| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RSD_GL_H |
| #define RSD_GL_H |
| |
| #include <rs_hal.h> |
| #include <EGL/egl.h> |
| |
| #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL) |
| |
| class RsdShaderCache; |
| class RsdVertexArrayState; |
| class RsdFrameBufferObj; |
| |
| typedef void (* InvokeFunc_t)(void); |
| typedef void (*WorkerCallback_t)(void *usr, uint32_t idx); |
| |
| typedef struct RsdGLRec { |
| struct { |
| EGLint numConfigs; |
| EGLint majorVersion; |
| EGLint minorVersion; |
| EGLConfig config; |
| EGLContext context; |
| EGLSurface surface; |
| EGLSurface surfaceDefault; |
| EGLDisplay display; |
| } egl; |
| |
| struct { |
| const uint8_t * vendor; |
| const uint8_t * renderer; |
| const uint8_t * version; |
| const uint8_t * extensions; |
| |
| uint32_t majorVersion; |
| uint32_t minorVersion; |
| |
| int32_t maxVaryingVectors; |
| int32_t maxTextureImageUnits; |
| |
| int32_t maxFragmentTextureImageUnits; |
| int32_t maxFragmentUniformVectors; |
| |
| int32_t maxVertexAttribs; |
| int32_t maxVertexUniformVectors; |
| int32_t maxVertexTextureUnits; |
| |
| bool OES_texture_npot; |
| bool IMG_texture_npot; |
| bool NV_texture_npot_2D_mipmap; |
| float EXT_texture_max_aniso; |
| } gl; |
| |
| ANativeWindow *wndSurface; |
| ANativeWindow *currentWndSurface; |
| |
| RsdShaderCache *shaderCache; |
| RsdVertexArrayState *vertexArrayState; |
| RsdFrameBufferObj *currentFrameBuffer; |
| } RsdGL; |
| |
| bool rsdGLSetInternalSurface(const android::renderscript::Context *rsc, |
| RsNativeWindow sur); |
| bool rsdGLInit(const android::renderscript::Context *rsc); |
| void rsdGLShutdown(const android::renderscript::Context *rsc); |
| bool rsdGLSetSurface(const android::renderscript::Context *rsc, |
| uint32_t w, uint32_t h, RsNativeWindow sur); |
| void rsdGLSwap(const android::renderscript::Context *rsc); |
| void rsdGLCheckError(const android::renderscript::Context *rsc, |
| const char *msg, bool isFatal = false); |
| void rsdGLSetPriority(const android::renderscript::Context *rsc, |
| int32_t priority); |
| void rsdGLClearColor(const android::renderscript::Context *rsc, |
| float r, float g, float b, float a); |
| void rsdGLClearDepth(const android::renderscript::Context *rsc, float v); |
| void rsdGLFinish(const android::renderscript::Context *rsc); |
| void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc, |
| float x1, float y1, float z1, float u1, float v1, |
| float x2, float y2, float z2, float u2, float v2, |
| float x3, float y3, float z3, float u3, float v3, |
| float x4, float y4, float z4, float u4, float v4); |
| |
| #endif |
| |