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Jason Samsc460e552009-11-25 13:22:07 -08001/*
Jason Sams3522f402012-03-23 11:47:26 -07002 * Copyright (C) 2011-2012 The Android Open Source Project
Jason Samsc460e552009-11-25 13:22:07 -08003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070017#include <rs_hal.h>
18#include <rsContext.h>
19
20#include "rsdShader.h"
21#include "rsdShaderCache.h"
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -070022#include "rsdGL.h"
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070023
Jason Samsc460e552009-11-25 13:22:07 -080024#include <GLES/gl.h>
25#include <GLES2/gl2.h>
26
27using namespace android;
28using namespace android::renderscript;
29
30
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070031RsdShaderCache::RsdShaderCache() {
Chris Wailes93d6bc82014-07-28 16:54:38 -070032 mEntries.reserve(16);
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070033 mVertexDirty = true;
34 mFragmentDirty = true;
Jason Samsc460e552009-11-25 13:22:07 -080035}
36
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070037RsdShaderCache::~RsdShaderCache() {
Jason Sams2cbfc4c2011-01-05 03:37:48 -080038 cleanupAll();
Jason Samsc460e552009-11-25 13:22:07 -080039}
40
Chris Wailes6847e732014-08-11 17:30:51 -070041void RsdShaderCache::updateUniformArrayData(const Context *rsc,
42 RsdShader *prog,
43 uint32_t linkedID,
44 UniformData *data,
45 const char* logTag,
46 UniformQueryData **uniformList,
47 uint32_t uniListSize) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080048
49 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -080050 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080051 //Iterate over the list of active GL uniforms and find highest array index
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -080052 for (uint32_t ui = 0; ui < uniListSize; ui ++) {
53 if (prog->getUniformName(ct) == uniformList[ui]->name) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080054 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
55 break;
56 }
57 }
58 }
59
60 if (rsc->props.mLogShaders) {
Steve Block65982012011-10-20 11:56:00 +010061 ALOGV("%s U, %s = %d, arraySize = %d\n", logTag,
Chris Wailes6847e732014-08-11 17:30:51 -070062 prog->getUniformName(ct).c_str(), data[ct].slot,
63 data[ct].arraySize);
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080064 }
65 }
66}
67
Chris Wailes6847e732014-08-11 17:30:51 -070068void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID,
69 UniformData *data) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080070 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
Chris Wailes6847e732014-08-11 17:30:51 -070071 data[ct].slot = glGetUniformLocation(linkedID,
72 prog->getUniformName(ct).c_str());
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080073 data[ct].arraySize = prog->getUniformArraySize(ct);
74 }
75}
76
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070077bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080078 UniformData *data = mCurrent->vtxUniforms;
79 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -080080 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080081 return true;
82 }
83 }
84 data = mCurrent->fragUniforms;
85 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -080086 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -080087 return true;
88 }
89 }
90 return false;
91}
92
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070093bool RsdShaderCache::setup(const Context *rsc) {
94 if (!mVertexDirty && !mFragmentDirty) {
95 return true;
96 }
97
98 if (!link(rsc)) {
99 return false;
100 }
101
102 if (mFragmentDirty) {
103 mFragment->setup(rsc, this);
104 mFragmentDirty = false;
105 }
106 if (mVertexDirty) {
107 mVertex->setup(rsc, this);
108 mVertexDirty = false;
109 }
110
111 return true;
112}
113
114bool RsdShaderCache::link(const Context *rsc) {
115
116 RsdShader *vtx = mVertex;
117 RsdShader *frag = mFragment;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700118
119 uint32_t vID = vtx->getStateBasedShaderID(rsc);
120 uint32_t fID = frag->getStateBasedShaderID(rsc);
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700121
122 // Don't try to cache if shaders failed to load
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700123 if (!vID || !fID) {
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700124 return false;
125 }
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700126 uint32_t entryCount = mEntries.size();
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800127 for (uint32_t ct = 0; ct < entryCount; ct ++) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700128 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) {
Jason Samsc460e552009-11-25 13:22:07 -0800129
Steve Block65982012011-10-20 11:56:00 +0100130 //ALOGV("SC using program %i", mEntries[ct]->program);
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700131 glUseProgram(mEntries[ct]->program);
132 mCurrent = mEntries[ct];
Steve Block65982012011-10-20 11:56:00 +0100133 //ALOGV("RsdShaderCache hit, using %i", ct);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700134 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)");
Jason Samsc460e552009-11-25 13:22:07 -0800135 return true;
136 }
137 }
Jason Samsc460e552009-11-25 13:22:07 -0800138
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800139 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
140 vtx->getUniformCount(),
141 frag->getUniformCount());
Chris Wailes93d6bc82014-07-28 16:54:38 -0700142 mEntries.push_back(e);
Jason Samsc460e552009-11-25 13:22:07 -0800143 mCurrent = e;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700144 e->vtx = vID;
145 e->frag = fID;
Jason Samsc460e552009-11-25 13:22:07 -0800146 e->program = glCreateProgram();
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700147 if (e->program) {
Jason Samsc460e552009-11-25 13:22:07 -0800148 GLuint pgm = e->program;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700149 glAttachShader(pgm, vID);
Steve Blockaf12ac62012-01-06 19:20:56 +0000150 //ALOGE("e1 %x", glGetError());
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700151 glAttachShader(pgm, fID);
Jason Samsc460e552009-11-25 13:22:07 -0800152
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700153 glBindAttribLocation(pgm, 0, "ATTRIB_position");
154 glBindAttribLocation(pgm, 1, "ATTRIB_color");
155 glBindAttribLocation(pgm, 2, "ATTRIB_normal");
156 glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
Jason Samsc460e552009-11-25 13:22:07 -0800157
Steve Blockaf12ac62012-01-06 19:20:56 +0000158 //ALOGE("e2 %x", glGetError());
Jason Samsc460e552009-11-25 13:22:07 -0800159 glLinkProgram(pgm);
Steve Blockaf12ac62012-01-06 19:20:56 +0000160 //ALOGE("e3 %x", glGetError());
Jason Samsc460e552009-11-25 13:22:07 -0800161 GLint linkStatus = GL_FALSE;
162 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
163 if (linkStatus != GL_TRUE) {
164 GLint bufLength = 0;
165 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
166 if (bufLength) {
167 char* buf = (char*) malloc(bufLength);
168 if (buf) {
169 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
Alex Sakhartchouk75109922012-02-07 18:06:13 -0800170 rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
Jason Samsc460e552009-11-25 13:22:07 -0800171 free(buf);
172 }
173 }
174 glDeleteProgram(pgm);
Jason Samsa2cf7552010-03-03 13:03:18 -0800175 return false;
Jason Samsc460e552009-11-25 13:22:07 -0800176 }
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700177
178 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
Chris Wailes6847e732014-08-11 17:30:51 -0700179 e->vtxAttrs[ct].slot =
180 glGetAttribLocation(pgm, vtx->getAttribName(ct).c_str());
181 e->vtxAttrs[ct].name = vtx->getAttribName(ct).c_str();
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700182 if (rsc->props.mLogShaders) {
Chris Wailes6847e732014-08-11 17:30:51 -0700183 ALOGV("vtx A %i, %s = %d\n", ct,
184 vtx->getAttribName(ct).c_str(), e->vtxAttrs[ct].slot);
Jason Samscd506532009-12-15 19:10:11 -0800185 }
Jason Samsc460e552009-11-25 13:22:07 -0800186 }
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700187
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800188 populateUniformData(vtx, pgm, e->vtxUniforms);
189 populateUniformData(frag, pgm, e->fragUniforms);
190
191 // Only populate this list if we have arrays in our uniforms
192 UniformQueryData **uniformList = NULL;
193 GLint numUniforms = 0;
194 bool hasArrays = hasArrayUniforms(vtx, frag);
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800195 if (hasArrays) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800196 // Get the number of active uniforms and the length of the longest name
197 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
198 GLint maxNameLength = 0;
199 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800200 if (numUniforms > 0 && maxNameLength > 0) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800201 uniformList = new UniformQueryData*[numUniforms];
202 // Iterate over all the uniforms and build the list we
203 // can later use to match our uniforms to
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800204 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800205 uniformList[ct] = new UniformQueryData(maxNameLength);
206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
207 &uniformList[ct]->arraySize, &uniformList[ct]->type,
208 uniformList[ct]->name);
Steve Blockaf12ac62012-01-06 19:20:56 +0000209 //ALOGE("GL UNI idx=%u, arraySize=%u, name=%s", ct,
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800210 // uniformList[ct]->arraySize, uniformList[ct]->name);
211 }
Jason Samscd506532009-12-15 19:10:11 -0800212 }
Jason Samsc460e552009-11-25 13:22:07 -0800213 }
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800214
215 // We now know the highest index of all of the array uniforms
216 // and we need to update our cache to reflect that
217 // we may have declared [n], but only m < n elements are used
218 updateUniformArrayData(rsc, vtx, pgm, e->vtxUniforms, "vtx",
219 uniformList, (uint32_t)numUniforms);
220 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",
221 uniformList, (uint32_t)numUniforms);
222
223 // Clean up the uniform data from GL
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800224 if (uniformList != NULL) {
225 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800226 delete uniformList[ct];
Jason Samscd506532009-12-15 19:10:11 -0800227 }
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800228 delete[] uniformList;
229 uniformList = NULL;
Jason Samsc460e552009-11-25 13:22:07 -0800230 }
231 }
232
Steve Block65982012011-10-20 11:56:00 +0100233 //ALOGV("SC made program %i", e->program);
Jason Samsc460e552009-11-25 13:22:07 -0800234 glUseProgram(e->program);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -0700235 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)");
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700236
Jason Samsc460e552009-11-25 13:22:07 -0800237 return true;
238}
239
Chris Wailes93d6bc82014-07-28 16:54:38 -0700240int32_t RsdShaderCache::vtxAttribSlot(const std::string &attrName) const {
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700241 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
Alex Sakhartchoukafb743a2010-11-09 17:00:54 -0800242 if (attrName == mCurrent->vtxAttrs[ct].name) {
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -0800243 return mCurrent->vtxAttrs[ct].slot;
Alex Sakhartchouk886f11a2010-09-29 09:49:13 -0700244 }
245 }
246 return -1;
247}
248
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700249void RsdShaderCache::cleanupVertex(RsdShader *s) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700250 uint32_t numShaderIDs = s->getStateBasedIDCount();
251 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
252 uint32_t id = s->getStateBasedID(sId);
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700253
Chris Wailes93d6bc82014-07-28 16:54:38 -0700254 for (auto entry = mEntries.begin(); entry != mEntries.end();) {
255 if ((*entry)->vtx == id) {
256 glDeleteProgram((*entry)->program);
257
258 delete *entry;
259 entry = mEntries.erase(entry);
260 } else {
261 entry++;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700262 }
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700263 }
264 }
Jason Samsc460e552009-11-25 13:22:07 -0800265}
266
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700267void RsdShaderCache::cleanupFragment(RsdShader *s) {
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700268 uint32_t numShaderIDs = s->getStateBasedIDCount();
269 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
270 uint32_t id = s->getStateBasedID(sId);
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700271
Chris Wailes93d6bc82014-07-28 16:54:38 -0700272 for (auto entry = mEntries.begin(); entry != mEntries.end();) {
273 if ((*entry)->frag == id) {
274 glDeleteProgram((*entry)->program);
275
276 delete *entry;
277 entry = mEntries.erase(entry);
278 } else {
279 entry++;
Alex Sakhartchouk6d6e1142012-03-26 13:52:24 -0700280 }
Alex Sakhartchouk889fe502010-10-01 10:54:06 -0700281 }
282 }
Jason Samsc460e552009-11-25 13:22:07 -0800283}
284
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -0700285void RsdShaderCache::cleanupAll() {
Chris Wailes93d6bc82014-07-28 16:54:38 -0700286 for (auto entry : mEntries) {
287 glDeleteProgram(entry->program);
288 delete entry;
Jason Sams2cbfc4c2011-01-05 03:37:48 -0800289 }
290 mEntries.clear();
Jason Samsc460e552009-11-25 13:22:07 -0800291}