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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_EFFECT_H
#define ANDROID_AUDIO_EFFECT_H
#include <errno.h>
#include <stdint.h>
#include <strings.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <cutils/bitops.h>
#include <system/audio_effect.h>
__BEGIN_DECLS
/////////////////////////////////////////////////
// Common Definitions
/////////////////////////////////////////////////
#define EFFECT_MAKE_API_VERSION(M, m) (((M)<<16) | ((m) & 0xFFFF))
#define EFFECT_API_VERSION_MAJOR(v) ((v)>>16)
#define EFFECT_API_VERSION_MINOR(v) ((m) & 0xFFFF)
/////////////////////////////////////////////////
// Effect control interface
/////////////////////////////////////////////////
// Effect control interface version 2.0
#define EFFECT_CONTROL_API_VERSION EFFECT_MAKE_API_VERSION(2,0)
// Effect control interface structure: effect_interface_s
// The effect control interface is exposed by each effect engine implementation. It consists of
// a set of functions controlling the configuration, activation and process of the engine.
// The functions are grouped in a structure of type effect_interface_s.
//
// Effect control interface handle: effect_handle_t
// The effect_handle_t serves two purposes regarding the implementation of the effect engine:
// - 1 it is the address of a pointer to an effect_interface_s structure where the functions
// of the effect control API for a particular effect are located.
// - 2 it is the address of the context of a particular effect instance.
// A typical implementation in the effect library would define a structure as follows:
// struct effect_module_s {
// const struct effect_interface_s *itfe;
// effect_config_t config;
// effect_context_t context;
// }
// The implementation of EffectCreate() function would then allocate a structure of this
// type and return its address as effect_handle_t
typedef struct effect_interface_s **effect_handle_t;
// Effect control interface definition
struct effect_interface_s {
////////////////////////////////////////////////////////////////////////////////
//
// Function: process
//
// Description: Effect process function. Takes input samples as specified
// (count and location) in input buffer descriptor and output processed
// samples as specified in output buffer descriptor. If the buffer descriptor
// is not specified the function must use either the buffer or the
// buffer provider function installed by the EFFECT_CMD_SET_CONFIG command.
// The effect framework will call the process() function after the EFFECT_CMD_ENABLE
// command is received and until the EFFECT_CMD_DISABLE is received. When the engine
// receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully
// and when done indicate that it is OK to stop calling the process() function by
// returning the -ENODATA status.
//
// NOTE: the process() function implementation should be "real-time safe" that is
// it should not perform blocking calls: malloc/free, sleep, read/write/open/close,
// pthread_cond_wait/pthread_mutex_lock...
//
// Input:
// self: handle to the effect interface this function
// is called on.
// inBuffer: buffer descriptor indicating where to read samples to process.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
//
// outBuffer: buffer descriptor indicating where to write processed samples.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
//
// Output:
// returned value: 0 successful operation
// -ENODATA the engine has finished the disable phase and the framework
// can stop calling process()
// -EINVAL invalid interface handle or
// invalid input/output buffer description
////////////////////////////////////////////////////////////////////////////////
int32_t (*process)(effect_handle_t self,
audio_buffer_t *inBuffer,
audio_buffer_t *outBuffer);
////////////////////////////////////////////////////////////////////////////////
//
// Function: command
//
// Description: Send a command and receive a response to/from effect engine.
//
// Input:
// self: handle to the effect interface this function
// is called on.
// cmdCode: command code: the command can be a standardized command defined in
// effect_command_e (see below) or a proprietary command.
// cmdSize: size of command in bytes
// pCmdData: pointer to command data
// pReplyData: pointer to reply data
//
// Input/Output:
// replySize: maximum size of reply data as input
// actual size of reply data as output
//
// Output:
// returned value: 0 successful operation
// -EINVAL invalid interface handle or
// invalid command/reply size or format according to
// command code
// The return code should be restricted to indicate problems related to this API
// specification. Status related to the execution of a particular command should be
// indicated as part of the reply field.
//
// *pReplyData updated with command response
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*command)(effect_handle_t self,
uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
////////////////////////////////////////////////////////////////////////////////
//
// Function: get_descriptor
//
// Description: Returns the effect descriptor
//
// Input:
// self: handle to the effect interface this function
// is called on.
//
// Input/Output:
// pDescriptor: address where to return the effect descriptor.
//
// Output:
// returned value: 0 successful operation.
// -EINVAL invalid interface handle or invalid pDescriptor
// *pDescriptor: updated with the effect descriptor.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*get_descriptor)(effect_handle_t self,
effect_descriptor_t *pDescriptor);
////////////////////////////////////////////////////////////////////////////////
//
// Function: process_reverse
//
// Description: Process reverse stream function. This function is used to pass
// a reference stream to the effect engine. If the engine does not need a reference
// stream, this function pointer can be set to NULL.
// This function would typically implemented by an Echo Canceler.
//
// Input:
// self: handle to the effect interface this function
// is called on.
// inBuffer: buffer descriptor indicating where to read samples to process.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
//
// outBuffer: buffer descriptor indicating where to write processed samples.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
// If the buffer and buffer provider in the configuration received by
// EFFECT_CMD_SET_CONFIG_REVERSE are also NULL, do not return modified reverse
// stream data
//
// Output:
// returned value: 0 successful operation
// -ENODATA the engine has finished the disable phase and the framework
// can stop calling process_reverse()
// -EINVAL invalid interface handle or
// invalid input/output buffer description
////////////////////////////////////////////////////////////////////////////////
int32_t (*process_reverse)(effect_handle_t self,
audio_buffer_t *inBuffer,
audio_buffer_t *outBuffer);
};
/////////////////////////////////////////////////
// Effect library interface
/////////////////////////////////////////////////
// Effect library interface version 3.0
// Note that EffectsFactory.c only checks the major version component, so changes to the minor
// number can only be used for fully backwards compatible changes
#define EFFECT_LIBRARY_API_VERSION EFFECT_MAKE_API_VERSION(3,0)
#define EFFECT_LIBRARY_API_VERSION_3_0 EFFECT_MAKE_API_VERSION(3,0)
#define EFFECT_LIBRARY_API_VERSION_3_1 EFFECT_MAKE_API_VERSION(3,1)
#define AUDIO_EFFECT_LIBRARY_TAG ((('A') << 24) | (('E') << 16) | (('L') << 8) | ('T'))
// Every effect library must have a data structure named AUDIO_EFFECT_LIBRARY_INFO_SYM
// and the fields of this data structure must begin with audio_effect_library_t
typedef struct audio_effect_library_s {
// tag must be initialized to AUDIO_EFFECT_LIBRARY_TAG
uint32_t tag;
// Version of the effect library API : 0xMMMMmmmm MMMM: Major, mmmm: minor
uint32_t version;
// Name of this library
const char *name;
// Author/owner/implementor of the library
const char *implementor;
////////////////////////////////////////////////////////////////////////////////
//
// Function: create_effect
//
// Description: Creates an effect engine of the specified implementation uuid and
// returns an effect control interface on this engine. The function will allocate the
// resources for an instance of the requested effect engine and return
// a handle on the effect control interface.
//
// Input:
// uuid: pointer to the effect uuid.
// sessionId: audio session to which this effect instance will be attached.
// All effects created with the same session ID are connected in series and process
// the same signal stream. Knowing that two effects are part of the same effect
// chain can help the library implement some kind of optimizations.
// ioId: identifies the output or input stream this effect is directed to in
// audio HAL.
// For future use especially with tunneled HW accelerated effects
//
// Input/Output:
// pHandle: address where to return the effect interface handle.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid pEffectUuid or pHandle
// -ENOENT no effect with this uuid found
// *pHandle: updated with the effect interface handle.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*create_effect)(const effect_uuid_t *uuid,
int32_t sessionId,
int32_t ioId,
effect_handle_t *pHandle);
////////////////////////////////////////////////////////////////////////////////
//
// Function: release_effect
//
// Description: Releases the effect engine whose handle is given as argument.
// All resources allocated to this particular instance of the effect are
// released.
//
// Input:
// handle: handle on the effect interface to be released.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid interface handle
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*release_effect)(effect_handle_t handle);
////////////////////////////////////////////////////////////////////////////////
//
// Function: get_descriptor
//
// Description: Returns the descriptor of the effect engine which implementation UUID is
// given as argument.
//
// Input/Output:
// uuid: pointer to the effect uuid.
// pDescriptor: address where to return the effect descriptor.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid pDescriptor or uuid
// *pDescriptor: updated with the effect descriptor.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*get_descriptor)(const effect_uuid_t *uuid,
effect_descriptor_t *pDescriptor);
////////////////////////////////////////////////////////////////////////////////
//
// Function: create_effect_3_1
//
// Description: Creates an effect engine of the specified implementation uuid and
// returns an effect control interface on this engine. The function will allocate the
// resources for an instance of the requested effect engine and return
// a handle on the effect control interface.
//
// Input:
// uuid: pointer to the effect uuid.
// sessionId: audio session to which this effect instance will be attached.
// All effects created with the same session ID are connected in series and process
// the same signal stream. Knowing that two effects are part of the same effect
// chain can help the library implement some kind of optimizations.
// ioId: identifies the output or input stream this effect is directed to in
// audio HAL.
// For future use especially with tunneled HW accelerated effects
// deviceId: identifies the sink or source device this effect is directed to in
// audio HAL. Must be specified if sessionId is AUDIO_SESSION_DEVICE and is
// ignored otherwise.
// deviceId is the audio_port_handle_t used for the device when the audio
// patch is created at the audio HAL.
//
// Input/Output:
// pHandle: address where to return the effect interface handle.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid pEffectUuid or pHandle
// -ENOENT no effect with this uuid found
// *pHandle: updated with the effect interface handle.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*create_effect_3_1)(const effect_uuid_t *uuid,
int32_t sessionId,
int32_t ioId,
int32_t deviceId,
effect_handle_t *pHandle);
} audio_effect_library_t;
// Name of the hal_module_info
#define AUDIO_EFFECT_LIBRARY_INFO_SYM AELI
// Name of the hal_module_info as a string
#define AUDIO_EFFECT_LIBRARY_INFO_SYM_AS_STR "AELI"
__END_DECLS
#endif // ANDROID_AUDIO_EFFECT_H