blob: 800854b44aeb3ca015273c3c09440bb0a2bc56aa [file] [log] [blame]
Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Sams326e0dd2009-05-22 14:03:28 -070018#include "rsContext.h"
Jason Sams1aa5a4e2009-06-22 17:15:15 -070019#include <GLES/gl.h>
20#include <GLES/glext.h>
Jason Samsc460e552009-11-25 13:22:07 -080021#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -070023#else
24#include "rsContextHostStub.h"
25#include <OpenGL/gl.h>
26#include <OpenGL/glext.h>
27#endif //ANDROID_RS_BUILD_FOR_HOST
28
29#include "rsProgramFragment.h"
Jason Sams1aa5a4e2009-06-22 17:15:15 -070030
Jason Sams326e0dd2009-05-22 14:03:28 -070031using namespace android;
32using namespace android::renderscript;
33
Jason Samsf2e4fa22009-12-15 13:27:04 -080034ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
35 uint32_t shaderLength, const uint32_t * params,
36 uint32_t paramLength) :
37 Program(rsc, shaderText, shaderLength, params, paramLength)
38{
Jason Sams6445e522010-08-04 17:50:20 -070039 mConstantColor[0] = 1.f;
40 mConstantColor[1] = 1.f;
41 mConstantColor[2] = 1.f;
42 mConstantColor[3] = 1.f;
43
Alex Sakhartchouk6e934212010-08-31 12:02:01 -070044 init(rsc);
Jason Samsf2e4fa22009-12-15 13:27:04 -080045}
46
Jason Sams326e0dd2009-05-22 14:03:28 -070047ProgramFragment::~ProgramFragment()
48{
Alex Sakhartchouk889fe502010-10-01 10:54:06 -070049 if(mShaderID) {
50 mRSC->mShaderCache.cleanupFragment(mShaderID);
51 }
Jason Sams326e0dd2009-05-22 14:03:28 -070052}
53
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070054void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a)
Jason Sams6445e522010-08-04 17:50:20 -070055{
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -070056 if(isUserProgram()) {
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070057 LOGE("Attempting to set fixed function emulation color on user program");
58 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
59 return;
60 }
61 if(mConstants[0].get() == NULL) {
62 LOGE("Unable to set fixed function emulation color because allocation is missing");
63 rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -070064 return;
65 }
Jason Sams6445e522010-08-04 17:50:20 -070066 mConstantColor[0] = r;
67 mConstantColor[1] = g;
68 mConstantColor[2] = b;
69 mConstantColor[3] = a;
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -070070 memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float));
Jason Sams6445e522010-08-04 17:50:20 -070071 mDirty = true;
72}
73
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070074void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
Jason Samsc460e552009-11-25 13:22:07 -080075{
76 //LOGE("sgl2 frag1 %x", glGetError());
77 if ((state->mLast.get() == this) && !mDirty) {
Jason Samse64c2f12010-06-22 17:22:13 -070078 return;
Jason Samsc460e552009-11-25 13:22:07 -080079 }
80 state->mLast.set(this);
81
Jason Sams3eb28f02010-01-27 14:41:43 -080082 rsc->checkError("ProgramFragment::setupGL2 start");
Jason Sams6445e522010-08-04 17:50:20 -070083
Alex Sakhartchouk6e934212010-08-31 12:02:01 -070084 rsc->checkError("ProgramFragment::setupGL2 begin uniforms");
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070085 setupUserConstants(rsc, sc, true);
Alex Sakhartchouk6e934212010-08-31 12:02:01 -070086
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070087 uint32_t numTexturesToBind = mTextureCount;
88 uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
89 if(numTexturesToBind >= numTexturesAvailable) {
90 LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
91 mTextureCount, (uint32_t)this, numTexturesAvailable);
92 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
93 numTexturesToBind = numTexturesAvailable;
94 }
95
96 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
Jason Samsc460e552009-11-25 13:22:07 -080097 glActiveTexture(GL_TEXTURE0 + ct);
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -070098 if (!mTextures[ct].get()) {
99 LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
100 rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
Jason Samsc460e552009-11-25 13:22:07 -0800101 continue;
102 }
103
Jason Samscf4c7c92009-12-14 12:57:40 -0800104 mTextures[ct]->uploadCheck(rsc);
Jason Samsc460e552009-11-25 13:22:07 -0800105 glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
Jason Sams3eb28f02010-01-27 14:41:43 -0800106 rsc->checkError("ProgramFragment::setupGL2 tex bind");
Jason Samsc460e552009-11-25 13:22:07 -0800107 if (mSamplers[ct].get()) {
Jason Sams900f1612010-09-16 18:18:29 -0700108 mSamplers[ct]->setupGL(rsc, mTextures[ct].get());
Jason Samsc460e552009-11-25 13:22:07 -0800109 } else {
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Jason Sams900f1612010-09-16 18:18:29 -0700112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Jason Sams3eb28f02010-01-27 14:41:43 -0800114 rsc->checkError("ProgramFragment::setupGL2 tex env");
Jason Samsc460e552009-11-25 13:22:07 -0800115 }
116
Alex Sakhartchouk660ccc72010-09-02 18:43:24 -0700117 glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
Jason Sams3eb28f02010-01-27 14:41:43 -0800118 rsc->checkError("ProgramFragment::setupGL2 uniforms");
Jason Samsc460e552009-11-25 13:22:07 -0800119 }
120
121 glActiveTexture(GL_TEXTURE0);
122 mDirty = false;
Jason Sams433eca32010-01-06 11:57:52 -0800123 rsc->checkError("ProgramFragment::setupGL2");
Jason Samsc460e552009-11-25 13:22:07 -0800124}
125
Jason Samscd506532009-12-15 19:10:11 -0800126void ProgramFragment::loadShader(Context *rsc) {
127 Program::loadShader(rsc, GL_FRAGMENT_SHADER);
Jason Samsc460e552009-11-25 13:22:07 -0800128}
129
130void ProgramFragment::createShader()
131{
Jason Samsf2e4fa22009-12-15 13:27:04 -0800132 if (mUserShader.length() > 1) {
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700133 mShader.append("precision mediump float;\n");
Alex Sakhartchouk660ccc72010-09-02 18:43:24 -0700134 appendUserConstants();
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -0700135 char buf[256];
Jason Samsf2e4fa22009-12-15 13:27:04 -0800136 for (uint32_t ct=0; ct < mTextureCount; ct++) {
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700137 sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct);
Jason Samsc460e552009-11-25 13:22:07 -0800138 mShader.append(buf);
Jason Samsc460e552009-11-25 13:22:07 -0800139 }
Jason Samsf2e4fa22009-12-15 13:27:04 -0800140 mShader.append(mUserShader);
141 } else {
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700142 LOGE("ProgramFragment::createShader cannot create program, shader code not defined");
143 rsAssert(0);
Jason Samsc460e552009-11-25 13:22:07 -0800144 }
Jason Samsc460e552009-11-25 13:22:07 -0800145}
Jason Sams326e0dd2009-05-22 14:03:28 -0700146
Jason Samsc460e552009-11-25 13:22:07 -0800147void ProgramFragment::init(Context *rsc)
148{
Alex Sakhartchouk660ccc72010-09-02 18:43:24 -0700149 mUniformCount = 0;
Alex Sakhartchouk6e934212010-08-31 12:02:01 -0700150 if (mUserShader.size() > 0) {
151 for (uint32_t ct=0; ct < mConstantCount; ct++) {
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700152 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, RS_SHADER_UNI);
Alex Sakhartchouk6e934212010-08-31 12:02:01 -0700153 }
154 }
Alex Sakhartchouk660ccc72010-09-02 18:43:24 -0700155 mTextureUniformIndexStart = mUniformCount;
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -0700156 char buf[256];
157 for (uint32_t ct=0; ct < mTextureCount; ct++) {
158 sprintf(buf, "UNI_Tex%i", ct);
159 mUniformNames[mUniformCount++].setTo(buf);
160 }
Alex Sakhartchouk6e934212010-08-31 12:02:01 -0700161
162 createShader();
Jason Samsc460e552009-11-25 13:22:07 -0800163}
Jason Sams326e0dd2009-05-22 14:03:28 -0700164
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -0700165void ProgramFragment::serialize(OStream *stream) const
166{
Jason Samse64c2f12010-06-22 17:22:13 -0700167
Alex Sakhartchoukfb6b6142010-05-21 12:53:13 -0700168}
169
170ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream)
171{
172 return NULL;
173}
174
Jason Sams326e0dd2009-05-22 14:03:28 -0700175ProgramFragmentState::ProgramFragmentState()
176{
177 mPF = NULL;
178}
179
180ProgramFragmentState::~ProgramFragmentState()
181{
Jason Sams225afd32010-10-21 14:06:55 -0700182 ObjectBase::checkDelete(mPF);
183 mPF = NULL;
Jason Sams326e0dd2009-05-22 14:03:28 -0700184}
185
Jason Sams771565f2010-05-14 15:30:29 -0700186void ProgramFragmentState::init(Context *rsc)
Jason Sams8ce125b2009-06-17 16:52:59 -0700187{
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700188 String8 shaderString(RS_SHADER_INTERNAL);
189 shaderString.append("varying lowp vec4 varColor;\n");
Alex Sakhartchouk7ffcaf22010-10-06 11:15:01 -0700190 shaderString.append("varying vec2 varTex0;\n");
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700191 shaderString.append("void main() {\n");
192 shaderString.append(" lowp vec4 col = UNI_Color;\n");
193 shaderString.append(" gl_FragColor = col;\n");
194 shaderString.append("}\n");
195
196 const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
197 rsc->mStateElement.elementBuilderBegin();
198 rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
199 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
200
Jason Samsf0c1df42010-10-26 13:09:17 -0700201 Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false);
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700202
203 uint32_t tmp[4];
204 tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
205 tmp[1] = (uint32_t)inputType;
206 tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT;
207 tmp[3] = 0;
208
209 Allocation *constAlloc = new Allocation(rsc, inputType);
210 ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
211 shaderString.length(), tmp, 4);
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -0700212 pf->bindAllocation(rsc, constAlloc, 0);
213 pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
Alex Sakhartchouke7ae69f2010-09-14 09:50:43 -0700214
Jason Sams8ce125b2009-06-17 16:52:59 -0700215 mDefault.set(pf);
216}
Jason Sams326e0dd2009-05-22 14:03:28 -0700217
Jason Samsf2649a92009-09-25 16:37:33 -0700218void ProgramFragmentState::deinit(Context *rsc)
219{
220 mDefault.clear();
221 mLast.clear();
222}
223
Jason Sams326e0dd2009-05-22 14:03:28 -0700224
225namespace android {
226namespace renderscript {
227
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -0700228RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
Jason Samsf2e4fa22009-12-15 13:27:04 -0800229 uint32_t shaderLength, const uint32_t * params,
230 uint32_t paramLength)
231{
232 ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
233 pf->incUserRef();
Alex Sakhartchouk383e5b12010-09-23 16:16:33 -0700234 //LOGE("rsi_ProgramFragmentCreate %p", pf);
Jason Samsf2e4fa22009-12-15 13:27:04 -0800235 return pf;
236}
Jason Sams326e0dd2009-05-22 14:03:28 -0700237
238}
239}
240