| /* |
| * Copyright (C) 2011-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include "rsdCore.h" |
| #include "rsdBcc.h" |
| #include "rsdRuntime.h" |
| #include "rsdAllocation.h" |
| #include "rsdFrameBufferObj.h" |
| |
| #include "rsAllocation.h" |
| |
| #include "system/window.h" |
| #include "hardware/gralloc.h" |
| #include "ui/Rect.h" |
| #include "ui/GraphicBufferMapper.h" |
| #include "gui/SurfaceTexture.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES/glext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| |
| const static GLenum gFaceOrder[] = { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| }; |
| |
| |
| GLenum rsdTypeToGLType(RsDataType t) { |
| switch (t) { |
| case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; |
| case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; |
| case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; |
| |
| //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; |
| case RS_TYPE_FLOAT_32: return GL_FLOAT; |
| case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; |
| case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; |
| case RS_TYPE_SIGNED_8: return GL_BYTE; |
| case RS_TYPE_SIGNED_16: return GL_SHORT; |
| default: break; |
| } |
| return 0; |
| } |
| |
| GLenum rsdKindToGLFormat(RsDataKind k) { |
| switch (k) { |
| case RS_KIND_PIXEL_L: return GL_LUMINANCE; |
| case RS_KIND_PIXEL_A: return GL_ALPHA; |
| case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; |
| case RS_KIND_PIXEL_RGB: return GL_RGB; |
| case RS_KIND_PIXEL_RGBA: return GL_RGBA; |
| case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; |
| default: break; |
| } |
| return 0; |
| } |
| |
| |
| static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, |
| uint32_t xoff, uint32_t yoff, uint32_t lod, |
| RsAllocationCubemapFace face, uint32_t w, uint32_t h) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| rsAssert(drv->textureID); |
| RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); |
| RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); |
| GLenum t = GL_TEXTURE_2D; |
| if (alloc->mHal.state.hasFaces) { |
| t = gFaceOrder[face]; |
| } |
| RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); |
| } |
| |
| |
| static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); |
| RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); |
| |
| uint32_t faceCount = 1; |
| if (alloc->mHal.state.hasFaces) { |
| faceCount = 6; |
| } |
| |
| rsdGLCheckError(rsc, "Upload2DTexture 1 "); |
| for (uint32_t face = 0; face < faceCount; face ++) { |
| for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { |
| const uint8_t *p = (const uint8_t *)alloc->mHal.drvState.mallocPtr; |
| p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0); |
| |
| GLenum t = GL_TEXTURE_2D; |
| if (alloc->mHal.state.hasFaces) { |
| t = gFaceOrder[face]; |
| } |
| |
| if (isFirstUpload) { |
| RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, |
| alloc->mHal.state.type->getLODDimX(lod), |
| alloc->mHal.state.type->getLODDimY(lod), |
| 0, drv->glFormat, drv->glType, p); |
| } else { |
| RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, |
| alloc->mHal.state.type->getLODDimX(lod), |
| alloc->mHal.state.type->getLODDimY(lod), |
| drv->glFormat, drv->glType, p); |
| } |
| } |
| } |
| |
| if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { |
| RSD_CALL_GL(glGenerateMipmap, drv->glTarget); |
| } |
| rsdGLCheckError(rsc, "Upload2DTexture"); |
| } |
| |
| static void UploadToTexture(const Context *rsc, const Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { |
| if (!drv->textureID) { |
| RSD_CALL_GL(glGenTextures, 1, &drv->textureID); |
| } |
| return; |
| } |
| |
| if (!drv->glType || !drv->glFormat) { |
| return; |
| } |
| |
| if (!alloc->getPtr()) { |
| return; |
| } |
| |
| bool isFirstUpload = false; |
| |
| if (!drv->textureID) { |
| RSD_CALL_GL(glGenTextures, 1, &drv->textureID); |
| isFirstUpload = true; |
| } |
| |
| Upload2DTexture(rsc, alloc, isFirstUpload); |
| |
| if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { |
| if (alloc->mHal.drvState.mallocPtr) { |
| free(alloc->mHal.drvState.mallocPtr); |
| alloc->mHal.drvState.mallocPtr = NULL; |
| } |
| } |
| rsdGLCheckError(rsc, "UploadToTexture"); |
| } |
| |
| static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| if (!drv->glFormat) { |
| return; |
| } |
| |
| if (!drv->renderTargetID) { |
| RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); |
| |
| if (!drv->renderTargetID) { |
| // This should generally not happen |
| ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); |
| rsc->dumpDebug(); |
| return; |
| } |
| RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); |
| RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, |
| alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); |
| } |
| rsdGLCheckError(rsc, "AllocateRenderTarget"); |
| } |
| |
| static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| rsAssert(!alloc->mHal.state.type->getDimY()); |
| rsAssert(!alloc->mHal.state.type->getDimZ()); |
| |
| //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; |
| |
| if (!drv->bufferID) { |
| RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); |
| } |
| if (!drv->bufferID) { |
| ALOGE("Upload to buffer object failed"); |
| drv->uploadDeferred = true; |
| return; |
| } |
| RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); |
| RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), |
| alloc->mHal.drvState.mallocPtr, GL_DYNAMIC_DRAW); |
| RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); |
| rsdGLCheckError(rsc, "UploadToBufferObject"); |
| } |
| |
| bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { |
| DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); |
| if (!drv) { |
| return false; |
| } |
| |
| void * ptr = NULL; |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { |
| } else { |
| ptr = malloc(alloc->mHal.state.type->getSizeBytes()); |
| if (!ptr) { |
| free(drv); |
| return false; |
| } |
| } |
| |
| drv->glTarget = GL_NONE; |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { |
| if (alloc->mHal.state.hasFaces) { |
| drv->glTarget = GL_TEXTURE_CUBE_MAP; |
| } else { |
| drv->glTarget = GL_TEXTURE_2D; |
| } |
| } else { |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { |
| drv->glTarget = GL_ARRAY_BUFFER; |
| } |
| } |
| |
| drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); |
| drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); |
| |
| |
| alloc->mHal.drvState.mallocPtr = ptr; |
| alloc->mHal.drvState.stride = alloc->mHal.state.dimensionX * alloc->mHal.state.elementSizeBytes; |
| alloc->mHal.drv = drv; |
| if (forceZero && ptr) { |
| memset(ptr, 0, alloc->mHal.state.type->getSizeBytes()); |
| } |
| |
| if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { |
| drv->uploadDeferred = true; |
| } |
| |
| drv->width = alloc->getType()->getDimX(); |
| drv->height = alloc->getType()->getDimY(); |
| |
| drv->readBackFBO = NULL; |
| |
| return true; |
| } |
| |
| void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| if (drv->bufferID) { |
| // Causes a SW crash.... |
| //ALOGV(" mBufferID %i", mBufferID); |
| //glDeleteBuffers(1, &mBufferID); |
| //mBufferID = 0; |
| } |
| if (drv->textureID) { |
| RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); |
| drv->textureID = 0; |
| } |
| if (drv->renderTargetID) { |
| RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); |
| drv->renderTargetID = 0; |
| } |
| |
| if (alloc->mHal.drvState.mallocPtr) { |
| free(alloc->mHal.drvState.mallocPtr); |
| alloc->mHal.drvState.mallocPtr = NULL; |
| } |
| if (drv->readBackFBO != NULL) { |
| delete drv->readBackFBO; |
| drv->readBackFBO = NULL; |
| } |
| free(drv); |
| alloc->mHal.drv = NULL; |
| } |
| |
| void rsdAllocationResize(const Context *rsc, const Allocation *alloc, |
| const Type *newType, bool zeroNew) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| alloc->mHal.drvState.mallocPtr = (uint8_t *)realloc( |
| alloc->mHal.drvState.mallocPtr, newType->getSizeBytes()); |
| |
| const uint32_t oldDimX = alloc->mHal.state.dimensionX; |
| const uint32_t dimX = newType->getDimX(); |
| |
| if (dimX > oldDimX) { |
| const Element *e = alloc->mHal.state.type->getElement(); |
| uint32_t stride = e->getSizeBytes(); |
| memset(((uint8_t *)alloc->mHal.drvState.mallocPtr) + stride * oldDimX, |
| 0, stride * (dimX - oldDimX)); |
| } |
| } |
| |
| static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { |
| if (!alloc->getIsScript()) { |
| return; // nothing to sync |
| } |
| |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; |
| |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| if (!drv->textureID && !drv->renderTargetID) { |
| return; // nothing was rendered here yet, so nothing to sync |
| } |
| if (drv->readBackFBO == NULL) { |
| drv->readBackFBO = new RsdFrameBufferObj(); |
| drv->readBackFBO->setColorTarget(drv, 0); |
| drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), |
| alloc->getType()->getDimY()); |
| } |
| |
| // Bind the framebuffer object so we can read back from it |
| drv->readBackFBO->setActive(rsc); |
| |
| // Do the readback |
| RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(), |
| drv->glFormat, drv->glType, alloc->getPtr()); |
| |
| // Revert framebuffer to its original |
| lastFbo->setActive(rsc); |
| } |
| |
| |
| void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, |
| RsAllocationUsageType src) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { |
| if(!alloc->getIsRenderTarget()) { |
| rsc->setError(RS_ERROR_FATAL_DRIVER, |
| "Attempting to sync allocation from render target, " |
| "for non-render target allocation"); |
| } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { |
| rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" |
| "render target"); |
| } else { |
| rsdAllocationSyncFromFBO(rsc, alloc); |
| } |
| return; |
| } |
| |
| rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); |
| |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { |
| UploadToTexture(rsc, alloc); |
| } else { |
| if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && |
| !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { |
| AllocateRenderTarget(rsc, alloc); |
| } |
| } |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { |
| UploadToBufferObject(rsc, alloc); |
| } |
| |
| drv->uploadDeferred = false; |
| } |
| |
| void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| drv->uploadDeferred = true; |
| } |
| |
| int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| UploadToTexture(rsc, alloc); |
| return drv->textureID; |
| } |
| |
| static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); |
| if (r) { |
| rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); |
| return false; |
| } |
| |
| // Must lock the whole surface |
| GraphicBufferMapper &mapper = GraphicBufferMapper::get(); |
| Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); |
| |
| void *dst = NULL; |
| mapper.lock(drv->wndBuffer->handle, |
| GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| bounds, &dst); |
| alloc->mHal.drvState.mallocPtr = dst; |
| alloc->mHal.drvState.stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; |
| |
| return true; |
| } |
| |
| void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw); |
| |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { |
| //TODO finish support for render target + script |
| drv->wnd = nw; |
| return; |
| } |
| |
| |
| // Cleanup old surface if there is one. |
| if (alloc->mHal.state.wndSurface) { |
| ANativeWindow *old = alloc->mHal.state.wndSurface; |
| GraphicBufferMapper &mapper = GraphicBufferMapper::get(); |
| mapper.unlock(drv->wndBuffer->handle); |
| old->queueBuffer(old, drv->wndBuffer, -1); |
| } |
| |
| if (nw != NULL) { |
| int32_t r; |
| uint32_t flags = 0; |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { |
| flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; |
| } |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { |
| flags |= GRALLOC_USAGE_HW_RENDER; |
| } |
| |
| r = native_window_set_usage(nw, flags); |
| if (r) { |
| rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); |
| return; |
| } |
| |
| r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX, |
| alloc->mHal.state.dimensionY); |
| if (r) { |
| rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); |
| return; |
| } |
| |
| r = native_window_set_buffer_count(nw, 3); |
| if (r) { |
| rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); |
| return; |
| } |
| |
| IoGetBuffer(rsc, alloc, nw); |
| } |
| } |
| |
| void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| ANativeWindow *nw = alloc->mHal.state.wndSurface; |
| |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); |
| return; |
| } |
| |
| if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { |
| GraphicBufferMapper &mapper = GraphicBufferMapper::get(); |
| mapper.unlock(drv->wndBuffer->handle); |
| int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); |
| if (r) { |
| rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); |
| return; |
| } |
| |
| IoGetBuffer(rsc, alloc, nw); |
| } |
| } |
| |
| void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| alloc->mHal.state.surfaceTexture->updateTexImage(); |
| } |
| |
| |
| void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t lod, uint32_t count, |
| const void *data, size_t sizeBytes) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); |
| uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr; |
| ptr += eSize * xoff; |
| uint32_t size = count * eSize; |
| |
| if (alloc->mHal.state.hasReferences) { |
| alloc->incRefs(data, count); |
| alloc->decRefs(ptr, count); |
| } |
| |
| memcpy(ptr, data, size); |
| drv->uploadDeferred = true; |
| } |
| |
| void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, const void *data, size_t sizeBytes) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| uint32_t eSize = alloc->mHal.state.elementSizeBytes; |
| uint32_t lineSize = eSize * w; |
| |
| if (alloc->mHal.drvState.mallocPtr) { |
| const uint8_t *src = static_cast<const uint8_t *>(data); |
| uint8_t *dst = (uint8_t *)alloc->mHal.drvState.mallocPtr; |
| dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff); |
| |
| for (uint32_t line=yoff; line < (yoff+h); line++) { |
| if (alloc->mHal.state.hasReferences) { |
| alloc->incRefs(src, w); |
| alloc->decRefs(dst, w); |
| } |
| memcpy(dst, src, lineSize); |
| src += lineSize; |
| dst += alloc->mHal.drvState.stride; |
| } |
| drv->uploadDeferred = true; |
| } else { |
| Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); |
| } |
| } |
| |
| void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t zoff, |
| uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { |
| |
| } |
| |
| void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstLod, uint32_t count, |
| const android::renderscript::Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcLod) { |
| } |
| |
| uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t lod, |
| RsAllocationCubemapFace face) { |
| uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr()); |
| ptr += alloc->getType()->getLODOffset(lod, xoff, yoff); |
| |
| if (face != 0) { |
| uint32_t totalSizeBytes = alloc->getType()->getSizeBytes(); |
| uint32_t faceOffset = totalSizeBytes / 6; |
| ptr += faceOffset * (uint32_t)face; |
| } |
| return ptr; |
| } |
| |
| |
| void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, |
| RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, |
| const android::renderscript::Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, |
| RsAllocationCubemapFace srcFace) { |
| uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes(); |
| for (uint32_t i = 0; i < h; i ++) { |
| uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); |
| uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); |
| memcpy(dstPtr, srcPtr, w * elementSize); |
| |
| //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", |
| // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); |
| } |
| } |
| |
| void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, |
| RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, |
| const android::renderscript::Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, |
| RsAllocationCubemapFace srcFace) { |
| if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { |
| rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " |
| "yet implemented."); |
| return; |
| } |
| rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, |
| dstLod, dstFace, w, h, srcAlloc, |
| srcXoff, srcYoff, srcLod, srcFace); |
| } |
| |
| void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, |
| uint32_t dstLod, RsAllocationCubemapFace dstFace, |
| uint32_t w, uint32_t h, uint32_t d, |
| const android::renderscript::Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, |
| uint32_t srcLod, RsAllocationCubemapFace srcFace) { |
| } |
| |
| void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, |
| uint32_t x, |
| const void *data, uint32_t cIdx, uint32_t sizeBytes) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| uint32_t eSize = alloc->mHal.state.elementSizeBytes; |
| uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr; |
| ptr += eSize * x; |
| |
| const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); |
| ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); |
| |
| if (alloc->mHal.state.hasReferences) { |
| e->incRefs(data); |
| e->decRefs(ptr); |
| } |
| |
| memcpy(ptr, data, sizeBytes); |
| drv->uploadDeferred = true; |
| } |
| |
| void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, |
| uint32_t x, uint32_t y, |
| const void *data, uint32_t cIdx, uint32_t sizeBytes) { |
| DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
| |
| uint32_t eSize = alloc->mHal.state.elementSizeBytes; |
| uint8_t * ptr = (uint8_t *)alloc->mHal.drvState.mallocPtr; |
| ptr += (eSize * x) + (y * alloc->mHal.drvState.stride); |
| |
| const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); |
| ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); |
| |
| if (alloc->mHal.state.hasReferences) { |
| e->incRefs(data); |
| e->decRefs(ptr); |
| } |
| |
| memcpy(ptr, data, sizeBytes); |
| drv->uploadDeferred = true; |
| } |
| |
| |