| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsProgramVertex.h" |
| #include "rsMatrix4x4.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength, |
| const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, |
| |
| const uint32_t * params, size_t paramLength) |
| : Program(rsc, shaderText, shaderLength, params, paramLength) { |
| mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, |
| textureNames, textureNamesCount, textureNamesLength); |
| } |
| |
| ProgramVertex::~ProgramVertex() { |
| mRSC->mHal.funcs.vertex.destroy(mRSC, this); |
| } |
| |
| void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) { |
| if ((state->mLast.get() == this) && !mDirty) { |
| return; |
| } |
| |
| if (!isUserProgram()) { |
| if (mHal.state.constants[0] == NULL) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Unable to set fixed function emulation matrices because allocation is missing"); |
| return; |
| } |
| float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( |
| rsc, mHal.state.constants[0])); |
| Matrix4x4 mvp; |
| mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); |
| Matrix4x4 t; |
| t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); |
| mvp.multiply(&t); |
| for (uint32_t i = 0; i < 16; i ++) { |
| f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; |
| } |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| state->mLast.set(this); |
| |
| rsc->mHal.funcs.vertex.setActive(rsc, this); |
| } |
| |
| void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { |
| if (isUserProgram()) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Attempting to set fixed function emulation matrix projection on user program"); |
| return; |
| } |
| if (mHal.state.constants[0] == NULL) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Unable to set fixed function emulation matrix projection because allocation is missing"); |
| return; |
| } |
| float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( |
| rsc, mHal.state.constants[0])); |
| memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { |
| if (isUserProgram()) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Attempting to set fixed function emulation matrix modelview on user program"); |
| return; |
| } |
| if (mHal.state.constants[0] == NULL) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Unable to set fixed function emulation matrix modelview because allocation is missing"); |
| return; |
| } |
| float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( |
| rsc, mHal.state.constants[0])); |
| memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { |
| if (isUserProgram()) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Attempting to set fixed function emulation matrix texture on user program"); |
| return; |
| } |
| if (mHal.state.constants[0] == NULL) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Unable to set fixed function emulation matrix texture because allocation is missing"); |
| return; |
| } |
| float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( |
| rsc, mHal.state.constants[0])); |
| memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); |
| mDirty = true; |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { |
| if (isUserProgram()) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Attempting to get fixed function emulation matrix projection on user program"); |
| return; |
| } |
| if (mHal.state.constants[0] == NULL) { |
| rsc->setError(RS_ERROR_FATAL_UNKNOWN, |
| "Unable to get fixed function emulation matrix projection because allocation is missing"); |
| return; |
| } |
| float *f = static_cast<float *>( |
| rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); |
| memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { |
| if (isUserProgram()) { |
| return; |
| } |
| float *f = static_cast<float *>( |
| rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); |
| Matrix4x4 mvp; |
| mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], |
| (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); |
| mvp.vectorMultiply(v4out, v3in); |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
| } |
| |
| void ProgramVertex::serialize(Context *rsc, OStream *stream) const { |
| } |
| |
| ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) { |
| return NULL; |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////// |
| |
| ProgramVertexState::ProgramVertexState() { |
| } |
| |
| ProgramVertexState::~ProgramVertexState() { |
| } |
| |
| void ProgramVertexState::init(Context *rsc) { |
| ObjectBaseRef<const Element> matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4, |
| RS_KIND_USER, false, 1); |
| ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, |
| RS_KIND_USER, false, 2); |
| ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, |
| RS_KIND_USER, false, 3); |
| ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32, |
| RS_KIND_USER, false, 4); |
| |
| const char *ebn1[] = { "MV", "P", "TexMatrix", "MVP" }; |
| const Element *ebe1[] = {matrixElem.get(), matrixElem.get(), |
| matrixElem.get(), matrixElem.get()}; |
| ObjectBaseRef<const Element> constInput = Element::create(rsc, 4, ebe1, ebn1); |
| |
| const char *ebn2[] = { "position", "color", "normal", "texture0" }; |
| const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()}; |
| ObjectBaseRef<const Element> attrElem = Element::create(rsc, 4, ebe2, ebn2); |
| |
| ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false, 0); |
| |
| const char *shaderString = |
| RS_SHADER_INTERNAL |
| "varying vec4 varColor;\n" |
| "varying vec2 varTex0;\n" |
| "void main() {\n" |
| " gl_Position = UNI_MVP * ATTRIB_position;\n" |
| " gl_PointSize = 1.0;\n" |
| " varColor = ATTRIB_color;\n" |
| " varTex0 = ATTRIB_texture0;\n" |
| "}\n"; |
| |
| uint32_t tmp[4]; |
| tmp[0] = RS_PROGRAM_PARAM_CONSTANT; |
| tmp[1] = (uint32_t)inputType.get(); |
| tmp[2] = RS_PROGRAM_PARAM_INPUT; |
| tmp[3] = (uint32_t)attrElem.get(); |
| |
| ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString), |
| NULL, 0, NULL, tmp, 4); |
| Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(), |
| RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); |
| pv->bindAllocation(rsc, alloc, 0); |
| |
| mDefaultAlloc.set(alloc); |
| mDefault.set(pv); |
| |
| updateSize(rsc); |
| } |
| |
| void ProgramVertexState::updateSize(Context *rsc) { |
| float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get())); |
| |
| float surfaceWidth = (float)rsc->getCurrentSurfaceWidth(); |
| float surfaceHeight = (float)rsc->getCurrentSurfaceHeight(); |
| |
| Matrix4x4 m; |
| m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1); |
| memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); |
| memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); |
| |
| m.loadIdentity(); |
| memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); |
| memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); |
| rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get()); |
| } |
| |
| void ProgramVertexState::deinit(Context *rsc) { |
| mDefaultAlloc.clear(); |
| mDefault.clear(); |
| mLast.clear(); |
| } |
| |
| |
| namespace android { |
| namespace renderscript { |
| |
| RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength, |
| const char** textureNames, size_t textureNamesCount, |
| const size_t *textureNamesLength, |
| const uint32_t * params, size_t paramLength) { |
| ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, |
| textureNames, textureNamesCount, textureNamesLength, |
| params, paramLength); |
| pv->incUserRef(); |
| return pv; |
| } |
| |
| } |
| } |