Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SurfaceTextureMultiContextGL_test" |
| 18 | //#define LOG_NDEBUG 0 |
| 19 | |
| 20 | #include "SurfaceTextureMultiContextGL.h" |
| 21 | |
| 22 | #include "FillBuffer.h" |
| 23 | |
| 24 | #include <GLES/glext.h> |
| 25 | |
| 26 | namespace android { |
| 27 | |
| 28 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 29 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 30 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 31 | |
| 32 | // Latch the texture contents on the primary context. |
| 33 | mFW->waitForFrame(); |
| 34 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 35 | |
| 36 | // Attempt to latch the texture on the secondary context. |
| 37 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 38 | mSecondEglContext)); |
| 39 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 40 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); |
| 41 | } |
| 42 | |
| 43 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 44 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 45 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 46 | |
| 47 | // Latch the texture contents on the primary context. |
| 48 | mFW->waitForFrame(); |
| 49 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 50 | |
| 51 | // Detach from the primary context. |
| 52 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 53 | |
| 54 | // Check that the GL texture was deleted. |
| 55 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); |
| 56 | } |
| 57 | |
| 58 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 59 | DetachFromContextSucceedsAfterProducerDisconnect) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 60 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 61 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 62 | |
| 63 | // Latch the texture contents on the primary context. |
| 64 | mFW->waitForFrame(); |
| 65 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 66 | |
| 67 | // Detach from the primary context. |
| 68 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 69 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 70 | |
| 71 | // Check that the GL texture was deleted. |
| 72 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); |
| 73 | } |
| 74 | |
| 75 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 76 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 77 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 78 | |
| 79 | // Latch the texture contents on the primary context. |
| 80 | mFW->waitForFrame(); |
| 81 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 82 | |
| 83 | // Attempt to detach from the primary context. |
| 84 | mST->abandon(); |
| 85 | ASSERT_EQ(NO_INIT, mST->detachFromContext()); |
| 86 | } |
| 87 | |
| 88 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 89 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 90 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 91 | |
| 92 | // Latch the texture contents on the primary context. |
| 93 | mFW->waitForFrame(); |
| 94 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 95 | |
| 96 | // Detach from the primary context. |
| 97 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 98 | |
| 99 | // Attempt to detach from the primary context again. |
| 100 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 101 | } |
| 102 | |
| 103 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 104 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 105 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 106 | |
| 107 | // Latch the texture contents on the primary context. |
| 108 | mFW->waitForFrame(); |
| 109 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 110 | |
| 111 | // Make there be no current display. |
| 112 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 113 | EGL_NO_CONTEXT)); |
| 114 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 115 | |
| 116 | // Attempt to detach from the primary context. |
| 117 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 118 | } |
| 119 | |
| 120 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 121 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 122 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 123 | |
| 124 | // Latch the texture contents on the primary context. |
| 125 | mFW->waitForFrame(); |
| 126 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 127 | |
| 128 | // Make current context be incorrect. |
| 129 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 130 | mSecondEglContext)); |
| 131 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 132 | |
| 133 | // Attempt to detach from the primary context. |
| 134 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 135 | } |
| 136 | |
| 137 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 138 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 139 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 140 | |
| 141 | // Detach from the primary context. |
| 142 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 143 | |
| 144 | // Attempt to latch the texture contents on the primary context. |
| 145 | mFW->waitForFrame(); |
| 146 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); |
| 147 | } |
| 148 | |
| 149 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 150 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 151 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 152 | |
| 153 | // Latch the texture contents on the primary context. |
| 154 | mFW->waitForFrame(); |
| 155 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 156 | |
| 157 | // Detach from the primary context. |
| 158 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 159 | |
| 160 | // Attach to the secondary context. |
| 161 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 162 | mSecondEglContext)); |
| 163 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 164 | |
| 165 | // Verify that the texture object was created and bound. |
| 166 | GLint texBinding = -1; |
| 167 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 168 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 169 | |
| 170 | // Try to use the texture from the secondary context. |
| 171 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 172 | glClear(GL_COLOR_BUFFER_BIT); |
| 173 | glViewport(0, 0, 1, 1); |
| 174 | mSecondTextureRenderer->drawTexture(); |
| 175 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 176 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 177 | } |
| 178 | |
| 179 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 180 | AttachToContextSucceedsAfterProducerDisconnect) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 181 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 182 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 183 | |
| 184 | // Latch the texture contents on the primary context. |
| 185 | mFW->waitForFrame(); |
| 186 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 187 | |
| 188 | // Detach from the primary context. |
| 189 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 190 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 191 | |
| 192 | // Attach to the secondary context. |
| 193 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 194 | mSecondEglContext)); |
| 195 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 196 | |
| 197 | // Verify that the texture object was created and bound. |
| 198 | GLint texBinding = -1; |
| 199 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 200 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 201 | |
| 202 | // Try to use the texture from the secondary context. |
| 203 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 204 | glClear(GL_COLOR_BUFFER_BIT); |
| 205 | glViewport(0, 0, 1, 1); |
| 206 | mSecondTextureRenderer->drawTexture(); |
| 207 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 208 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 209 | } |
| 210 | |
| 211 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 212 | AttachToContextSucceedsBeforeUpdateTexImage) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 213 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 214 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 215 | |
| 216 | // Detach from the primary context. |
| 217 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 218 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 219 | |
| 220 | // Attach to the secondary context. |
| 221 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 222 | mSecondEglContext)); |
| 223 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 224 | |
| 225 | // Verify that the texture object was created and bound. |
| 226 | GLint texBinding = -1; |
| 227 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 228 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 229 | |
| 230 | // Latch the texture contents on the primary context. |
| 231 | mFW->waitForFrame(); |
| 232 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 233 | |
| 234 | // Try to use the texture from the secondary context. |
| 235 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 236 | glClear(GL_COLOR_BUFFER_BIT); |
| 237 | glViewport(0, 0, 1, 1); |
| 238 | mSecondTextureRenderer->drawTexture(); |
| 239 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 240 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 241 | } |
| 242 | |
| 243 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 244 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 245 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 246 | |
| 247 | // Latch the texture contents on the primary context. |
| 248 | mFW->waitForFrame(); |
| 249 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 250 | |
| 251 | // Detach from the primary context. |
| 252 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 253 | |
| 254 | // Attempt to attach to the secondary context. |
| 255 | mST->abandon(); |
| 256 | |
| 257 | // Attempt to attach to the primary context. |
| 258 | ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); |
| 259 | } |
| 260 | |
| 261 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 262 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 263 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 264 | |
| 265 | // Latch the texture contents on the primary context. |
| 266 | mFW->waitForFrame(); |
| 267 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 268 | |
| 269 | // Attempt to attach to the primary context. |
| 270 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 271 | } |
| 272 | |
| 273 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 274 | AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 275 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 276 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 277 | |
| 278 | // Attempt to attach to the primary context. |
| 279 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 280 | } |
| 281 | |
| 282 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 283 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 284 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 285 | |
| 286 | // Latch the texture contents on the primary context. |
| 287 | mFW->waitForFrame(); |
| 288 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 289 | |
| 290 | // Detach from the primary context. |
| 291 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 292 | |
| 293 | // Make there be no current display. |
| 294 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 295 | EGL_NO_CONTEXT)); |
| 296 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 297 | |
| 298 | // Attempt to attach with no context current. |
| 299 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 300 | } |
| 301 | |
| 302 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 303 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 304 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 305 | |
| 306 | // Latch the texture contents on the primary context. |
| 307 | mFW->waitForFrame(); |
| 308 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 309 | |
| 310 | // Detach from the primary context. |
| 311 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 312 | |
| 313 | // Attach to the secondary context. |
| 314 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 315 | mSecondEglContext)); |
| 316 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 317 | |
| 318 | // Detach from the secondary context. |
| 319 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 320 | |
| 321 | // Attach to the tertiary context. |
| 322 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 323 | mThirdEglContext)); |
| 324 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); |
| 325 | |
| 326 | // Verify that the texture object was created and bound. |
| 327 | GLint texBinding = -1; |
| 328 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 329 | EXPECT_EQ(THIRD_TEX_ID, texBinding); |
| 330 | |
| 331 | // Try to use the texture from the tertiary context. |
| 332 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 333 | glClear(GL_COLOR_BUFFER_BIT); |
| 334 | glViewport(0, 0, 1, 1); |
| 335 | mThirdTextureRenderer->drawTexture(); |
| 336 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 337 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 338 | } |
| 339 | |
| 340 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 341 | AttachToContextSucceedsTwiceBeforeUpdateTexImage) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 342 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 343 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 344 | |
| 345 | // Detach from the primary context. |
| 346 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 347 | |
| 348 | // Attach to the secondary context. |
| 349 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 350 | mSecondEglContext)); |
| 351 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 352 | |
| 353 | // Detach from the secondary context. |
| 354 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 355 | |
| 356 | // Attach to the tertiary context. |
| 357 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 358 | mThirdEglContext)); |
| 359 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); |
| 360 | |
| 361 | // Verify that the texture object was created and bound. |
| 362 | GLint texBinding = -1; |
| 363 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 364 | EXPECT_EQ(THIRD_TEX_ID, texBinding); |
| 365 | |
| 366 | // Latch the texture contents on the tertiary context. |
| 367 | mFW->waitForFrame(); |
| 368 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 369 | |
| 370 | // Try to use the texture from the tertiary context. |
| 371 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 372 | glClear(GL_COLOR_BUFFER_BIT); |
| 373 | glViewport(0, 0, 1, 1); |
| 374 | mThirdTextureRenderer->drawTexture(); |
| 375 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 376 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 377 | } |
| 378 | |
| 379 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 380 | UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 381 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 382 | |
| 383 | // produce two frames and consume them both on the primary context |
| 384 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 385 | mFW->waitForFrame(); |
| 386 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 387 | |
| 388 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 389 | mFW->waitForFrame(); |
| 390 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 391 | |
| 392 | // produce one more frame |
| 393 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 394 | |
| 395 | // Detach from the primary context and attach to the secondary context |
| 396 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 397 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 398 | mSecondEglContext)); |
| 399 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 400 | |
| 401 | // Consume final frame on secondary context |
| 402 | mFW->waitForFrame(); |
| 403 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 404 | } |
| 405 | |
Eric Penner | 2d14a0e | 2014-08-25 20:16:37 -0700 | [diff] [blame] | 406 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 407 | AttachAfterDisplayTerminatedSucceeds) { |
Pablo Ceballos | 583b1b3 | 2015-09-03 18:23:52 -0700 | [diff] [blame] | 408 | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU)); |
Eric Penner | 2d14a0e | 2014-08-25 20:16:37 -0700 | [diff] [blame] | 409 | |
| 410 | // produce two frames and consume them both on the primary context |
| 411 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 412 | mFW->waitForFrame(); |
| 413 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 414 | |
| 415 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 416 | mFW->waitForFrame(); |
| 417 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 418 | |
| 419 | // produce one more frame |
| 420 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 421 | |
| 422 | // Detach from the primary context. |
| 423 | ASSERT_EQ(OK, mST->releaseTexImage()); |
| 424 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 425 | |
| 426 | // Terminate and then initialize the display. All contexts, surfaces |
| 427 | // and images are invalid at this point. |
| 428 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 429 | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); |
| 430 | EGLint majorVersion = 0; |
| 431 | EGLint minorVersion = 0; |
| 432 | EXPECT_TRUE(eglTerminate(display)); |
| 433 | EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); |
| 434 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 435 | |
| 436 | // The surface is invalid so create it again. |
| 437 | EGLint pbufferAttribs[] = { |
| 438 | EGL_WIDTH, 64, |
| 439 | EGL_HEIGHT, 64, |
| 440 | EGL_NONE }; |
| 441 | mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, |
| 442 | pbufferAttribs); |
| 443 | |
| 444 | // The second context is invalid so create it again. |
| 445 | mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, |
| 446 | EGL_NO_CONTEXT, getContextAttribs()); |
| 447 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 448 | ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); |
| 449 | |
| 450 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 451 | mSecondEglContext)); |
| 452 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 453 | |
| 454 | // Now attach to and consume final frame on secondary context. |
| 455 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 456 | mFW->waitForFrame(); |
| 457 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 458 | } |
| 459 | |
| 460 | |
Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 461 | } // namespace android |