| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_PROGRAM_H |
| #define ANDROID_RS_PROGRAM_H |
| |
| #include "rsProgramBase.h" |
| #include "rsElement.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| #define RS_SHADER_INTERNAL "//rs_shader_internal\n" |
| #define RS_SHADER_ATTR "ATTRIB_" |
| #define RS_SHADER_UNI "UNI_" |
| |
| class Program : public ProgramBase { |
| public: |
| struct Hal { |
| mutable void *drv; |
| |
| struct State { |
| // The difference between Textures and Constants is how they are accessed |
| // Texture lookups go though a sampler which in effect converts normalized |
| // coordinates into type specific. Multiple samples may also be taken |
| // and filtered. |
| // |
| // Constants are strictly accessed by the shader code |
| Allocation **textures; |
| RsTextureTarget *textureTargets; |
| uint32_t texturesCount; |
| |
| Sampler **samplers; |
| uint32_t samplersCount; |
| |
| Allocation **constants; |
| Type **constantTypes; |
| uint32_t constantsCount; |
| |
| Element **inputElements; |
| uint32_t inputElementsCount; |
| }; |
| State state; |
| }; |
| Hal mHal; |
| |
| Program(Context *, const char * shaderText, size_t shaderLength, |
| const uintptr_t * params, size_t paramLength); |
| virtual ~Program(); |
| virtual bool freeChildren(); |
| |
| void bindAllocation(Context *, Allocation *, uint32_t slot); |
| |
| bool isUserProgram() const {return !mIsInternal;} |
| |
| void bindTexture(Context *, uint32_t slot, Allocation *); |
| void bindSampler(Context *, uint32_t slot, Sampler *); |
| |
| protected: |
| ObjectBaseRef<Allocation> *mTextures; |
| ObjectBaseRef<Sampler> *mSamplers; |
| ObjectBaseRef<Allocation> *mConstants; |
| ObjectBaseRef<Type> *mConstantTypes; |
| ObjectBaseRef<Element> *mInputElements; |
| |
| bool mIsInternal; |
| const char *mUserShader; |
| size_t mUserShaderLen; |
| void initMemberVars(); |
| }; |
| |
| } // namespace renderscript |
| } // namespace android |
| #endif // ANDROID_RS_PROGRAM_H |
| |
| |
| |