| #ifndef __RS_CORE_RSH__ |
| #define __RS_CORE_RSH__ |
| |
| #ifdef BCC_PREPARE_BC |
| #define _RS_STATIC extern |
| #else |
| #define _RS_STATIC static |
| #endif |
| |
| // Debugging, print to the LOG a description string and a value. |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, float); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, float, float); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, float, float, float); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, float, float, float, float); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, double); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, const rs_matrix4x4 *); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, const rs_matrix3x3 *); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, const rs_matrix2x2 *); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, int); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, uint); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, long); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, unsigned long); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, long long); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, unsigned long long); |
| extern void __attribute__((overloadable)) |
| rsDebug(const char *, const void *); |
| #define RS_DEBUG(a) rsDebug(#a, a) |
| #define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__) |
| |
| _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float2 v) { |
| rsDebug(s, v.x, v.y); |
| } |
| _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float3 v) { |
| rsDebug(s, v.x, v.y, v.z); |
| } |
| _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float4 v) { |
| rsDebug(s, v.x, v.y, v.z, v.w); |
| } |
| |
| _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b) |
| { |
| uchar4 c; |
| c.x = (uchar)(r * 255.f); |
| c.y = (uchar)(g * 255.f); |
| c.z = (uchar)(b * 255.f); |
| c.w = 255; |
| return c; |
| } |
| |
| _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a) |
| { |
| uchar4 c; |
| c.x = (uchar)(r * 255.f); |
| c.y = (uchar)(g * 255.f); |
| c.z = (uchar)(b * 255.f); |
| c.w = (uchar)(a * 255.f); |
| return c; |
| } |
| |
| _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color) |
| { |
| color *= 255.f; |
| uchar4 c = {color.x, color.y, color.z, 255}; |
| return c; |
| } |
| |
| _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color) |
| { |
| color *= 255.f; |
| uchar4 c = {color.x, color.y, color.z, color.w}; |
| return c; |
| } |
| |
| _RS_STATIC float4 rsUnpackColor8888(uchar4 c) |
| { |
| float4 ret = (float4)0.0039156862745f; |
| ret *= convert_float4(c); |
| return ret; |
| } |
| |
| //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b); |
| //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3); |
| //extern float4 rsUnpackColor565(uchar4); |
| |
| |
| ///////////////////////////////////////////////////// |
| // Matrix ops |
| ///////////////////////////////////////////////////// |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { |
| m->m[row * 4 + col] = v; |
| } |
| |
| _RS_STATIC float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { |
| return m->m[row * 4 + col]; |
| } |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { |
| m->m[row * 3 + col] = v; |
| } |
| |
| _RS_STATIC float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { |
| return m->m[row * 3 + col]; |
| } |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { |
| m->m[row * 2 + col] = v; |
| } |
| |
| _RS_STATIC float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { |
| return m->m[row * 2 + col]; |
| } |
| |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m); |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m); |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v); |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); |
| |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); |
| |
| _RS_STATIC float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { |
| float4 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w); |
| ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w); |
| ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w); |
| ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w); |
| return ret; |
| } |
| |
| _RS_STATIC float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { |
| float4 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12]; |
| ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13]; |
| ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14]; |
| ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15]; |
| return ret; |
| } |
| |
| _RS_STATIC float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { |
| float4 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12]; |
| ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13]; |
| ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14]; |
| ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15]; |
| return ret; |
| } |
| |
| _RS_STATIC float3 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { |
| float3 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z); |
| ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z); |
| ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z); |
| return ret; |
| } |
| |
| _RS_STATIC float3 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, float2 in) { |
| float3 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[3] * in.y); |
| ret.y = (m->m[1] * in.x) + (m->m[4] * in.y); |
| ret.z = (m->m[2] * in.x) + (m->m[5] * in.y); |
| return ret; |
| } |
| |
| _RS_STATIC float2 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { |
| float2 ret; |
| ret.x = (m->m[0] * in.x) + (m->m[2] * in.y); |
| ret.y = (m->m[1] * in.x) + (m->m[3] * in.y); |
| return ret; |
| } |
| |
| // Returns true if the matrix was successfully inversed |
| extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m); |
| extern bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m); |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m); |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m); |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); |
| |
| ///////////////////////////////////////////////////// |
| // quaternion ops |
| ///////////////////////////////////////////////////// |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { |
| q->w = w; |
| q->x = x; |
| q->y = y; |
| q->z = z; |
| } |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { |
| q->w = rhs->w; |
| q->x = rhs->x; |
| q->y = rhs->y; |
| q->z = rhs->z; |
| } |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsQuaternionMultiply(rs_quaternion *q, float s) { |
| q->w *= s; |
| q->x *= s; |
| q->y *= s; |
| q->z *= s; |
| } |
| |
| _RS_STATIC void __attribute__((overloadable)) |
| rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { |
| q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; |
| q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; |
| q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->x + q->w*rhs->y; |
| q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; |
| } |
| |
| _RS_STATIC void |
| rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { |
| q->w *= rhs->w; |
| q->x *= rhs->x; |
| q->y *= rhs->y; |
| q->z *= rhs->z; |
| } |
| |
| _RS_STATIC void |
| rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { |
| rot *= (float)(M_PI / 180.0f) * 0.5f; |
| float c = cos(rot); |
| float s = sin(rot); |
| |
| q->w = c; |
| q->x = x * s; |
| q->y = y * s; |
| q->z = z * s; |
| } |
| |
| _RS_STATIC void |
| rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { |
| const float len = x*x + y*y + z*z; |
| if (len != 1) { |
| const float recipLen = 1.f / sqrt(len); |
| x *= recipLen; |
| y *= recipLen; |
| z *= recipLen; |
| } |
| rsQuaternionLoadRotateUnit(q, rot, x, y, z); |
| } |
| |
| _RS_STATIC void |
| rsQuaternionConjugate(rs_quaternion *q) { |
| q->x = -q->x; |
| q->y = -q->y; |
| q->z = -q->z; |
| } |
| |
| _RS_STATIC float |
| rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { |
| return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; |
| } |
| |
| _RS_STATIC void |
| rsQuaternionNormalize(rs_quaternion *q) { |
| const float len = rsQuaternionDot(q, q); |
| if (len != 1) { |
| const float recipLen = 1.f / sqrt(len); |
| rsQuaternionMultiply(q, recipLen); |
| } |
| } |
| |
| _RS_STATIC void |
| rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { |
| if (t <= 0.0f) { |
| rsQuaternionSet(q, q0); |
| return; |
| } |
| if (t >= 1.0f) { |
| rsQuaternionSet(q, q1); |
| return; |
| } |
| |
| rs_quaternion tempq0, tempq1; |
| rsQuaternionSet(&tempq0, q0); |
| rsQuaternionSet(&tempq1, q1); |
| |
| float angle = rsQuaternionDot(q0, q1); |
| if (angle < 0) { |
| rsQuaternionMultiply(&tempq0, -1.0f); |
| angle *= -1.0f; |
| } |
| |
| float scale, invScale; |
| if (angle + 1.0f > 0.05f) { |
| if (1.0f - angle >= 0.05f) { |
| float theta = acos(angle); |
| float invSinTheta = 1.0f / sin(theta); |
| scale = sin(theta * (1.0f - t)) * invSinTheta; |
| invScale = sin(theta * t) * invSinTheta; |
| } else { |
| scale = 1.0f - t; |
| invScale = t; |
| } |
| } else { |
| rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); |
| scale = sin(M_PI * (0.5f - t)); |
| invScale = sin(M_PI * t); |
| } |
| |
| rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, |
| tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); |
| } |
| |
| _RS_STATIC void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { |
| float x2 = 2.0f * q->x * q->x; |
| float y2 = 2.0f * q->y * q->y; |
| float z2 = 2.0f * q->z * q->z; |
| float xy = 2.0f * q->x * q->y; |
| float wz = 2.0f * q->w * q->z; |
| float xz = 2.0f * q->x * q->z; |
| float wy = 2.0f * q->w * q->y; |
| float wx = 2.0f * q->w * q->x; |
| float yz = 2.0f * q->y * q->z; |
| |
| m->m[0] = 1.0f - y2 - z2; |
| m->m[1] = xy - wz; |
| m->m[2] = xz + wy; |
| m->m[3] = 0.0f; |
| |
| m->m[4] = xy + wz; |
| m->m[5] = 1.0f - x2 - z2; |
| m->m[6] = yz - wx; |
| m->m[7] = 0.0f; |
| |
| m->m[8] = xz - wy; |
| m->m[9] = yz - wx; |
| m->m[10] = 1.0f - x2 - y2; |
| m->m[11] = 0.0f; |
| |
| m->m[12] = 0.0f; |
| m->m[13] = 0.0f; |
| m->m[14] = 0.0f; |
| m->m[15] = 1.0f; |
| } |
| |
| ///////////////////////////////////////////////////// |
| // utility funcs |
| ///////////////////////////////////////////////////// |
| __inline__ _RS_STATIC void __attribute__((overloadable, always_inline)) |
| rsExtractFrustumPlanes(const rs_matrix4x4 *modelViewProj, |
| float4 *left, float4 *right, |
| float4 *top, float4 *bottom, |
| float4 *near, float4 *far) { |
| // x y z w = a b c d in the plane equation |
| left->x = modelViewProj->m[3] + modelViewProj->m[0]; |
| left->y = modelViewProj->m[7] + modelViewProj->m[4]; |
| left->z = modelViewProj->m[11] + modelViewProj->m[8]; |
| left->w = modelViewProj->m[15] + modelViewProj->m[12]; |
| |
| right->x = modelViewProj->m[3] - modelViewProj->m[0]; |
| right->y = modelViewProj->m[7] - modelViewProj->m[4]; |
| right->z = modelViewProj->m[11] - modelViewProj->m[8]; |
| right->w = modelViewProj->m[15] - modelViewProj->m[12]; |
| |
| top->x = modelViewProj->m[3] - modelViewProj->m[1]; |
| top->y = modelViewProj->m[7] - modelViewProj->m[5]; |
| top->z = modelViewProj->m[11] - modelViewProj->m[9]; |
| top->w = modelViewProj->m[15] - modelViewProj->m[13]; |
| |
| bottom->x = modelViewProj->m[3] + modelViewProj->m[1]; |
| bottom->y = modelViewProj->m[7] + modelViewProj->m[5]; |
| bottom->z = modelViewProj->m[11] + modelViewProj->m[9]; |
| bottom->w = modelViewProj->m[15] + modelViewProj->m[13]; |
| |
| near->x = modelViewProj->m[3] + modelViewProj->m[2]; |
| near->y = modelViewProj->m[7] + modelViewProj->m[6]; |
| near->z = modelViewProj->m[11] + modelViewProj->m[10]; |
| near->w = modelViewProj->m[15] + modelViewProj->m[14]; |
| |
| far->x = modelViewProj->m[3] - modelViewProj->m[2]; |
| far->y = modelViewProj->m[7] - modelViewProj->m[6]; |
| far->z = modelViewProj->m[11] - modelViewProj->m[10]; |
| far->w = modelViewProj->m[15] - modelViewProj->m[14]; |
| |
| float len = length(left->xyz); |
| *left /= len; |
| len = length(right->xyz); |
| *right /= len; |
| len = length(top->xyz); |
| *top /= len; |
| len = length(bottom->xyz); |
| *bottom /= len; |
| len = length(near->xyz); |
| *near /= len; |
| len = length(far->xyz); |
| *far /= len; |
| } |
| |
| __inline__ _RS_STATIC bool __attribute__((overloadable, always_inline)) |
| rsIsSphereInFrustum(float4 *sphere, |
| float4 *left, float4 *right, |
| float4 *top, float4 *bottom, |
| float4 *near, float4 *far) { |
| |
| float distToCenter = dot(left->xyz, sphere->xyz) + left->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| distToCenter = dot(right->xyz, sphere->xyz) + right->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| distToCenter = dot(top->xyz, sphere->xyz) + top->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| distToCenter = dot(bottom->xyz, sphere->xyz) + bottom->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| distToCenter = dot(near->xyz, sphere->xyz) + near->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| distToCenter = dot(far->xyz, sphere->xyz) + far->w; |
| if (distToCenter < -sphere->w) { |
| return false; |
| } |
| return true; |
| } |
| |
| |
| ///////////////////////////////////////////////////// |
| // int ops |
| ///////////////////////////////////////////////////// |
| |
| __inline__ _RS_STATIC uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| __inline__ _RS_STATIC int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| __inline__ _RS_STATIC ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| __inline__ _RS_STATIC short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| __inline__ _RS_STATIC uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| __inline__ _RS_STATIC char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) { |
| return amount < low ? low : (amount > high ? high : amount); |
| } |
| |
| #undef _RS_STATIC |
| |
| #endif |
| |