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gerrit-public.fairphone.software
/
platform
/
frameworks
/
native
/
908b70ed4cb2acf053dbab13bb6d4ecb4772c2cf
/
services
/
surfaceflinger
/
RenderEngine
/
GLES20RenderEngine.cpp
6d84411
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
by Chia-I Wu
· 6 years ago
93e14df
surfaceflinger: prime shader cache for P3 conversion
by Chia-I Wu
· 6 years ago
9b03c73
[RenderEngine] Convert BT2020 to SRGB by default.
by Peiyong Lin
· 6 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 6 years ago
8e50e69
surfaceflinger: switch RE color matrices lazily
by Chia-I Wu
· 6 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 7 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 7 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 7 years ago
db06e5e
surfaceflinger: fix video color conversion in WCG
by Chia-I Wu
· 7 years ago
2713c30
Early wake-up for transitions (1/2)
by Dan Stoza
· 7 years ago
0e7a791
[SurfaceFlinger] Plumb HAL to hardware composer.
by Peiyong Lin
· 7 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 7 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 7 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 7 years ago
b009448
[RenderEngine] Support extended SRGB transform.
by Peiyong Lin
· 7 years ago
8d2651e
surfaceflinger: support BT2020_ITU_PQ
by Chia-I Wu
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 7 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 7 years ago
1f58ac5
Fix sanitizer in setViewportAndProjection.
by Ivan Lozano
· 7 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 7 years ago
83ce7c1
surfaceflinger: remove USE_HWC2
by Chia-I Wu
· 7 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 7 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 7 years ago
bbdcf1f
Remove GLES2Renderer dependency on config stores
by Kalle Raita
· 7 years ago
396f3bb
Use more robust color transform
by Courtney Goeltzenleuchter
· 7 years ago
4f20f9c
ifdef HWC2 functionality
by Courtney Goeltzenleuchter
· 8 years ago
f3b2de1
Dump info about wide-color
by Courtney Goeltzenleuchter
· 8 years ago
5d94389
Add wide-color support to SurfaceFlinger
by Courtney Goeltzenleuchter
· 8 years ago
9d96de4
Revert "Delete HWC1"
by Fabien Sanglard
· 8 years ago
90f9234
Delete HWC1
by Fabien Sanglard
· 8 years ago
9e56aa0
Switch SurfaceFlinger to HWC 2.0
by Dan Stoza
· 9 years ago
f008799
SF: Skip render-to-texture for color transforms
by Dan Stoza
· 10 years ago
89fd4f7
Frameworks/native: Wall Werror in surfaceflinger
by Andreas Gampe
· 10 years ago
c3ebe66
Add rotation to surfaceflingers screen cap.
by Riley Andrews
· 10 years ago
c187900
SurfaceFlinger: Add sourceCrop to screenshot
by Dan Stoza
· 10 years ago
c6f2169
Use black for blackout layer
by Andy McFadden
· 11 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 11 years ago
9b5534b
Merge changes I8283a989,I64add89a into klp-dev
by Mathias Agopian
· 11 years ago
19733a3
minor clean-up of the GLESRenderer
by Mathias Agopian
· 11 years ago
a8c386f
switch to use mat4
by Mathias Agopian
· 11 years ago
bcab7b1
fix DimLayer in GLES2.0 SF
by Mathias Agopian
· 11 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 11 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 11 years ago
5cdc899
don't reallocate the mesh each time we use it
by Mathias Agopian
· 11 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 11 years ago