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Marissa Wall61c58622018-07-18 10:12:20 -07001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "BufferStateLayer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22#include "BufferStateLayer.h"
Marissa Wall61c58622018-07-18 10:12:20 -070023
24#include <private/gui/SyncFeatures.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070025#include <renderengine/Image.h>
Marissa Wall61c58622018-07-18 10:12:20 -070026
27namespace android {
28
29static const std::array<float, 16> IDENTITY_MATRIX{1, 0, 0, 0,
30 0, 1, 0, 0,
31 0, 0, 1, 0,
32 0, 0, 0, 1};
33
34BufferStateLayer::BufferStateLayer(SurfaceFlinger* flinger, const sp<Client>& client,
35 const String8& name, uint32_t w, uint32_t h, uint32_t flags)
36 : BufferLayer(flinger, client, name, w, h, flags),
37 mSidebandStreamChanged(false),
38 mFrameNumber(0) {
39 mTransformMatrix = IDENTITY_MATRIX;
40}
41
42// -----------------------------------------------------------------------
43// Interface implementation for Layer
44// -----------------------------------------------------------------------
45void BufferStateLayer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {
46 // TODO(marissaw): send the release fence back to buffer owner
47 return;
48}
49
50void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const {
51 // TODO(marissaw): send the transform hint to buffer owner
52 return;
53}
54
55void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) {
56 // TODO(marissaw): use this to signal the buffer owner
57 return;
58}
59
60bool BufferStateLayer::shouldPresentNow(const DispSync& /*dispSync*/) const {
61 if (getSidebandStreamChanged() || getAutoRefresh()) {
62 return true;
63 }
64
65 return hasDrawingBuffer();
66}
67
68bool BufferStateLayer::getTransformToDisplayInverse() const {
69 return mCurrentState.transformToDisplayInverse;
70}
71
72void BufferStateLayer::pushPendingState() {
73 if (!mCurrentState.modified) {
74 return;
75 }
76 mPendingStates.push_back(mCurrentState);
77 ATRACE_INT(mTransactionName.string(), mPendingStates.size());
78}
79
80bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
81 const bool stateUpdateAvailable = !mPendingStates.empty();
82 while (!mPendingStates.empty()) {
83 popPendingState(stateToCommit);
84 }
85 mCurrentState.modified = false;
86 return stateUpdateAvailable;
87}
88
89Rect BufferStateLayer::getCrop(const Layer::State& s) const {
90 return (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
91 ? GLConsumer::scaleDownCrop(s.crop, s.active.w, s.active.h)
92 : s.crop;
93}
94
95bool BufferStateLayer::setTransform(uint32_t transform) {
96 if (mCurrentState.transform == transform) return false;
97 mCurrentState.sequence++;
98 mCurrentState.transform = transform;
99 mCurrentState.modified = true;
100 setTransactionFlags(eTransactionNeeded);
101 return true;
102}
103
104bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
105 if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
106 mCurrentState.sequence++;
107 mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
108 mCurrentState.modified = true;
109 setTransactionFlags(eTransactionNeeded);
110 return true;
111}
112
113bool BufferStateLayer::setCrop(const Rect& crop) {
114 if (mCurrentState.crop == crop) return false;
115 mCurrentState.sequence++;
116 mCurrentState.crop = crop;
117 mCurrentState.modified = true;
118 setTransactionFlags(eTransactionNeeded);
119 return true;
120}
121
122bool BufferStateLayer::setBuffer(sp<GraphicBuffer> buffer) {
123 mCurrentState.sequence++;
124 mCurrentState.buffer = buffer;
125 mCurrentState.modified = true;
126 setTransactionFlags(eTransactionNeeded);
127 return true;
128}
129
130bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
131 mCurrentState.acquireFence = fence;
132 mCurrentState.modified = true;
133 setTransactionFlags(eTransactionNeeded);
134 return true;
135}
136
137bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
138 if (mCurrentState.dataspace == dataspace) return false;
139 mCurrentState.sequence++;
140 mCurrentState.dataspace = dataspace;
141 mCurrentState.modified = true;
142 setTransactionFlags(eTransactionNeeded);
143 return true;
144}
145
146bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
147 if (mCurrentState.hdrMetadata == hdrMetadata) return false;
148 mCurrentState.sequence++;
149 mCurrentState.hdrMetadata = hdrMetadata;
150 mCurrentState.modified = true;
151 setTransactionFlags(eTransactionNeeded);
152 return true;
153}
154
155bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
156 mCurrentState.sequence++;
157 mCurrentState.surfaceDamageRegion = surfaceDamage;
158 mCurrentState.modified = true;
159 setTransactionFlags(eTransactionNeeded);
160 return true;
161}
162
163bool BufferStateLayer::setApi(int32_t api) {
164 if (mCurrentState.api == api) return false;
165 mCurrentState.sequence++;
166 mCurrentState.api = api;
167 mCurrentState.modified = true;
168 setTransactionFlags(eTransactionNeeded);
169 return true;
170}
171
172bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
173 if (mCurrentState.sidebandStream == sidebandStream) return false;
174 mCurrentState.sequence++;
175 mCurrentState.sidebandStream = sidebandStream;
176 mCurrentState.modified = true;
177 setTransactionFlags(eTransactionNeeded);
178
179 if (!mSidebandStreamChanged.exchange(true)) {
180 // mSidebandStreamChanged was false
181 mFlinger->signalLayerUpdate();
182 }
183 return true;
184}
185
186bool BufferStateLayer::setSize(uint32_t w, uint32_t h) {
187 if (mCurrentState.active.w == w && mCurrentState.active.h == h) return false;
188 mCurrentState.active.w = w;
189 mCurrentState.active.h = h;
190 mCurrentState.modified = true;
191 setTransactionFlags(eTransactionNeeded);
192 return true;
193}
194
195bool BufferStateLayer::setPosition(float x, float y, bool /*immediate*/) {
196 if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y)
197 return false;
198
199 mCurrentState.active.transform.set(x, y);
200
201 mCurrentState.sequence++;
202 mCurrentState.modified = true;
203 setTransactionFlags(eTransactionNeeded);
204 return true;
205}
206
207bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
208 mCurrentState.transparentRegionHint = transparent;
209 mCurrentState.modified = true;
210 setTransactionFlags(eTransactionNeeded);
211 return true;
212}
213
214bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix,
215 bool allowNonRectPreservingTransforms) {
Peiyong Linefefaac2018-08-17 12:27:51 -0700216 ui::Transform t;
Marissa Wall61c58622018-07-18 10:12:20 -0700217 t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
218
219 if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
220 ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
221 return false;
222 }
223
224 mCurrentState.sequence++;
225 mCurrentState.active.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
226 mCurrentState.modified = true;
227 setTransactionFlags(eTransactionNeeded);
228 return true;
229}
230// -----------------------------------------------------------------------
231
232// -----------------------------------------------------------------------
233// Interface implementation for BufferLayer
234// -----------------------------------------------------------------------
235bool BufferStateLayer::fenceHasSignaled() const {
236 if (latchUnsignaledBuffers()) {
237 return true;
238 }
239
240 return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
241}
242
243nsecs_t BufferStateLayer::getDesiredPresentTime() {
244 // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics
245 return 0;
246}
247
248std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const {
249 return std::make_shared<FenceTime>(getDrawingState().acquireFence);
250}
251
252void BufferStateLayer::getDrawingTransformMatrix(float *matrix) {
253 std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix);
254}
255
256uint32_t BufferStateLayer::getDrawingTransform() const {
257 return getDrawingState().transform;
258}
259
260ui::Dataspace BufferStateLayer::getDrawingDataSpace() const {
261 return getDrawingState().dataspace;
262}
263
264Rect BufferStateLayer::getDrawingCrop() const {
265 return Rect::INVALID_RECT;
266}
267
268uint32_t BufferStateLayer::getDrawingScalingMode() const {
269 return NATIVE_WINDOW_SCALING_MODE_FREEZE;
270}
271
272Region BufferStateLayer::getDrawingSurfaceDamage() const {
273 return getDrawingState().surfaceDamageRegion;
274}
275
276const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const {
277 return getDrawingState().hdrMetadata;
278}
279
280int BufferStateLayer::getDrawingApi() const {
281 return getDrawingState().api;
282}
283
284PixelFormat BufferStateLayer::getPixelFormat() const {
285 return mActiveBuffer->format;
286}
287
288uint64_t BufferStateLayer::getFrameNumber() const {
289 return mFrameNumber;
290}
291
292bool BufferStateLayer::getAutoRefresh() const {
293 // TODO(marissaw): support shared buffer mode
294 return false;
295}
296
297bool BufferStateLayer::getSidebandStreamChanged() const {
298 return mSidebandStreamChanged.load();
299}
300
301std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
302 if (mSidebandStreamChanged.exchange(false)) {
303 const State& s(getDrawingState());
304 // mSidebandStreamChanged was true
305 // replicated in LayerBE until FE/BE is ready to be synchronized
306 getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream;
307 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
308 setTransactionFlags(eTransactionNeeded);
309 mFlinger->setTransactionFlags(eTraversalNeeded);
310 }
311 recomputeVisibleRegions = true;
312
313 return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
314 }
315 return {};
316}
317
318bool BufferStateLayer::hasDrawingBuffer() const {
319 return getDrawingState().buffer != nullptr;
320}
321
322void BufferStateLayer::setFilteringEnabled(bool enabled) {
323 GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop,
324 mCurrentTransform, enabled);
325}
326
327status_t BufferStateLayer::bindTextureImage() const {
328 const State& s(getDrawingState());
329 auto& engine(mFlinger->getRenderEngine());
330
331 if (!engine.isCurrent()) {
332 ALOGE("RenderEngine is not current");
333 return INVALID_OPERATION;
334 }
335
336 engine.checkErrors();
337
338 if (!mTextureImage) {
339 ALOGE("no currently-bound texture");
340 engine.bindExternalTextureImage(mTextureName, *engine.createImage());
341 return NO_INIT;
342 }
343
344 bool created =
345 mTextureImage->setNativeWindowBuffer(s.buffer->getNativeBuffer(),
346 s.buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
347 if (!created) {
348 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
349 s.buffer->getWidth(), s.buffer->getHeight(), s.buffer->getStride(),
350 s.buffer->getUsage(), s.buffer->getPixelFormat());
351 engine.bindExternalTextureImage(mTextureName, *engine.createImage());
352 return NO_INIT;
353 }
354
355 engine.bindExternalTextureImage(mTextureName, *mTextureImage);
356
357 // Wait for the new buffer to be ready.
358 if (s.acquireFence->isValid()) {
359 if (SyncFeatures::getInstance().useWaitSync()) {
360 base::unique_fd fenceFd(s.acquireFence->dup());
361 if (fenceFd == -1) {
362 ALOGE("error dup'ing fence fd: %d", errno);
363 return -errno;
364 }
365 if (!engine.waitFence(std::move(fenceFd))) {
366 ALOGE("failed to wait on fence fd");
367 return UNKNOWN_ERROR;
368 }
369 } else {
370 status_t err = s.acquireFence->waitForever("BufferStateLayer::bindTextureImage");
371 if (err != NO_ERROR) {
372 ALOGE("error waiting for fence: %d", err);
373 return err;
374 }
375 }
376 }
377
378 return NO_ERROR;
379}
380
381status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) {
382 const State& s(getDrawingState());
383
384 if (!s.buffer) {
385 return NO_ERROR;
386 }
387
388 auto& engine(mFlinger->getRenderEngine());
389 if (!engine.isCurrent()) {
390 ALOGE("RenderEngine is not current");
391 return INVALID_OPERATION;
392 }
393 engine.checkErrors();
394
395 // TODO(marissaw): once buffers are cached, don't create a new image everytime
396 mTextureImage = engine.createImage();
397
398 // Reject if the layer is invalid
399 uint32_t bufferWidth = s.buffer->width;
400 uint32_t bufferHeight = s.buffer->height;
401
Peiyong Linefefaac2018-08-17 12:27:51 -0700402 if (s.transform & ui::Transform::ROT_90) {
Peiyong Lin3db42342018-08-16 09:15:59 -0700403 std::swap(bufferWidth, bufferHeight);
Marissa Wall61c58622018-07-18 10:12:20 -0700404 }
405
406 if (s.transformToDisplayInverse) {
407 uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
Peiyong Linefefaac2018-08-17 12:27:51 -0700408 if (invTransform & ui::Transform::ROT_90) {
Peiyong Lin3db42342018-08-16 09:15:59 -0700409 std::swap(bufferWidth, bufferHeight);
Marissa Wall61c58622018-07-18 10:12:20 -0700410 }
411 }
412
413 if (mOverrideScalingMode == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
414 (s.active.w != bufferWidth || s.active.h != bufferHeight)) {
415 ALOGE("[%s] rejecting buffer: "
416 "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
417 mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h);
418 mTimeStats.removeTimeRecord(getName().c_str(), getFrameNumber());
419 return BAD_VALUE;
420 }
421
422 // Handle sync fences
423 if (SyncFeatures::getInstance().useNativeFenceSync()) {
424 base::unique_fd fenceFd = engine.flush();
425 if (fenceFd == -1) {
426 ALOGE("failed to flush RenderEngine");
427 mTimeStats.clearLayerRecord(getName().c_str());
428 return UNKNOWN_ERROR;
429 }
430
431 sp<Fence> fence(new Fence(std::move(fenceFd)));
432
433 // Check status of fences first because merging is expensive.
434 // Merging an invalid fence with any other fence results in an
435 // invalid fence.
436 auto currentStatus = s.acquireFence->getStatus();
437 if (currentStatus == Fence::Status::Invalid) {
438 ALOGE("Existing fence has invalid state");
439 mTimeStats.clearLayerRecord(getName().c_str());
440 return BAD_VALUE;
441 }
442
443 auto incomingStatus = fence->getStatus();
444 if (incomingStatus == Fence::Status::Invalid) {
445 ALOGE("New fence has invalid state");
446 mDrawingState.acquireFence = fence;
447 mTimeStats.clearLayerRecord(getName().c_str());
448 return BAD_VALUE;
449 }
450
451 // If both fences are signaled or both are unsignaled, we need to merge
452 // them to get an accurate timestamp.
453 if (currentStatus == incomingStatus) {
454 char fenceName[32] = {};
455 snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber);
456 sp<Fence> mergedFence = Fence::merge(fenceName, mDrawingState.acquireFence, fence);
457 if (!mergedFence.get()) {
458 ALOGE("failed to merge release fences");
459 // synchronization is broken, the best we can do is hope fences
460 // signal in order so the new fence will act like a union
461 mDrawingState.acquireFence = fence;
462 mTimeStats.clearLayerRecord(getName().c_str());
463 return BAD_VALUE;
464 }
465 mDrawingState.acquireFence = mergedFence;
466 } else if (incomingStatus == Fence::Status::Unsignaled) {
467 // If one fence has signaled and the other hasn't, the unsignaled
468 // fence will approximately correspond with the correct timestamp.
469 // There's a small race if both fences signal at about the same time
470 // and their statuses are retrieved with unfortunate timing. However,
471 // by this point, they will have both signaled and only the timestamp
472 // will be slightly off; any dependencies after this point will
473 // already have been met.
474 mDrawingState.acquireFence = fence;
475 }
476 } else {
477 // Bind the new buffer to the GL texture.
478 //
479 // Older devices require the "implicit" synchronization provided
480 // by glEGLImageTargetTexture2DOES, which this method calls. Newer
481 // devices will either call this in Layer::onDraw, or (if it's not
482 // a GL-composited layer) not at all.
483 status_t err = bindTextureImage();
484 if (err != NO_ERROR) {
485 mTimeStats.clearLayerRecord(getName().c_str());
486 return BAD_VALUE;
487 }
488 }
489
490 // TODO(marissaw): properly support mTimeStats
491 const std::string layerName(getName().c_str());
492 mTimeStats.setPostTime(getName().c_str(), getFrameNumber(), latchTime);
493 mTimeStats.setAcquireFence(layerName, getFrameNumber(), getCurrentFenceTime());
494 mTimeStats.setLatchTime(layerName, getFrameNumber(), latchTime);
495
496 return NO_ERROR;
497}
498
499status_t BufferStateLayer::updateActiveBuffer() {
500 const State& s(getDrawingState());
501
502 if (s.buffer == nullptr) {
503 return BAD_VALUE;
504 }
505
506 mActiveBuffer = s.buffer;
507 getBE().compositionInfo.mBuffer = mActiveBuffer;
508 getBE().compositionInfo.mBufferSlot = 0;
509
510 return NO_ERROR;
511}
512
513status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) {
514 // TODO(marissaw): support frame history events
515 mCurrentFrameNumber = mFrameNumber;
516 return NO_ERROR;
517}
518
519void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
520 const auto displayId = display->getId();
521 auto& hwcInfo = getBE().mHwcLayers[displayId];
522 auto& hwcLayer = hwcInfo.layer;
523
524 const State& s(getDrawingState());
525
526 // TODO(marissaw): support more than one slot
527 uint32_t hwcSlot = 0;
528
529 auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence);
530 if (error != HWC2::Error::None) {
531 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
532 s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error));
533 }
534
535 mFrameNumber++;
536}
537
538void BufferStateLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700539 BufferLayer::onFirstRef();
540
Marissa Wall61c58622018-07-18 10:12:20 -0700541 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
542 updateTransformHint(display);
543 }
544}
545
546} // namespace android