = 2000,
87 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
88 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
89 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
90 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
91 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
92 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
93 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
94 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
95 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
96 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
97 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
98 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
99 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
100 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
101 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
102 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
103 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
104 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
105 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
106 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
107 TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
108 TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
109 LAST_SYSTEM_WINDOW = 2999,
110 };
111
112 enum {
113 INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
114 INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
115 INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
116 };
117
118 sp<InputChannel> inputChannel;
119 String8 name;
120 int32_t layoutParamsFlags;
121 int32_t layoutParamsPrivateFlags;
122 int32_t layoutParamsType;
123 nsecs_t dispatchingTimeout;
124 int32_t frameLeft;
125 int32_t frameTop;
126 int32_t frameRight;
127 int32_t frameBottom;
128 float scaleFactor;
129 Region touchableRegion;
130 bool visible;
131 bool canReceiveKeys;
132 bool hasFocus;
133 bool hasWallpaper;
134 bool paused;
135 int32_t layer;
136 int32_t ownerPid;
137 int32_t ownerUid;
138 int32_t inputFeatures;
139 int32_t displayId;
140
141 void addTouchableRegion(const Rect& region);
142
143 bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
144 bool frameContainsPoint(int32_t x, int32_t y) const;
145
146 /* Returns true if the window is of a trusted type that is allowed to silently
147 * overlay other windows for the purpose of implementing the secure views feature.
148 * Trusted overlays, such as IME windows, can partly obscure other windows without causing
149 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
150 */
151 bool isTrustedOverlay() const;
152
153 bool supportsSplitTouch() const;
154};
155
156
157/*
158 * Handle for a window that can receive input.
159 *
160 * Used by the native input dispatcher to indirectly refer to the window manager objects
161 * that describe a window.
162 */
163class InputWindowHandle : public RefBase {
164public:
165 const sp<InputApplicationHandle> inputApplicationHandle;
166
167 inline const InputWindowInfo* getInfo() const {
168 return mInfo;
169 }
170
171 inline sp<InputChannel> getInputChannel() const {
172 return mInfo ? mInfo->inputChannel : NULL;
173 }
174
175 inline String8 getName() const {
176 return mInfo ? mInfo->name : String8("<invalid>");
177 }
178
179 inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
180 return mInfo ? mInfo->dispatchingTimeout : defaultValue;
181 }
182
183 /**
184 * Requests that the state of this object be updated to reflect
185 * the most current available information about the application.
186 *
187 * This method should only be called from within the input dispatcher's
188 * critical section.
189 *
190 * Returns true on success, or false if the handle is no longer valid.
191 */
192 virtual bool updateInfo() = 0;
193
194 /**
195 * Releases the storage used by the associated information when it is
196 * no longer needed.
197 */
198 void releaseInfo();
199
200protected:
201 InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
202 virtual ~InputWindowHandle();
203
204 InputWindowInfo* mInfo;
205};
206
207} // namespace android
208
209#endif // _UI_INPUT_WINDOW_H