| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_VERTEX_ARRAY_H |
| #define ANDROID_VERTEX_ARRAY_H |
| |
| |
| #include "rsObjectBase.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class ShaderCache; |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class VertexArray |
| { |
| public: |
| VertexArray(); |
| virtual ~VertexArray(); |
| |
| enum AttribName { |
| POSITION, |
| COLOR, |
| NORMAL, |
| POINT_SIZE, |
| TEXTURE_0, |
| TEXTURE_1, |
| _LAST |
| }; |
| |
| typedef struct { |
| uint32_t buffer; |
| uint32_t offset; |
| uint32_t type; |
| uint32_t size; |
| uint32_t stride; |
| bool normalized; |
| } Attrib; |
| |
| |
| void clearAll(); |
| void clear(AttribName); |
| |
| void setActiveBuffer(uint32_t id) {mActiveBuffer = id;} |
| |
| void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); |
| void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); |
| void setNormal(uint32_t type, uint32_t stride, uint32_t offset); |
| void setPointSize(uint32_t type, uint32_t stride, uint32_t offset); |
| void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num); |
| |
| void setupGL(class VertexArrayState *) const; |
| void setupGL2(class VertexArrayState *, ShaderCache *) const; |
| void logAttrib(uint32_t idx) const; |
| |
| protected: |
| uint32_t mActiveBuffer; |
| Attrib mAttribs[_LAST]; |
| }; |
| |
| |
| class VertexArrayState { |
| public: |
| void init(Context *); |
| |
| VertexArray::Attrib mAttribs[VertexArray::_LAST]; |
| }; |
| |
| |
| } |
| } |
| #endif //ANDROID_LIGHT_H |
| |
| |
| |