1. adb7039 SF: Support xy scaling for rounded corners by Vishnu Nair · 2 years, 3 months ago
  2. bad4627 Merge "Import surfaceflinger tests into renderengine's TEST_MAPPING" into tm-dev by Alec Mouri · 2 years, 5 months ago
  3. 741e84c Import surfaceflinger tests into renderengine's TEST_MAPPING by Alec Mouri · 2 years, 5 months ago
  4. a134914 Merge "Improve printing of Display- and Layer- Settings" into tm-dev by Leon Scroggins · 2 years, 5 months ago
  5. 191b877 Improve printing of Display- and Layer- Settings by Leon Scroggins III · 2 years, 6 months ago
  6. 85ba66b Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev by Leon Scroggins · 2 years, 5 months ago
  7. 7a559b5 Merge "Don't double-apply display color transform" into tm-dev by Alec Mouri · 2 years, 5 months ago
  8. 5b8ab38 Merge "Fix subtle copying bug in primeShaderCache" into tm-dev by Leon Scroggins · 2 years, 5 months ago
  9. 9bcd1d1 Don't double-apply display color transform by Alec Mouri · 2 years, 5 months ago
  10. 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 2 years, 5 months ago
  11. ae07fe5 Fix subtle copying bug in primeShaderCache by Leon Scroggins III · 2 years, 5 months ago
  12. adf18d8 SF: include number of Skia shaders in perfetto traces by Leon Scroggins III · 2 years, 5 months ago
  13. e1d7972 Merge "Support RenderIntents in libtonemap." into tm-dev by Alec Mouri · 2 years, 6 months ago
  14. fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 2 years, 6 months ago
  15. 3077040 Merge "Skia HLG should scale to [0, 1] instead of [0, 12]" into tm-dev by Sally Qi · 2 years, 6 months ago
  16. fa3c56a Skia HLG should scale to [0, 1] instead of [0, 12] by Sally Qi · 2 years, 6 months ago
  17. 94109c0 Merge "Plumb through dimming stage into RenderEngine." into tm-dev by TreeHugger Robot · 2 years, 6 months ago
  18. 88acab9 Dither HDR content when compositing to an 8-bit target by Alec Mouri · 2 years, 6 months ago
  19. 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 2 years, 7 months ago
  20. 55bf474 Skip a step when blurring by Leon Scroggins III · 2 years, 7 months ago
  21. 7a57745 Push HLG OOTF down to libtonemap. by Alec Mouri · 2 years, 7 months ago
  22. 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 2 years, 7 months ago
  23. 196b0f2 Tweak libtonemap's CPU interface to support batching. by Alec Mouri · 2 years, 7 months ago
  24. 317c3f0 export libtonemap headers by Long Ling · 2 years, 8 months ago
  25. 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 2 years, 8 months ago
  26. a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 2 years, 8 months ago
  27. 30b3440 Remove the (deprecated) isOpaque parameter when making SkSL shaders by Brian Osman · 2 years, 8 months ago
  28. 5a49372 Use BT2100 OOTF for HLG... by Alec Mouri · 2 years, 8 months ago
  29. e22425b Merge "RenderEngine: draw A8 buffers with a color filter" by Leon Scroggins · 2 years, 8 months ago
  30. 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 2 years, 8 months ago
  31. 84218a2 Merge "Supply extra brightness parameters to RenderEngine" by Alec Mouri · 2 years, 8 months ago
  32. b1aa60c Merge "Move DisplayIdentification parsing to libui" by Alec Mouri · 2 years, 8 months ago
  33. ff79387 Move DisplayIdentification parsing to libui by Alec Mouri · 2 years, 9 months ago
  34. b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 2 years, 9 months ago
  35. dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 2 years, 9 months ago
  36. ef51fba Send power hints from surfaceflinger using the PowerAdvisor by Matt Buckley · 3 years ago
  37. 48b5f3c REThreaded: convert gen- and delete-Textures to no-ops by Leon Scroggins III · 2 years, 9 months ago
  38. cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 2 years, 11 months ago
  39. 2019fd2 Enable more ColorSpaces in RenderEngine by Sally Qi · 2 years, 10 months ago
  40. 492c85c Introduce libshaders static library by Alec Mouri · 2 years, 11 months ago
  41. cc2c896 Merge "Add CPU implementation for tone-mapping curves." by TreeHugger Robot · 2 years, 11 months ago
  42. 4049b53 Add CPU implementation for tone-mapping curves. by Alec Mouri · 3 years ago
  43. c77162c Move sysprop check for RenderEngineType into SF by Leon Scroggins III · 2 years, 11 months ago
  44. ebcb9d4 Merge "Only scale SDR luminance by content max luminance for tonemapping" by TreeHugger Robot · 2 years, 11 months ago
  45. 8b4ab81 Only scale SDR luminance by content max luminance for tonemapping by Alec Mouri · 2 years, 11 months ago
  46. da550ea Merge "Don't crash skiagl backend." by TreeHugger Robot · 2 years, 11 months ago
  47. 0ee9c2d Don't crash skiagl backend. by Alec Mouri · 2 years, 11 months ago
  48. da2a3aa Merge "Add libtonemap library" by TreeHugger Robot · 2 years, 11 months ago
  49. f10a918 Merge "sf-latency: Explicitly time SKIA_GL_THREADED" by TreeHugger Robot · 2 years, 11 months ago
  50. 465b296 Add libtonemap library by Alec Mouri · 3 years ago
  51. c9963a2 Merge "sf-latency: Wait on fence after each drawLayers call" by TreeHugger Robot · 2 years, 11 months ago
  52. fd37d2a sf-latency: Explicitly time SKIA_GL_THREADED by Leon Scroggins III · 2 years, 11 months ago
  53. b76f17d sf-latency: Wait on fence after each drawLayers call by Leon Scroggins III · 2 years, 11 months ago
  54. 771cb6c Merge "sf-latency: Write a benchmark for RenderEngine" by TreeHugger Robot · 2 years, 11 months ago
  55. 8fcfa66 sf-latency: Write a benchmark for RenderEngine by Leon Scroggins III · 3 years ago
  56. 26dacab Add a GaussianBlurFilter to SkiaRE using Skia blur by Robin Lee · 3 years, 2 months ago
  57. 2e98ade Clean up KawaseBlurFilter by Robin Lee · 3 years ago
  58. 026680a Split BlurFilter into interface + implementation by Robin Lee · 3 years, 2 months ago
  59. 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years ago
  60. 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years ago
  61. 403a05b Second Patch for async RenderEngine by Sally Qi · 3 years, 1 month ago
  62. f288d3a Rename 'input' shader to 'child'. by John Stiles · 3 years ago
  63. a0ea3b7 In SkSL, replace 'sample' with '.eval' by Brian Osman · 3 years, 1 month ago
  64. ec41121 Fix renderengine_test to work with new async drawLayers API by Derek Sollenberger · 3 years, 1 month ago
  65. 3a7e844 Merge "Add support for latching unsignaled buffers in Skia RenderEngine." by Derek Sollenberger · 3 years, 1 month ago
  66. 4ee7b49 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 3 years, 2 months ago
  67. 1e34a70 Correct a trace in cleanupPostRender by Leon Scroggins III · 3 years, 1 month ago
  68. b0da765 Merge "Do not allocate f16 buffer if device does not support it" by TreeHugger Robot · 3 years, 1 month ago
  69. 73537a3 Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 3 years, 2 months ago
  70. 420f605 Merge "Add adyabr@ to OWNERS" am: 5bed090fc5 am: b5be2381eb am: 48f5020268 am: 9902140234 am: caec859002 by Ady Abraham · 3 years, 1 month ago
  71. caec859 Merge "Add adyabr@ to OWNERS" am: 5bed090fc5 am: b5be2381eb am: 48f5020268 am: 9902140234 by Ady Abraham · 3 years, 1 month ago
  72. b5be238 Merge "Add adyabr@ to OWNERS" am: 5bed090fc5 by Ady Abraham · 3 years, 1 month ago
  73. 0f8f603 Add adyabr@ to OWNERS by Ady Abraham · 3 years, 1 month ago
  74. 4cabdd0 First patch for async renderengine. by Sally Qi · 3 years, 2 months ago
  75. d8169ea Merge "Cull unnecessary shadow drawLayer calls." by Nathaniel Nifong · 3 years, 2 months ago
  76. b56fd4c Merge "Use clipping when layer bounds are too small to mirror the crop's corner" by Derek Sollenberger · 3 years, 2 months ago
  77. 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 3 years, 2 months ago
  78. 49a5958 Cull unnecessary shadow drawLayer calls. by Nathaniel Nifong · 3 years, 2 months ago
  79. 2d2f432 Pass a drawFence to drawLayers calls in cache warming by Nathaniel Nifong · 3 years, 2 months ago
  80. f648ee3 Merge "Adjust max cross fade radius to new blur radius range" into sc-dev am: 02fb274afe am: 4090731af1 by Lucas Dupin · 3 years, 3 months ago
  81. 17e2f07 Merge "Adjust max cross fade radius to new blur radius range" into sc-dev am: 02fb274afe by Lucas Dupin · 3 years, 3 months ago
  82. 4a3bd67 Adjust max cross fade radius to new blur radius range by Galia Peycheva · 3 years, 3 months ago
  83. 1e72500 Merge "Fix SF blur to be as blurry as Gaussian blur" into sc-dev am: e78acd5b6a am: a3deda207f by Galia Peycheva · 3 years, 3 months ago
  84. 4d9d9d9 Merge "Fix SF blur to be as blurry as Gaussian blur" into sc-dev am: e78acd5b6a by Galia Peycheva · 3 years, 3 months ago
  85. 5e92138 Fix SF blur to be as blurry as Gaussian blur by Galia Peycheva · 3 years, 3 months ago
  86. 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 3 years, 3 months ago
  87. df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 3 years, 3 months ago
  88. 0ecb6df Merge "Cache shadow shaders for showing shadier shapes without shaky shinanigans" into sc-dev am: 3f3b607d34 am: e3843946b3 by Nathaniel Nifong · 3 years, 3 months ago
  89. e3fdeb8 Merge "Cache shadow shaders for showing shadier shapes without shaky shinanigans" into sc-dev am: 3f3b607d34 by Nathaniel Nifong · 3 years, 3 months ago
  90. a6b5423 Cache shadow shaders for showing shadier shapes without shaky shinanigans by Nathaniel Nifong · 3 years, 3 months ago
  91. 8c6c471 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev am: f0e85668ef am: 819ffbe62c by Nathaniel Nifong · 3 years, 3 months ago
  92. 1108ba8 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev am: f0e85668ef by Nathaniel Nifong · 3 years, 3 months ago
  93. f0e8566 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev by Nathaniel Nifong · 3 years, 3 months ago
  94. 1349150 Cache hole punch, and flipped image shaders from pip by Nathaniel Nifong · 3 years, 3 months ago
  95. 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 3 years, 3 months ago
  96. d461f7e Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c by Derek Sollenberger · 3 years, 3 months ago
  97. b6d444f Merge "Enable RenderEngine context switching to be async." into sc-dev by Derek Sollenberger · 3 years, 3 months ago
  98. 2168bd7 Merge "SF: default display is active display" into sc-v2-dev by Ady Abraham · 3 years, 3 months ago
  99. 6237169 Merge "Skip fp16 buffers for GPUs that don't support fp16 textures." into sc-dev am: 06c3b63812 am: 8f06c1bab8 by TreeHugger Robot · 3 years, 3 months ago
  100. 06c3b63 Merge "Skip fp16 buffers for GPUs that don't support fp16 textures." into sc-dev by TreeHugger Robot · 3 years, 3 months ago