The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* libs/opengles/fp.h |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #ifndef ANDROID_OPENGLES_FP_H |
| 19 | #define ANDROID_OPENGLES_FP_H |
| 20 | |
| 21 | #include <stdint.h> |
| 22 | #include <stddef.h> |
| 23 | #include <sys/types.h> |
| 24 | #include <math.h> |
| 25 | |
| 26 | #include <private/pixelflinger/ggl_context.h> |
| 27 | |
| 28 | #include <GLES/gl.h> |
| 29 | |
| 30 | #define DEBUG_USE_FLOATS 0 |
| 31 | |
| 32 | // ---------------------------------------------------------------------------- |
| 33 | |
| 34 | extern "C" GLfixed gglFloatToFixed(float f) __attribute__((const)); |
| 35 | |
| 36 | // ---------------------------------------------------------------------------- |
| 37 | namespace android { |
| 38 | |
| 39 | namespace gl { |
| 40 | |
| 41 | GLfloat fixedToFloat(GLfixed) CONST; |
| 42 | |
| 43 | void sincosf(GLfloat angle, GLfloat* s, GLfloat* c); |
| 44 | float sinef(GLfloat x) CONST; |
| 45 | float cosinef(GLfloat x) CONST; |
| 46 | |
| 47 | inline bool cmpf(GLfloat a, GLfloat b) CONST; |
| 48 | inline bool isZerof(GLfloat) CONST; |
| 49 | inline bool isOnef(GLfloat) CONST; |
| 50 | |
| 51 | inline int isZeroOrNegativef(GLfloat) CONST; |
| 52 | |
| 53 | inline int exponent(GLfloat) CONST; |
| 54 | inline int32_t mantissa(GLfloat) CONST; |
| 55 | inline GLfloat clampToZerof(GLfloat) CONST; |
| 56 | inline GLfloat reciprocalf(GLfloat) CONST; |
| 57 | inline GLfloat rsqrtf(GLfloat) CONST; |
| 58 | inline GLfloat sqrf(GLfloat) CONST; |
| 59 | inline GLfloat addExpf(GLfloat v, int e) CONST; |
| 60 | inline GLfloat mul2f(GLfloat v) CONST; |
| 61 | inline GLfloat div2f(GLfloat v) CONST; |
| 62 | inline GLfloat absf(GLfloat v) CONST; |
| 63 | |
| 64 | |
| 65 | /* |
| 66 | * float fastexpf(float) : a fast approximation of expf(x) |
| 67 | * give somewhat accurate results for -88 <= x <= 88 |
| 68 | * |
| 69 | * exp(x) = 2^(x/ln(2)) |
| 70 | * we use the properties of float encoding |
| 71 | * to get a fast 2^ and linear interpolation |
| 72 | * |
| 73 | */ |
| 74 | |
| 75 | inline float fastexpf(float y) __attribute__((const)); |
| 76 | |
| 77 | inline float fastexpf(float y) |
| 78 | { |
| 79 | union { |
| 80 | float r; |
| 81 | int32_t i; |
| 82 | } u; |
| 83 | |
| 84 | // 127*ln(2) = 88 |
| 85 | if (y < -88.0f) { |
| 86 | u.r = 0.0f; |
| 87 | } else if (y > 88.0f) { |
| 88 | u.r = INFINITY; |
| 89 | } else { |
| 90 | const float kOneOverLogTwo = (1L<<23) / M_LN2; |
| 91 | const int32_t kExponentBias = 127L<<23; |
| 92 | const int32_t e = int32_t(y*kOneOverLogTwo); |
| 93 | u.i = e + kExponentBias; |
| 94 | } |
| 95 | |
| 96 | return u.r; |
| 97 | } |
| 98 | |
| 99 | |
| 100 | bool cmpf(GLfloat a, GLfloat b) { |
| 101 | #if DEBUG_USE_FLOATS |
| 102 | return a == b; |
| 103 | #else |
| 104 | union { |
| 105 | float f; |
| 106 | uint32_t i; |
| 107 | } ua, ub; |
| 108 | ua.f = a; |
| 109 | ub.f = b; |
| 110 | return ua.i == ub.i; |
| 111 | #endif |
| 112 | } |
| 113 | |
| 114 | bool isZerof(GLfloat v) { |
| 115 | #if DEBUG_USE_FLOATS |
| 116 | return v == 0; |
| 117 | #else |
| 118 | union { |
| 119 | float f; |
| 120 | int32_t i; |
| 121 | }; |
| 122 | f = v; |
| 123 | return (i<<1) == 0; |
| 124 | #endif |
| 125 | } |
| 126 | |
| 127 | bool isOnef(GLfloat v) { |
| 128 | return cmpf(v, 1.0f); |
| 129 | } |
| 130 | |
| 131 | int isZeroOrNegativef(GLfloat v) { |
| 132 | #if DEBUG_USE_FLOATS |
| 133 | return v <= 0; |
| 134 | #else |
| 135 | union { |
| 136 | float f; |
| 137 | int32_t i; |
| 138 | }; |
| 139 | f = v; |
| 140 | return isZerof(v) | (i>>31); |
| 141 | #endif |
| 142 | } |
| 143 | |
| 144 | int exponent(GLfloat v) { |
| 145 | union { |
| 146 | float f; |
| 147 | uint32_t i; |
| 148 | }; |
| 149 | f = v; |
| 150 | return ((i << 1) >> 24) - 127; |
| 151 | } |
| 152 | |
| 153 | int32_t mantissa(GLfloat v) { |
| 154 | union { |
| 155 | float f; |
| 156 | uint32_t i; |
| 157 | }; |
| 158 | f = v; |
| 159 | if (!(i&0x7F800000)) return 0; |
| 160 | const int s = i >> 31; |
| 161 | i |= (1L<<23); |
| 162 | i &= ~0xFF000000; |
| 163 | return s ? -i : i; |
| 164 | } |
| 165 | |
| 166 | GLfloat clampToZerof(GLfloat v) { |
| 167 | #if DEBUG_USE_FLOATS |
| 168 | return v<0 ? 0 : (v>1 ? 1 : v); |
| 169 | #else |
| 170 | union { |
| 171 | float f; |
| 172 | int32_t i; |
| 173 | }; |
| 174 | f = v; |
| 175 | i &= ~(i>>31); |
| 176 | return f; |
| 177 | #endif |
| 178 | } |
| 179 | |
| 180 | GLfloat reciprocalf(GLfloat v) { |
| 181 | // XXX: do better |
| 182 | return 1.0f / v; |
| 183 | } |
| 184 | |
| 185 | GLfloat rsqrtf(GLfloat v) { |
| 186 | // XXX: do better |
| 187 | return 1.0f / sqrtf(v); |
| 188 | } |
| 189 | |
| 190 | GLfloat sqrf(GLfloat v) { |
| 191 | // XXX: do better |
| 192 | return v*v; |
| 193 | } |
| 194 | |
| 195 | GLfloat addExpf(GLfloat v, int e) { |
| 196 | union { |
| 197 | float f; |
| 198 | int32_t i; |
| 199 | }; |
| 200 | f = v; |
| 201 | if (i<<1) { // XXX: deal with over/underflow |
| 202 | i += int32_t(e)<<23; |
| 203 | } |
| 204 | return f; |
| 205 | } |
| 206 | |
| 207 | GLfloat mul2f(GLfloat v) { |
| 208 | #if DEBUG_USE_FLOATS |
| 209 | return v*2; |
| 210 | #else |
| 211 | return addExpf(v, 1); |
| 212 | #endif |
| 213 | } |
| 214 | |
| 215 | GLfloat div2f(GLfloat v) { |
| 216 | #if DEBUG_USE_FLOATS |
| 217 | return v*0.5f; |
| 218 | #else |
| 219 | return addExpf(v, -1); |
| 220 | #endif |
| 221 | } |
| 222 | |
| 223 | GLfloat absf(GLfloat v) { |
| 224 | #if DEBUG_USE_FLOATS |
| 225 | return v<0 ? -v : v; |
| 226 | #else |
| 227 | union { |
| 228 | float f; |
| 229 | int32_t i; |
| 230 | }; |
| 231 | f = v; |
| 232 | i &= ~0x80000000; |
| 233 | return f; |
| 234 | #endif |
| 235 | } |
| 236 | |
| 237 | }; // namespace gl |
| 238 | |
| 239 | // ---------------------------------------------------------------------------- |
| 240 | }; // namespace android |
| 241 | |
| 242 | #endif // ANDROID_OPENGLES_FP_H |
| 243 | |