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/*
* Copyright 1998-2003 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package javax.swing.plaf.metal;
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.io.*;
import java.util.*;
/**
* Implements the bumps used throughout the Metal Look and Feel.
*
* @author Tom Santos
* @author Steve Wilson
*/
class MetalBumps implements Icon {
static final Color ALPHA = new Color(0, 0, 0, 0);
protected int xBumps;
protected int yBumps;
protected Color topColor;
protected Color shadowColor;
protected Color backColor;
protected static Vector buffers = new Vector();
protected BumpBuffer buffer;
public MetalBumps( Dimension bumpArea ) {
this( bumpArea.width, bumpArea.height );
}
public MetalBumps( int width, int height ) {
this(width, height, MetalLookAndFeel.getPrimaryControlHighlight(),
MetalLookAndFeel.getPrimaryControlDarkShadow(),
MetalLookAndFeel.getPrimaryControlShadow());
}
/**
* Creates MetalBumps of the specified size with the specified colors.
* If <code>newBackColor</code> is null, the background will be
* transparent.
*/
public MetalBumps( int width, int height,
Color newTopColor, Color newShadowColor, Color newBackColor ) {
setBumpArea( width, height );
setBumpColors( newTopColor, newShadowColor, newBackColor );
}
private BumpBuffer getBuffer(GraphicsConfiguration gc, Color aTopColor,
Color aShadowColor, Color aBackColor) {
if (buffer != null && buffer.hasSameConfiguration(
gc, aTopColor, aShadowColor, aBackColor)) {
return buffer;
}
BumpBuffer result = null;
Enumeration elements = buffers.elements();
while ( elements.hasMoreElements() ) {
BumpBuffer aBuffer = (BumpBuffer)elements.nextElement();
if ( aBuffer.hasSameConfiguration(gc, aTopColor, aShadowColor,
aBackColor)) {
result = aBuffer;
break;
}
}
if (result == null) {
result = new BumpBuffer(gc, topColor, shadowColor, backColor);
buffers.addElement(result);
}
return result;
}
public void setBumpArea( Dimension bumpArea ) {
setBumpArea( bumpArea.width, bumpArea.height );
}
public void setBumpArea( int width, int height ) {
xBumps = width / 2;
yBumps = height / 2;
}
public void setBumpColors( Color newTopColor, Color newShadowColor, Color newBackColor ) {
topColor = newTopColor;
shadowColor = newShadowColor;
if (newBackColor == null) {
backColor = ALPHA;
}
else {
backColor = newBackColor;
}
}
public void paintIcon( Component c, Graphics g, int x, int y ) {
GraphicsConfiguration gc = (g instanceof Graphics2D) ?
(GraphicsConfiguration)((Graphics2D)g).
getDeviceConfiguration() : null;
buffer = getBuffer(gc, topColor, shadowColor, backColor);
int bufferWidth = buffer.getImageSize().width;
int bufferHeight = buffer.getImageSize().height;
int iconWidth = getIconWidth();
int iconHeight = getIconHeight();
int x2 = x + iconWidth;
int y2 = y + iconHeight;
int savex = x;
while (y < y2) {
int h = Math.min(y2 - y, bufferHeight);
for (x = savex; x < x2; x += bufferWidth) {
int w = Math.min(x2 - x, bufferWidth);
g.drawImage(buffer.getImage(),
x, y, x+w, y+h,
0, 0, w, h,
null);
}
y += bufferHeight;
}
}
public int getIconWidth() {
return xBumps * 2;
}
public int getIconHeight() {
return yBumps * 2;
}
}
class BumpBuffer {
static final int IMAGE_SIZE = 64;
static Dimension imageSize = new Dimension( IMAGE_SIZE, IMAGE_SIZE );
transient Image image;
Color topColor;
Color shadowColor;
Color backColor;
private GraphicsConfiguration gc;
public BumpBuffer(GraphicsConfiguration gc, Color aTopColor,
Color aShadowColor, Color aBackColor) {
this.gc = gc;
topColor = aTopColor;
shadowColor = aShadowColor;
backColor = aBackColor;
createImage();
fillBumpBuffer();
}
public boolean hasSameConfiguration(GraphicsConfiguration gc,
Color aTopColor, Color aShadowColor,
Color aBackColor) {
if (this.gc != null) {
if (!this.gc.equals(gc)) {
return false;
}
}
else if (gc != null) {
return false;
}
return topColor.equals( aTopColor ) &&
shadowColor.equals( aShadowColor ) &&
backColor.equals( aBackColor );
}
/**
* Returns the Image containing the bumps appropriate for the passed in
* <code>GraphicsConfiguration</code>.
*/
public Image getImage() {
return image;
}
public Dimension getImageSize() {
return imageSize;
}
/**
* Paints the bumps into the current image.
*/
private void fillBumpBuffer() {
Graphics g = image.getGraphics();
g.setColor( backColor );
g.fillRect( 0, 0, IMAGE_SIZE, IMAGE_SIZE );
g.setColor(topColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x, y, x, y );
g.drawLine( x+2, y+2, x+2, y+2);
}
}
g.setColor(shadowColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x+1, y+1, x+1, y+1 );
g.drawLine( x+3, y+3, x+3, y+3);
}
}
g.dispose();
}
/**
* Creates the image appropriate for the passed in
* <code>GraphicsConfiguration</code>, which may be null.
*/
private void createImage() {
if (gc != null) {
image = gc.createCompatibleImage(IMAGE_SIZE, IMAGE_SIZE,
(backColor != MetalBumps.ALPHA) ? Transparency.OPAQUE :
Transparency.BITMASK);
}
else {
int cmap[] = { backColor.getRGB(), topColor.getRGB(),
shadowColor.getRGB() };
IndexColorModel icm = new IndexColorModel(8, 3, cmap, 0, false,
(backColor == MetalBumps.ALPHA) ? 0 : -1,
DataBuffer.TYPE_BYTE);
image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE,
BufferedImage.TYPE_BYTE_INDEXED, icm);
}
}
}