blob: f76a0119c9668675bd5f3e6365ceb2fa476f5fc4 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.balls;
import android.content.res.Resources;
import android.renderscript.*;
import android.util.Log;
public class BallsRS {
public static final int PART_COUNT = 800;
public BallsRS() {
}
private Resources mRes;
private RenderScriptGL mRS;
private ScriptC_balls mScript;
private ScriptC_ball_physics mPhysicsScript;
private ProgramFragment mPF;
private ProgramVertex mPV;
private ProgramRaster mPR;
private ProgramStore mPS;
private ScriptField_Point mPoints;
private ScriptField_Point mArcs;
private ScriptField_VpConsts mVpConsts;
void updateProjectionMatrices() {
mVpConsts = new ScriptField_VpConsts(mRS, 1);
ScriptField_VpConsts.Item i = new ScriptField_VpConsts.Item();
Matrix4f mvp = new Matrix4f();
mvp.loadOrtho(0, mRS.getWidth(), mRS.getHeight(), 0, -1, 1);
i.MVP = mvp;
mVpConsts.set(i, 0, true);
}
private void createProgramRaster() {
ProgramRaster.Builder b = new ProgramRaster.Builder(mRS);
mPR = b.create();
mScript.set_gPR(mPR);
}
private void createProgramVertex() {
updateProjectionMatrices();
ProgramVertex.ShaderBuilder sb = new ProgramVertex.ShaderBuilder(mRS);
String t = "varying vec4 varColor;\n" +
"void main() {\n" +
" vec4 pos = vec4(0.0, 0.0, 0.0, 1.0);\n" +
" pos.xy = ATTRIB_position;\n" +
" gl_Position = UNI_MVP * pos;\n" +
" varColor = ATTRIB_color;\n" +
" gl_PointSize = ATTRIB_size;\n" +
"}\n";
sb.setShader(t);
sb.addConstant(mVpConsts.getType());
sb.addInput(mPoints.getElement());
ProgramVertex pvs = sb.create();
pvs.bindConstants(mVpConsts.getAllocation(), 0);
mScript.set_gPV(pvs);
}
private Allocation loadTexture(int id) {
final Allocation allocation = Allocation.createFromBitmapResource(mRS, mRes,
id, Element.RGB_565(mRS), false);
allocation.uploadToTexture(0);
return allocation;
}
public void init(RenderScriptGL rs, Resources res, int width, int height) {
mRS = rs;
mRes = res;
ProgramFragment.Builder pfb = new ProgramFragment.Builder(rs);
pfb.setPointSpriteTexCoordinateReplacement(true);
pfb.setTexture(ProgramFragment.Builder.EnvMode.MODULATE,
ProgramFragment.Builder.Format.RGBA, 0);
pfb.setVaryingColor(true);
mPF = pfb.create();
rs.contextBindProgramFragment(mPF);
mPF.bindTexture(loadTexture(R.drawable.flares), 0);
mPoints = new ScriptField_Point(mRS, PART_COUNT);
mArcs = new ScriptField_Point(mRS, PART_COUNT * 2);
Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
smb.addVertexAllocation(mPoints.getAllocation());
smb.addIndexType(Primitive.POINT);
Mesh smP = smb.create();
smb = new Mesh.AllocationBuilder(mRS);
smb.addVertexAllocation(mArcs.getAllocation());
smb.addIndexType(Primitive.LINE);
Mesh smA = smb.create();
mPhysicsScript = new ScriptC_ball_physics(mRS, mRes, R.raw.ball_physics, true);
mScript = new ScriptC_balls(mRS, mRes, R.raw.balls, true);
mScript.set_partMesh(smP);
mScript.set_arcMesh(smA);
mScript.set_physics_script(mPhysicsScript);
mScript.bind_point(mPoints);
mScript.bind_arc(mArcs);
mScript.bind_balls1(new ScriptField_Ball(mRS, PART_COUNT));
mScript.bind_balls2(new ScriptField_Ball(mRS, PART_COUNT));
mScript.set_gPF(mPF);
createProgramVertex();
createProgramRaster();
mPS = ProgramStore.BLEND_ADD_DEPTH_NO_DEPTH(mRS);
mScript.set_gPS(mPS);
mPhysicsScript.set_gMinPos(new Float2(5, 5));
mPhysicsScript.set_gMaxPos(new Float2(width - 5, height - 5));
mScript.invoke_initParts(width, height);
mRS.contextBindRootScript(mScript);
}
public void newTouchPosition(float x, float y, float pressure, int id) {
mPhysicsScript.set_touchX(x);
mPhysicsScript.set_touchY(y);
mPhysicsScript.set_touchPressure(pressure);
}
public void setAccel(float x, float y) {
mPhysicsScript.set_gGravityVector(new Float2(x, y));
}
}