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/*
* Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package javax.swing.plaf.multi;
import java.util.Vector;
import java.lang.reflect.Method;
import javax.swing.*;
import javax.swing.plaf.*;
/**
* <p>A multiplexing look and feel that allows more than one UI
* to be associated with a component at the same time.
* The primary look and feel is called
* the <em>default</em> look and feel,
* and the other look and feels are called <em>auxiliary</em>.
* <p>
*
* For further information, see
* <a href="doc-files/multi_tsc.html" target="_top">Using the
* Multiplexing Look and Feel.</a>
*
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see UIManager#addAuxiliaryLookAndFeel
* @see javax.swing.plaf.multi
*
* @author Willie Walker
*/
public class MultiLookAndFeel extends LookAndFeel {
//////////////////////////////
// LookAndFeel methods
//////////////////////////////
/**
* Returns a string, suitable for use in menus,
* that identifies this look and feel.
*
* @return a string such as "Multiplexing Look and Feel"
*/
public String getName() {
return "Multiplexing Look and Feel";
}
/**
* Returns a string, suitable for use by applications/services,
* that identifies this look and feel.
*
* @return "Multiplex"
*/
public String getID() {
return "Multiplex";
}
/**
* Returns a one-line description of this look and feel.
*
* @return a descriptive string such as "Allows multiple UI instances per component instance"
*/
public String getDescription() {
return "Allows multiple UI instances per component instance";
}
/**
* Returns <code>false</code>;
* this look and feel is not native to any platform.
*
* @return <code>false</code>
*/
public boolean isNativeLookAndFeel() {
return false;
}
/**
* Returns <code>true</code>;
* every platform permits this look and feel.
*
* @return <code>true</code>
*/
public boolean isSupportedLookAndFeel() {
return true;
}
/**
* Creates, initializes, and returns
* the look and feel specific defaults.
* For this look and feel,
* the defaults consist solely of
* mappings of UI class IDs
* (such as "ButtonUI")
* to <code>ComponentUI</code> class names
* (such as "javax.swing.plaf.multi.MultiButtonUI").
*
* @return an initialized <code>UIDefaults</code> object
* @see javax.swing.JComponent#getUIClassID
*/
public UIDefaults getDefaults() {
String packageName = "javax.swing.plaf.multi.Multi";
Object[] uiDefaults = {
"ButtonUI", packageName + "ButtonUI",
"CheckBoxMenuItemUI", packageName + "MenuItemUI",
"CheckBoxUI", packageName + "ButtonUI",
"ColorChooserUI", packageName + "ColorChooserUI",
"ComboBoxUI", packageName + "ComboBoxUI",
"DesktopIconUI", packageName + "DesktopIconUI",
"DesktopPaneUI", packageName + "DesktopPaneUI",
"EditorPaneUI", packageName + "TextUI",
"FileChooserUI", packageName + "FileChooserUI",
"FormattedTextFieldUI", packageName + "TextUI",
"InternalFrameUI", packageName + "InternalFrameUI",
"LabelUI", packageName + "LabelUI",
"ListUI", packageName + "ListUI",
"MenuBarUI", packageName + "MenuBarUI",
"MenuItemUI", packageName + "MenuItemUI",
"MenuUI", packageName + "MenuItemUI",
"OptionPaneUI", packageName + "OptionPaneUI",
"PanelUI", packageName + "PanelUI",
"PasswordFieldUI", packageName + "TextUI",
"PopupMenuSeparatorUI", packageName + "SeparatorUI",
"PopupMenuUI", packageName + "PopupMenuUI",
"ProgressBarUI", packageName + "ProgressBarUI",
"RadioButtonMenuItemUI", packageName + "MenuItemUI",
"RadioButtonUI", packageName + "ButtonUI",
"RootPaneUI", packageName + "RootPaneUI",
"ScrollBarUI", packageName + "ScrollBarUI",
"ScrollPaneUI", packageName + "ScrollPaneUI",
"SeparatorUI", packageName + "SeparatorUI",
"SliderUI", packageName + "SliderUI",
"SpinnerUI", packageName + "SpinnerUI",
"SplitPaneUI", packageName + "SplitPaneUI",
"TabbedPaneUI", packageName + "TabbedPaneUI",
"TableHeaderUI", packageName + "TableHeaderUI",
"TableUI", packageName + "TableUI",
"TextAreaUI", packageName + "TextUI",
"TextFieldUI", packageName + "TextUI",
"TextPaneUI", packageName + "TextUI",
"ToggleButtonUI", packageName + "ButtonUI",
"ToolBarSeparatorUI", packageName + "SeparatorUI",
"ToolBarUI", packageName + "ToolBarUI",
"ToolTipUI", packageName + "ToolTipUI",
"TreeUI", packageName + "TreeUI",
"ViewportUI", packageName + "ViewportUI",
};
UIDefaults table = new MultiUIDefaults(uiDefaults.length / 2, 0.75f);
table.putDefaults(uiDefaults);
return table;
}
///////////////////////////////
// Utility methods for the UI's
///////////////////////////////
/**
* Creates the <code>ComponentUI</code> objects
* required to present
* the <code>target</code> component,
* placing the objects in the <code>uis</code> vector and
* returning the
* <code>ComponentUI</code> object
* that best represents the component's UI.
* This method finds the <code>ComponentUI</code> objects
* by invoking
* <code>getDefaults().getUI(target)</code> on each
* default and auxiliary look and feel currently in use.
* The first UI object this method adds
* to the <code>uis</code> vector
* is for the default look and feel.
* <p>
* This method is invoked by the <code>createUI</code> method
* of <code>MultiXxxxUI</code> classes.
*
* @param mui the <code>ComponentUI</code> object
* that represents the complete UI
* for the <code>target</code> component;
* this should be an instance
* of one of the <code>MultiXxxxUI</code> classes
* @param uis a <code>Vector</code>;
* generally this is the <code>uis</code> field
* of the <code>mui</code> argument
* @param target a component whose UI is represented by <code>mui</code>
*
* @return <code>mui</code> if the component has any auxiliary UI objects;
* otherwise, returns the UI object for the default look and feel
* or <code>null</code> if the default UI object couldn't be found
*
* @see javax.swing.UIManager#getAuxiliaryLookAndFeels
* @see javax.swing.UIDefaults#getUI
* @see MultiButtonUI#uis
* @see MultiButtonUI#createUI
*/
public static ComponentUI createUIs(ComponentUI mui,
Vector uis,
JComponent target) {
ComponentUI ui;
// Make sure we can at least get the default UI
//
ui = UIManager.getDefaults().getUI(target);
if (ui != null) {
uis.addElement(ui);
LookAndFeel[] auxiliaryLookAndFeels;
auxiliaryLookAndFeels = UIManager.getAuxiliaryLookAndFeels();
if (auxiliaryLookAndFeels != null) {
for (int i = 0; i < auxiliaryLookAndFeels.length; i++) {
ui = auxiliaryLookAndFeels[i].getDefaults().getUI(target);
if (ui != null) {
uis.addElement(ui);
}
}
}
} else {
return null;
}
// Don't bother returning the multiplexing UI if all we did was
// get a UI from just the default look and feel.
//
if (uis.size() == 1) {
return (ComponentUI) uis.elementAt(0);
} else {
return mui;
}
}
/**
* Creates an array,
* populates it with UI objects from the passed-in vector,
* and returns the array.
* If <code>uis</code> is null,
* this method returns an array with zero elements.
* If <code>uis</code> is an empty vector,
* this method returns <code>null</code>.
* A run-time error occurs if any objects in the <code>uis</code> vector
* are not of type <code>ComponentUI</code>.
*
* @param uis a vector containing <code>ComponentUI</code> objects
* @return an array equivalent to the passed-in vector
*
*/
protected static ComponentUI[] uisToArray(Vector uis) {
if (uis == null) {
return new ComponentUI[0];
} else {
int count = uis.size();
if (count > 0) {
ComponentUI[] u = new ComponentUI[count];
for (int i = 0; i < count; i++) {
u[i] = (ComponentUI)uis.elementAt(i);
}
return u;
} else {
return null;
}
}
}
}
/**
* We want the Multiplexing LookAndFeel to be quiet and fallback
* gracefully if it cannot find a UI. This class overrides the
* getUIError method of UIDefaults, which is the method that
* emits error messages when it cannot find a UI class in the
* LAF.
*/
class MultiUIDefaults extends UIDefaults {
MultiUIDefaults(int initialCapacity, float loadFactor) {
super(initialCapacity, loadFactor);
}
protected void getUIError(String msg) {
System.err.println("Multiplexing LAF: " + msg);
}
}