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/*
* Copyright (c) 2013-2016, The Linux Foundation. All rights reserved.
* Not a contribution.
*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <audiopolicy/managerdefault/AudioPolicyManager.h>
#include <audio_policy_conf.h>
#include <Volume.h>
namespace android {
#ifndef AUDIO_EXTN_FORMATS_ENABLED
#define AUDIO_FORMAT_WMA 0x12000000UL
#define AUDIO_FORMAT_WMA_PRO 0x13000000UL
#define AUDIO_FORMAT_FLAC 0x1B000000UL
#define AUDIO_FORMAT_ALAC 0x1C000000UL
#define AUDIO_FORMAT_APE 0x1D000000UL
#endif
#ifndef AAC_ADTS_OFFLOAD_ENABLED
#define AUDIO_FORMAT_AAC_ADTS 0x1E000000UL
#endif
#ifndef AUDIO_EXTN_AFE_PROXY_ENABLED
#define AUDIO_DEVICE_OUT_PROXY 0x1000000
#endif
// ----------------------------------------------------------------------------
class AudioPolicyManagerCustom: public AudioPolicyManager
{
public:
AudioPolicyManagerCustom(AudioPolicyClientInterface *clientInterface);
virtual ~AudioPolicyManagerCustom() {}
status_t setDeviceConnectionStateInt(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name);
virtual void setPhoneState(audio_mode_t state);
virtual void setForceUse(audio_policy_force_use_t usage,
audio_policy_forced_cfg_t config);
virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
virtual status_t getInputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *input,
audio_session_t session,
uid_t uid,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_input_flags_t flags,
audio_port_handle_t selectedDeviceId,
input_type_t *inputType);
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input,
audio_session_t session);
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input,
audio_session_t session);
virtual void closeAllInputs();
protected:
status_t checkAndSetVolume(audio_stream_type_t stream,
int index,
const sp<AudioOutputDescriptor>& outputDesc,
audio_devices_t device,
int delayMs = 0, bool force = false);
// selects the most appropriate device on output for current state
// must be called every time a condition that affects the device choice for a given output is
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
bool fromCache);
// returns true if given output is direct output
bool isDirectOutput(audio_io_handle_t output);
// if argument "device" is different from AUDIO_DEVICE_NONE, startSource() will force
// the re-evaluation of the output device.
status_t startSource(sp<AudioOutputDescriptor> outputDesc,
audio_stream_type_t stream,
audio_devices_t device,
uint32_t *delayMs);
status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
audio_stream_type_t stream,
bool forceDeviceUpdate);
// event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
// returns 0 if no mute/unmute event happened, the largest latency of the device where
// the mute/unmute happened
uint32_t handleEventForBeacon(int){return 0;}
uint32_t setBeaconMute(bool){return 0;}
#ifdef VOICE_CONCURRENCY
static audio_output_flags_t getFallBackPath();
int mFallBackflag;
#endif /*VOICE_CONCURRENCY*/
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange, audio_io_handle_t output);
//parameter indicates of HDMI speakers disabled
bool mHdmiAudioDisabled;
//parameter indicates if HDMI plug in/out detected
bool mHdmiAudioEvent;
private:
// updates device caching and output for streams that can influence the
// routing of notifications
void handleNotificationRoutingForStream(audio_stream_type_t stream);
// internal method to return the output handle for the given device and format
audio_io_handle_t getOutputForDevice(
audio_devices_t device,
audio_session_t session,
audio_stream_type_t stream,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo);
// internal method to fill offload info in case of Direct PCM
status_t getOutputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *output,
audio_session_t session,
audio_stream_type_t *stream,
uid_t uid,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags,
audio_port_handle_t selectedDeviceId,
const audio_offload_info_t *offloadInfo);
// Used for voip + voice concurrency usecase
int mPrevPhoneState;
#ifdef VOICE_CONCURRENCY
int mvoice_call_state;
#endif
#ifdef RECORD_PLAY_CONCURRENCY
// Used for record + playback concurrency
bool mIsInputRequestOnProgress;
#endif
float mPrevFMVolumeDb;
bool mFMIsActive;
};
};