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Mathias Agopiane1c61d32012-03-23 14:19:36 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -070017/**
18 * @addtogroup NativeActivity Native Activity
19 * @{
20 */
21
22/**
23 * @file native_activity.h
24 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -070025
26#ifndef ANDROID_NATIVE_ACTIVITY_H
27#define ANDROID_NATIVE_ACTIVITY_H
28
29#include <stdint.h>
30#include <sys/types.h>
31
32#include <jni.h>
33
34#include <android/asset_manager.h>
35#include <android/input.h>
36#include <android/native_window.h>
37
38#ifdef __cplusplus
39extern "C" {
40#endif
41
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -070042/**
43 * {@link ANativeActivityCallbacks}
44 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -070045struct ANativeActivityCallbacks;
46
47/**
48 * This structure defines the native side of an android.app.NativeActivity.
49 * It is created by the framework, and handed to the application's native
50 * code as it is being launched.
51 */
52typedef struct ANativeActivity {
53 /**
54 * Pointer to the callback function table of the native application.
55 * You can set the functions here to your own callbacks. The callbacks
56 * pointer itself here should not be changed; it is allocated and managed
57 * for you by the framework.
58 */
59 struct ANativeActivityCallbacks* callbacks;
60
61 /**
62 * The global handle on the process's Java VM.
63 */
64 JavaVM* vm;
65
66 /**
67 * JNI context for the main thread of the app. Note that this field
68 * can ONLY be used from the main thread of the process; that is, the
69 * thread that calls into the ANativeActivityCallbacks.
70 */
71 JNIEnv* env;
72
73 /**
74 * The NativeActivity object handle.
75 *
76 * IMPORTANT NOTE: This member is mis-named. It should really be named
77 * 'activity' instead of 'clazz', since it's a reference to the
78 * NativeActivity instance created by the system for you.
79 *
80 * We unfortunately cannot change this without breaking NDK
81 * source-compatibility.
82 */
83 jobject clazz;
84
85 /**
86 * Path to this application's internal data directory.
87 */
88 const char* internalDataPath;
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -070089
Mathias Agopiane1c61d32012-03-23 14:19:36 -070090 /**
91 * Path to this application's external (removable/mountable) data directory.
92 */
93 const char* externalDataPath;
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -070094
Mathias Agopiane1c61d32012-03-23 14:19:36 -070095 /**
96 * The platform's SDK version code.
97 */
98 int32_t sdkVersion;
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -070099
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700100 /**
101 * This is the native instance of the application. It is not used by
102 * the framework, but can be set by the application to its own instance
103 * state.
104 */
105 void* instance;
106
107 /**
108 * Pointer to the Asset Manager instance for the application. The application
109 * uses this to access binary assets bundled inside its own .apk file.
110 */
111 AAssetManager* assetManager;
112
113 /**
114 * Available starting with Honeycomb: path to the directory containing
115 * the application's OBB files (if any). If the app doesn't have any
116 * OBB files, this directory may not exist.
117 */
118 const char* obbPath;
119} ANativeActivity;
120
121/**
122 * These are the callbacks the framework makes into a native application.
123 * All of these callbacks happen on the main thread of the application.
124 * By default, all callbacks are NULL; set to a pointer to your own function
125 * to have it called.
126 */
127typedef struct ANativeActivityCallbacks {
128 /**
129 * NativeActivity has started. See Java documentation for Activity.onStart()
130 * for more information.
131 */
132 void (*onStart)(ANativeActivity* activity);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700133
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700134 /**
135 * NativeActivity has resumed. See Java documentation for Activity.onResume()
136 * for more information.
137 */
138 void (*onResume)(ANativeActivity* activity);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700139
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700140 /**
141 * Framework is asking NativeActivity to save its current instance state.
142 * See Java documentation for Activity.onSaveInstanceState() for more
143 * information. The returned pointer needs to be created with malloc();
144 * the framework will call free() on it for you. You also must fill in
145 * outSize with the number of bytes in the allocation. Note that the
146 * saved state will be persisted, so it can not contain any active
147 * entities (pointers to memory, file descriptors, etc).
148 */
149 void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700150
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700151 /**
152 * NativeActivity has paused. See Java documentation for Activity.onPause()
153 * for more information.
154 */
155 void (*onPause)(ANativeActivity* activity);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700156
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700157 /**
158 * NativeActivity has stopped. See Java documentation for Activity.onStop()
159 * for more information.
160 */
161 void (*onStop)(ANativeActivity* activity);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700162
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700163 /**
164 * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
165 * for more information.
166 */
167 void (*onDestroy)(ANativeActivity* activity);
168
169 /**
170 * Focus has changed in this NativeActivity's window. This is often used,
171 * for example, to pause a game when it loses input focus.
172 */
173 void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700174
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700175 /**
176 * The drawing window for this native activity has been created. You
177 * can use the given native window object to start drawing.
178 */
179 void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
180
181 /**
182 * The drawing window for this native activity has been resized. You should
183 * retrieve the new size from the window and ensure that your rendering in
184 * it now matches.
185 */
186 void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
187
188 /**
189 * The drawing window for this native activity needs to be redrawn. To avoid
190 * transient artifacts during screen changes (such resizing after rotation),
191 * applications should not return from this function until they have finished
192 * drawing their window in its current state.
193 */
194 void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
195
196 /**
197 * The drawing window for this native activity is going to be destroyed.
198 * You MUST ensure that you do not touch the window object after returning
199 * from this function: in the common case of drawing to the window from
200 * another thread, that means the implementation of this callback must
201 * properly synchronize with the other thread to stop its drawing before
202 * returning from here.
203 */
204 void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700205
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700206 /**
207 * The input queue for this native activity's window has been created.
208 * You can use the given input queue to start retrieving input events.
209 */
210 void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700211
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700212 /**
213 * The input queue for this native activity's window is being destroyed.
214 * You should no longer try to reference this object upon returning from this
215 * function.
216 */
217 void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
218
219 /**
220 * The rectangle in the window in which content should be placed has changed.
221 */
222 void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
223
224 /**
225 * The current device AConfiguration has changed. The new configuration can
226 * be retrieved from assetManager.
227 */
228 void (*onConfigurationChanged)(ANativeActivity* activity);
229
230 /**
231 * The system is running low on memory. Use this callback to release
232 * resources you do not need, to help the system avoid killing more
233 * important processes.
234 */
235 void (*onLowMemory)(ANativeActivity* activity);
236} ANativeActivityCallbacks;
237
238/**
239 * This is the function that must be in the native code to instantiate the
240 * application's native activity. It is called with the activity instance (see
241 * above); if the code is being instantiated from a previously saved instance,
242 * the savedState will be non-NULL and point to the saved data. You must make
243 * any copy of this data you need -- it will be released after you return from
244 * this function.
245 */
246typedef void ANativeActivity_createFunc(ANativeActivity* activity,
247 void* savedState, size_t savedStateSize);
248
249/**
250 * The name of the function that NativeInstance looks for when launching its
251 * native code. This is the default function that is used, you can specify
252 * "android.app.func_name" string meta-data in your manifest to use a different
253 * function.
254 */
255extern ANativeActivity_createFunc ANativeActivity_onCreate;
256
257/**
258 * Finish the given activity. Its finish() method will be called, causing it
259 * to be stopped and destroyed. Note that this method can be called from
260 * *any* thread; it will send a message to the main thread of the process
261 * where the Java finish call will take place.
262 */
263void ANativeActivity_finish(ANativeActivity* activity);
264
265/**
266 * Change the window format of the given activity. Calls getWindow().setFormat()
267 * of the given activity. Note that this method can be called from
268 * *any* thread; it will send a message to the main thread of the process
269 * where the Java finish call will take place.
270 */
271void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
272
273/**
274 * Change the window flags of the given activity. Calls getWindow().setFlags()
275 * of the given activity. Note that this method can be called from
276 * *any* thread; it will send a message to the main thread of the process
277 * where the Java finish call will take place. See window.h for flag constants.
278 */
279void ANativeActivity_setWindowFlags(ANativeActivity* activity,
280 uint32_t addFlags, uint32_t removeFlags);
281
282/**
283 * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
284 * API for documentation.
285 */
286enum {
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700287 /**
288 * Implicit request to show the input window, not as the result
289 * of a direct request by the user.
290 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700291 ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700292
293 /**
294 * The user has forced the input method open (such as by
295 * long-pressing menu) so it should not be closed until they
296 * explicitly do so.
297 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700298 ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
299};
300
301/**
302 * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
303 * for the given activity. Note that this method can be called from
304 * *any* thread; it will send a message to the main thread of the process
305 * where the Java finish call will take place.
306 */
307void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
308
309/**
310 * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
311 * API for documentation.
312 */
313enum {
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700314 /**
315 * The soft input window should only be hidden if it was not
316 * explicitly shown by the user.
317 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700318 ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700319 /**
320 * The soft input window should normally be hidden, unless it was
321 * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}.
322 */
Mathias Agopiane1c61d32012-03-23 14:19:36 -0700323 ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
324};
325
326/**
327 * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
328 * for the given activity. Note that this method can be called from
329 * *any* thread; it will send a message to the main thread of the process
330 * where the Java finish call will take place.
331 */
332void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
333
334#ifdef __cplusplus
335};
336#endif
337
338#endif // ANDROID_NATIVE_ACTIVITY_H
339
Johan Euphrosinebf6d5e02015-03-27 17:15:43 -0700340/** @} */