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Dan Stozacb1fcde2013-12-03 12:37:36 -08001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
18//#define LOG_NDEBUG 0
19
20#include "SurfaceTextureGLThreadToGL.h"
21
22namespace android {
23
24TEST_F(SurfaceTextureGLThreadToGLTest,
25 UpdateTexImageBeforeFrameFinishedCompletes) {
26 class PT : public ProducerThread {
27 virtual void render() {
28 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
29 glClear(GL_COLOR_BUFFER_BIT);
30 swapBuffers();
31 }
32 };
33
Pablo Ceballosb687a282015-10-06 11:14:51 -070034 SetUpWindowAndContext();
35
Dan Stozacb1fcde2013-12-03 12:37:36 -080036 runProducerThread(new PT());
37
38 mFC->waitForFrame();
39 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
40 mFC->finishFrame();
41
42 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
43}
44
45TEST_F(SurfaceTextureGLThreadToGLTest,
46 UpdateTexImageAfterFrameFinishedCompletes) {
47 class PT : public ProducerThread {
48 virtual void render() {
49 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
50 glClear(GL_COLOR_BUFFER_BIT);
51 swapBuffers();
52 }
53 };
54
Pablo Ceballosb687a282015-10-06 11:14:51 -070055 SetUpWindowAndContext();
56
Dan Stozacb1fcde2013-12-03 12:37:36 -080057 runProducerThread(new PT());
58
59 mFC->waitForFrame();
60 mFC->finishFrame();
61 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
62
63 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
64}
65
66TEST_F(SurfaceTextureGLThreadToGLTest,
67 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
68 enum { NUM_ITERATIONS = 1024 };
69
70 class PT : public ProducerThread {
71 virtual void render() {
72 for (int i = 0; i < NUM_ITERATIONS; i++) {
73 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
74 glClear(GL_COLOR_BUFFER_BIT);
75 ALOGV("+swapBuffers");
76 swapBuffers();
77 ALOGV("-swapBuffers");
78 }
79 }
80 };
81
Pablo Ceballosb687a282015-10-06 11:14:51 -070082 SetUpWindowAndContext();
83
Dan Stozacb1fcde2013-12-03 12:37:36 -080084 runProducerThread(new PT());
85
86 for (int i = 0; i < NUM_ITERATIONS; i++) {
87 mFC->waitForFrame();
88 ALOGV("+updateTexImage");
89 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
90 ALOGV("-updateTexImage");
91 mFC->finishFrame();
92
93 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
94 }
95}
96
97TEST_F(SurfaceTextureGLThreadToGLTest,
98 RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
99 enum { NUM_ITERATIONS = 1024 };
100
101 class PT : public ProducerThread {
102 virtual void render() {
103 for (int i = 0; i < NUM_ITERATIONS; i++) {
104 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
105 glClear(GL_COLOR_BUFFER_BIT);
106 ALOGV("+swapBuffers");
107 swapBuffers();
108 ALOGV("-swapBuffers");
109 }
110 }
111 };
112
Pablo Ceballosb687a282015-10-06 11:14:51 -0700113 SetUpWindowAndContext();
114
Dan Stozacb1fcde2013-12-03 12:37:36 -0800115 runProducerThread(new PT());
116
117 for (int i = 0; i < NUM_ITERATIONS; i++) {
118 mFC->waitForFrame();
119 mFC->finishFrame();
120 ALOGV("+updateTexImage");
121 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
122 ALOGV("-updateTexImage");
123
124 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
125 }
126}
127
128// XXX: This test is disabled because it is currently hanging on some devices.
129TEST_F(SurfaceTextureGLThreadToGLTest,
130 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
131 enum { NUM_ITERATIONS = 64 };
132
133 class PT : public ProducerThread {
134 virtual void render() {
135 for (int i = 0; i < NUM_ITERATIONS; i++) {
136 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
137 glClear(GL_COLOR_BUFFER_BIT);
138 ALOGV("+swapBuffers");
139 swapBuffers();
140 ALOGV("-swapBuffers");
141 }
142 }
143 };
144
Pablo Ceballosb687a282015-10-06 11:14:51 -0700145 SetUpWindowAndContext();
146
Dan Stozacb1fcde2013-12-03 12:37:36 -0800147 runProducerThread(new PT());
148
149 // Allow three frames to be rendered and queued before starting the
150 // rendering in this thread. For the latter two frames we don't call
151 // updateTexImage so the next dequeue from the producer thread will block
152 // waiting for a frame to become available.
153 mFC->waitForFrame();
154 mFC->finishFrame();
155
156 // We must call updateTexImage to consume the first frame so that the
157 // SurfaceTexture is able to reduce the buffer count to 2. This is because
158 // the GL driver may dequeue a buffer when the EGLSurface is created, and
159 // that happens before we call setDefaultMaxBufferCount. It's possible that the
160 // driver does not dequeue a buffer at EGLSurface creation time, so we
161 // cannot rely on this to cause the second dequeueBuffer call to block.
162 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
163
164 mFC->waitForFrame();
165 mFC->finishFrame();
166 mFC->waitForFrame();
167 mFC->finishFrame();
168
169 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
170 // block waiting for a buffer to become available.
171 usleep(100000);
172
173 // Render and present a number of images. This thread should not be blocked
174 // by the fact that the producer thread is blocking in dequeue.
175 for (int i = 0; i < NUM_ITERATIONS; i++) {
176 glClear(GL_COLOR_BUFFER_BIT);
177 eglSwapBuffers(mEglDisplay, mEglSurface);
178 }
179
180 // Consume the two pending buffers to unblock the producer thread.
181 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
182 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
183
184 // Consume the remaining buffers from the producer thread.
185 for (int i = 0; i < NUM_ITERATIONS-3; i++) {
186 mFC->waitForFrame();
187 mFC->finishFrame();
188 ALOGV("+updateTexImage");
189 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
190 ALOGV("-updateTexImage");
191 }
192}
193
194} // namespace android