1. 6d84411 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 6 years ago
  2. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 6 years ago
  3. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 6 years ago
  4. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 6 years ago
  5. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 6 years ago
  6. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  7. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  8. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  9. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 7 years ago
  10. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 7 years ago
  11. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 7 years ago
  12. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 7 years ago
  13. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 7 years ago
  14. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 7 years ago
  15. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 7 years ago
  16. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 7 years ago
  17. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 7 years ago
  18. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 7 years ago
  19. 1f58ac5 Fix sanitizer in setViewportAndProjection. by Ivan Lozano · 7 years ago
  20. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 7 years ago
  21. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 7 years ago
  22. 13fdc49 Added native functionality to create a color layer. by chaviw · 7 years ago
  23. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 7 years ago
  24. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 7 years ago
  25. 396f3bb Use more robust color transform by Courtney Goeltzenleuchter · 7 years ago
  26. 4f20f9c ifdef HWC2 functionality by Courtney Goeltzenleuchter · 8 years ago
  27. f3b2de1 Dump info about wide-color by Courtney Goeltzenleuchter · 8 years ago
  28. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 8 years ago
  29. 9d96de4 Revert "Delete HWC1" by Fabien Sanglard · 8 years ago
  30. 90f9234 Delete HWC1 by Fabien Sanglard · 8 years ago
  31. 9e56aa0 Switch SurfaceFlinger to HWC 2.0 by Dan Stoza · 9 years ago
  32. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 10 years ago
  33. 89fd4f7 Frameworks/native: Wall Werror in surfaceflinger by Andreas Gampe · 10 years ago
  34. c3ebe66 Add rotation to surfaceflingers screen cap. by Riley Andrews · 10 years ago
  35. c187900 SurfaceFlinger: Add sourceCrop to screenshot by Dan Stoza · 10 years ago
  36. c6f2169 Use black for blackout layer by Andy McFadden · 11 years ago
  37. ff2ed70 color blindness enhancement by Mathias Agopian · 11 years ago
  38. 9b5534b Merge changes I8283a989,I64add89a into klp-dev by Mathias Agopian · 11 years ago
  39. 19733a3 minor clean-up of the GLESRenderer by Mathias Agopian · 11 years ago
  40. a8c386f switch to use mat4 by Mathias Agopian · 11 years ago
  41. bcab7b1 fix DimLayer in GLES2.0 SF by Mathias Agopian · 11 years ago
  42. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 11 years ago
  43. 458197d Fix ES2 composition on some devices by Mathias Agopian · 11 years ago
  44. 5cdc899 don't reallocate the mesh each time we use it by Mathias Agopian · 11 years ago
  45. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 11 years ago