| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <cstdint> |
| |
| #include "RenderScriptToolkit.h" |
| #include "TaskProcessor.h" |
| #include "Utils.h" |
| |
| namespace android { |
| namespace renderscript { |
| |
| #define LOG_TAG "renderscript.toolkit.Lut3d" |
| |
| /** |
| * Converts a RGBA buffer using a 3D cube. |
| */ |
| class Lut3dTask : public Task { |
| // The input array we're transforming. |
| const uchar4* mIn; |
| // Where we'll store the transformed result. |
| uchar4* mOut; |
| // The size of each of the three cube dimensions. We don't make use of the last value. |
| int4 mCubeDimension; |
| // The translation cube, in row major format. |
| const uchar* mCubeTable; |
| |
| /** |
| * Converts a subset of a line of the 2D buffer. |
| * |
| * @param in The start of the data to transform. |
| * @param out Where to store the result. |
| * @param length The number of 4-byte vectors to transform. |
| */ |
| void kernel(const uchar4* in, uchar4* out, uint32_t length); |
| |
| // Process a 2D tile of the overall work. threadIndex identifies which thread does the work. |
| virtual void processData(int threadIndex, size_t startX, size_t startY, size_t endX, |
| size_t endY) override; |
| |
| public: |
| Lut3dTask(const uint8_t* input, uint8_t* output, size_t sizeX, size_t sizeY, |
| const uint8_t* cube, int cubeSizeX, int cubeSizeY, int cubeSizeZ, |
| const Restriction* restriction) |
| : Task{sizeX, sizeY, 4, true, restriction}, |
| mIn{reinterpret_cast<const uchar4*>(input)}, |
| mOut{reinterpret_cast<uchar4*>(output)}, |
| mCubeDimension{cubeSizeX, cubeSizeY, cubeSizeZ, 0}, |
| mCubeTable{cube} {} |
| }; |
| |
| extern "C" void rsdIntrinsic3DLUT_K(void* dst, void const* in, size_t count, void const* lut, |
| int32_t pitchy, int32_t pitchz, int dimx, int dimy, int dimz); |
| |
| void Lut3dTask::kernel(const uchar4* in, uchar4* out, uint32_t length) { |
| uint32_t x1 = 0; |
| uint32_t x2 = length; |
| |
| const uchar* bp = mCubeTable; |
| |
| int4 dims = mCubeDimension - 1; |
| |
| const float4 m = (float4)(1.f / 255.f) * convert<float4>(dims); |
| const int4 coordMul = convert<int4>(m * (float4)0x8000); |
| const size_t stride_y = mCubeDimension.x * 4; |
| const size_t stride_z = stride_y * mCubeDimension.y; |
| |
| // ALOGE("strides %zu %zu", stride_y, stride_z); |
| |
| #if defined(ARCH_ARM_USE_INTRINSICS) |
| if (mUsesSimd) { |
| int32_t len = x2 - x1; |
| if (len > 0) { |
| rsdIntrinsic3DLUT_K(out, in, len, bp, stride_y, stride_z, dims.x, dims.y, dims.z); |
| x1 += len; |
| out += len; |
| in += len; |
| } |
| } |
| #endif |
| |
| while (x1 < x2) { |
| int4 baseCoord = convert<int4>(*in) * coordMul; |
| int4 coord1 = baseCoord >> (int4)15; |
| // int4 coord2 = min(coord1 + 1, gDims - 1); |
| |
| int4 weight2 = baseCoord & 0x7fff; |
| int4 weight1 = (int4)0x8000 - weight2; |
| |
| // ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w); |
| const uchar* bp2 = bp + (coord1.x * 4) + (coord1.y * stride_y) + (coord1.z * stride_z); |
| const uchar4* pt_00 = (const uchar4*)&bp2[0]; |
| const uchar4* pt_10 = (const uchar4*)&bp2[stride_y]; |
| const uchar4* pt_01 = (const uchar4*)&bp2[stride_z]; |
| const uchar4* pt_11 = (const uchar4*)&bp2[stride_y + stride_z]; |
| |
| uint4 v000 = convert<uint4>(pt_00[0]); |
| uint4 v100 = convert<uint4>(pt_00[1]); |
| uint4 v010 = convert<uint4>(pt_10[0]); |
| uint4 v110 = convert<uint4>(pt_10[1]); |
| uint4 v001 = convert<uint4>(pt_01[0]); |
| uint4 v101 = convert<uint4>(pt_01[1]); |
| uint4 v011 = convert<uint4>(pt_11[0]); |
| uint4 v111 = convert<uint4>(pt_11[1]); |
| |
| uint4 yz00 = ((v000 * weight1.x) + (v100 * weight2.x)) >> (int4)7; |
| uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (int4)7; |
| uint4 yz01 = ((v001 * weight1.x) + (v101 * weight2.x)) >> (int4)7; |
| uint4 yz11 = ((v011 * weight1.x) + (v111 * weight2.x)) >> (int4)7; |
| |
| uint4 z0 = ((yz00 * weight1.y) + (yz10 * weight2.y)) >> (int4)15; |
| uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (int4)15; |
| |
| uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (int4)15; |
| uint4 v2 = (v + 0x7f) >> (int4)8; |
| |
| uchar4 ret = convert<uchar4>(v2); |
| ret.w = in->w; |
| |
| #if 0 |
| if (!x1) { |
| ALOGE("in %08x %08x %08x %08x", in->r, in->g, in->b, in->a); |
| ALOGE("baseCoord %08x %08x %08x %08x", baseCoord.x, baseCoord.y, baseCoord.z, |
| baseCoord.w); |
| ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w); |
| ALOGE("weight1 %08x %08x %08x %08x", weight1.x, weight1.y, weight1.z, weight1.w); |
| ALOGE("weight2 %08x %08x %08x %08x", weight2.x, weight2.y, weight2.z, weight2.w); |
| |
| ALOGE("v000 %08x %08x %08x %08x", v000.x, v000.y, v000.z, v000.w); |
| ALOGE("v100 %08x %08x %08x %08x", v100.x, v100.y, v100.z, v100.w); |
| ALOGE("yz00 %08x %08x %08x %08x", yz00.x, yz00.y, yz00.z, yz00.w); |
| ALOGE("z0 %08x %08x %08x %08x", z0.x, z0.y, z0.z, z0.w); |
| |
| ALOGE("v %08x %08x %08x %08x", v.x, v.y, v.z, v.w); |
| ALOGE("v2 %08x %08x %08x %08x", v2.x, v2.y, v2.z, v2.w); |
| } |
| #endif |
| *out = ret; |
| |
| in++; |
| out++; |
| x1++; |
| } |
| } |
| |
| void Lut3dTask::processData(int /* threadIndex */, size_t startX, size_t startY, size_t endX, |
| size_t endY) { |
| for (size_t y = startY; y < endY; y++) { |
| size_t offset = mSizeX * y + startX; |
| kernel(mIn + offset, mOut + offset, endX - startX); |
| } |
| } |
| |
| void RenderScriptToolkit::lut3d(const uint8_t* input, uint8_t* output, size_t sizeX, size_t sizeY, |
| const uint8_t* cube, size_t cubeSizeX, size_t cubeSizeY, |
| size_t cubeSizeZ, const Restriction* restriction) { |
| #ifdef ANDROID_RENDERSCRIPT_TOOLKIT_VALIDATE |
| if (!validRestriction(LOG_TAG, sizeX, sizeY, restriction)) { |
| return; |
| } |
| #endif |
| |
| Lut3dTask task(input, output, sizeX, sizeY, cube, cubeSizeX, cubeSizeY, cubeSizeZ, restriction); |
| processor->doTask(&task); |
| } |
| |
| } // namespace renderscript |
| } // namespace android |