| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES/glext.h> |
| |
| #include <rs_hal.h> |
| #include <rsContext.h> |
| #include <rsPath.h> |
| |
| #include "rsdCore.h" |
| #include "rsdPath.h" |
| #include "rsdAllocation.h" |
| #include "rsdGL.h" |
| #include "rsdVertexArray.h" |
| #include "rsdShaderCache.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| class DrvPath { |
| protected: |
| DrvPath(); |
| public: |
| virtual ~DrvPath(); |
| virtual void draw(Context *) = 0; |
| }; |
| |
| class DrvPathStatic : public DrvPath { |
| public: |
| typedef struct { |
| float x1, xc, x2; |
| float y1, yc, y2; |
| } segment_t; |
| |
| segment_t *mSegments; |
| uint32_t mSegmentCount; |
| |
| DrvPathStatic(const Allocation *vtx, const Allocation *loops); |
| virtual ~DrvPathStatic(); |
| |
| virtual void draw(Context *); |
| }; |
| |
| class DrvPathDynamic : public DrvPath { |
| public: |
| DrvPathDynamic(); |
| virtual ~DrvPathDynamic(); |
| }; |
| |
| static void cleanup(const Context *rsc, const Path *m) { |
| DrvPath *dp = (DrvPath *)m->mHal.drv; |
| if (dp) { |
| delete dp; |
| } |
| } |
| |
| bool rsdPathInitStatic(const Context *rsc, const Path *m, |
| const Allocation *vtx, const Allocation *loops) { |
| DrvPathStatic *drv = NULL; |
| cleanup(rsc, m); |
| |
| DrvPathStatic *dps = new DrvPathStatic(vtx, loops); |
| //LOGE("init path m %p, %p", m, dps); |
| m->mHal.drv = dps; |
| return dps != NULL; |
| } |
| |
| bool rsdPathInitDynamic(const Context *rsc, const Path *m) { |
| return false; |
| } |
| |
| |
| void rsdPathDraw(const Context *rsc, const Path *m) { |
| //LOGE("render m=%p", m); |
| |
| DrvPath *drv = (DrvPath *)m->mHal.drv; |
| if(drv) { |
| //LOGE("render 2 drv=%p", drv); |
| drv->draw((Context *)rsc); |
| } |
| } |
| |
| void rsdPathDestroy(const Context *rsc, const Path *m) { |
| cleanup(rsc, m); |
| m->mHal.drv = NULL; |
| } |
| |
| |
| |
| |
| DrvPath::DrvPath() { |
| } |
| |
| DrvPath::~DrvPath() { |
| } |
| |
| DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { |
| mSegmentCount = vtx->getType()->getDimX() / 3; |
| mSegments = new segment_t[mSegmentCount]; |
| /* |
| const float *fin = (const float *)vtx->getPtr(); |
| for (uint32_t ct=0; ct < mSegmentCount; ct++) { |
| segment_t *s = &mSegments[ct]; |
| s->x1 = fin[0]; |
| s->y1 = fin[1]; |
| |
| s->xc = fin[2]; |
| s->yc = fin[3]; |
| |
| s->x2 = fin[4]; |
| s->y2 = fin[5]; |
| fin += 6; |
| } |
| */ |
| } |
| |
| DrvPathStatic::~DrvPathStatic() { |
| } |
| |
| void DrvPathStatic::draw(Context *rsc) { |
| const static float color[24] = { |
| 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, |
| 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, |
| 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; |
| float vtx[12]; |
| |
| //LOGE("draw"); |
| if (!rsc->setupCheck()) { |
| return; |
| } |
| |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| if (!dc->gl.shaderCache->setup(rsc)) { |
| return; |
| } |
| |
| RsdVertexArray::Attrib attribs[2]; |
| attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); |
| attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color"); |
| RsdVertexArray va(attribs, 2); |
| va.setup(rsc); |
| |
| //LOGE("mSegmentCount %i", mSegmentCount); |
| for (uint32_t ct=0; ct < mSegmentCount; ct++) { |
| segment_t *s = &mSegments[ct]; |
| |
| vtx[0] = s->x1; |
| vtx[1] = s->y1; |
| vtx[2] = s->xc; |
| vtx[3] = s->yc; |
| |
| vtx[4] = s->x2; |
| vtx[5] = s->y2; |
| vtx[6] = s->xc; |
| vtx[7] = s->yc; |
| |
| vtx[8] = s->x1; |
| vtx[9] = s->y1; |
| vtx[10] = s->x2; |
| vtx[11] = s->y2; |
| |
| RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6); |
| } |
| |
| } |
| |
| DrvPathDynamic::DrvPathDynamic() { |
| } |
| |
| DrvPathDynamic::~DrvPathDynamic() { |
| } |