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/*
* Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
#include "sun_java2d_d3d_D3DContext.h"
#include "jlong.h"
#include "jni_util.h"
#include "Trace.h"
#include "ddrawUtils.h"
#include "awt_Win32GraphicsDevice.h"
#include "sun_java2d_SunGraphics2D.h"
#include "GraphicsPrimitiveMgr.h"
#include "RegistryKey.h"
#include "WindowsFlags.h"
#include "Win32SurfaceData.h"
#include "D3DSurfaceData.h"
#include "D3DUtils.h"
#include "D3DContext.h"
#include "D3DRuntimeTest.h"
#include "IntDcm.h"
#include "IntArgb.h"
#include "Region.h"
typedef struct {
D3DBLEND src;
D3DBLEND dst;
} D3DBlendRule;
/**
* This table contains the standard blending rules (or Porter-Duff compositing
* factors) used in SetRenderState(), indexed by the rule constants from the
* AlphaComposite class.
*/
D3DBlendRule StdBlendRules[] = {
{ D3DBLEND_ZERO, D3DBLEND_ZERO }, /* 0 - Nothing */
{ D3DBLEND_ZERO, D3DBLEND_ZERO }, /* 1 - RULE_Clear */
{ D3DBLEND_ONE, D3DBLEND_ZERO }, /* 2 - RULE_Src */
{ D3DBLEND_ONE, D3DBLEND_INVSRCALPHA }, /* 3 - RULE_SrcOver */
{ D3DBLEND_INVDESTALPHA, D3DBLEND_ONE }, /* 4 - RULE_DstOver */
{ D3DBLEND_DESTALPHA, D3DBLEND_ZERO }, /* 5 - RULE_SrcIn */
{ D3DBLEND_ZERO, D3DBLEND_SRCALPHA }, /* 6 - RULE_DstIn */
{ D3DBLEND_INVDESTALPHA, D3DBLEND_ZERO }, /* 7 - RULE_SrcOut */
{ D3DBLEND_ZERO, D3DBLEND_INVSRCALPHA }, /* 8 - RULE_DstOut */
{ D3DBLEND_ZERO, D3DBLEND_ONE }, /* 9 - RULE_Dst */
{ D3DBLEND_DESTALPHA, D3DBLEND_INVSRCALPHA }, /*10 - RULE_SrcAtop */
{ D3DBLEND_INVDESTALPHA, D3DBLEND_SRCALPHA }, /*11 - RULE_DstAtop */
{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVSRCALPHA }, /*12 - RULE_AlphaXor*/
};
/**
* D3DContext
*/
D3DContext* D3DContext::CreateD3DContext(DDraw *ddObject, DXObject* dxObject)
{
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::CreateD3DContext");
// create and test the d3d context
D3DContext *d3dContext = new D3DContext(ddObject, dxObject);
// if there was a failure while creating or testing the device,
// dispose of it and return NULL
if (!(d3dContext->GetDeviceCaps() & J2D_D3D_ENABLED_OK)) {
delete d3dContext;
d3dContext = NULL;
}
return d3dContext;
}
D3DContext::D3DContext(DDraw *ddObject, DXObject* dxObject)
{
GetExclusiveAccess();
J2dRlsTraceLn(J2D_TRACE_INFO, "D3DContext::D3DContext");
J2dTraceLn2(J2D_TRACE_VERBOSE, " ddObject=0x%d dxObject=0x%x",
ddObject, dxObject);
d3dDevice = NULL;
d3dObject = NULL;
ddTargetSurface = NULL;
lpMaskTexture = NULL;
lpGlyphCacheTexture = NULL;
glyphCache = NULL;
glyphCacheAvailable = TRUE;
deviceCaps = J2D_D3D_FAILURE;
bBeginScenePending = FALSE;
jD3DContext = NULL;
this->dxObject = dxObject;
this->ddObject = ddObject;
if (SUCCEEDED(dxObject->CreateD3DObject(&d3dObject))) {
// The device type we choose to use doesn't change over time
pDeviceGUID = D3DUtils_SelectDeviceGUID(d3dObject);
if (pDeviceGUID) {
bIsHWRasterizer = (*pDeviceGUID == IID_IDirect3DHALDevice ||
*pDeviceGUID == IID_IDirect3DTnLHalDevice);
CreateD3DDevice();
} else {
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3CCoD3DContext::D3DContext: Can't find "\
"suitable D3D device");
}
} else {
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3DContext::D3DContext: Can't "\
"create IDirect3D7 interface");
}
compState = sun_java2d_SunGraphics2D_COMP_ISCOPY;
extraAlpha = 1.0f;
colorPixel = 0xffffffff;
ReleaseExclusiveAccess();
}
void D3DContext::SetJavaContext(JNIEnv *env, jobject newD3Dc) {
GetExclusiveAccess();
// Only bother if the new D3DContext object is different
// from the one we already have reference to.
if (env->IsSameObject(newD3Dc, jD3DContext) == FALSE) {
J2dTraceLn(J2D_TRACE_VERBOSE, "D3DContext:SetJavaContext: "\
"setting new java context object");
// invalidate the old context, since we've got a new one
InvalidateIfTarget(env, ddTargetSurface);
if (jD3DContext != NULL) {
env->DeleteWeakGlobalRef(jD3DContext);
}
// set the new java-level context object
jD3DContext = env->NewWeakGlobalRef(newD3Dc);
}
ReleaseExclusiveAccess();
}
void D3DContext::Release3DDevice() {
GetExclusiveAccess();
J2dTraceLn1(J2D_TRACE_INFO,
"D3DContext::Release3DDevice: d3dDevice = 0x%x",
d3dDevice);
// make sure we do EndScene if one is pending
FlushD3DQueueForTarget(ddTargetSurface);
// Let the java-level object know that the context
// state is no longer valid, forcing it to be reinitialized
// later.
JNIEnv *env = (JNIEnv *)JNU_GetEnv(jvm, JNI_VERSION_1_2);
InvalidateIfTarget(env, ddTargetSurface);
// We don't need to release it since we didn't create it
ddTargetSurface = NULL;
// disable the use of this context until we ensure the capabilities
// of the new device and run the tests
deviceCaps = J2D_D3D_FAILURE;
if (lpMaskTexture != NULL) {
lpMaskTexture->Release();
delete lpMaskTexture;
lpMaskTexture = NULL;
}
// reset the depth buffer format
memset(&depthBufferFormat, 0, sizeof(depthBufferFormat));
if (d3dDevice) {
// setting the texture increases its reference number, so
// we should reset the textures for all stages to make sure
// they're released
for (int stage = 0; stage <= MAX_USED_TEXTURE_STAGE; stage++) {
d3dDevice->SetTexture(stage, NULL);
lastTexture[stage] = NULL;
}
d3dDevice->Release();
d3dDevice = NULL;
}
ReleaseExclusiveAccess();
}
D3DContext::~D3DContext() {
J2dTraceLn2(J2D_TRACE_INFO,
"~D3DContext: d3dDevice=0x%x, d3dObject =0x%x",
d3dDevice, d3dObject);
GetExclusiveAccess();
if (lpGlyphCacheTexture != NULL) {
lpGlyphCacheTexture->Release();
delete lpGlyphCacheTexture;
lpGlyphCacheTexture = NULL;
}
Release3DDevice();
if (d3dObject != NULL) {
d3dObject->Release();
d3dObject = NULL;
}
ReleaseExclusiveAccess();
}
HRESULT
D3DContext::InitD3DDevice(IDirect3DDevice7 *d3dDevice)
{
HRESULT res = D3D_OK;
J2dRlsTraceLn1(J2D_TRACE_INFO,
"D3DContext::InitD3DDevice: d3dDevice=Ox%x", d3dDevice);
d3dDevice->GetCaps(&d3dDevDesc);
// disable some of the unneeded and costly d3d functionality
d3dDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
d3dDevice->SetRenderState(D3DRENDERSTATE_TEXTUREPERSPECTIVE, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPING, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_COLORVERTEX, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_STENCILENABLE, FALSE);
d3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT);
d3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFG_POINT);
// these states never change
d3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
d3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
d3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
// init the array of latest textures
memset(&lastTexture, 0, sizeof(lastTexture));
// this will force the state initialization on first UpdateState
opState = STATE_UNDEFINED;
D3DMATRIX tx;
D3DUtils_SetIdentityMatrix(&tx);
d3dDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &tx);
bBeginScenePending = FALSE;
D3DUtils_SetupTextureFormats(d3dDevice, textureTable);
// REMIND: debugging: allows testing the argb path in
// UploadImageToTexture on devices with alpha texture support
if ((getenv("J2D_D3D_NOALPHATEXTURE") != NULL) ||
FAILED(res = D3DUtils_FindMaskTileTextureFormat(d3dDevice,
&maskTileTexFormat)))
{
// use ARGB if can't find alpha texture (or in case argb
// was specifically requested)
J2dTraceLn(J2D_TRACE_VERBOSE,
"D3DContext::InitD3DDevice: "\
"Using IntARBG instead of Alpha texture");
if (textureTable[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pfType != PF_INVALID)
{
memcpy(&maskTileTexFormat,
&textureTable[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pddpf,
sizeof(maskTileTexFormat));
res = D3D_OK;
}
} else {
J2dTraceLn(J2D_TRACE_VERBOSE,
"D3DContext::InitD3DDevice: Found Alpha-texture format");
}
return res;
}
HRESULT
D3DContext::CreateAndTestD3DDevice(DxCapabilities *dxCaps)
{
J2dRlsTraceLn(J2D_TRACE_INFO, "D3DContext::CreateAndTestD3DDevice");
HRESULT res;
if (pDeviceGUID == NULL) {
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3DContext::CreateAndTestD3DDevice: "\
"No usable d3d device");
deviceCaps = J2D_D3D_FAILURE;
return DDERR_GENERIC;
}
Release3DDevice();
// Create a temp surface so we can use it when creating a device
DXSurface *target = NULL;
if (FAILED(res = CreateSurface(NULL, 10, 10, 32, TR_OPAQUE,
D3D_PLAIN_SURFACE|D3D_RENDER_TARGET,
&target, NULL)))
{
DebugPrintDirectDrawError(res,
"D3DContext::CreateAndTestD3DDevice: "\
"can't create scratch surface");
return res;
}
if (FAILED(res = d3dObject->CreateDevice(*pDeviceGUID,
target->GetDDSurface(),
&d3dDevice)))
{
DebugPrintDirectDrawError(res,
"D3DContext::CreateAndTestD3DDevice: "\
"error creating d3d device");
} else if (FAILED(res = InitD3DDevice(d3dDevice))) {
DebugPrintDirectDrawError(res,
"D3DContext::CreateAndTestD3DDevice: "\
"error initializing D3D device");
} else {
J2dRlsTraceLn(J2D_TRACE_VERBOSE,
"D3DContext::CreateAndTestD3DDevice: "\
"D3D device creation/initialization successful");
// the device is successfully created and initialized,
// now run some tests on it
deviceCaps = TestD3DDevice(ddObject, this, dxCaps);
}
// We can safely dispose the scratch surface here
if (target != NULL) {
target->Release();
delete target;
}
return res;
}
void
D3DContext::CreateD3DDevice()
{
GetExclusiveAccess();
J2dRlsTraceLn(J2D_TRACE_INFO, "D3DContext::CreateD3DDevice");
// this is a weird way of getting a handle on the ddInstance
HMONITOR hMonitor = dxObject->GetHMonitor();
DxCapabilities *dxCaps =
AwtWin32GraphicsDevice::GetDxCapsForDevice(hMonitor);
int d3dCapsValidity = dxCaps->GetD3dCapsValidity();
// Always run the test unless we crashed doing so the last time.
// The reasons:
// - the user may have disabled d3d acceleration in the display panel
// since the last run
// - the user may have installed the new drivers, which may cause BSODs
// - if the test had failed previously because of quality issues, the
// new driver may have fixed the problem, but we'd never know since we
// never try again
// - user (or developer, rather) may have specified a
// different rasterizer via env. variable
if (d3dCapsValidity != J2D_ACCEL_TESTING) {
dxCaps->SetD3dCapsValidity(J2D_ACCEL_TESTING);
// this will create the device, test it and set the
// deviceCaps
CreateAndTestD3DDevice(dxCaps);
dxCaps->SetD3dDeviceCaps(deviceCaps);
dxCaps->SetD3dCapsValidity(J2D_ACCEL_SUCCESS);
}
int requiredResults = forceD3DUsage ?
J2D_D3D_REQUIRED_RESULTS : J2D_D3D_DESIRED_RESULTS;
#ifdef DEBUG
J2dTraceLn(J2D_TRACE_VERBOSE, "CreateD3DDevice: requested caps:");
PrintD3DCaps(requiredResults);
J2dTraceLn(J2D_TRACE_VERBOSE, " caps supported by the device:");
PrintD3DCaps(deviceCaps);
J2dTraceLn(J2D_TRACE_VERBOSE, " missing caps:");
PrintD3DCaps(requiredResults & ~deviceCaps);
#endif // DEBUG
if ((deviceCaps & requiredResults) != requiredResults) {
if (!(deviceCaps & J2D_D3D_HW_OK)) {
// disable d3d for all devices, because we've encountered
// known bad hardware. See comment in TestForBadHardware().
J2dRlsTraceLn(J2D_TRACE_ERROR,
"CreateD3DDevice: bad hardware found,"\
" disabling d3d for all devices.");
SetD3DEnabledFlag(NULL, FALSE, FALSE);
} else {
J2dRlsTraceLn(J2D_TRACE_ERROR,
"CreateD3DDevice: tests FAILED, d3d disabled.");
}
// REMIND: the first time the context initialization fails,
// deviceUseD3D is set to FALSE in DDrawObjectStruct, and because of
// this we never attempt to initialize it again later.
// For example, if the app switches to a display mode where
// d3d is not supported, we disable d3d, but it stays disabled
// even when the display mode is switched back to a supported one.
// May be we should disable it only in case of a hard error.
ddObject->DisableD3D();
Release3DDevice();
} else {
deviceCaps |= J2D_D3D_ENABLED_OK;
J2dRlsTraceLn1(J2D_TRACE_INFO,
"CreateD3DDevice: tests PASSED, "\
"d3d enabled (forced: %s).",
forceD3DUsage ? "yes" : "no");
}
ReleaseExclusiveAccess();
}
HRESULT
D3DContext::SetRenderTarget(DDrawSurface *ddSurface)
{
static D3DVIEWPORT7 vp = { 0, 0, 0, 0, 0.0f, 1.0f };
static D3DMATRIX tx;
BOOL bSetProjectionMatrix = FALSE;
HRESULT res = DDERR_GENERIC;
GetExclusiveAccess();
J2dTraceLn2(J2D_TRACE_INFO,
"D3DContext::SetRenderTarget: old=0x%x new=0x%x",
ddTargetSurface, ddSurface);
ddTargetSurface = NULL;
DXSurface *dxSurface = NULL;
if (d3dDevice == NULL || ddSurface == NULL ||
(dxSurface = ddSurface->GetDXSurface()) == NULL)
{
ReleaseExclusiveAccess();
J2dTraceLn3(J2D_TRACE_WARNING,
"D3DContext::SetRenderTarget invalid state:"\
"d3dDevice=0x%x ddSurface=0x%x dxSurface=0x%x",
d3dDevice, ddSurface, dxSurface);
return res;
}
if (FAILED(res = ddSurface->IsLost())) {
ReleaseExclusiveAccess();
DebugPrintDirectDrawError(res, "D3DContext::SetRenderTarget: "\
"target surface (and/or depth buffer) lost");
return res;
}
ForceEndScene();
if (FAILED(res = d3dDevice->SetRenderTarget(dxSurface->GetDDSurface(), 0)))
{
ReleaseExclusiveAccess();
DebugPrintDirectDrawError(res, "D3DContext::SetRenderTarget: "\
"error setting render target");
return res;
}
int width = dxSurface->GetWidth();
int height = dxSurface->GetHeight();
// set the projection matrix if the the dimensions of the new
// rendertarget are different from the old one.
if (FAILED(d3dDevice->GetViewport(&vp)) ||
(int)vp.dwWidth != width || (int)vp.dwHeight != height)
{
bSetProjectionMatrix = TRUE;
}
vp.dwX = vp.dwY = 0;
vp.dwWidth = width;
vp.dwHeight = height;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
if (FAILED(res = d3dDevice->SetViewport(&vp))) {
DebugPrintDirectDrawError(res, "D3DContext::SetRenderTarget: "\
"error setting viewport");
ReleaseExclusiveAccess();
return res;
}
if (bSetProjectionMatrix) {
D3DUtils_SetOrthoMatrixOffCenterLH(&tx, (float)width, (float)height);
res = d3dDevice->SetTransform(D3DTRANSFORMSTATE_PROJECTION, &tx);
}
if (SUCCEEDED(res)) {
ddTargetSurface = ddSurface;
J2dTraceLn1(J2D_TRACE_VERBOSE,
"D3DContext::SetRenderTarget: succeeded, "\
"new target=0x%x", ddTargetSurface);
} else {
DebugPrintDirectDrawError(res, "D3DContext::SetRenderTarget: failed");
}
ReleaseExclusiveAccess();
return res;
}
HRESULT
D3DContext::SetTransform(jobject xform,
jdouble m00, jdouble m10,
jdouble m01, jdouble m11,
jdouble m02, jdouble m12)
{
GetExclusiveAccess();
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::SetTransform");
if (d3dDevice == NULL) {
ReleaseExclusiveAccess();
return DDERR_GENERIC;
}
HRESULT res = D3D_OK;
D3DMATRIX tx;
if (xform == NULL) {
J2dTraceLn(J2D_TRACE_VERBOSE, " disabling transform");
D3DUtils_SetIdentityMatrix(&tx);
} else {
J2dTraceLn(J2D_TRACE_VERBOSE, " enabling transform");
// copy values from AffineTransform object into native matrix array
memset(&tx, 0, sizeof(D3DMATRIX));
tx._11 = (float)m00;
tx._12 = (float)m10;
tx._21 = (float)m01;
tx._22 = (float)m11;
// The -0.5 adjustment is needed to correctly align texels to
// pixels with orgthogonal projection matrix.
// Note that we readjust vertex coordinates for cases
// when we don't do texture mapping or use D3DPT_LINESTRIP.
tx._41 = (float)m02-0.5f;
tx._42 = (float)m12-0.5f;
tx._33 = 1.0f;
tx._44 = 1.0f;
}
J2dTraceLn(J2D_TRACE_VERBOSE, " setting new tx matrix");
J2dTraceLn4(J2D_TRACE_VERBOSE,
" %5f %5f %5f %5f", tx._11, tx._12, tx._13, tx._14);
J2dTraceLn4(J2D_TRACE_VERBOSE,
" %5f %5f %5f %5f", tx._21, tx._22, tx._23, tx._24);
J2dTraceLn4(J2D_TRACE_VERBOSE,
" %5f %5f %5f %5f", tx._31, tx._32, tx._33, tx._34);
J2dTraceLn4(J2D_TRACE_VERBOSE,
" %5f %5f %5f %5f", tx._41, tx._42, tx._43, tx._44);
if (FAILED(res = d3dDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &tx))) {
DebugPrintDirectDrawError(res, "D3DContext::SetTransform failed");
}
ReleaseExclusiveAccess();
return res;
}
/**
* This method assumes that ::SetRenderTarget has already
* been called. SetRenderTarget creates and attaches a
* depth buffer to the target surface prior to setting it
* as target surface to the device.
*/
HRESULT
D3DContext::SetClip(JNIEnv *env, jobject clip,
jboolean isRect,
int x1, int y1,
int x2, int y2)
{
HRESULT res;
static J2D_XY_VERTEX clipRect[] = {
#ifdef USE_SINGLE_VERTEX_FORMAT
{ 0.0f, 0.0f, 1.0f, 0xffffffff, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0xffffffff, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0xffffffff, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0xffffffff, 0.0f, 0.0f }
#else
// Note that we use D3DFVF_XYZ vertex format
// implies 0xffffffff diffuse color, so we don't
// have to specify it.
{ 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f },
#endif // USE_SINGLE_VERTEX_FORMAT
};
static J2DXY_HEXA spanVx[MAX_CACHED_SPAN_VX_NUM];
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::SetClip");
J2dTraceLn5(J2D_TRACE_VERBOSE,
" x1=%-4d y1=%-4d x2=%-4d y2=%-4d isRect=%-2d",
x1, y1, x2, y2, isRect);
GetExclusiveAccess();
// the target surface must already be set
if (d3dDevice == NULL || ddTargetSurface == NULL) {
ReleaseExclusiveAccess();
return DDERR_GENERIC;
}
// Must do EndScene prior to setting a new clip, otherwise the
// primitives which are already in the pipeline will be rendered with
// the new clip when we do EndScene.
ForceEndScene();
if (clip == NULL) {
J2dTraceLn(J2D_TRACE_VERBOSE,
"D3DContext::SetClip: disabling clip (== NULL)");
res = d3dDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ReleaseExclusiveAccess();
return res;
} else if (isRect) {
// optimization: disable depth buffer if the clip is equal to
// the size of the viewport
int w = ddTargetSurface->GetDXSurface()->GetWidth();
int h = ddTargetSurface->GetDXSurface()->GetHeight();
if (x1 == 0 && y1 == 0 && x2 == w && y2 == h) {
J2dTraceLn(J2D_TRACE_VERBOSE,
"D3DContext::SetClip: disabling clip (== viewport)");
res = d3dDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ReleaseExclusiveAccess();
return res;
}
}
// save the old settings
DWORD dwAlphaSt, dwSrcBlendSt, dwDestBlendSt;
d3dDevice->GetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, &dwAlphaSt);
d3dDevice->GetRenderState(D3DRENDERSTATE_SRCBLEND, &dwSrcBlendSt);
d3dDevice->GetRenderState(D3DRENDERSTATE_DESTBLEND, &dwDestBlendSt);
d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
d3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO);
d3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
// disable texturing
if (lastTexture[0] != NULL) {
// note that we do not restore the texture after we set the clip,
// it will be reset the next time a texturing operation is performed
SetTexture(NULL);
}
D3DMATRIX tx, idTx;
d3dDevice->GetTransform(D3DTRANSFORMSTATE_WORLD, &tx);
D3DUtils_SetIdentityMatrix(&idTx);
d3dDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &idTx);
// The depth buffer is first cleared with zeroes, which is the farthest
// plane from the viewer (our projection matrix is an inversed orthogonal
// transform).
// To set the clip we'll render the clip spans with Z coordinates of 1.0f
// (the closest to the viewer). Since all rendering primitives
// have their vertices' Z coordinate set to 0.0, they will effectively be
// clipped because the Z depth test for them will fail (vertex with 1.0
// depth is closer than the one with 0.0f)
d3dDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
d3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
d3dDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, 0L, 0.0f, 0x0L);
float fx1, fy1, fx2, fy2;
if (SUCCEEDED(d3dDevice->BeginScene())) {
if (isRect) {
fx1 = (float)x1; fy1 = (float)y1;
fx2 = (float)x2; fy2 = (float)y2;
D3DU_INIT_VERTEX_QUAD_XY(clipRect, fx1, fy1, fx2, fy2);
res = d3dDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XY_VERTEX,
clipRect, 4, NULL);
} else {
RegionData clipInfo;
Region_GetInfo(env, clip, &clipInfo);
SurfaceDataBounds span;
J2DXY_HEXA *pHexa = (J2DXY_HEXA*)spanVx;
jint numOfCachedSpans = 0;
Region_StartIteration(env, &clipInfo);
while (Region_NextIteration(&clipInfo, &span)) {
fx1 = (float)(span.x1); fy1 = (float)(span.y1);
fx2 = (float)(span.x2); fy2 = (float)(span.y2);
D3DU_INIT_VERTEX_XYZ_6(*pHexa, fx1, fy1, fx2, fy2, 1.0f);
numOfCachedSpans++;
pHexa = (J2DXY_HEXA*)PtrAddBytes(pHexa, sizeof(J2DXY_HEXA));
if (numOfCachedSpans >= MAX_CACHED_SPAN_VX_NUM) {
res = d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
D3DFVF_XY_VERTEX,
(void*)spanVx,
6*numOfCachedSpans, NULL);
numOfCachedSpans = 0;
pHexa = (J2DXY_HEXA*)spanVx;
if (FAILED(res)) {
break;
}
}
}
if (numOfCachedSpans > 0) {
res = d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
D3DFVF_XY_VERTEX,
(void*)spanVx,
6*numOfCachedSpans, NULL);
}
Region_EndIteration(env, &clipInfo);
}
res = d3dDevice->EndScene();
}
// reset the transform
d3dDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &tx);
// reset the alpha compositing
d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, dwAlphaSt);
d3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, dwSrcBlendSt);
d3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, dwDestBlendSt);
// Setup the depth buffer.
// We disable further updates to the depth buffer: it should only
// be updated in SetClip method.
d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
d3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS);
ReleaseExclusiveAccess();
return res;
}
DXSurface *
D3DContext::GetMaskTexture()
{
if (lpMaskTexture != NULL) {
// This in theory should never happen since
// we're using managed textures, but in case
// we switch to using something else.
if (FAILED(lpMaskTexture->IsLost())) {
lpMaskTexture->Restore();
}
return lpMaskTexture;
}
InitMaskTileTexture();
return lpMaskTexture;
}
HRESULT
D3DContext::InitMaskTileTexture()
{
HRESULT res;
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::InitMaskTileTexture");
if (lpMaskTexture != NULL) {
lpMaskTexture->Release();
}
lpMaskTexture = NULL;
DWORD caps2 = 0, caps = DDSCAPS_TEXTURE;
if (bIsHWRasterizer) {
caps2 = DDSCAPS2_TEXTUREMANAGE;
} else {
caps |= DDSCAPS_SYSTEMMEMORY;
}
if (FAILED(res =
dxObject->CreateSurface(DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
DDSD_PIXELFORMAT|DDSD_TEXTURESTAGE,
caps,
caps2,
&maskTileTexFormat,
D3DSD_MASK_TILE_SIZE, D3DSD_MASK_TILE_SIZE,
(DXSurface **)&lpMaskTexture, 0)))
{
// in case we want to do something here later..
DebugPrintDirectDrawError(res,
"D3DContext::InitMaskTileTexture: "\
"failed to create mask tile texture");
}
return res;
}
HRESULT
D3DContext::UploadImageToTexture(DXSurface *texture, jubyte *pixels,
jint dstx, jint dsty,
jint srcx, jint srcy,
jint srcWidth, jint srcHeight,
jint srcStride)
{
HRESULT res = D3D_OK;
SurfaceDataRasInfo rasInfo;
RECT r = { dstx, dsty, dstx+srcWidth, dsty+srcHeight };
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::UploadImageToTexture");
J2dTraceLn4(J2D_TRACE_VERBOSE,
" rect={%-4d, %-4d, %-4d, %-4d}",
r.left, r.top, r.right, r.bottom);
// REMIND: it may be faster to lock for NULL instead of
// rect, need to test later.
if (FAILED(res = texture->Lock(&r, &rasInfo,
DDLOCK_WAIT|DDLOCK_NOSYSLOCK, NULL)))
{
DebugPrintDirectDrawError(res,
"D3DContext::UploadImageToTexture: could "\
"not lock texture");
return res;
}
if (rasInfo.pixelStride == 1) {
// 8bpp alpha texture
void *pSrcPixels = PtrCoord(pixels, srcx, 1, srcy, srcStride);
void *pDstPixels = rasInfo.rasBase;
do {
memcpy(pDstPixels, pSrcPixels, srcWidth);
pSrcPixels = PtrAddBytes(pSrcPixels, srcStride);
pDstPixels = PtrAddBytes(pDstPixels, rasInfo.scanStride);
} while (--srcHeight > 0);
} else {
// ARGB texture
jubyte *pSrcPixels = (jubyte*)PtrCoord(pixels, srcx, 1, srcy, srcStride);
jint *pDstPixels = (jint*)rasInfo.rasBase;
for (int yy = 0; yy < srcHeight; yy++) {
for (int xx = 0; xx < srcWidth; xx++) {
jubyte pix = pSrcPixels[xx];
StoreIntArgbFrom4ByteArgb(pDstPixels, 0, xx,
pix, pix, pix, pix);
}
pSrcPixels = (jubyte*)PtrAddBytes(pSrcPixels, srcStride);
pDstPixels = (jint*)PtrAddBytes(pDstPixels, rasInfo.scanStride);
}
}
return texture->Unlock(&r);
}
HRESULT
D3DContext::InitGlyphCache()
{
HRESULT res = D3D_OK;
if (glyphCache != NULL) {
return D3D_OK;
}
if (!glyphCacheAvailable) {
return DDERR_GENERIC;
}
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::InitGlyphCache");
// init glyph cache data structure
glyphCache = AccelGlyphCache_Init(D3D_GCACHE_WIDTH,
D3D_GCACHE_HEIGHT,
D3D_GCACHE_CELL_WIDTH,
D3D_GCACHE_CELL_HEIGHT,
NULL);
if (glyphCache == NULL) {
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3DContext::InitGlyphCache: "\
"could not init D3D glyph cache");
glyphCacheAvailable = FALSE;
return DDERR_GENERIC;
}
DWORD caps2 = 0, caps = DDSCAPS_TEXTURE;
if (bIsHWRasterizer) {
caps2 = DDSCAPS2_TEXTUREMANAGE;
} else {
caps |= DDSCAPS_SYSTEMMEMORY;
}
if (FAILED(res =
dxObject->CreateSurface(DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
DDSD_PIXELFORMAT|DDSD_TEXTURESTAGE,
caps,
caps2,
&maskTileTexFormat,
D3D_GCACHE_WIDTH, D3D_GCACHE_HEIGHT,
(DXSurface **)&lpGlyphCacheTexture, 0)))
{
DebugPrintDirectDrawError(res,
"D3DContext::InitGlyphCache: glyph cache "\
"texture creation failed");
glyphCacheAvailable = FALSE;
return res;
}
return res;
}
HRESULT
D3DContext::GlyphCacheAdd(JNIEnv *env, GlyphInfo *glyph)
{
HRESULT res = D3D_OK;
if (!glyphCacheAvailable || glyph->image == NULL) {
return DDERR_GENERIC;
}
AccelGlyphCache_AddGlyph(glyphCache, glyph);
if (glyph->cellInfo != NULL) {
// store glyph image in texture cell
res = UploadImageToTexture(lpGlyphCacheTexture, (jubyte*)glyph->image,
glyph->cellInfo->x, glyph->cellInfo->y,
0, 0,
glyph->width, glyph->height,
glyph->width);
}
return res;
}
void
D3DContext::SetColor(jint eargb, jint flags)
{
J2dTraceLn2(J2D_TRACE_INFO,
"D3DContext::SetColor: eargb=%08x flags=%d", eargb, flags);
/*
* The colorPixel field is a 32-bit ARGB premultiplied color
* value. The incoming eargb field is a 32-bit ARGB value
* that is not premultiplied. If the alpha is not 1.0 (255)
* then we need to premultiply the color components before
* storing it in the colorPixel field.
*/
jint a = (eargb >> 24) & 0xff;
if (a == 0xff) {
colorPixel = eargb;
} else {
jint a2 = a + (a >> 7);
jint r = (((eargb >> 16) & 0xff) * a2) >> 8;
jint g = (((eargb >> 8) & 0xff) * a2) >> 8;
jint b = (((eargb ) & 0xff) * a2) >> 8;
colorPixel = (a << 24) | (r << 16) | (g << 8) | (b << 0);
}
J2dTraceLn1(J2D_TRACE_VERBOSE, " updated color: colorPixel=%08x",
colorPixel);
}
void
D3DContext::ResetComposite()
{
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::ResetComposite");
GetExclusiveAccess();
if (d3dDevice == NULL) {
ReleaseExclusiveAccess();
return;
}
d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
compState = sun_java2d_SunGraphics2D_COMP_ISCOPY;
extraAlpha = 1.0f;
ReleaseExclusiveAccess();
}
void
D3DContext::SetAlphaComposite(jint rule, jfloat ea, jint flags)
{
J2dTraceLn3(J2D_TRACE_INFO,
"D3DContext::SetAlphaComposite: rule=%-1d ea=%f flags=%d",
rule, ea, flags);
GetExclusiveAccess();
if (d3dDevice == NULL) {
ReleaseExclusiveAccess();
return;
}
// we can safely disable blending when:
// - comp is SrcNoEa or SrcOverNoEa, and
// - the source is opaque
// (turning off blending can have a large positive impact on
// performance);
if ((rule == RULE_Src || rule == RULE_SrcOver) &&
(ea == 1.0f) &&
(flags & D3DC_SRC_IS_OPAQUE))
{
J2dTraceLn1(J2D_TRACE_VERBOSE,
" disabling alpha comp rule=%-1d ea=1.0 src=opq)", rule);
d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
} else {
J2dTraceLn2(J2D_TRACE_VERBOSE,
" enabling alpha comp (rule=%-1d ea=%f)", rule, ea);
d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
d3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND,
StdBlendRules[rule].src);
d3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND,
StdBlendRules[rule].dst);
}
// update state
compState = sun_java2d_SunGraphics2D_COMP_ALPHA;
extraAlpha = ea;
if (extraAlpha == 1.0f) {
blitPolygonPixel = 0xffffffff;
} else {
// the 0xffffffff pixel needs to be premultiplied by extraAlpha
jint ea = (jint)(extraAlpha * 255.0f + 0.5f) & 0xff;
blitPolygonPixel = (ea << 24) | (ea << 16) | (ea << 8) | (ea << 0);
}
ReleaseExclusiveAccess();
}
HRESULT D3DContext::CreateSurface(JNIEnv *env, jint width, jint height,
jint depth, jint transparency,
jint d3dSurfaceType,
DXSurface **dxSurface, jint* pType)
{
DWORD dwFlags = 0, ddsCaps = 0, ddsCaps2 = 0;
D3DTextureTableCell *cell = NULL;
DXSurface *lpRetSurface = NULL;
HRESULT res;
GetExclusiveAccess();
dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
if (d3dSurfaceType & D3D_TEXTURE_SURFACE) {
ddsCaps |= DDSCAPS_TEXTURE;
dwFlags |= DDSD_PIXELFORMAT | DDSD_TEXTURESTAGE;
jint trIdx = D3D_TR_IDX(transparency);
jint depthIdx = D3D_DEPTH_IDX(depth);
cell = &textureTable[trIdx][depthIdx];
if (cell->pfType == PF_INVALID) {
ReleaseExclusiveAccess();
J2dTraceLn2(J2D_TRACE_ERROR,
"D3DContext::CreateSurface: no texture "\
"pixel format for depth: %d transparency=%d",
depth, transparency);
return DDERR_NOTFOUND;
}
if (pType != NULL) *pType = cell->pfType;
if (d3dSurfaceType & D3D_RENDER_TARGET) {
// RTT is requested => must be allocated non-managed and
// non-systemmemory pool.
// REMIND: must check if this is supported by
// the device, as it may not have a local video memory, only AGP
// may be we should just use VIDEOMEMORY
// NOTE: this will likely fail if the device is not accelerated
ddsCaps |= DDSCAPS_LOCALVIDMEM;
} else {
// This is a normal texture, allocate in managed pool if the device
// is accelerated, otherwise must use system memory.
if (bIsHWRasterizer) {
ddsCaps2 |= DDSCAPS2_TEXTUREMANAGE;
} else {
ddsCaps |= DDSCAPS_SYSTEMMEMORY;
}
}
if (IsPow2TexturesOnly()) {
jint w, h;
for (w = 1; width > w; w <<= 1);
for (h = 1; height > h; h <<= 1);
width = w;
height = h;
}
if (IsSquareTexturesOnly()) {
if (width > height) {
height = width;
} else {
width = height;
}
}
DWORD dwRatio = GetMaxTextureAspectRatio();
// Note: Reference rasterizer returns ratio '0',
// which presumably means 'any'.
if ((DWORD)width > GetMaxTextureWidth() ||
(DWORD)height > GetMaxTextureHeight() ||
(DWORD)width < GetMinTextureWidth() ||
(DWORD)height < GetMinTextureHeight() ||
((dwRatio > 0) && ((DWORD)(width/height) > dwRatio ||
(DWORD)(height/width) > dwRatio)))
{
ReleaseExclusiveAccess();
J2dRlsTraceLn2(J2D_TRACE_ERROR,
"D3DContext::CreateSurface: failed to create"\
" texture: dimensions %dx%d not supported.",
width, height);
J2dRlsTraceLn5(J2D_TRACE_ERROR,
" Supported texture dimensions: %dx%d-%dxd% "\
" with max ratio %f.",
GetMinTextureWidth(), GetMinTextureHeight(),
GetMaxTextureWidth(), GetMaxTextureHeight(),
GetMaxTextureAspectRatio());
return D3DERR_TEXTURE_BADSIZE;
}
} else if (d3dSurfaceType & D3D_PLAIN_SURFACE) {
ddsCaps |= DDSCAPS_OFFSCREENPLAIN |
(bIsHWRasterizer ? DDSCAPS_VIDEOMEMORY : DDSCAPS_SYSTEMMEMORY);
} else if (d3dSurfaceType & D3D_ATTACHED_SURFACE) {
// can't handle this for now
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3DContext::CreateSurface: Can't create attached"\
" surfaces using this code path yet");
ReleaseExclusiveAccess();
return DDERR_GENERIC;
}
if (d3dSurfaceType & D3D_RENDER_TARGET) {
ddsCaps |= DDSCAPS_3DDEVICE;
}
if (SUCCEEDED(res = dxObject->CreateSurface(dwFlags, ddsCaps, ddsCaps2,
(cell != NULL) ?
&cell->pddpf : NULL,
width, height,
&lpRetSurface,
0/*backbuffers*/)))
{
if (d3dSurfaceType & D3D_RENDER_TARGET) {
if (FAILED(res = AttachDepthBuffer(lpRetSurface))) {
lpRetSurface->Release();
delete lpRetSurface;
ReleaseExclusiveAccess();
return res;
}
// Attempt to set the new surface as a temporary render target;
// in some cases this may fail. For example, if undocumented maximum
// Direct3D target surface dimensions were exceeded (2048 in some
// cases).
if (d3dDevice != NULL) {
FlushD3DQueueForTarget(NULL);
IDirectDrawSurface7 *lpDDSurface = NULL;
HRESULT res1 = d3dDevice->GetRenderTarget(&lpDDSurface);
// we are holding a lock for the context, so we can
// change/restore the current render target safely
res = d3dDevice->SetRenderTarget(lpRetSurface->GetDDSurface(), 0);
if (SUCCEEDED(res1) && lpDDSurface != NULL) {
d3dDevice->SetRenderTarget(lpDDSurface, 0);
}
if (FAILED(res)) {
DebugPrintDirectDrawError(res,
"D3DContext::CreateSurface: cannot set new surface as "\
"temp. render target");
lpRetSurface->Release();
delete lpRetSurface;
ReleaseExclusiveAccess();
return res;
}
}
}
*dxSurface = lpRetSurface;
} else {
DebugPrintDirectDrawError(res,
"D3DContext::CreateSurface: error"\
" creating surface");
}
ReleaseExclusiveAccess();
return res;
}
HRESULT
D3DContext::AttachDepthBuffer(DXSurface *dxSurface)
{
HRESULT res;
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::AttachDepthBuffer");
if (dxSurface == NULL) {
return DDERR_GENERIC;
}
GetExclusiveAccess();
// initialize the depth buffer format it needed
if (depthBufferFormat.dwSize == 0) {
// Some hardware has a restriction that the target surface and the
// attached depth buffer must have the same bit depth, so we should
// attempt to find a depth pixel format with the same depth as
// the target.
DWORD prefDepth = dxSurface->ddsd.ddpfPixelFormat.dwRGBBitCount;
if (FAILED(res = D3DUtils_FindDepthBufferFormat(d3dObject,
prefDepth,
&depthBufferFormat,
pDeviceGUID)))
{
DebugPrintDirectDrawError(res,
"D3DContext::AttachDepthBuffer: "\
"can't find depth buffer format");
ReleaseExclusiveAccess();
return res;
}
}
if (FAILED(res = dxSurface->AttachDepthBuffer(dxObject,
bIsHWRasterizer,
&depthBufferFormat)))
{
DebugPrintDirectDrawError(res,
"D3DContext::AttachDepthBuffer: "\
"can't attach depth buffer or it is lost");
}
ReleaseExclusiveAccess();
return res;
}
/**
* We go into the pains of maintaining the list of set textures
* instead of just calling GetTexture() and comparing the old one
* with the new one because it's actually noticeably slower to call
* GetTexture() (note that we'd have to then call Release() on the
* texture since GetTexture() increases texture's ref. count).
*/
HRESULT /*NOLOCK*/
D3DContext::SetTexture(DXSurface *dxSurface, DWORD dwStage)
{
HRESULT res = D3D_OK;
IDirectDrawSurface7 *newTexture =
dxSurface == NULL ? NULL : dxSurface->GetDDSurface();
if (dwStage < 0 || dwStage > MAX_USED_TEXTURE_STAGE) {
J2dTraceLn1(J2D_TRACE_ERROR,
"D3DContext::SetTexture: incorrect stage: %d", dwStage);
return DDERR_GENERIC;
}
if (lastTexture[dwStage] != newTexture) {
J2dTraceLn1(J2D_TRACE_VERBOSE,
"D3DContext::SetTexture: new texture=0x%x", newTexture);
res = d3dDevice->SetTexture(dwStage, newTexture);
lastTexture[dwStage] = SUCCEEDED(res) ? newTexture : NULL;
}
return res;
}
void
D3DContext::FlushD3DQueueForTarget(DDrawSurface *ddSurface)
{
GetExclusiveAccess();
J2dTraceLn2(J2D_TRACE_VERBOSE,
"D3DContext::FlushD3DQueueForTarget surface=0x%x target=0x%x",
ddSurface, ddTargetSurface);
if ((ddSurface == ddTargetSurface || ddSurface == NULL) &&
d3dDevice != NULL)
{
ForceEndScene();
}
ReleaseExclusiveAccess();
}
void
D3DContext::InvalidateIfTarget(JNIEnv *env, DDrawSurface *ddSurface)
{
GetExclusiveAccess();
if ((ddSurface == ddTargetSurface) && d3dDevice != NULL &&
jD3DContext != NULL)
{
J2dTraceLn(J2D_TRACE_VERBOSE,
"D3DContext:InvalidateIfTarget: invalidating java context");
jobject jD3DContext_tmp = env->NewLocalRef(jD3DContext);
if (jD3DContext_tmp != NULL) {
JNU_CallMethodByName(env, NULL, jD3DContext_tmp,
"invalidateContext", "()V");
env->DeleteLocalRef(jD3DContext_tmp);
}
}
ReleaseExclusiveAccess();
}
void /*NOLOCK*/
D3DContext::UpdateState(jbyte newState)
{
// Try to minimize context switching by only changing
// attributes when necessary.
if (newState != opState) {
// if the new context is texture rendering
if (newState & STATE_TEXTURE) {
// we can be here because of two reasons:
// old context wasn't STATE_TEXTURE or
// the new STATE_TEXTURE_STAGE is different
// do the appropriate texture stage setup if needed
DWORD dwAA1, dwCA1;
BOOL bUpdateStateNeeded = FALSE;
if ((newState & STATE_TEXTURE_STAGE_MASK) &&
!(opState & STATE_TEXTURE_STAGE_MASK))
{
// setup mask rendering
dwAA1 = (D3DTA_TEXTURE|D3DTA_ALPHAREPLICATE);
dwCA1 = (D3DTA_TEXTURE|D3DTA_ALPHAREPLICATE);
bUpdateStateNeeded = TRUE;
J2dTraceLn(J2D_TRACE_VERBOSE,
"UpdateState: STATE_TEXTURE_STAGE_MASK");
} else if ((newState & STATE_TEXTURE_STAGE_BLIT) &&
!(opState & STATE_TEXTURE_STAGE_BLIT))
{
// setup blit rendering
dwAA1 = D3DTA_TEXTURE;
dwCA1 = D3DTA_TEXTURE;
bUpdateStateNeeded = TRUE;
J2dTraceLn(J2D_TRACE_VERBOSE,
"UpdateState: STATE_TEXTURE_STAGE_BLIT");
}
// this optimization makes sense because if the state
// is changing from non-texture to texture, we don't necessarily
// need to update the texture stage state
if (bUpdateStateNeeded) {
d3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, dwAA1);
d3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, dwCA1);
} else {
J2dTraceLn2(J2D_TRACE_WARNING,
"UpdateState: no context changes were made! "\
"current=0x%x new=0x%x", opState, newState);
}
} else {
J2dTraceLn(J2D_TRACE_VERBOSE,
"UpdateState: STATE_RENDEROP");
// if switching from a texture rendering state
if (opState & STATE_TEXTURE) {
// disable texture rendering
// we don't need to change texture stage states
// because they're irrelevant if the texture
// is not set
// REMIND: another possible optimiziation: instead of
// setting texture to NULL, change the texture stage state
SetTexture(NULL);
}
}
opState = newState;
}
}
HRESULT D3DContext::BeginScene(jbyte newState)
{
if (!d3dDevice) {
return DDERR_GENERIC;
} else {
UpdateState(newState);
if (!bBeginScenePending) {
bBeginScenePending = TRUE;
#ifdef DEBUG
endSceneQueueDepth = 0;
#endif /* DEBUG */
HRESULT res = d3dDevice->BeginScene();
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::BeginScene");
if (FAILED(res)) {
// this will cause context reinitialization
opState = STATE_UNDEFINED;
}
return res;
}
return D3D_OK;
}
}
HRESULT D3DContext::EndScene(HRESULT ddResult) {
if (FAILED(ddResult)) {
return ForceEndScene();
}
#ifdef DEBUG
endSceneQueueDepth++;
#endif /* DEBUG */
return D3D_OK;
}
HRESULT D3DContext::ForceEndScene() {
if (bBeginScenePending) {
bBeginScenePending = FALSE;
J2dTraceLn(J2D_TRACE_INFO, "D3DContext::ForceEndScene");
#ifdef DEBUG
J2dTraceLn1(J2D_TRACE_VERBOSE, " queue depth=%d",
endSceneQueueDepth);
endSceneQueueDepth = 0;
#endif /* DEBUG */
return d3dDevice->EndScene();
}
return D3D_OK;
}
/**
* Utility function: checks the result, calls RestoreSurface
* on the destination surface, and throws InvalidPipeException.
*/
static void
D3DContext_CheckResult(JNIEnv *env, HRESULT res, jlong pDest) {
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_CheckResult");
if (FAILED(res)) {
J2dTraceLn(J2D_TRACE_ERROR,
"D3DContext_CheckResult: failed, restoring dest surface");
Win32SDOps *dstOps = (Win32SDOps *)jlong_to_ptr(pDest);
if (dstOps != NULL) {
// RestoreSurface for surfaces associated
// with VolatileImages only marks them lost, not
// attempting to restore. This is done later
// when VolatileImage.validate() is called.
dstOps->RestoreSurface(env, dstOps);
// if this is an "unexpected" error, disable acceleration
// of this image to avoid an infinite recreate/render/error loop
if (res != DDERR_SURFACELOST && res != DDERR_INVALIDMODE &&
res != DDERR_GENERIC && res != DDERR_WASSTILLDRAWING &&
res != DDERR_SURFACEBUSY)
{
jobject sdObject = env->NewLocalRef(dstOps->sdOps.sdObject);
if (sdObject != NULL) {
JNU_CallMethodByName(env, NULL, sdObject,
"disableD3D", "()V");
env->DeleteLocalRef(sdObject);
}
}
}
SurfaceData_ThrowInvalidPipeException(env, "Surface Lost");
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: setTransform
* Signature: (JLLjava/awt/geom/AffineTransform;DDDDDD)V
*/
JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DContext_setTransform
(JNIEnv *env, jobject d3dc, jlong pCtx, jlong pDest, jobject xform,
jdouble m00, jdouble m10,
jdouble m01, jdouble m11,
jdouble m02, jdouble m12)
{
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_setTransform");
if (pd3dc != NULL) {
HRESULT res = pd3dc->SetTransform(xform,
m00, m10,
m01, m11,
m02, m12);
D3DContext_CheckResult(env, res, pDest);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: resetTransform
* Signature: (JLL)V
*/
JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DContext_resetTransform
(JNIEnv *env, jobject d3dc, jlong pCtx, jlong pDest)
{
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_resetTransform");
if (pd3dc != NULL) {
HRESULT res = pd3dc->SetTransform(NULL, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
D3DContext_CheckResult(env, res, pDest);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: setClip
* Signature: (JLLsun/java2d/pipe/Region;ZIIII)V
*/
JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DContext_setClip
(JNIEnv *env, jobject d3dc, jlong pCtx, jlong pDest,
jobject clip, jboolean isRect,
jint x1, jint y1, jint x2, jint y2)
{
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_setClip");
if (pd3dc != NULL) {
HRESULT res = pd3dc->SetClip(env, clip, isRect, x1, y1, x2, y2);
D3DContext_CheckResult(env, res, pDest);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: resetClip
* Signature: (JLLsun/java2d/pipe/Region;Z)V
*/
JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DContext_resetClip
(JNIEnv *env, jobject d3dc, jlong pCtx, jlong pDest)
{
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_resetClip");
if (pd3dc != NULL) {
HRESULT res = pd3dc->SetClip(env, NULL, JNI_FALSE, 0, 0, 0, 0);
D3DContext_CheckResult(env, res, pDest);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: setRenderTarget
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DContext_setRenderTarget
(JNIEnv *env, jobject d3dc, jlong pCtx, jlong pDest)
{
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
Win32SDOps *dstOps = (Win32SDOps *)jlong_to_ptr(pDest);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_setRenderTarget");
if (pd3dc != NULL && dstOps != NULL) {
HRESULT res = pd3dc->SetRenderTarget(dstOps->lpSurface);
D3DContext_CheckResult(env, res, pDest);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: setColor
* Signature: (JII)V
*/
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DContext_setColor(JNIEnv *env, jobject oc,
jlong pCtx,
jint pixel, jint flags)
{
D3DContext *d3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_setColor");
if (d3dc != NULL) {
d3dc->SetColor(pixel, flags);
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: setAlphaComposite
* Signature: (JIFI)V
*/
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DContext_setAlphaComposite(JNIEnv *env, jobject oc,
jlong pCtx,
jint rule,
jfloat extraAlpha,
jint flags)
{
D3DContext *d3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_setAlphaComposite");
if (d3dc != NULL) {
d3dc->SetAlphaComposite(rule, extraAlpha, flags);
}
}
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DContext_resetComposite(JNIEnv *env, jobject oc,
jlong pCtx)
{
D3DContext *d3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_resetComposite");
if (d3dc != NULL) {
d3dc->ResetComposite();
}
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: initNativeContext
* Signature: (I)J
*/
JNIEXPORT jlong JNICALL
Java_sun_java2d_d3d_D3DContext_initNativeContext
(JNIEnv *env, jobject d3dc, jint screen)
{
J2dTraceLn1(J2D_TRACE_INFO, "D3DContext_initNativeContext screen=%d",
screen);
HMONITOR hMon = (HMONITOR)AwtWin32GraphicsDevice::GetMonitor(screen);
DDrawObjectStruct *tmpDdInstance = GetDDInstanceForDevice(hMon);
D3DContext *d3dContext = NULL;
if (tmpDdInstance != NULL && tmpDdInstance->ddObject != NULL) {
AwtToolkit::GetInstance().SendMessage(WM_AWT_D3D_CREATE_DEVICE,
(WPARAM)tmpDdInstance->ddObject,
NULL);
d3dContext = tmpDdInstance->ddObject->GetD3dContext();
}
J2dTraceLn1(J2D_TRACE_VERBOSE,
"D3DContext_initNativeContext created d3dContext=0x%x",
d3dContext);
return ptr_to_jlong(d3dContext);
}
/*
* Class: sun_java2d_d3d_D3DContext
* Method: getNativeDeviceCaps
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_sun_java2d_d3d_D3DContext_getNativeDeviceCaps
(JNIEnv *env, jobject d3dc, jlong pCtx)
{
D3DContext *d3dContext = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DContext_getNativeDeviceCaps");
if (d3dContext != NULL) {
d3dContext->SetJavaContext(env, d3dc);
return (jint)d3dContext->GetDeviceCaps();
}
return J2D_D3D_FAILURE;
}