Jason Sams | 177f844 | 2010-10-29 10:19:21 -0700 | [diff] [blame^] | 1 | #pragma version(1) |
| 2 | #pragma rs java_package_name(com.android.balls) |
| 3 | |
| 4 | #include "balls.rsh" |
| 5 | |
| 6 | float2 gGravityVector = {0.f, 9.8f}; |
| 7 | |
| 8 | #pragma rs export_func(setGamma); |
| 9 | |
| 10 | float2 gMinPos = {0.f, 0.f}; |
| 11 | float2 gMaxPos = {1280.f, 700.f}; |
| 12 | |
| 13 | float touchX; |
| 14 | float touchY; |
| 15 | float touchPressure = 0.f; |
| 16 | |
| 17 | void setGamma(float g) { |
| 18 | } |
| 19 | |
| 20 | |
| 21 | void root(const Ball_t *ballIn, Ball_t *ballOut, const BallControl_t *ctl, uint32_t x) { |
| 22 | float2 fv = {0, 0}; |
| 23 | float2 pos = ballIn->position; |
| 24 | //rsDebug("physics pos in", pos); |
| 25 | |
| 26 | int arcID = -1; |
| 27 | float arcInvStr = 100000; |
| 28 | |
| 29 | const Ball_t * bPtr = rsGetElementAt(ctl->ain, 0); |
| 30 | for (uint32_t xin = 0; xin < ctl->dimX; xin++) { |
| 31 | float2 vec = bPtr[xin].position - pos; |
| 32 | float2 vec2 = vec * vec; |
| 33 | float len2 = vec2.x + vec2.y; |
| 34 | |
| 35 | if (len2 < 1000) { |
| 36 | if (len2 > (4*4)) { |
| 37 | // Repulsion |
| 38 | float len = sqrt(len2); |
| 39 | if (len < arcInvStr) { |
| 40 | arcInvStr = len; |
| 41 | arcID = xin; |
| 42 | } |
| 43 | fv -= (vec / (len * len * len)) * 20000.f; |
| 44 | } else { |
| 45 | if (len2 < 0.1) { |
| 46 | continue; |
| 47 | } |
| 48 | // Collision |
| 49 | float2 axis = normalize(vec); |
| 50 | float e1 = dot(axis, ballIn->delta); |
| 51 | float e2 = dot(axis, bPtr[xin].delta); |
| 52 | float e = (e1 - e2) * 0.45f; |
| 53 | if (e1 > 0) { |
| 54 | fv -= axis * e; |
| 55 | } else { |
| 56 | fv += axis * e; |
| 57 | } |
| 58 | } |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | fv -= gGravityVector; |
| 63 | fv *= ctl->dt; |
| 64 | |
| 65 | { |
| 66 | float2 tp = {touchX, touchY}; |
| 67 | float2 vec = tp - ballIn->position; |
| 68 | float2 vec2 = vec * vec; |
| 69 | float len2 = vec2.x + vec2.y; |
| 70 | |
| 71 | if (len2 > 0.2) { |
| 72 | float len = sqrt(len2); |
| 73 | fv -= (vec / (len * len)) * touchPressure * 1000.f; |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | ballOut->delta = ballIn->delta * 0.998f; |
| 78 | ballOut->position = ballIn->position; |
| 79 | |
| 80 | ballOut->delta += fv; |
| 81 | ballOut->position += ballOut->delta * ctl->dt; |
| 82 | |
| 83 | if (ballOut->position.x > gMaxPos.x) { |
| 84 | if (ballOut->delta.x > 0) { |
| 85 | ballOut->delta.x *= -0.7; |
| 86 | } |
| 87 | ballOut->position.x = gMaxPos.x; |
| 88 | } |
| 89 | if (ballOut->position.y > gMaxPos.y) { |
| 90 | if (ballOut->delta.y > 0) { |
| 91 | ballOut->delta.y *= -0.7; |
| 92 | } |
| 93 | ballOut->position.y = gMaxPos.y - 1.f; |
| 94 | } |
| 95 | if (ballOut->position.x < gMinPos.x) { |
| 96 | if (ballOut->delta.x < 0) { |
| 97 | ballOut->delta.x *= -0.7; |
| 98 | } |
| 99 | ballOut->position.x = gMinPos.x + 1.f; |
| 100 | } |
| 101 | if (ballOut->position.y < gMinPos.y) { |
| 102 | if (ballOut->delta.y < 0) { |
| 103 | ballOut->delta.y *= -0.7; |
| 104 | } |
| 105 | ballOut->position.y = gMinPos.y + 1.f; |
| 106 | } |
| 107 | |
| 108 | ballOut->color.b = 1.f; |
| 109 | ballOut->color.r = min(sqrt(length(ballOut->delta)) * 0.1f, 1.f); |
| 110 | ballOut->color.g = min(sqrt(length(fv) * 0.1f), 1.f); |
| 111 | ballOut->arcID = arcID; |
| 112 | ballOut->arcStr = 8 / arcInvStr; |
| 113 | |
| 114 | //rsDebug("physics pos out", ballOut->position); |
| 115 | } |
| 116 | |