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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SF_RENDER_ENGINE_PROGRAM_H
18#define SF_RENDER_ENGINE_PROGRAM_H
19
20#include <stdint.h>
21
22#include <GLES2/gl2.h>
23
24#include "Description.h"
25#include "ProgramCache.h"
26
27namespace android {
28
29class String8;
30
31/*
32 * Abstracts a GLSL program comprising a vertex and fragment shader
33 */
34class Program {
35public:
36 // known locations for position and texture coordinates
37 enum { position=0, texCoords=1 };
38
39 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
40 ~Program();
41
42 /* whether this object is usable */
43 bool isValid() const;
44
45 /* Binds this program to the GLES context */
46 void use();
47
48 /* Returns the location of the specified attribute */
49 GLuint getAttrib(const char* name) const;
50
51 /* Returns the location of the specified uniform */
52 GLint getUniform(const char* name) const;
53
54 /* set-up uniforms from the description */
55 void setUniforms(const Description& desc);
56
57
58private:
59 GLuint buildShader(const char* source, GLenum type);
60 String8& dumpShader(String8& result, GLenum type);
61
62 // whether the initialization succeeded
63 bool mInitialized;
64
65 // Name of the OpenGL program and shaders
66 GLuint mProgram;
67 GLuint mVertexShader;
68 GLuint mFragmentShader;
69
70 /* location of the projection matrix uniform */
71 GLint mProjectionMatrixLoc;
72
Mathias Agopianff2ed702013-09-01 21:36:12 -070073 /* location of the color matrix uniform */
74 GLint mColorMatrixLoc;
75
Mathias Agopian3f844832013-08-07 21:24:32 -070076 /* location of the texture matrix uniform */
77 GLint mTextureMatrixLoc;
78
79 /* location of the sampler uniform */
80 GLint mSamplerLoc;
81
82 /* location of the alpha plane uniform */
83 GLint mAlphaPlaneLoc;
84
85 /* location of the color uniform */
86 GLint mColorLoc;
87};
88
89
90} /* namespace android */
91
92#endif /* SF_RENDER_ENGINE_PROGRAM_H */