| /* |
| * Copyright (C) 2008-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "libRS_cpp" |
| |
| #include <utils/Log.h> |
| #include <malloc.h> |
| #include <string.h> |
| |
| #include "RenderScript.h" |
| #include "rs.h" |
| |
| bool RenderScript::gInitialized = false; |
| pthread_mutex_t RenderScript::gInitMutex = PTHREAD_MUTEX_INITIALIZER; |
| |
| RenderScript::RenderScript() { |
| mDev = NULL; |
| mContext = NULL; |
| mErrorFunc = NULL; |
| mMessageFunc = NULL; |
| mMessageRun = false; |
| |
| memset(&mElements, 0, sizeof(mElements)); |
| } |
| |
| RenderScript::~RenderScript() { |
| mMessageRun = false; |
| |
| rsContextDeinitToClient(mContext); |
| |
| void *res = NULL; |
| int status = pthread_join(mMessageThreadId, &res); |
| |
| rsContextDestroy(mContext); |
| mContext = NULL; |
| rsDeviceDestroy(mDev); |
| mDev = NULL; |
| } |
| |
| bool RenderScript::init(int targetApi) { |
| mDev = rsDeviceCreate(); |
| if (mDev == 0) { |
| ALOGE("Device creation failed"); |
| return false; |
| } |
| |
| mContext = rsContextCreate(mDev, 0, targetApi); |
| if (mContext == 0) { |
| ALOGE("Context creation failed"); |
| return false; |
| } |
| |
| |
| pid_t mNativeMessageThreadId; |
| |
| int status = pthread_create(&mMessageThreadId, NULL, threadProc, this); |
| if (status) { |
| ALOGE("Failed to start RenderScript message thread."); |
| return false; |
| } |
| // Wait for the message thread to be active. |
| while (!mMessageRun) { |
| usleep(1000); |
| } |
| |
| return true; |
| } |
| |
| void RenderScript::throwError(const char *err) const { |
| ALOGE("RS CPP error: %s", err); |
| int * v = NULL; |
| v[0] = 0; |
| } |
| |
| |
| void * RenderScript::threadProc(void *vrsc) { |
| RenderScript *rs = static_cast<RenderScript *>(vrsc); |
| size_t rbuf_size = 256; |
| void * rbuf = malloc(rbuf_size); |
| |
| rsContextInitToClient(rs->mContext); |
| rs->mMessageRun = true; |
| |
| while (rs->mMessageRun) { |
| size_t receiveLen = 0; |
| uint32_t usrID = 0; |
| uint32_t subID = 0; |
| RsMessageToClientType r = rsContextPeekMessage(rs->mContext, |
| &receiveLen, sizeof(receiveLen), |
| &usrID, sizeof(usrID)); |
| |
| if (receiveLen >= rbuf_size) { |
| rbuf_size = receiveLen + 32; |
| rbuf = realloc(rbuf, rbuf_size); |
| } |
| if (!rbuf) { |
| ALOGE("RenderScript::message handler realloc error %zu", rbuf_size); |
| // No clean way to recover now? |
| } |
| rsContextGetMessage(rs->mContext, rbuf, rbuf_size, &receiveLen, sizeof(receiveLen), |
| &subID, sizeof(subID)); |
| |
| switch(r) { |
| case RS_MESSAGE_TO_CLIENT_ERROR: |
| ALOGE("RS Error %s", (const char *)rbuf); |
| |
| if(rs->mMessageFunc != NULL) { |
| rs->mErrorFunc(usrID, (const char *)rbuf); |
| } |
| break; |
| case RS_MESSAGE_TO_CLIENT_EXCEPTION: |
| // teardown. But we want to avoid starving other threads during |
| // teardown by yielding until the next line in the destructor can |
| // execute to set mRun = false |
| usleep(1000); |
| break; |
| case RS_MESSAGE_TO_CLIENT_USER: |
| if(rs->mMessageFunc != NULL) { |
| rs->mMessageFunc(usrID, rbuf, receiveLen); |
| } else { |
| ALOGE("Received a message from the script with no message handler installed."); |
| } |
| break; |
| |
| default: |
| ALOGE("RenderScript unknown message type %i", r); |
| } |
| } |
| |
| if (rbuf) { |
| free(rbuf); |
| } |
| ALOGE("RenderScript Message thread exiting."); |
| return NULL; |
| } |
| |
| void RenderScript::setErrorHandler(ErrorHandlerFunc_t func) { |
| mErrorFunc = func; |
| } |
| |
| void RenderScript::setMessageHandler(MessageHandlerFunc_t func) { |
| mMessageFunc = func; |
| } |
| |
| void RenderScript::contextDump() { |
| } |
| |
| void RenderScript::finish() { |
| |
| } |
| |
| |