| /* | 
 |  * Copyright (C) 2009 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_RS_MESH_H | 
 | #define ANDROID_RS_MESH_H | 
 |  | 
 |  | 
 | #include "RenderScript.h" | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 |  | 
 | // An element is a group of Components that occupies one cell in a structure. | 
 | class Mesh : public ObjectBase | 
 | { | 
 | public: | 
 |     Mesh(Context *); | 
 |     ~Mesh(); | 
 |  | 
 |     // Contains vertex data | 
 |     // Position, normal, texcoord, etc could either be strided in one allocation | 
 |     // of provided separetely in multiple ones | 
 |     ObjectBaseRef<Allocation> *mVertexBuffers; | 
 |     uint32_t mVertexBufferCount; | 
 |  | 
 |     // Either mIndexBuffer, mPrimitiveBuffer or both could have a NULL reference | 
 |     // If both are null, mPrimitive only would be used to render the mesh | 
 |     struct Primitive_t | 
 |     { | 
 |         ObjectBaseRef<Allocation> mIndexBuffer; | 
 |  | 
 |         RsPrimitive mPrimitive; | 
 |         uint32_t mGLPrimitive; | 
 |     }; | 
 |  | 
 |     Primitive_t ** mPrimitives; | 
 |     uint32_t mPrimitivesCount; | 
 |  | 
 |     void render(Context *) const; | 
 |     void renderPrimitive(Context *, uint32_t primIndex) const; | 
 |     void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; | 
 |     void uploadAll(Context *); | 
 |     void updateGLPrimitives(); | 
 |  | 
 |     virtual void serialize(OStream *stream) const; | 
 |     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; } | 
 |     static Mesh *createFromStream(Context *rsc, IStream *stream); | 
 |  | 
 |     // Bounding volumes | 
 |     float mBBoxMin[3]; | 
 |     float mBBoxMax[3]; | 
 |     void computeBBox(); | 
 |  | 
 | protected: | 
 | }; | 
 |  | 
 | class MeshContext | 
 | { | 
 | public: | 
 |     MeshContext(); | 
 |     ~MeshContext(); | 
 |  | 
 | }; | 
 |  | 
 |  | 
 | } | 
 | } | 
 | #endif //ANDROID_RS_TRIANGLE_MESH_H | 
 |  | 
 |  | 
 |  |