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Alex Sakhartchouka04e30d2011-04-29 16:49:08 -07001/*
Alex Sakhartchouk748eb072012-02-15 16:21:46 -08002 * Copyright (C) 2011-2012 The Android Open Source Project
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <rs_hal.h>
21#include <rsContext.h>
22#include <rsProgram.h>
23
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -070024#include "rsdCore.h"
Jason Samseb4fe182011-05-26 16:33:01 -070025#include "rsdAllocation.h"
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070026#include "rsdShader.h"
27#include "rsdShaderCache.h"
28
29using namespace android;
30using namespace android::renderscript;
31
32RsdShader::RsdShader(const Program *p, uint32_t type,
Alex Sakhartchouk748eb072012-02-15 16:21:46 -080033 const char * shaderText, size_t shaderLength,
34 const char** textureNames, size_t textureNamesCount,
35 const size_t *textureNamesLength) {
Chris Wailes6847e732014-08-11 17:30:51 -070036 mUserShader.replace(0, shaderLength, shaderText);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070037 mRSProgram = p;
38 mType = type;
39 initMemberVars();
40 initAttribAndUniformArray();
Alex Sakhartchouk748eb072012-02-15 16:21:46 -080041 init(textureNames, textureNamesCount, textureNamesLength);
Jason Sams3522f402012-03-23 11:47:26 -070042
43 for(size_t i=0; i < textureNamesCount; i++) {
Chris Wailes6847e732014-08-11 17:30:51 -070044 mTextureNames.push_back(std::string(textureNames[i],
45 textureNamesLength[i]));
Jason Sams3522f402012-03-23 11:47:26 -070046 }
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070047}
48
49RsdShader::~RsdShader() {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070050 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) {
Chris Wailes93d6bc82014-07-28 16:54:38 -070051 StateBasedKey *state = mStateBasedShaders[i];
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070052 if (state->mShaderID) {
53 glDeleteShader(state->mShaderID);
54 }
55 delete state;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070056 }
57
58 delete[] mAttribNames;
59 delete[] mUniformNames;
60 delete[] mUniformArraySizes;
61}
62
63void RsdShader::initMemberVars() {
64 mDirty = true;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070065 mAttribCount = 0;
66 mUniformCount = 0;
67
Chris Wailes44bef6f2014-08-12 13:51:10 -070068 mAttribNames = nullptr;
69 mUniformNames = nullptr;
70 mUniformArraySizes = nullptr;
71 mCurrentState = nullptr;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070072
73 mIsValid = false;
74}
75
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070076RsdShader::StateBasedKey *RsdShader::getExistingState() {
Chris Wailes44bef6f2014-08-12 13:51:10 -070077 RsdShader::StateBasedKey *returnKey = nullptr;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070078
79 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) {
Chris Wailes93d6bc82014-07-28 16:54:38 -070080 returnKey = mStateBasedShaders[i];
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070081
82 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
83 uint32_t texType = 0;
84 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
85 Allocation *a = mRSProgram->mHal.state.textures[ct];
86 if (a && a->mHal.state.surfaceTextureID) {
87 texType = GL_TEXTURE_EXTERNAL_OES;
88 } else {
89 texType = GL_TEXTURE_2D;
90 }
91 } else {
92 texType = GL_TEXTURE_CUBE_MAP;
93 }
94 if (texType != returnKey->mTextureTargets[ct]) {
Chris Wailes44bef6f2014-08-12 13:51:10 -070095 returnKey = nullptr;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -070096 break;
97 }
98 }
99 }
100 return returnKey;
101}
102
103uint32_t RsdShader::getStateBasedShaderID(const Context *rsc) {
104 StateBasedKey *state = getExistingState();
Chris Wailes44bef6f2014-08-12 13:51:10 -0700105 if (state != nullptr) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700106 mCurrentState = state;
107 return mCurrentState->mShaderID;
108 }
109 // We have not created a shader for this particular state yet
110 state = new StateBasedKey(mTextureCount);
111 mCurrentState = state;
Chris Wailes93d6bc82014-07-28 16:54:38 -0700112 mStateBasedShaders.push_back(state);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700113 createShader();
114 loadShader(rsc);
115 return mCurrentState->mShaderID;
116}
117
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800118void RsdShader::init(const char** textureNames, size_t textureNamesCount,
119 const size_t *textureNamesLength) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700120 uint32_t attribCount = 0;
121 uint32_t uniformCount = 0;
122 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800123 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames,
Chris Wailes44bef6f2014-08-12 13:51:10 -0700124 nullptr, &attribCount, RS_SHADER_ATTR);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700125 }
126 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800127 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(),
128 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700129 }
130
131 mTextureUniformIndexStart = uniformCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700132 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
Chris Wailes6847e732014-08-11 17:30:51 -0700133 mUniformNames[uniformCount] = "UNI_";
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800134 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700135 mUniformArraySizes[uniformCount] = 1;
136 uniformCount++;
137 }
138}
139
Chris Wailes6847e732014-08-11 17:30:51 -0700140std::string RsdShader::getGLSLInputString() const {
141 std::string s;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700142 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700143 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800144 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
145 const Element *f = e->mHal.state.fields[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700146
147 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800148 rsAssert(!f->mHal.state.fieldsCount);
149 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700150 case 1: s.append("attribute float ATTRIB_"); break;
151 case 2: s.append("attribute vec2 ATTRIB_"); break;
152 case 3: s.append("attribute vec3 ATTRIB_"); break;
153 case 4: s.append("attribute vec4 ATTRIB_"); break;
154 default:
155 rsAssert(0);
156 }
157
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800158 s.append(e->mHal.state.fieldNames[field]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700159 s.append(";\n");
160 }
161 }
162 return s;
163}
164
165void RsdShader::appendAttributes() {
166 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700167 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800168 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
169 const Element *f = e->mHal.state.fields[field];
170 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700171
172 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800173 rsAssert(!f->mHal.state.fieldsCount);
174 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700175 case 1: mShader.append("attribute float ATTRIB_"); break;
176 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
177 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
178 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
179 default:
180 rsAssert(0);
181 }
182
183 mShader.append(fn);
184 mShader.append(";\n");
185 }
186 }
187}
188
Jason Sams3522f402012-03-23 11:47:26 -0700189void RsdShader::appendTextures() {
190
191 // TODO: this does not yet handle cases where the texture changes between IO
192 // input and local
193 bool appendUsing = true;
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800194 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700195 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
Jason Sams41e373d2012-01-13 14:01:20 -0800196 Allocation *a = mRSProgram->mHal.state.textures[ct];
197 if (a && a->mHal.state.surfaceTextureID) {
Jason Sams3522f402012-03-23 11:47:26 -0700198 if(appendUsing) {
199 mShader.append("#extension GL_OES_EGL_image_external : require\n");
200 appendUsing = false;
201 }
202 mShader.append("uniform samplerExternalOES UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700203 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES;
Jason Sams41e373d2012-01-13 14:01:20 -0800204 } else {
Jason Sams3522f402012-03-23 11:47:26 -0700205 mShader.append("uniform sampler2D UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700206 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D;
Jason Sams41e373d2012-01-13 14:01:20 -0800207 }
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700208 } else {
Jason Sams3522f402012-03-23 11:47:26 -0700209 mShader.append("uniform samplerCube UNI_");
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700210 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700211 }
Alex Sakhartchouk748eb072012-02-15 16:21:46 -0800212
Jason Sams3522f402012-03-23 11:47:26 -0700213 mShader.append(mTextureNames[ct]);
214 mShader.append(";\n");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700215 }
216}
217
218bool RsdShader::createShader() {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700219 mShader.clear();
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700220 if (mType == GL_FRAGMENT_SHADER) {
221 mShader.append("precision mediump float;\n");
222 }
223 appendUserConstants();
224 appendAttributes();
Jason Sams3522f402012-03-23 11:47:26 -0700225 appendTextures();
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700226 mShader.append(mUserShader);
227
228 return true;
229}
230
231bool RsdShader::loadShader(const Context *rsc) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700232 mCurrentState->mShaderID = glCreateShader(mType);
233 rsAssert(mCurrentState->mShaderID);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700234
Jason Sams3522f402012-03-23 11:47:26 -0700235 if(!mShader.length()) {
236 createShader();
237 }
238
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700239 if (rsc->props.mLogShaders) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700240 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID);
Chris Wailes6847e732014-08-11 17:30:51 -0700241 ALOGV("%s", mShader.c_str());
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700242 }
243
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700244 if (mCurrentState->mShaderID) {
Chris Wailes6847e732014-08-11 17:30:51 -0700245 const char * ss = mShader.c_str();
Chris Wailes44bef6f2014-08-12 13:51:10 -0700246 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, nullptr);
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700247 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700248
249 GLint compiled = 0;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700250 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700251 if (!compiled) {
252 GLint infoLen = 0;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700254 if (infoLen) {
255 char* buf = (char*) malloc(infoLen);
256 if (buf) {
Chris Wailes44bef6f2014-08-12 13:51:10 -0700257 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf);
Alex Sakhartchouk75109922012-02-07 18:06:13 -0800258 rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700259 free(buf);
260 }
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700261 RSD_CALL_GL(glDeleteShader, mCurrentState->mShaderID);
262 mCurrentState->mShaderID = 0;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700263 return false;
264 }
265 }
266 }
267
268 if (rsc->props.mLogShaders) {
Steve Block65982012011-10-20 11:56:00 +0100269 ALOGV("--Shader load result %x ", glGetError());
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700270 }
271 mIsValid = true;
272 return true;
273}
274
275void RsdShader::appendUserConstants() {
276 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
277 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800278 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
279 const Element *f = e->mHal.state.fields[field];
280 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700281
282 // Cannot be complex
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800283 rsAssert(!f->mHal.state.fieldsCount);
284 if (f->mHal.state.dataType == RS_TYPE_MATRIX_4X4) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700285 mShader.append("uniform mat4 UNI_");
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800286 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_3X3) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700287 mShader.append("uniform mat3 UNI_");
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800288 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_2X2) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700289 mShader.append("uniform mat2 UNI_");
290 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800291 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700292 case 1: mShader.append("uniform float UNI_"); break;
293 case 2: mShader.append("uniform vec2 UNI_"); break;
294 case 3: mShader.append("uniform vec3 UNI_"); break;
295 case 4: mShader.append("uniform vec4 UNI_"); break;
296 default:
297 rsAssert(0);
298 }
299 }
300
301 mShader.append(fn);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800302 if (e->mHal.state.fieldArraySizes[field] > 1) {
Chris Wailes6847e732014-08-11 17:30:51 -0700303 mShader += "[";
304 mShader += std::to_string(e->mHal.state.fieldArraySizes[field]);
305 mShader += "]";
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700306 }
307 mShader.append(";\n");
308 }
309 }
310}
311
312void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800313 RsDataType dataType = field->mHal.state.dataType;
314 uint32_t elementSize = field->mHal.state.elementSizeBytes / sizeof(float);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700315 for (uint32_t i = 0; i < arraySize; i ++) {
316 if (arraySize > 1) {
Steve Block65982012011-10-20 11:56:00 +0100317 ALOGV("Array Element [%u]", i);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700318 }
319 if (dataType == RS_TYPE_MATRIX_4X4) {
Steve Block65982012011-10-20 11:56:00 +0100320 ALOGV("Matrix4x4");
321 ALOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
322 ALOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
323 ALOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
324 ALOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700325 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Steve Block65982012011-10-20 11:56:00 +0100326 ALOGV("Matrix3x3");
327 ALOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
328 ALOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
329 ALOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700330 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Steve Block65982012011-10-20 11:56:00 +0100331 ALOGV("Matrix2x2");
332 ALOGV("{%f, %f", fd[0], fd[2]);
333 ALOGV(" %f, %f}", fd[1], fd[3]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700334 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800335 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700336 case 1:
Steve Block65982012011-10-20 11:56:00 +0100337 ALOGV("Uniform 1 = %f", fd[0]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700338 break;
339 case 2:
Steve Block65982012011-10-20 11:56:00 +0100340 ALOGV("Uniform 2 = %f %f", fd[0], fd[1]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700341 break;
342 case 3:
Steve Block65982012011-10-20 11:56:00 +0100343 ALOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700344 break;
345 case 4:
Steve Block65982012011-10-20 11:56:00 +0100346 ALOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700347 break;
348 default:
349 rsAssert(0);
350 }
351 }
Jason Sams709a0972012-11-15 18:18:04 -0800352 ALOGV("Element size %u data=%p", elementSize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700353 fd += elementSize;
Jason Sams709a0972012-11-15 18:18:04 -0800354 ALOGV("New data=%p", fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700355 }
356}
357
358void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
359 int32_t slot, uint32_t arraySize ) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800360 RsDataType dataType = field->mHal.state.dataType;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700361 if (dataType == RS_TYPE_MATRIX_4X4) {
Jason Sams2382aba2011-09-13 15:41:01 -0700362 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700363 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Jason Sams2382aba2011-09-13 15:41:01 -0700364 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700365 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Jason Sams2382aba2011-09-13 15:41:01 -0700366 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700367 } else {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800368 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700369 case 1:
Jason Sams2382aba2011-09-13 15:41:01 -0700370 RSD_CALL_GL(glUniform1fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700371 break;
372 case 2:
Jason Sams2382aba2011-09-13 15:41:01 -0700373 RSD_CALL_GL(glUniform2fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700374 break;
375 case 3:
Jason Sams2382aba2011-09-13 15:41:01 -0700376 RSD_CALL_GL(glUniform3fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700377 break;
378 case 4:
Jason Sams2382aba2011-09-13 15:41:01 -0700379 RSD_CALL_GL(glUniform4fv, slot, arraySize, fd);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700380 break;
381 default:
382 rsAssert(0);
383 }
384 }
385}
386
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700387void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
388 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
389
390 GLenum trans[] = {
391 GL_NEAREST, //RS_SAMPLER_NEAREST,
392 GL_LINEAR, //RS_SAMPLER_LINEAR,
393 GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
394 GL_REPEAT, //RS_SAMPLER_WRAP,
395 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
396 GL_LINEAR_MIPMAP_NEAREST, //RS_SAMPLER_LINEAR_MIP_NEAREST
397 };
398
399 GLenum transNP[] = {
400 GL_NEAREST, //RS_SAMPLER_NEAREST,
401 GL_LINEAR, //RS_SAMPLER_LINEAR,
402 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
403 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
404 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
405 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
406 };
407
408 // This tells us the correct texture type
Jason Samseb4fe182011-05-26 16:33:01 -0700409 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
410 const GLenum target = drvTex->glTarget;
Jason Samsf18f9d42013-02-05 16:29:14 -0800411 if (!target) {
412 // this can happen if the user set the wrong allocation flags.
413 rsc->setError(RS_ERROR_BAD_VALUE, "Allocation not compatible with sampler");
414 return;
415 }
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700416
417 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
418 if (tex->getHasGraphicsMipmaps() &&
Mathias Agopian91702752012-01-29 22:20:50 -0800419 (dc->gl.gl.NV_texture_npot_2D_mipmap || dc->gl.gl.IMG_texture_npot)) {
420 if (dc->gl.gl.NV_texture_npot_2D_mipmap) {
Jason Sams2382aba2011-09-13 15:41:01 -0700421 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
422 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700423 } else {
424 switch (trans[s->mHal.state.minFilter]) {
425 case GL_LINEAR_MIPMAP_LINEAR:
Jason Sams2382aba2011-09-13 15:41:01 -0700426 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
427 GL_LINEAR_MIPMAP_NEAREST);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700428 break;
429 default:
Jason Sams2382aba2011-09-13 15:41:01 -0700430 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
431 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700432 break;
433 }
434 }
435 } else {
Jason Sams2382aba2011-09-13 15:41:01 -0700436 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
437 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700438 }
Jason Sams2382aba2011-09-13 15:41:01 -0700439 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER,
440 transNP[s->mHal.state.magFilter]);
441 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
442 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700443 } else {
444 if (tex->getHasGraphicsMipmaps()) {
Jason Sams2382aba2011-09-13 15:41:01 -0700445 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
446 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700447 } else {
Jason Sams2382aba2011-09-13 15:41:01 -0700448 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
449 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700450 }
Jason Sams2382aba2011-09-13 15:41:01 -0700451 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
452 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
453 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700454 }
455
456 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
457 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
Jason Sams2382aba2011-09-13 15:41:01 -0700458 RSD_CALL_GL(glTexParameterf, target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700459 }
460
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700461 rsdGLCheckError(rsc, "Sampler::setup tex env");
Alex Sakhartchouk7f126c72011-05-05 16:56:27 -0700462}
463
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700464void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
465 if (mRSProgram->mHal.state.texturesCount == 0) {
466 return;
467 }
468
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700469 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
470
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700471 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700472 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700473 if (numTexturesToBind >= numTexturesAvailable) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700474 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available",
475 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700476 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
477 numTexturesToBind = numTexturesAvailable;
478 }
479
480 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
Jason Sams2382aba2011-09-13 15:41:01 -0700481 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct);
482 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700483
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700484 if (!mRSProgram->mHal.state.textures[ct]) {
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700485 // if nothing is bound, reset to default GL texture
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700486 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700487 continue;
488 }
489
Jason Samseb4fe182011-05-26 16:33:01 -0700490 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
Jason Samsb3220332012-04-02 14:41:54 -0700491
492 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D &&
493 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP &&
494 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700495 ALOGE("Attempting to bind unknown texture to shader id %p, texture unit %u",
496 this, ct);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700497 rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
498 }
Jason Samsb3220332012-04-02 14:41:54 -0700499 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700500 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700501 if (mRSProgram->mHal.state.samplers[ct]) {
502 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct],
503 mRSProgram->mHal.state.textures[ct]);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700504 } else {
Jason Samsb3220332012-04-02 14:41:54 -0700505 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
506 GL_TEXTURE_MIN_FILTER, GL_NEAREST);
507 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
508 GL_TEXTURE_MAG_FILTER, GL_NEAREST);
509 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
510 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
511 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct],
512 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Jason Samsf18f9d42013-02-05 16:29:14 -0800513 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700514 }
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700515 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700516 }
517
Jason Sams2382aba2011-09-13 15:41:01 -0700518 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700519 mDirty = false;
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700520 rsdGLCheckError(rsc, "ProgramFragment::setup");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700521}
522
523void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
524 uint32_t uidx = 0;
525 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700526 Allocation *alloc = mRSProgram->mHal.state.constants[ct];
Jason Samsa6dd8232012-07-25 19:33:43 -0700527
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700528 if (!alloc) {
Tim Murraye195a3f2014-03-13 15:04:58 -0700529 ALOGE("Attempting to set constants on shader id %p, but alloc at slot %u is not set",
530 this, ct);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700531 rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
532 continue;
533 }
534
Jason Sams709a0972012-11-15 18:18:04 -0800535 const uint8_t *data = static_cast<const uint8_t *>(alloc->mHal.drvState.lod[0].mallocPtr);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700536 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800537 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
538 const Element *f = e->mHal.state.fields[field];
539 const char *fieldName = e->mHal.state.fieldNames[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700540
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800541 uint32_t offset = e->mHal.state.fieldOffsetBytes[field];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700542 const float *fd = reinterpret_cast<const float *>(&data[offset]);
543
544 int32_t slot = -1;
545 uint32_t arraySize = 1;
546 if (!isFragment) {
547 slot = sc->vtxUniformSlot(uidx);
548 arraySize = sc->vtxUniformSize(uidx);
549 } else {
550 slot = sc->fragUniformSlot(uidx);
551 arraySize = sc->fragUniformSize(uidx);
552 }
553 if (rsc->props.mLogShadersUniforms) {
Steve Block65982012011-10-20 11:56:00 +0100554 ALOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s",
Jason Sams2382aba2011-09-13 15:41:01 -0700555 slot, offset, ct, field, uidx, fieldName);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700556 }
557 uidx ++;
558 if (slot < 0) {
559 continue;
560 }
561
562 if (rsc->props.mLogShadersUniforms) {
563 logUniform(f, fd, arraySize);
564 }
565 setUniform(rsc, f, fd, slot, arraySize);
566 }
567 }
568}
569
570void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
571
572 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
573 setupTextures(rsc, sc);
574}
575
576void RsdShader::initAttribAndUniformArray() {
577 mAttribCount = 0;
578 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk064aa7e2011-10-18 10:54:29 -0700579 const Element *elem = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchoukc0a65422012-01-05 14:55:11 -0800580 mAttribCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700581 }
582
583 mUniformCount = 0;
584 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
585 const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800586 mUniformCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700587 }
588 mUniformCount += mRSProgram->mHal.state.texturesCount;
589
590 if (mAttribCount) {
Chris Wailes6847e732014-08-11 17:30:51 -0700591 mAttribNames = new std::string[mAttribCount];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700592 }
593 if (mUniformCount) {
Chris Wailes6847e732014-08-11 17:30:51 -0700594 mUniformNames = new std::string[mUniformCount];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700595 mUniformArraySizes = new uint32_t[mUniformCount];
596 }
Alex Sakhartchoukba157302011-08-05 15:27:25 -0700597
598 mTextureCount = mRSProgram->mHal.state.texturesCount;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700599}
600
Chris Wailes6847e732014-08-11 17:30:51 -0700601void RsdShader::initAddUserElement(const Element *e, std::string *names,
602 uint32_t *arrayLengths, uint32_t *count,
603 const char *prefix) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800604 rsAssert(e->mHal.state.fieldsCount);
605 for (uint32_t ct=0; ct < e->mHal.state.fieldsCount; ct++) {
606 const Element *ce = e->mHal.state.fields[ct];
607 if (ce->mHal.state.fieldsCount) {
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700608 initAddUserElement(ce, names, arrayLengths, count, prefix);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800609 } else {
Chris Wailes6847e732014-08-11 17:30:51 -0700610 std::string tmp(prefix);
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800611 tmp.append(e->mHal.state.fieldNames[ct]);
Chris Wailes6847e732014-08-11 17:30:51 -0700612 names[*count] = tmp;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700613 if (arrayLengths) {
Alex Sakhartchouk4a43e3e2011-12-28 13:47:05 -0800614 arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct];
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700615 }
616 (*count)++;
617 }
618 }
619}