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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <machine/asm.h>
/*
r0 = dst
r1 = y0 base pointer
r2 = y1 base pointer
r3 = y2 base pointer
sp = coeffs
sp = length / 2
*/
ENTRY(rsdIntrinsicConvolve3x3_K)
push {r4-r8, r10, r11, lr}
vpush {q4-q7}
/* Get the coeffs pointer from the stack and load the
coefficients in the q0, q1 NEON registers */
ldr r4, [sp, #32+64]
vld1.16 {q0, q1}, [r4]
/* Get count from the stack */
ldr r4, [sp, #36+64]
/* Load the frequently used immediate in a register */
mov r5, #8
1:
/* Load and post-increase the address by r5=#8 */
vld1.8 {q13}, [r1], r5
vld1.8 {q14}, [r2], r5
vld1.8 {q15}, [r3], r5
/* Signal memory for data that will be used in the loop after the next */
pld [r1, r5]
pld [r2, r5]
pld [r3, r5]
vmovl.u8 q2, d26
vmovl.u8 q3, d27
vmovl.u8 q4, d28
vmovl.u8 q5, d29
vmovl.u8 q6, d30
vmovl.u8 q7, d31
/*
The two pixel source array is
d4, d5, d6, d7
d8, d9, d10, d11
d12, d13, d14, d15
*/
vmull.s16 q8, d4, d0[0]
vmlal.s16 q8, d5, d0[1]
vmlal.s16 q8, d6, d0[2]
vmlal.s16 q8, d8, d0[3]
vmlal.s16 q8, d9, d1[0]
vmlal.s16 q8, d10, d1[1]
vmlal.s16 q8, d12, d1[2]
vmlal.s16 q8, d13, d1[3]
vmlal.s16 q8, d14, d2[0]
vmull.s16 q9, d5, d0[0]
vmlal.s16 q9, d6, d0[1]
vmlal.s16 q9, d7, d0[2]
vmlal.s16 q9, d9, d0[3]
vmlal.s16 q9, d10, d1[0]
vmlal.s16 q9, d11, d1[1]
vmlal.s16 q9, d13, d1[2]
vmlal.s16 q9, d14, d1[3]
vmlal.s16 q9, d15, d2[0]
vshrn.i32 d16, q8, #8
vshrn.i32 d17, q9, #8
vqmovun.s16 d16, q8
vst1.8 d16, [r0]!
/* Are we done yet? */
subs r4, r4, #1
bne 1b
/* We're done, bye! */
vpop {q4-q7}
pop {r4-r8, r10, r11, lr}
bx lr
END(rsdIntrinsicConvolve3x3_K)
/*
static void OneVF(float4 *out, const uchar *ptrIn, int iStride,
const float* gPtr, int iradius, int x1, int x2)
r0 = out
r1 = pin
r2 = stride
r3 = gptr
r4 = sp, ct
r5 = sp+4, x1
r6 = sp+8, x2
*/
ENTRY(rsdIntrinsicBlurVFU4_K)
push {r4-r8, r10, r11, lr}
vpush {q4-q7}
ldr r4, [sp, #32+64]
ldr r5, [sp, #32+64 + 4]
ldr r6, [sp, #32+64 + 8]
1:
veor q10, q10, q10 /* float4 blurredPixel = 0; */
veor q11, q11, q11 /* float4 blurredPixel = 0; */
add r7, r1, r5, lsl #2 /* const uchar *pi = ptrIn + x1 * 4; */
mov r10, r3
mov r11, r4
2:
vld1.32 {d2}, [r7]
vmovl.u8 q1, d2
vmovl.u16 q3, d2
vmovl.u16 q4, d3
vcvt.f32.s32 q3, q3
vcvt.f32.s32 q4, q4
vld1.32 {d0[0]}, [r10]!
add r7, r7, r2
vmla.f32 q10, q3, d0[0]
vmla.f32 q11, q4, d0[0]
subs r11, r11, #1
bne 2b
vst1.32 {q10}, [r0]!
vst1.32 {q11}, [r0]!
add r5, r5, #2
cmp r5, r6
bne 1b
vpop {q4-q7}
pop {r4-r8, r10, r11, lr}
bx lr
END(rsdIntrinsicBlurVFU4_K)
/*
static void OneVF(float4 *out, const uchar *ptrIn, int iStride,
const float* gPtr, int iradius, int x1, int x2)
r0 = out
r1 = pin
r2 = gptr
r3 = ct
r4 = sp, x1
r5 = sp+4, x2
*/
ENTRY(rsdIntrinsicBlurHFU4_K)
push {r4-r8, r10, r11, lr}
vpush {q4-q7}
ldr r4, [sp, #32+64]
ldr r5, [sp, #32+64 + 4]
1:
add r7, r1, r4, lsl #4 /* const uchar *pi = ptrIn + x1 * 4; */
mov r10, r2
mov r11, r3
vld1.32 {q1}, [r7]!
vld1.32 {d6[0]}, [r10]!
vmul.f32 q0, q1, d6[0]
sub r11, r11, #1
2:
vld1.32 {q1}, [r7]!
vld1.32 {q2}, [r7]!
vld1.32 {d6}, [r10]!
vmla.f32 q0, q1, d6[0]
vmla.f32 q0, q2, d6[1]
subs r11, r11, #2
bne 2b
vcvt.s32.f32 q0, q0
vmovn.u32 d0, q0
vmovn.u16 d0, q0
vst1.32 {d0[0]}, [r0]!
add r4, r4, #1
cmp r4, r5
bne 1b
vpop {q4-q7}
pop {r4-r8, r10, r11, lr}
bx lr
END(rsdIntrinsicBlurHFU4_K)
ENTRY(rsdIntrinsicBlurHFU1_K)
push {r4-r8, r10, r11, lr}
vpush {q4-q7}
ldr r4, [sp, #32+64]
ldr r5, [sp, #32+64 + 4]
1:
add r7, r1, r4, lsl #2 /* const uchar *pi = ptrIn + x1 * 4; */
mov r10, r2
mov r11, r3
veor q0, q0
2:
vld1.32 {q1}, [r7]
add r7, r7, #4
vld1.32 {d4[0]}, [r10]!
vmla.f32 q0, q1, d4[0]
subs r11, r11, #1
bne 2b
vcvt.s32.f32 q0, q0
vmovn.u32 d0, q0
vmovn.u16 d0, q0
vst1.32 {d0[0]}, [r0]!
add r4, r4, #4
cmp r4, r5
bne 1b
vpop {q4-q7}
pop {r4-r8, r10, r11, lr}
bx lr
END(rsdIntrinsicBlurHFU1_K)
/*
Function called with the following arguments: dst, Y, vu, len, YuvCoeff
r0 = dst
r1 = Y
r2 = VU
r3 = length (pixels / 8)
---- Args below will be in the stack ----
sp = YuvCoeff
This function converts 8 pixels per iteration
*/
ENTRY(rsdIntrinsicYuv_K)
push {r4, r5, lr} @ preserve clobbered int registers
vpush {Q4-Q7} @ preserve Vregisters we clobber
mov r5, #16 @ Integer 16 in r5; used as an incrementing value
ldr r4, [sp, #64+12] @ load the coeffs address in memory in r4 (16*4 + 4*3)
vld1.16 {Q2}, [r4]! @ load the multipliers from the coeffs matrix (r4) in Q2
vld1.8 {d6[]}, [r4], r5 @ load y offset 16 from the coeffs matrix (r4) in d6
vld1.8 {d8[]}, [r4], r5 @ load V and U offset of 128 from the coeffs matrix (r4) in d8
mov r4, #8 @ Integer 8 in r4; used as an incrementing value
vdup.8 d3, d5[1] @ d3 = 255 (alpha) from the multipliers line in
@ the coeffs matrix (Q2)
1:
vld1.8 {d10}, [r1]! @ get Y (r1->Y)
vld2.8 {d12, d14}, [r2], r4 @ split V from U (r2 -> VU) and increase pointer by 8 (in r4)
pld [r1, #64] @ preloading data from address y(r1) + 64 for subsequent loops
pld [r2, #64] @ preloading data from address vu(r2) + 64 for subsequent loops
vsubl.u8 Q5, d10, d6 @ Y to 16 bit - 16 (in 16bit) (n to n+7)
vmull.s16 Q8, d10, d4[0] @ Y(n,n+1,n+2,n+3) * 298 = Q8 (to 32bit)
vmull.s16 Q11, d11, d4[0] @ Y(n+4,n+5,n+6,n+7) * 298 = Q11 (to 32bit)
vsubl.u8 Q5, d12, d8 @ V to 16 bit - 128 = Q5 // V(n, n+1, n+2,n+3)
vsubl.u8 Q6, d14, d8 @ U to 16 bit - 128 = Q6 // U(n, n+1, n+2,n+3)
vmov.u16 d11, d10 @ Copying V to d11
vmov.u16 d13, d12 @ Copying U to d13
vzip.u16 d10, d11 @ Q5 = V (n,n n+1, n+1) V(n+2, n+2, n+3, n+3)
vzip.u16 d12, d13 @ Q5 = U (n,n n+1, n+1) U(n+2, n+2, n+3, n+3)
vmov Q9, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q9
vmov Q10, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q10
vmov Q12, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q12
vmov Q13, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q13
@ R G B
@ Pixel(0-3) Q8, Q9, Q10
@ Pixel(4-7) Q11, Q12, Q13
@
@ Pixel(0-3)
vmlal.s16 Q8, d10, d4[1] @ R : Q8 = Q8(Y-16) + (V-128) * 409
vmlal.s16 Q9, d10, d5[0] @ G : Q9 = Q9(Y-16) + (V-128) * (-208)
vmlal.s16 Q9, d12, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q10, d12, d4[3] @ B : Q10 = Q10(Y-16) + (U-128) * 516
@ Pixel(4-7)
vmlal.s16 Q11, d11, d4[1] @ R : Q11 = Q11(Y-16) + (V-128) * 409
vmlal.s16 Q12, d11, d5[0] @ G : Q12 = Q12(Y-16) + (V-128) * (-208)
vmlal.s16 Q12, d13, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q13, d13, d4[3] @ B : Q13 = Q13(Y-16) + (U-128) * 516
@ Pixel(0-3)
vrshrn.i32 d16, Q8, #8 @ d16 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d18, Q9, #8 @ d18 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d20, Q10, #8 @ d20 : B shifted right by 8 rounded'n narrowed to 16bit
@ Pixel(4-7)
vrshrn.i32 d17, Q11, #8 @ d17 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d19, Q12, #8 @ d19 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d21, Q13, #8 @ d21 : B shifted right by 8 rounded'n narrowed to 16bit
vqmovun.s16 d0, Q8 @ r = d0 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d1, Q9 @ g = d1 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d2, Q10 @ b = d2 (saturated, unsigned and narrowed to 8bit)
subs r3, r3, #1 @ Checking length (r3)
vst4.8 {d0, d1, d2, d3}, [r0]! @ Writing out 8 RGBA values to dst (r0)
bne 1b @ if not done with length, loop
vpop {Q4-Q7} @ Restore Vregisters
pop {r4, r5, lr} @ Restore int registers
bx lr
END(rsdIntrinsicYuv_K)
/*
Function called with the following arguments: dst, Y, vu, len, YuvCoeff
r0 = dst
r1 = Y
r2 = UV
r3 = length (pixels / 8)
---- Args below will be in the stack ----
sp = YuvCoeff
This function converts 8 pixels per iteration
*/
ENTRY(rsdIntrinsicYuvR_K)
push {r4, r5, lr} @ preserve clobbered int registers
vpush {Q4-Q7} @ preserve Vregisters we clobber
mov r5, #16 @ Integer 16 in r5; used as an incrementing value
ldr r4, [sp, #64+12] @ load the coeffs address in memory in r4 (16*4 + 4*3)
vld1.16 {Q2}, [r4]! @ load the multipliers from the coeffs matrix (r4) in Q2
vld1.8 {d6[]}, [r4], r5 @ load y offset 16 from the coeffs matrix (r4) in d6
vld1.8 {d8[]}, [r4], r5 @ load V and U offset of 128 from the coeffs matrix (r4) in d8
mov r4, #8 @ Integer 8 in r4; used as an incrementing value
vdup.8 d3, d5[1] @ d3 = 255 (alpha) from the multipliers line in
@ the coeffs matrix (Q2)
1:
vld1.8 {d10}, [r1]! @ get Y (r1->Y)
vld2.8 {d12, d14}, [r2], r4 @ split V from U (r2 -> VU) and increase pointer by 8 (in r4)
pld [r1, #64] @ preloading data from address y(r1) + 64 for subsequent loops
pld [r2, #64] @ preloading data from address vu(r2) + 64 for subsequent loops
vsubl.u8 Q5, d10, d6 @ Y to 16 bit - 16 (in 16bit) (n to n+7)
vmull.s16 Q8, d10, d4[0] @ Y(n,n+1,n+2,n+3) * 298 = Q8 (to 32bit)
vmull.s16 Q11, d11, d4[0] @ Y(n+4,n+5,n+6,n+7) * 298 = Q11 (to 32bit)
vsubl.u8 Q5, d14, d8 @ V to 16 bit - 128 = Q5 // V(n, n+1, n+2,n+3)
vsubl.u8 Q6, d12, d8 @ U to 16 bit - 128 = Q6 // U(n, n+1, n+2,n+3)
vmov.u16 d11, d10 @ Copying V to d11
vmov.u16 d13, d12 @ Copying U to d13
vzip.u16 d10, d11 @ Q5 = V (n,n n+1, n+1) V(n+2, n+2, n+3, n+3)
vzip.u16 d12, d13 @ Q5 = U (n,n n+1, n+1) U(n+2, n+2, n+3, n+3)
vmov Q9, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q9
vmov Q10, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q10
vmov Q12, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q12
vmov Q13, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q13
@ R G B
@ Pixel(0-3) Q8, Q9, Q10
@ Pixel(4-7) Q11, Q12, Q13
@
@ Pixel(0-3)
vmlal.s16 Q8, d10, d4[1] @ R : Q8 = Q8(Y-16) + (V-128) * 409
vmlal.s16 Q9, d10, d5[0] @ G : Q9 = Q9(Y-16) + (V-128) * (-208)
vmlal.s16 Q9, d12, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q10, d12, d4[3] @ B : Q10 = Q10(Y-16) + (U-128) * 516
@ Pixel(4-7)
vmlal.s16 Q11, d11, d4[1] @ R : Q11 = Q11(Y-16) + (V-128) * 409
vmlal.s16 Q12, d11, d5[0] @ G : Q12 = Q12(Y-16) + (V-128) * (-208)
vmlal.s16 Q12, d13, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q13, d13, d4[3] @ B : Q13 = Q13(Y-16) + (U-128) * 516
@ Pixel(0-3)
vrshrn.i32 d16, Q8, #8 @ d16 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d18, Q9, #8 @ d18 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d20, Q10, #8 @ d20 : B shifted right by 8 rounded'n narrowed to 16bit
@ Pixel(4-7)
vrshrn.i32 d17, Q11, #8 @ d17 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d19, Q12, #8 @ d19 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d21, Q13, #8 @ d21 : B shifted right by 8 rounded'n narrowed to 16bit
vqmovun.s16 d0, Q8 @ r = d0 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d1, Q9 @ g = d1 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d2, Q10 @ b = d2 (saturated, unsigned and narrowed to 8bit)
subs r3, r3, #1 @ Checking length (r3)
vst4.8 {d0, d1, d2, d3}, [r0]! @ Writing out 8 RGBA values to dst (r0)
bne 1b @ if not done with length, loop
vpop {Q4-Q7} @ Restore Vregisters
pop {r4, r5, lr} @ Restore int registers
bx lr
END(rsdIntrinsicYuvR_K)
/*
Function called with the following arguments: dst, Y, v, u, len, YuvCoeff
r0 = dst
r1 = Y
r2 = V,
r3 = U
---- Args below will be in the stack ----
sp = length (pixels / 8)
sp+4 = YuvCoeff
This function converts 8 pixels per iteration
*/
ENTRY(rsdIntrinsicYuv2_K)
push {r4, r5, r6, lr} @ preserve clobbered int registers
vpush {Q4-Q7} @ preserve Vregisters we clobber
mov r5, #16 @ Integer 16 in r5; used as an incrementing value
ldr r4, [sp, #64+16+4] @ load the coeffs address in memory in r4 (16*4 + 4*4 + 4)
ldr r6, [sp, #64+16] @ load the length in r6 (16*4 + 4*4)
vld1.16 {Q2}, [r4]! @ load the multipliers from the coeffs matrix (r4) in Q2
vld1.8 {d6[]}, [r4], r5 @ load y offset 16 from the coeffs matrix (r4) in d6
vld1.8 {d8[]}, [r4], r5 @ load V and U offset of 128 from the coeffs matrix (r4) in d8
mov r4, #4 @ Integer 8 in r4; used as an incrementing value
vdup.8 d3, d5[1] @ d3 = 255 (alpha) from the multipliers line in
@ the coeffs matrix (Q2)
1:
vld1.8 {d10}, [r1]! @ get Y (r1->Y)
vld1.8 {d12}, [r3], r4 @ split V from U (r2 -> VU) and increase pointer by 4 (in r4)
vld1.8 {d14}, [r2], r4 @ split V from U (r2 -> VU) and increase pointer by 4 (in r4)
pld [r1, #64] @ preloading data from address y(r1) + 64 for subsequent loops
pld [r2, #64] @ preloading data from address vu(r2) + 64 for subsequent loops
vsubl.u8 Q5, d10, d6 @ Y to 16 bit - 16 (in 16bit) (n to n+7)
vmull.s16 Q8, d10, d4[0] @ Y(n,n+1,n+2,n+3) * 298 = Q8 (to 32bit)
vmull.s16 Q11, d11, d4[0] @ Y(n+4,n+5,n+6,n+7) * 298 = Q11 (to 32bit)
vsubl.u8 Q5, d12, d8 @ V to 16 bit - 128 = Q5 // V(n, n+1, n+2,n+3)
vsubl.u8 Q6, d14, d8 @ U to 16 bit - 128 = Q6 // U(n, n+1, n+2,n+3)
vmov.u16 d11, d10 @ Copying V to d11
vmov.u16 d13, d12 @ Copying U to d13
vzip.u16 d10, d11 @ Q5 = V (n,n n+1, n+1) V(n+2, n+2, n+3, n+3)
vzip.u16 d12, d13 @ Q5 = U (n,n n+1, n+1) U(n+2, n+2, n+3, n+3)
vmov Q9, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q9
vmov Q10, Q8 @ Copy Q8(Y: n, n+1, n+2, n+3) to Q10
vmov Q12, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q12
vmov Q13, Q11 @ Copy Q11(Y: n+5, n+6, n+6, n+7) to Q13
@ R G B
@ Pixel(0-3) Q8, Q9, Q10
@ Pixel(4-7) Q11, Q12, Q13
@
@ Pixel(0-3)
vmlal.s16 Q8, d10, d4[1] @ R : Q8 = Q8(Y-16) + (V-128) * 409
vmlal.s16 Q9, d10, d5[0] @ G : Q9 = Q9(Y-16) + (V-128) * (-208)
vmlal.s16 Q9, d12, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q10, d12, d4[3] @ B : Q10 = Q10(Y-16) + (U-128) * 516
@ Pixel(4-7)
vmlal.s16 Q11, d11, d4[1] @ R : Q11 = Q11(Y-16) + (V-128) * 409
vmlal.s16 Q12, d11, d5[0] @ G : Q12 = Q12(Y-16) + (V-128) * (-208)
vmlal.s16 Q12, d13, d4[2] @ + (U-128) * (-100)
vmlal.s16 Q13, d13, d4[3] @ B : Q13 = Q13(Y-16) + (U-128) * 516
@ Pixel(0-3)
vrshrn.i32 d16, Q8, #8 @ d16 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d18, Q9, #8 @ d18 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d20, Q10, #8 @ d20 : B shifted right by 8 rounded'n narrowed to 16bit
@ Pixel(4-7)
vrshrn.i32 d17, Q11, #8 @ d17 : R shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d19, Q12, #8 @ d19 : G shifted right by 8 rounded'n narrowed to 16bit
vrshrn.i32 d21, Q13, #8 @ d21 : B shifted right by 8 rounded'n narrowed to 16bit
vqmovun.s16 d0, Q8 @ r = d0 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d1, Q9 @ g = d1 (saturated, unsigned and narrowed to 8bit)
vqmovun.s16 d2, Q10 @ b = d2 (saturated, unsigned and narrowed to 8bit)
subs r6, r6, #1 @ Checking length (r6)
vst4.8 {d0, d1, d2, d3}, [r0]! @ Writing out 8 RGBA values to dst (r0)
bne 1b @ if not done with length, loop
vpop {Q4-Q7} @ Restore Vregisters
pop {r4, r5, r6, lr} @ Restore int registers
bx lr
END(rsdIntrinsicYuv2_K)
/* Convolve 5x5 */
/*
r0 = dst
r1 = y0 base pointer
r2 = y1 base pointer
r3 = y2 base pointer
r4 = y3 base pointer
r5 = y4 base pointer
r6 = coeffs
r7 = length
*/
ENTRY(rsdIntrinsicConvolve5x5_K)
push {r4-r7, lr}
vpush {q4-q7}
/* load y3 in r4 */
ldr r4, [sp, #20 + 64]
/* load y4 in r5 */
ldr r5, [sp, #24 + 64]
/* Load the coefficients pointer */
ldr r6, [sp, #28 + 64]
/* Create the coefficients vector */
vld1.16 {d0, d1, d2, d3}, [r6]!
vld1.16 {d4, d5, d6}, [r6]
vmov.u32 q15, #0x7f
/* load the count */
ldr r6, [sp, #32 + 64]
/* Load the frequently used immediate in a register */
mov r7, #8
1:
/* Load the y base pointers in Qregs and post-increase the address by r7=#8 */
vld1.8 {d24, d25, d26}, [r1], r7 @ y0 ( y - 2 )
vld1.8 {d27, d28, d29}, [r2], r7 @ y0 ( y - 1 )
/* Signal memory for data that will be used in the loop after the next */
pld [r1, r7]
pld [r2, r7]
/* Promoting the 8bit channels to 16bit */
vmovl.u8 q9, d24
vmovl.u8 q10, d25
vmovl.u8 q11, d26
vmovl.u8 q12, d27
vmovl.u8 q13, d28
vmovl.u8 q14, d29
/*
d18, d19, d20, d21, d22, d23,
d24, d25
*/
vmull.s16 q4, d18, d0[0]
vmlal.s16 q4, d19, d0[1]
vmlal.s16 q4, d20, d0[2]
vmlal.s16 q4, d21, d0[3]
vmlal.s16 q4, d22, d1[0]
vmlal.s16 q4, d24, d1[1]
vmlal.s16 q4, d25, d1[2]
vmlal.s16 q4, d26, d1[3]
vmlal.s16 q4, d27, d2[0]
vmlal.s16 q4, d28, d2[1]
vmull.s16 q5, d19, d0[0]
vmlal.s16 q5, d20, d0[1]
vmlal.s16 q5, d21, d0[2]
vmlal.s16 q5, d22, d0[3]
vmlal.s16 q5, d23, d1[0]
vmlal.s16 q5, d25, d1[1]
vmlal.s16 q5, d26, d1[2]
vmlal.s16 q5, d27, d1[3]
vmlal.s16 q5, d28, d2[0]
vmlal.s16 q5, d29, d2[1]
/* Next 2 rows */
/* Load the y base pointers in Qregs and post-increase the address by r7=#8 */
vld1.8 {d24, d25, d26}, [r3], r7 @ y0 ( y )
vld1.8 {d27, d28, d29}, [r4], r7 @ y0 ( y + 1 )
/* Signal memory for data that will be used in the loop after the next */
pld [r3, r7]
pld [r4, r7]
/* Promoting the 8bit channels to 16bit */
vmovl.u8 q9, d24
vmovl.u8 q10, d25
vmovl.u8 q11, d26
vmovl.u8 q12, d27
vmovl.u8 q13, d28
vmovl.u8 q14, d29
/*
d18, d19, d20, d21, d22, d23,
d24, d25
*/
vmlal.s16 q4, d18, d2[2]
vmlal.s16 q4, d19, d2[3]
vmlal.s16 q4, d20, d3[0]
vmlal.s16 q4, d21, d3[1]
vmlal.s16 q4, d22, d3[2]
vmlal.s16 q4, d24, d3[3]
vmlal.s16 q4, d25, d4[0]
vmlal.s16 q4, d26, d4[1]
vmlal.s16 q4, d27, d4[2]
vmlal.s16 q4, d28, d4[3]
vmlal.s16 q5, d19, d2[2]
vmlal.s16 q5, d20, d2[3]
vmlal.s16 q5, d21, d3[0]
vmlal.s16 q5, d22, d3[1]
vmlal.s16 q5, d23, d3[2]
vmlal.s16 q5, d25, d3[3]
vmlal.s16 q5, d26, d4[0]
vmlal.s16 q5, d27, d4[1]
vmlal.s16 q5, d28, d4[2]
vmlal.s16 q5, d29, d4[3]
/* Last row */
/* Load the y base pointers in Qregs and post-increase the address by r7=#8 */
vld1.8 {d24, d25, d26}, [r5], r7 @ y0 ( y + 2 )
/* Signal memory for data that will be used in the loop after the next */
pld [r5, r7]
/* Promoting the 8bit channels to 16bit */
vmovl.u8 q9, d24
vmovl.u8 q10, d25
vmovl.u8 q11, d26
/*
d18, d19, d20, d21, d22, d23,
d24, d25
*/
vmlal.s16 q4, d18, d5[0]
vmlal.s16 q4, d19, d5[1]
vmlal.s16 q4, d20, d5[2]
vmlal.s16 q4, d21, d5[3]
vmlal.s16 q4, d22, d6[0]
vmlal.s16 q5, d19, d5[0]
vmlal.s16 q5, d20, d5[1]
vmlal.s16 q5, d21, d5[2]
vmlal.s16 q5, d22, d5[3]
vmlal.s16 q5, d23, d6[0]
vadd.i32 q4, q4, q15
vadd.i32 q5, q5, q15
/* Narrow it to a d-reg 32 -> 16 bit */
vrshrn.i32 d8, q4, #8
vrshrn.i32 d9, q5, #8
/* Pack 16 -> 8 bit, saturate, put two pixels into D reg */
vqmovun.s16 d8, q4
vst1.8 d8, [r0]! @ return the output and increase the address of r0
/* Are we done? */
subs r6, r6, #1
bne 1b
/* Yup, bye */
vpop {q4-q7}
pop {r4-r7, lr}
bx lr
END(rsdIntrinsicConvolve5x5_K)
/*
dst = src + dst * (1.0 - src.a)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendSrcOver_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vshll.u8 q12, d0, #8
vshll.u8 q13, d1, #8
vshll.u8 q14, d2, #8
vmovl.u8 q6, d3
vsub.i16 q6, q7, q6 // q6 = 1 - src.a
vshll.u8 q15, d3, #8
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vmla.i16 q12, q8, q6
vmla.i16 q13, q9, q6
vmla.i16 q14, q10, q6
vmla.i16 q15, q11, q6
vshrn.i16 d0, q12, #8
vshrn.i16 d1, q13, #8
vshrn.i16 d2, q14, #8
vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendSrcOver_K)
/*
dst = dst + src * (1.0 - dst.a)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendDstOver_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vshll.u8 q8, d0, #8
vshll.u8 q9, d1, #8
vshll.u8 q10, d2, #8
vmovl.u8 q6, d3
vsub.i16 q6, q7, q6 // q6 = 1 - dst.a
vshll.u8 q11, d3, #8
vmla.i16 q8, q12, q6
vmla.i16 q9, q13, q6
vmla.i16 q10, q14, q6
vmla.i16 q11, q15, q6
vshrn.i16 d0, q8, #8
vshrn.i16 d1, q9, #8
vshrn.i16 d2, q10, #8
vshrn.i16 d3, q11, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendDstOver_K)
/*
dst = src * dst.a
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendSrcIn_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
//vmovl.u8 q8, d0
//vmovl.u8 q9, d1
//vmovl.u8 q10, d2
vmovl.u8 q11, d3
vmul.i16 q12, q12, q11
vmul.i16 q13, q13, q11
vmul.i16 q14, q14, q11
vmul.i16 q15, q15, q11
vshrn.i16 d0, q12, #8
vshrn.i16 d1, q13, #8
vshrn.i16 d2, q14, #8
vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendSrcIn_K)
/*
dst = dst * src.a
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendDstIn_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
//vmovl.u8 q12, d0
//vmovl.u8 q13, d1
//vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vmul.i16 q8, q8, q15
vmul.i16 q9, q9, q15
vmul.i16 q10, q10, q15
vmul.i16 q11, q11, q15
vshrn.i16 d0, q8, #8
vshrn.i16 d1, q9, #8
vshrn.i16 d2, q10, #8
vshrn.i16 d3, q11, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendDstIn_K)
/*
dst = src * (1.0 - dst.a)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendSrcOut_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
//vmovl.u8 q8, d0
//vmovl.u8 q9, d1
//vmovl.u8 q10, d2
vmovl.u8 q11, d3
vsub.i16 q6, q7, q11 // q6 = 1 - dst.a
vmul.i16 q12, q12, q6
vmul.i16 q13, q13, q6
vmul.i16 q14, q14, q6
vmul.i16 q15, q15, q6
vshrn.i16 d0, q12, #8
vshrn.i16 d1, q13, #8
vshrn.i16 d2, q14, #8
vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendSrcOut_K)
/*
dst = dst * (1.0 - src.a)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendDstOut_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
//vmovl.u8 q12, d0
//vmovl.u8 q13, d1
//vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vsub.i16 q6, q7, q15 // q6 = 1 - src.a
vmul.i16 q12, q8, q6
vmul.i16 q13, q9, q6
vmul.i16 q14, q10, q6
vmul.i16 q15, q11, q6
vshrn.i16 d0, q12, #8
vshrn.i16 d1, q13, #8
vshrn.i16 d2, q14, #8
vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendDstOut_K)
/*
dst.rgb = src.rgb * dst.a + (1.0 - src.a) * dst.rgb
dst.a = dst.a
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendSrcAtop_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vsub.i16 q6, q7, q15 // q6 = 1 - src.a
vmul.i16 q8, q8, q6
vmul.i16 q9, q9, q6
vmul.i16 q10, q10, q6
vmla.i16 q8, q12, q11
vmla.i16 q9, q13, q11
vmla.i16 q10, q14, q11
vshrn.i16 d0, q8, #8
vshrn.i16 d1, q9, #8
vshrn.i16 d2, q10, #8
//vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendSrcAtop_K)
/*
dst = dst.rgb * src.a + (1.0 - dst.a) * src.rgb
dst.a = src.a
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendDstAtop_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vsub.i16 q6, q7, q11 // q6 = 1 - dst.a
vmul.i16 q12, q12, q6
vmul.i16 q13, q13, q6
vmul.i16 q14, q14, q6
vmla.i16 q12, q8, q15
vmla.i16 q13, q9, q15
vmla.i16 q14, q10, q15
vshrn.i16 d0, q12, #8
vshrn.i16 d1, q13, #8
vshrn.i16 d2, q14, #8
//vshrn.i16 d3, q15, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendDstAtop_K)
/*
dst = dst ^ src
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendXor_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmov.u8 d4, d0
vmov.u8 d5, d1
vmov.u8 d6, d2
vmov.u8 d7, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
veor d0, d0, d4
veor d1, d1, d5
veor d2, d2, d6
veor d3, d3, d7
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendXor_K)
/*
dst = dst * src
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendMultiply_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vmul.i16 q8, q8, q12
vmul.i16 q9, q9, q13
vmul.i16 q10, q10, q14
vmul.i16 q11, q11, q15
vshrn.i16 d0, q8, #8
vshrn.i16 d1, q9, #8
vshrn.i16 d2, q10, #8
vshrn.i16 d3, q11, #8
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendMultiply_K)
/*
dst = min(src + dst, 1.0)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendAdd_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vadd.i16 q8, q8, q12
vadd.i16 q9, q9, q13
vadd.i16 q10, q10, q14
vadd.i16 q11, q11, q15
vqmovun.s16 d0, q8
vqmovun.s16 d1, q9
vqmovun.s16 d2, q10
vqmovun.s16 d3, q11
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendAdd_K)
/*
dst = max(dst - src, 0.0)
r0 = dst
r1 = src
r2 = length
*/
ENTRY(rsdIntrinsicBlendSub_K)
.save {r4, lr}
stmfd sp!, {r4, lr}
vpush {q4-q7}
mov r4, #255
vdup.16 q7, r4
mov r4, r0
1:
/* src */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r1]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r1]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r1]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r1]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r1]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r1]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r1]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r1]!
vmovl.u8 q12, d0
vmovl.u8 q13, d1
vmovl.u8 q14, d2
vmovl.u8 q15, d3
/* dst */
vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [r0]!
vld4.8 {d0[1],d1[1],d2[1],d3[1]}, [r0]!
vld4.8 {d0[2],d1[2],d2[2],d3[2]}, [r0]!
vld4.8 {d0[3],d1[3],d2[3],d3[3]}, [r0]!
vld4.8 {d0[4],d1[4],d2[4],d3[4]}, [r0]!
vld4.8 {d0[5],d1[5],d2[5],d3[5]}, [r0]!
vld4.8 {d0[6],d1[6],d2[6],d3[6]}, [r0]!
vld4.8 {d0[7],d1[7],d2[7],d3[7]}, [r0]!
vmovl.u8 q8, d0
vmovl.u8 q9, d1
vmovl.u8 q10, d2
vmovl.u8 q11, d3
vsub.i16 q8, q8, q12
vsub.i16 q9, q9, q13
vsub.i16 q10, q10, q14
vsub.i16 q11, q11, q15
vqmovun.s16 d0, q8
vqmovun.s16 d1, q9
vqmovun.s16 d2, q10
vqmovun.s16 d3, q11
vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [r4]!
vst4.8 {d0[1],d1[1],d2[1],d3[1]}, [r4]!
vst4.8 {d0[2],d1[2],d2[2],d3[2]}, [r4]!
vst4.8 {d0[3],d1[3],d2[3],d3[3]}, [r4]!
vst4.8 {d0[4],d1[4],d2[4],d3[4]}, [r4]!
vst4.8 {d0[5],d1[5],d2[5],d3[5]}, [r4]!
vst4.8 {d0[6],d1[6],d2[6],d3[6]}, [r4]!
vst4.8 {d0[7],d1[7],d2[7],d3[7]}, [r4]!
subs r2, r2, #1
bne 1b
vpop {q4-q7}
ldmfd sp!, {r4, lr}
bx lr
END(rsdIntrinsicBlendSub_K)
/* 3D LUT */
/*
r0 = dst
r1 = src
r2 = cube base pointer
r3 = cube Y stride
r4 = cube Z stride
r5 = count
xr10 = * constants
d0 / q0 = weight 1 p1
d1 = weight 2 p1
d2 / q1 = weight 1 p2
d3 = weight 2 p2
d4 / q2 = src1
d5 = src2
d6 / q3 = baseCoord
d7 = baseCoord
d8 / q4 = coord1 p1
d9 =
d10 / q5 = coord1 p2
d11 =
d12 / q6 =
d13 =
d14 / q7 =
d15 =
d16 / q8 = x0 y0 z0
d17 = x1 y0 z0
d18 / q9 = x0 y1 z0
d19 = x1 y1 z0
d20 / q10 = x0 y0 z1
d21 = x1 y0 z1
d22 / q11 = x0 y1 z1
d23 = x1 y1 z1
d24 / q12 = alpha mash
d25 = current pixel alpha
d26 / q13 = 4, y stride
d27 = z stride, 0
d28 / q14 = 0x8000
d29 = 0x7fff
d30 / q15 = 0, 0, 0, 0xffff
d31 = coordMult
*/
ENTRY(rsdIntrinsic3DLUT_K)
push {r4-r8, r10, r11, lr}
vpush {q4-q7}
/* load Z stride in r4 */
ldr r4, [sp, #32 + 64]
/* Load count */
ldr r5, [sp, #36 + 64]
vmov.u16 d28, #0x8000
vmov.u16 d29, #0x7fff
vmov.u32 d24, #0xff000000
/* load constants using r10 */
ldr r10, [sp, #40 + 64]
vld1.32 {d31}, [r10]!
vld1.32 {d30}, [r10]!
mov r6, #4
vmov d26, r6, r3
mov r6, #0
vmov d27, r4, r6
add r8, r3, r4
1:
vld1.8 {d4}, [r1]!
vand.u8 d25, d4, d24
vmovl.u8 q2, d4
vmull.u16 q3, d4, d31
vshr.u32 q4, q3, #15 // coord1 p1
vmovn.u32 d1, q3
vand.u16 d1, d29 // weight 2
vsub.u16 d0, d28, d1 // weight 1
vmul.u32 q4, q4, q13 // q4 = x*4, y*ystride, z*zstride, 0
vmull.u16 q3, d5, d31
vshr.u32 q5, q3, #15 // coord1 p2
vmovn.u32 d3, q3
vand.u16 d3, d29 // weight 2
vsub.u16 d2, d28, d3 // weight 1
vmul.u32 q5, q5, q13 // q5 = x*4, y*ystride, z*zstride, 0
vpadd.u32 d8, d8, d9
vpadd.u32 d9, d10, d11
vpadd.u32 d8, d8, d9
vmov r6, r7, d8 // base pointers
add r6, r6, r2
add r7, r7, r2
vld1.8 {d16}, [r6]
add r11, r6, r3
vld1.8 {d18}, [r11]
add r11, r6, r4
vld1.8 {d20}, [r11]
add r11, r6, r8
vld1.8 {d22}, [r11]
vmovl.u8 q8, d16
vmovl.u8 q9, d18
vmovl.u8 q10, d20
vmovl.u8 q11, d22
vmull.u16 q6, d16, d0[0]
vmlal.u16 q6, d17, d1[0]
vshrn.u32 d16, q6, #7
vmull.u16 q6, d18, d0[0]
vmlal.u16 q6, d19, d1[0]
vshrn.u32 d18, q6, #7
vmull.u16 q6, d20, d0[0]
vmlal.u16 q6, d21, d1[0]
vshrn.u32 d20, q6, #7
vmull.u16 q6, d22, d0[0]
vmlal.u16 q6, d23, d1[0]
vshrn.u32 d22, q6, #7
vmull.u16 q6, d16, d0[1]
vmlal.u16 q6, d18, d1[1]
vshrn.u32 d16, q6, #15
vmull.u16 q6, d20, d0[1]
vmlal.u16 q6, d22, d1[1]
vshrn.u32 d18, q6, #15
vmull.u16 q6, d16, d0[2]
vmlal.u16 q6, d18, d1[2]
vshrn.u32 d14, q6, #15
vld1.8 {d16}, [r7]
add r11, r7, r3
vld1.8 {d18}, [r11]
add r11, r7, r4
vld1.8 {d20}, [r11]
add r11, r7, r8
vld1.8 {d22}, [r11]
vmovl.u8 q8, d16
vmovl.u8 q9, d18
vmovl.u8 q10, d20
vmovl.u8 q11, d22
vmull.u16 q6, d16, d2[0]
vmlal.u16 q6, d17, d3[0]
vshrn.u32 d16, q6, #7
vmull.u16 q6, d18, d2[0]
vmlal.u16 q6, d19, d3[0]
vshrn.u32 d18, q6, #7
vmull.u16 q6, d20, d2[0]
vmlal.u16 q6, d21, d3[0]
vshrn.u32 d20, q6, #7
vmull.u16 q6, d22, d2[0]
vmlal.u16 q6, d23, d3[0]
vshrn.u32 d22, q6, #7
vmull.u16 q6, d16, d2[1]
vmlal.u16 q6, d18, d3[1]
vshrn.u32 d16, q6, #15
vmull.u16 q6, d20, d2[1]
vmlal.u16 q6, d22, d3[1]
vshrn.u32 d18, q6, #15
vmull.u16 q6, d16, d2[2]
vmlal.u16 q6, d18, d3[2]
vshrn.u32 d15, q6, #15
vrshrn.u16 d14, q7, #8
vbic.u8 d14, d14, d24 // mix in alpha
vorr.u8 d14, d14, d25
vst1.32 {d14}, [r0]!
/* Are we done? */
subs r5, r5, #1
bne 1b
/* Yup, bye */
vpop {q4-q7}
pop {r4-r8, r10, r11, lr}
bx lr
END(rsdIntrinsic3DLUT_K)