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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_CONTEXT_H
#define ANDROID_RS_CONTEXT_H
#include "rsUtils.h"
#include "rsType.h"
#include "rsAllocation.h"
#include "rsMesh.h"
#include "rs_hal.h"
#ifndef ANDROID_RS_SERIALIZE
#include "rsMutex.h"
#include "rsThreadIO.h"
#include "rsMatrix.h"
#include "rsDevice.h"
#include "rsScriptC.h"
#include "rsAdapter.h"
#include "rsSampler.h"
#include "rsFont.h"
#include "rsProgramFragment.h"
#include "rsProgramStore.h"
#include "rsProgramRaster.h"
#include "rsProgramVertex.h"
#include "rsShaderCache.h"
#include "rsVertexArray.h"
#include "rsgApiStructs.h"
#include "rsLocklessFifo.h"
#include <ui/egl/android_natives.h>
#endif // ANDROID_RS_SERIALIZE
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
#if 0
#define CHECK_OBJ(o) { \
GET_TLS(); \
if (!ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \
LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \
} \
}
#define CHECK_OBJ_OR_NULL(o) { \
GET_TLS(); \
if (o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \
LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \
} \
}
#else
#define CHECK_OBJ(o)
#define CHECK_OBJ_OR_NULL(o)
#endif
#ifndef ANDROID_RS_SERIALIZE
class Context {
public:
struct Hal {
void * drv;
RsdHalFunctions funcs;
};
Hal mHal;
static Context * createContext(Device *, const RsSurfaceConfig *sc);
~Context();
static pthread_key_t gThreadTLSKey;
static uint32_t gThreadTLSKeyCount;
static uint32_t gGLContextCount;
static pthread_mutex_t gInitMutex;
// Library mutex (for providing thread-safe calls from the runtime)
static pthread_mutex_t gLibMutex;
class PushState {
public:
PushState(Context *);
~PushState();
private:
ObjectBaseRef<ProgramFragment> mFragment;
ObjectBaseRef<ProgramVertex> mVertex;
ObjectBaseRef<ProgramStore> mStore;
ObjectBaseRef<ProgramRaster> mRaster;
ObjectBaseRef<Font> mFont;
Context *mRsc;
};
ScriptTLSStruct *mTlsStruct;
RsSurfaceConfig mUserSurfaceConfig;
ElementState mStateElement;
TypeState mStateType;
SamplerState mStateSampler;
ProgramFragmentState mStateFragment;
ProgramStoreState mStateFragmentStore;
ProgramRasterState mStateRaster;
ProgramVertexState mStateVertex;
VertexArrayState mStateVertexArray;
FontState mStateFont;
ScriptCState mScriptC;
ShaderCache mShaderCache;
void swapBuffers();
void setRootScript(Script *);
void setProgramRaster(ProgramRaster *);
void setProgramVertex(ProgramVertex *);
void setProgramFragment(ProgramFragment *);
void setProgramStore(ProgramStore *);
void setFont(Font *);
void updateSurface(void *sur);
ProgramFragment * getProgramFragment() {return mFragment.get();}
ProgramStore * getProgramStore() {return mFragmentStore.get();}
ProgramRaster * getProgramRaster() {return mRaster.get();}
ProgramVertex * getProgramVertex() {return mVertex.get();}
Font * getFont() {return mFont.get();}
bool setupCheck();
void setupProgramStore();
void pause();
void resume();
void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur);
void setPriority(int32_t p);
void destroyWorkerThreadResources();
void assignName(ObjectBase *obj, const char *name, uint32_t len);
void removeName(ObjectBase *obj);
RsMessageToClientType peekMessageToClient(size_t *receiveLen, uint32_t *subID, bool wait);
RsMessageToClientType getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait);
bool sendMessageToClient(const void *data, RsMessageToClientType cmdID, uint32_t subID, size_t len, bool waitForSpace) const;
uint32_t runScript(Script *s);
void initToClient();
void deinitToClient();
ProgramFragment * getDefaultProgramFragment() const {
return mStateFragment.mDefault.get();
}
ProgramVertex * getDefaultProgramVertex() const {
return mStateVertex.mDefault.get();
}
ProgramStore * getDefaultProgramStore() const {
return mStateFragmentStore.mDefault.get();
}
ProgramRaster * getDefaultProgramRaster() const {
return mStateRaster.mDefault.get();
}
Font* getDefaultFont() const {
return mStateFont.mDefault.get();
}
uint32_t getWidth() const {return mWidth;}
uint32_t getHeight() const {return mHeight;}
mutable ThreadIO mIO;
// Timers
enum Timers {
RS_TIMER_IDLE,
RS_TIMER_INTERNAL,
RS_TIMER_SCRIPT,
RS_TIMER_CLEAR_SWAP,
_RS_TIMER_TOTAL
};
uint64_t getTime() const;
void timerInit();
void timerReset();
void timerSet(Timers);
void timerPrint();
void timerFrame();
struct {
bool mLogTimes;
bool mLogScripts;
bool mLogObjects;
bool mLogShaders;
bool mLogShadersAttr;
bool mLogShadersUniforms;
bool mLogVisual;
} props;
void dumpDebug() const;
void checkError(const char *, bool isFatal = false) const;
void setError(RsError e, const char *msg = NULL) const;
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;}
bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
uint32_t getMaxVertexAttributes() const {return mGL.mMaxVertexAttribs;}
uint32_t getDPI() const {return mDPI;}
void setDPI(uint32_t dpi) {mDPI = dpi;}
protected:
Device *mDev;
struct {
EGLint mNumConfigs;
EGLint mMajorVersion;
EGLint mMinorVersion;
EGLConfig mConfig;
EGLContext mContext;
EGLSurface mSurface;
EGLSurface mSurfaceDefault;
EGLDisplay mDisplay;
} mEGL;
struct {
const uint8_t * mVendor;
const uint8_t * mRenderer;
const uint8_t * mVersion;
const uint8_t * mExtensions;
uint32_t mMajorVersion;
uint32_t mMinorVersion;
int32_t mMaxVaryingVectors;
int32_t mMaxTextureImageUnits;
int32_t mMaxFragmentTextureImageUnits;
int32_t mMaxFragmentUniformVectors;
int32_t mMaxVertexAttribs;
int32_t mMaxVertexUniformVectors;
int32_t mMaxVertexTextureUnits;
bool OES_texture_npot;
bool GL_IMG_texture_npot;
bool GL_NV_texture_npot_2D_mipmap;
float EXT_texture_max_aniso;
} mGL;
uint32_t mDPI;
uint32_t mWidth;
uint32_t mHeight;
int32_t mThreadPriority;
bool mIsGraphicsContext;
bool mRunning;
bool mExit;
bool mPaused;
mutable RsError mError;
pthread_t mThreadId;
pid_t mNativeThreadId;
ObjectBaseRef<Script> mRootScript;
ObjectBaseRef<ProgramFragment> mFragment;
ObjectBaseRef<ProgramVertex> mVertex;
ObjectBaseRef<ProgramStore> mFragmentStore;
ObjectBaseRef<ProgramRaster> mRaster;
ObjectBaseRef<Font> mFont;
void displayDebugStats();
private:
Context();
bool initContext(Device *, const RsSurfaceConfig *sc);
bool initGLThread();
void deinitEGL();
uint32_t runRootScript();
static void * threadProc(void *);
static void * helperThreadProc(void *);
ANativeWindow *mWndSurface;
Vector<ObjectBase *> mNames;
uint64_t mTimers[_RS_TIMER_TOTAL];
Timers mTimerActive;
uint64_t mTimeLast;
uint64_t mTimeFrame;
uint64_t mTimeLastFrame;
uint32_t mTimeMSLastFrame;
uint32_t mTimeMSLastScript;
uint32_t mTimeMSLastSwap;
uint32_t mAverageFPSFrameCount;
uint64_t mAverageFPSStartTime;
uint32_t mAverageFPS;
};
#else
class Context {
public:
Context() {
mObjHead = NULL;
}
~Context() {
ObjectBase::zeroAllUserRef(this);
}
ElementState mStateElement;
TypeState mStateType;
struct {
bool mLogTimes;
bool mLogScripts;
bool mLogObjects;
bool mLogShaders;
bool mLogShadersAttr;
bool mLogShadersUniforms;
bool mLogVisual;
} props;
void setError(RsError e, const char *msg = NULL) { }
mutable const ObjectBase * mObjHead;
protected:
};
#endif //ANDROID_RS_SERIALIZE
} // renderscript
} // android
#endif