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Jason Sams044e2ee2011-08-08 16:52:30 -07001/*
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -07002 * Copyright (C) 2015 The Android Open Source Project
Jason Sams044e2ee2011-08-08 16:52:30 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070017// Don't edit this file! It is auto-generated by frameworks/rs/api/gen_runtime.
18
19/*
20 * rs_quaternion.rsh: Quaternion routines
Jason Sams044e2ee2011-08-08 16:52:30 -070021 *
22 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070023#ifndef RENDERSCRIPT_RS_QUATERNION_RSH
24#define RENDERSCRIPT_RS_QUATERNION_RSH
Jason Sams044e2ee2011-08-08 16:52:30 -070025
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070026/*
Jason Sams044e2ee2011-08-08 16:52:30 -070027 * Add two quaternions
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070028 *
29 * Parameters:
30 * q destination quaternion to add to
31 * rhs right hand side quaternion to add
Jason Sams044e2ee2011-08-08 16:52:30 -070032 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070033static inline void __attribute__((overloadable))
34 rsQuaternionAdd(rs_quaternion* q, const rs_quaternion* rhs) {
Jason Sams044e2ee2011-08-08 16:52:30 -070035 q->w *= rhs->w;
36 q->x *= rhs->x;
37 q->y *= rhs->y;
38 q->z *= rhs->z;
39}
40
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070041/*
42 * Conjugates the quaternion
43 *
44 * Parameters:
45 * q quaternion to conjugate
Jason Sams044e2ee2011-08-08 16:52:30 -070046 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070047static inline void __attribute__((overloadable))
48 rsQuaternionConjugate(rs_quaternion* q) {
49 q->x = -q->x;
50 q->y = -q->y;
51 q->z = -q->z;
52}
53
54/*
55 * Dot product of two quaternions
56 *
57 * Parameters:
58 * q0 first quaternion
59 * q1 second quaternion
60 *
61 * Returns: dot product between q0 and q1
62 */
63static inline float __attribute__((overloadable))
64 rsQuaternionDot(const rs_quaternion* q0, const rs_quaternion* q1) {
65 return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z;
66}
67
68/*
69 * Computes rotation matrix from the normalized quaternion
70 *
71 * Parameters:
72 * m resulting matrix
73 * q normalized quaternion
74 */
75static inline void __attribute__((overloadable))
76 rsQuaternionGetMatrixUnit(rs_matrix4x4* m, const rs_quaternion* q) {
77 float xx = q->x * q->x;
78 float xy = q->x * q->y;
79 float xz = q->x * q->z;
80 float xw = q->x * q->w;
81 float yy = q->y * q->y;
82 float yz = q->y * q->z;
83 float yw = q->y * q->w;
84 float zz = q->z * q->z;
85 float zw = q->z * q->w;
86
87 m->m[0] = 1.0f - 2.0f * ( yy + zz );
88 m->m[4] = 2.0f * ( xy - zw );
89 m->m[8] = 2.0f * ( xz + yw );
90 m->m[1] = 2.0f * ( xy + zw );
91 m->m[5] = 1.0f - 2.0f * ( xx + zz );
92 m->m[9] = 2.0f * ( yz - xw );
93 m->m[2] = 2.0f * ( xz - yw );
94 m->m[6] = 2.0f * ( yz + xw );
95 m->m[10] = 1.0f - 2.0f * ( xx + yy );
96 m->m[3] = m->m[7] = m->m[11] = m->m[12] = m->m[13] = m->m[14] = 0.0f;
97 m->m[15] = 1.0f;
98}
99
100/*
101 * Loads a quaternion that represents a rotation about an arbitrary unit vector
102 *
103 * Parameters:
104 * q quaternion to set
105 * rot rot angle to rotate by
106 * x component of a vector
107 * y component of a vector
108 * z component of a vector
109 */
110static inline void __attribute__((overloadable))
111 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) {
Jason Sams044e2ee2011-08-08 16:52:30 -0700112 rot *= (float)(M_PI / 180.0f) * 0.5f;
113 float c = cos(rot);
114 float s = sin(rot);
115
116 q->w = c;
117 q->x = x * s;
118 q->y = y * s;
119 q->z = z * s;
120}
121
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700122/*
123 * Set the quaternion from components or from another quaternion.
124 *
125 * Parameters:
126 * q destination quaternion
127 * w component
128 * x component
129 * y component
130 * z component
131 * rhs source quaternion
132 */
133static inline void __attribute__((overloadable))
134 rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) {
135 q->w = w;
136 q->x = x;
137 q->y = y;
138 q->z = z;
139}
140
141static inline void __attribute__((overloadable))
142 rsQuaternionSet(rs_quaternion* q, const rs_quaternion* rhs) {
143 q->w = rhs->w;
144 q->x = rhs->x;
145 q->y = rhs->y;
146 q->z = rhs->z;
147}
148
149/*
Jason Sams044e2ee2011-08-08 16:52:30 -0700150 * Loads a quaternion that represents a rotation about an arbitrary vector
151 * (doesn't have to be unit)
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700152 *
153 * Parameters:
154 * q quaternion to set
155 * rot angle to rotate by
156 * x component of a vector
157 * y component of a vector
158 * z component of a vector
Jason Sams044e2ee2011-08-08 16:52:30 -0700159 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700160static inline void __attribute__((overloadable))
161 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) {
Jason Sams044e2ee2011-08-08 16:52:30 -0700162 const float len = x*x + y*y + z*z;
163 if (len != 1) {
164 const float recipLen = 1.f / sqrt(len);
165 x *= recipLen;
166 y *= recipLen;
167 z *= recipLen;
168 }
169 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
170}
171
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700172/*
Jason Sams044e2ee2011-08-08 16:52:30 -0700173 * Normalizes the quaternion
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700174 *
175 * Parameters:
176 * q quaternion to normalize
Jason Sams044e2ee2011-08-08 16:52:30 -0700177 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700178static inline void __attribute__((overloadable))
179 rsQuaternionNormalize(rs_quaternion* q) {
Jason Sams044e2ee2011-08-08 16:52:30 -0700180 const float len = rsQuaternionDot(q, q);
181 if (len != 1) {
182 const float recipLen = 1.f / sqrt(len);
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700183 q->w *= recipLen;
184 q->x *= recipLen;
185 q->y *= recipLen;
186 q->z *= recipLen;
Jason Sams044e2ee2011-08-08 16:52:30 -0700187 }
188}
189
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700190/*
191 * Multiply quaternion by a scalar or another quaternion
192 *
193 * Parameters:
194 * q destination quaternion
195 * s scalar
196 * rhs right hand side quaternion to multiply by
Alex Sakhartchoukbd7b1a92011-10-18 11:54:49 -0700197 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700198static inline void __attribute__((overloadable))
199 rsQuaternionMultiply(rs_quaternion* q, float s) {
200 q->w *= s;
201 q->x *= s;
202 q->y *= s;
203 q->z *= s;
204}
205
206static inline void __attribute__((overloadable))
207 rsQuaternionMultiply(rs_quaternion* q, const rs_quaternion* rhs) {
Alex Sakhartchoukbd7b1a92011-10-18 11:54:49 -0700208 rs_quaternion qtmp;
209 rsQuaternionSet(&qtmp, q);
210
211 q->w = qtmp.w*rhs->w - qtmp.x*rhs->x - qtmp.y*rhs->y - qtmp.z*rhs->z;
212 q->x = qtmp.w*rhs->x + qtmp.x*rhs->w + qtmp.y*rhs->z - qtmp.z*rhs->y;
213 q->y = qtmp.w*rhs->y + qtmp.y*rhs->w + qtmp.z*rhs->x - qtmp.x*rhs->z;
214 q->z = qtmp.w*rhs->z + qtmp.z*rhs->w + qtmp.x*rhs->y - qtmp.y*rhs->x;
215 rsQuaternionNormalize(q);
216}
217
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700218/*
Jason Sams044e2ee2011-08-08 16:52:30 -0700219 * Performs spherical linear interpolation between two quaternions
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700220 *
221 * Parameters:
222 * q result quaternion from interpolation
223 * q0 first param
224 * q1 second param
225 * t how much to interpolate by
Jason Sams044e2ee2011-08-08 16:52:30 -0700226 */
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700227static inline void __attribute__((overloadable))
228 rsQuaternionSlerp(rs_quaternion* q, const rs_quaternion* q0, const rs_quaternion* q1, float t) {
Jason Sams044e2ee2011-08-08 16:52:30 -0700229 if (t <= 0.0f) {
230 rsQuaternionSet(q, q0);
231 return;
232 }
233 if (t >= 1.0f) {
234 rsQuaternionSet(q, q1);
235 return;
236 }
237
238 rs_quaternion tempq0, tempq1;
239 rsQuaternionSet(&tempq0, q0);
240 rsQuaternionSet(&tempq1, q1);
241
242 float angle = rsQuaternionDot(q0, q1);
243 if (angle < 0) {
244 rsQuaternionMultiply(&tempq0, -1.0f);
245 angle *= -1.0f;
246 }
247
248 float scale, invScale;
249 if (angle + 1.0f > 0.05f) {
250 if (1.0f - angle >= 0.05f) {
251 float theta = acos(angle);
252 float invSinTheta = 1.0f / sin(theta);
253 scale = sin(theta * (1.0f - t)) * invSinTheta;
254 invScale = sin(theta * t) * invSinTheta;
255 } else {
256 scale = 1.0f - t;
257 invScale = t;
258 }
259 } else {
260 rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w);
261 scale = sin(M_PI * (0.5f - t));
262 invScale = sin(M_PI * t);
263 }
264
265 rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale,
266 tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale);
267}
268
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -0700269#endif // RENDERSCRIPT_RS_QUATERNION_RSH