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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
19#include "clz.h"
20
21#include <system/window.h>
22
23namespace android {
24
25BufferQueueLayer::BufferQueueLayer(SurfaceFlinger* flinger, const sp<Client>& client,
26 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
27 : BufferLayer(flinger, client, name, w, h, flags),
28 mConsumer(nullptr),
29 mProducer(nullptr),
30 mFormat(PIXEL_FORMAT_NONE),
31 mPreviousFrameNumber(0),
32 mUpdateTexImageFailed(false),
33 mQueueItemLock(),
34 mQueueItemCondition(),
35 mQueueItems(),
36 mLastFrameNumberReceived(0),
37 mAutoRefresh(false),
38 mActiveBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
39 mQueuedFrames(0),
40 mSidebandStreamChanged(false) {
Marissa Wallf58c14b2018-07-24 10:50:43 -070041 mCurrentState.requested_legacy = mCurrentState.active_legacy;
Marissa Wallfd668622018-05-10 10:21:13 -070042}
43
44// -----------------------------------------------------------------------
45// Interface implementation for Layer
46// -----------------------------------------------------------------------
47
48void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
49 mConsumer->setReleaseFence(releaseFence);
50}
51
52void BufferQueueLayer::abandon() {
53 mConsumer->abandon();
54}
55
56void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
57 mConsumer->setTransformHint(orientation);
58}
59
60std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
61 std::vector<OccupancyTracker::Segment> history;
62 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
63 if (result != NO_ERROR) {
64 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
65 return {};
66 }
67 return history;
68}
69
70bool BufferQueueLayer::getTransformToDisplayInverse() const {
71 return mConsumer->getTransformToDisplayInverse();
72}
73
74void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
75 if (!mConsumer->releasePendingBuffer()) {
76 return;
77 }
78
79 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
80 mReleaseTimeline.updateSignalTimes();
81 mReleaseTimeline.push(releaseFenceTime);
82
83 Mutex::Autolock lock(mFrameEventHistoryMutex);
84 if (mPreviousFrameNumber != 0) {
85 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
86 std::move(releaseFenceTime));
87 }
88}
89
90void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
91 mConsumer->setDefaultBufferSize(w, h);
92}
93
94int32_t BufferQueueLayer::getQueuedFrameCount() const {
95 return mQueuedFrames;
96}
97
98bool BufferQueueLayer::shouldPresentNow(const DispSync& dispSync) const {
99 if (getSidebandStreamChanged() || getAutoRefresh()) {
100 return true;
101 }
102
103 if (!hasDrawingBuffer()) {
104 return false;
105 }
106
107 Mutex::Autolock lock(mQueueItemLock);
108
109 const int64_t addedTime = mQueueItems[0].mTimestamp;
110 const nsecs_t expectedPresentTime = mConsumer->computeExpectedPresent(dispSync);
111
112 // Ignore timestamps more than a second in the future
113 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
114 ALOGW_IF(!isPlausible,
115 "[%s] Timestamp %" PRId64 " seems implausible "
116 "relative to expectedPresent %" PRId64,
117 mName.string(), addedTime, expectedPresentTime);
118
119 const bool isDue = addedTime < expectedPresentTime;
120 return isDue || !isPlausible;
121}
122
123// -----------------------------------------------------------------------
124// Interface implementation for BufferLayer
125// -----------------------------------------------------------------------
126
127bool BufferQueueLayer::fenceHasSignaled() const {
128 if (latchUnsignaledBuffers()) {
129 return true;
130 }
131
132 if (!hasDrawingBuffer()) {
133 return true;
134 }
135
136 Mutex::Autolock lock(mQueueItemLock);
137 if (mQueueItems[0].mIsDroppable) {
138 // Even though this buffer's fence may not have signaled yet, it could
139 // be replaced by another buffer before it has a chance to, which means
140 // that it's possible to get into a situation where a buffer is never
141 // able to be latched. To avoid this, grab this buffer anyway.
142 return true;
143 }
144 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
145}
146
147nsecs_t BufferQueueLayer::getDesiredPresentTime() {
148 return mConsumer->getTimestamp();
149}
150
151std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
152 return mConsumer->getCurrentFenceTime();
153}
154
Marissa Wall61c58622018-07-18 10:12:20 -0700155void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700156 return mConsumer->getTransformMatrix(matrix);
157}
158
159// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
160// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
161// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
162// current buffer so the consumer functions start with "getCurrent".
163//
164// This results in the rather confusing functions below.
165uint32_t BufferQueueLayer::getDrawingTransform() const {
166 return mConsumer->getCurrentTransform();
167}
168
169ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
170 return mConsumer->getCurrentDataSpace();
171}
172
173Rect BufferQueueLayer::getDrawingCrop() const {
174 return mConsumer->getCurrentCrop();
175}
176
177uint32_t BufferQueueLayer::getDrawingScalingMode() const {
178 return mConsumer->getCurrentScalingMode();
179}
180
181Region BufferQueueLayer::getDrawingSurfaceDamage() const {
182 return mConsumer->getSurfaceDamage();
183}
184
185const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
186 return mConsumer->getCurrentHdrMetadata();
187}
188
189int BufferQueueLayer::getDrawingApi() const {
190 return mConsumer->getCurrentApi();
191}
192
193PixelFormat BufferQueueLayer::getPixelFormat() const {
194 return mFormat;
195}
196
197uint64_t BufferQueueLayer::getFrameNumber() const {
198 Mutex::Autolock lock(mQueueItemLock);
199 return mQueueItems[0].mFrameNumber;
200}
201
202bool BufferQueueLayer::getAutoRefresh() const {
203 return mAutoRefresh;
204}
205
206bool BufferQueueLayer::getSidebandStreamChanged() const {
207 return mSidebandStreamChanged;
208}
209
210std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
211 if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
212 // mSidebandStreamChanged was true
213 // replicated in LayerBE until FE/BE is ready to be synchronized
214 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
215 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
216 setTransactionFlags(eTransactionNeeded);
217 mFlinger->setTransactionFlags(eTraversalNeeded);
218 }
219 recomputeVisibleRegions = true;
220
221 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700222 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700223 }
224 return {};
225}
226
227bool BufferQueueLayer::hasDrawingBuffer() const {
228 return mQueuedFrames > 0;
229}
230
Marissa Wall61c58622018-07-18 10:12:20 -0700231void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700232 return mConsumer->setFilteringEnabled(enabled);
233}
234
235status_t BufferQueueLayer::bindTextureImage() const {
236 return mConsumer->bindTextureImage();
237}
238
239status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) {
240 // This boolean is used to make sure that SurfaceFlinger's shadow copy
241 // of the buffer queue isn't modified when the buffer queue is returning
242 // BufferItem's that weren't actually queued. This can happen in shared
243 // buffer mode.
244 bool queuedBuffer = false;
245 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
246 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
247 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
248 status_t updateResult = mConsumer->updateTexImage(&r, mFlinger->mPrimaryDispSync, &mAutoRefresh,
249 &queuedBuffer, mLastFrameNumberReceived);
250 if (updateResult == BufferQueue::PRESENT_LATER) {
251 // Producer doesn't want buffer to be displayed yet. Signal a
252 // layer update so we check again at the next opportunity.
253 mFlinger->signalLayerUpdate();
254 return BAD_VALUE;
255 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
256 // If the buffer has been rejected, remove it from the shadow queue
257 // and return early
258 if (queuedBuffer) {
259 Mutex::Autolock lock(mQueueItemLock);
260 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
261 mQueueItems.removeAt(0);
262 android_atomic_dec(&mQueuedFrames);
263 }
264 return BAD_VALUE;
265 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
266 // This can occur if something goes wrong when trying to create the
267 // EGLImage for this buffer. If this happens, the buffer has already
268 // been released, so we need to clean up the queue and bug out
269 // early.
270 if (queuedBuffer) {
271 Mutex::Autolock lock(mQueueItemLock);
272 mQueueItems.clear();
273 android_atomic_and(0, &mQueuedFrames);
274 mTimeStats.clearLayerRecord(getName().c_str());
275 }
276
277 // Once we have hit this state, the shadow queue may no longer
278 // correctly reflect the incoming BufferQueue's contents, so even if
279 // updateTexImage starts working, the only safe course of action is
280 // to continue to ignore updates.
281 mUpdateTexImageFailed = true;
282
283 return BAD_VALUE;
284 }
285
286 if (queuedBuffer) {
287 // Autolock scope
288 auto currentFrameNumber = mConsumer->getFrameNumber();
289
290 Mutex::Autolock lock(mQueueItemLock);
291
292 // Remove any stale buffers that have been dropped during
293 // updateTexImage
294 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
295 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
296 mQueueItems.removeAt(0);
297 android_atomic_dec(&mQueuedFrames);
298 }
299
300 const std::string layerName(getName().c_str());
301 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
302 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
303
304 mQueueItems.removeAt(0);
305 }
306
307 // Decrement the queued-frames count. Signal another event if we
308 // have more frames pending.
309 if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1) || mAutoRefresh) {
310 mFlinger->signalLayerUpdate();
311 }
312
313 return NO_ERROR;
314}
315
316status_t BufferQueueLayer::updateActiveBuffer() {
317 // update the active buffer
318 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
319 getBE().compositionInfo.mBuffer = mActiveBuffer;
320 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
321
322 if (mActiveBuffer == nullptr) {
323 // this can only happen if the very first buffer was rejected.
324 return BAD_VALUE;
325 }
326 return NO_ERROR;
327}
328
329status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
330 mPreviousFrameNumber = mCurrentFrameNumber;
331 mCurrentFrameNumber = mConsumer->getFrameNumber();
332
333 {
334 Mutex::Autolock lock(mFrameEventHistoryMutex);
335 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
336 }
337 return NO_ERROR;
338}
339
340void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
341 const auto displayId = display->getId();
342 auto& hwcInfo = getBE().mHwcLayers[displayId];
343 auto& hwcLayer = hwcInfo.layer;
344
345 uint32_t hwcSlot = 0;
346 sp<GraphicBuffer> hwcBuffer;
347 hwcInfo.bufferCache.getHwcBuffer(mActiveBufferSlot, mActiveBuffer, &hwcSlot, &hwcBuffer);
348
349 auto acquireFence = mConsumer->getCurrentFence();
350 auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
351 if (error != HWC2::Error::None) {
352 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
353 getBE().compositionInfo.mBuffer->handle, to_string(error).c_str(),
354 static_cast<int32_t>(error));
355 }
356}
357
358// -----------------------------------------------------------------------
359// Interface implementation for BufferLayerConsumer::ContentsChangedListener
360// -----------------------------------------------------------------------
361
362void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
363 // Add this buffer from our internal queue tracker
364 { // Autolock scope
365 Mutex::Autolock lock(mQueueItemLock);
366 // Reset the frame number tracker when we receive the first buffer after
367 // a frame number reset
368 if (item.mFrameNumber == 1) {
369 mLastFrameNumberReceived = 0;
370 }
371
372 // Ensure that callbacks are handled in order
373 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
374 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
375 if (result != NO_ERROR) {
376 ALOGE("[%s] Timed out waiting on callback", mName.string());
377 }
378 }
379
380 mQueueItems.push_back(item);
381 android_atomic_inc(&mQueuedFrames);
382
383 // Wake up any pending callbacks
384 mLastFrameNumberReceived = item.mFrameNumber;
385 mQueueItemCondition.broadcast();
386 }
387
388 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
389 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
390 mFlinger->signalLayerUpdate();
391}
392
393void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
394 { // Autolock scope
395 Mutex::Autolock lock(mQueueItemLock);
396
397 // Ensure that callbacks are handled in order
398 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
399 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
400 if (result != NO_ERROR) {
401 ALOGE("[%s] Timed out waiting on callback", mName.string());
402 }
403 }
404
405 if (!hasDrawingBuffer()) {
406 ALOGE("Can't replace a frame on an empty queue");
407 return;
408 }
409 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
410
411 // Wake up any pending callbacks
412 mLastFrameNumberReceived = item.mFrameNumber;
413 mQueueItemCondition.broadcast();
414 }
415}
416
417void BufferQueueLayer::onSidebandStreamChanged() {
418 if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
419 // mSidebandStreamChanged was false
420 mFlinger->signalLayerUpdate();
421 }
422}
423
424// -----------------------------------------------------------------------
425
426void BufferQueueLayer::onFirstRef() {
427 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
428 sp<IGraphicBufferProducer> producer;
429 sp<IGraphicBufferConsumer> consumer;
430 BufferQueue::createBufferQueue(&producer, &consumer, true);
431 mProducer = new MonitoredProducer(producer, mFlinger, this);
432 {
433 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
434 Mutex::Autolock lock(mFlinger->mStateLock);
435 mConsumer =
436 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
437 }
438 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
439 mConsumer->setContentsChangedListener(this);
440 mConsumer->setName(mName);
441
442 if (mFlinger->isLayerTripleBufferingDisabled()) {
443 mProducer->setMaxDequeuedBufferCount(2);
444 }
445}
446
447status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
448 uint32_t const maxSurfaceDims =
449 min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
450
451 // never allow a surface larger than what our underlying GL implementation
452 // can handle.
453 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
454 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
455 return BAD_VALUE;
456 }
457
458 mFormat = format;
459
460 setDefaultBufferSize(w, h);
461 mConsumer->setDefaultBufferFormat(format);
462 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
463
464 return NO_ERROR;
465}
466
467sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
468 return mProducer;
469}
470
471uint32_t BufferQueueLayer::getProducerStickyTransform() const {
472 int producerStickyTransform = 0;
473 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
474 if (ret != OK) {
475 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
476 strerror(-ret), ret);
477 return 0;
478 }
479 return static_cast<uint32_t>(producerStickyTransform);
480}
481
482} // namespace android