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/*
* Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
#include "D3DSurfaceData.h"
#include "D3DContext.h"
#include "jlong.h"
#include "jni_util.h"
#include "Trace.h"
#include "ddrawUtils.h"
#include "Devices.h"
#include "Win32SurfaceData.h"
#include "sun_java2d_d3d_D3DBackBufferSurfaceData.h"
extern LockFunc Win32OSSD_Lock;
extern GetRasInfoFunc Win32OSSD_GetRasInfo;
extern UnlockFunc Win32OSSD_Unlock;
extern DisposeFunc Win32OSSD_Dispose;
extern GetDCFunc Win32OSSD_GetDC;
extern ReleaseDCFunc Win32OSSD_ReleaseDC;
extern InvalidateSDFunc Win32OSSD_InvalidateSD;
extern RestoreSurfaceFunc Win32OSSD_RestoreSurface;
extern DisposeFunc Win32BBSD_Dispose;
extern "C" {
RestoreSurfaceFunc D3DSD_RestoreSurface;
/*
* D3D-surface specific restore function.
* We need to make sure the D3DContext is notified if the
* surface is lost (only if this surface is the current target,
* otherwise it's possible that it'll get restored (along with its
* depth buffer), and the context will still think that the clipping
* that's set for this surface is valid.
* Consider this scenario:
* do {
* vi.validate(gc); // validated, vi's surface is restored, clipping is lost
* // render stuff using d3d, clipping is reset
* // -> surface loss event happens
* // do a DD blit of the VI to the screen
* // at this point the VI surface will be marked lost
* // and will be restored in validate() next time around,
* // losing the clipping w/o notifying the D3D context
* } while (vi.surfaceLost());
*/
void D3DSD_RestoreSurface(JNIEnv *env, Win32SDOps *wsdo) {
J2dTraceLn(J2D_TRACE_INFO, "D3DSD_RestoreSurface");
D3DSDOps *d3dsdo = (D3DSDOps *)wsdo;
// This is needed only for non-textures, since textures can't
// lose their surfaces, as they're managed.
if (!(d3dsdo->d3dType & D3D_TEXTURE_SURFACE) && wsdo->lpSurface != NULL)
{
if (wsdo->ddInstance != NULL && wsdo->ddInstance->ddObject != NULL) {
D3DContext *d3dContext =
wsdo->ddInstance->ddObject->GetD3dContext();
if (d3dContext != NULL) {
d3dContext->InvalidateIfTarget(env, wsdo->lpSurface);
}
}
}
Win32OSSD_RestoreSurface(env, wsdo);
}
/*
* Class: sun_java2d_d3d_D3DSurfaceData
* Method: initOps
* Signature: (Ljava/lang/Object;)V
*/
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DSurfaceData_initOps(JNIEnv *env,
jobject wsd,
jint depth,
jint transparency)
{
J2dTraceLn(J2D_TRACE_INFO, "D3DSurfaceData_initOps");
Win32SDOps *wsdo = (Win32SDOps *)SurfaceData_InitOps(env, wsd,
sizeof(D3DSDOps));
wsdo->sdOps.Lock = Win32OSSD_Lock;
wsdo->sdOps.GetRasInfo = Win32OSSD_GetRasInfo;
wsdo->sdOps.Unlock = Win32OSSD_Unlock;
wsdo->sdOps.Dispose = Win32OSSD_Dispose;
wsdo->RestoreSurface = D3DSD_RestoreSurface;
wsdo->GetDC = Win32OSSD_GetDC;
wsdo->ReleaseDC = Win32OSSD_ReleaseDC;
wsdo->InvalidateSD = Win32OSSD_InvalidateSD;
wsdo->invalid = JNI_FALSE;
wsdo->lockType = WIN32SD_LOCK_UNLOCKED;
wsdo->window = NULL;
wsdo->backBufferCount = 0;
wsdo->depth = depth;
switch (depth) {
case 8:
wsdo->pixelStride = 1;
break;
case 15: //555
wsdo->pixelStride = 2;
wsdo->pixelMasks[0] = 0x1f << 10;
wsdo->pixelMasks[1] = 0x1f << 5;
wsdo->pixelMasks[2] = 0x1f;
break;
case 16: //565
wsdo->pixelStride = 2;
wsdo->pixelMasks[0] = 0x1f << 11;
wsdo->pixelMasks[1] = 0x3f << 5;
wsdo->pixelMasks[2] = 0x1f;
break;
case 24:
wsdo->pixelStride = 3;
break;
case 32: //x888
wsdo->pixelStride = 4;
wsdo->pixelMasks[0] = 0xff0000;
wsdo->pixelMasks[1] = 0x00ff00;
wsdo->pixelMasks[2] = 0x0000ff;
break;
}
wsdo->surfaceLock = new CriticalSection();
wsdo->surfaceLost = FALSE;
wsdo->transparency = transparency;
wsdo->surfacePuntData.usingDDSystem = FALSE;
wsdo->surfacePuntData.lpSurfaceSystem = NULL;
wsdo->surfacePuntData.lpSurfaceVram = NULL;
wsdo->surfacePuntData.numBltsSinceRead = 0;
wsdo->surfacePuntData.pixelsReadSinceBlt = 0;
wsdo->surfacePuntData.numBltsThreshold = 2;
wsdo->gdiOpPending = FALSE;
}
jboolean init_D3DSDO(JNIEnv* env, Win32SDOps* wsdo, jint width, jint height,
jint d3dSurfaceType, jint screen)
{
// default in case of an error
wsdo->lpSurface = NULL;
wsdo->ddInstance = NULL;
{
Devices::InstanceAccess devices;
wsdo->device = devices->GetDeviceReference(screen, FALSE);
}
if (wsdo->device == NULL) {
J2dTraceLn1(J2D_TRACE_WARNING,
"init_D3DSDO: Incorrect "\
"screen number (screen=%d)", screen);
wsdo->invalid = TRUE;
return JNI_FALSE;
}
wsdo->w = width;
wsdo->h = height;
wsdo->surfacePuntData.disablePunts = TRUE;
return JNI_TRUE;
}
/*
* Class: sun_java2d_d3d_D3DSurfaceData
* Method: initOffScreenSurface
* Signature: (JJJIIII)I
*/
JNIEXPORT jint JNICALL
Java_sun_java2d_d3d_D3DSurfaceData_initOffScreenSurface
(JNIEnv *env, jobject sData,
jlong pCtx,
jlong pData, jlong parentPdata,
jint width, jint height,
jint d3dSurfaceType, jint screen)
{
Win32SDOps *wsdo = (Win32SDOps *)jlong_to_ptr(pData);
D3DContext *pd3dc = (D3DContext *)jlong_to_ptr(pCtx);
J2dTraceLn(J2D_TRACE_INFO, "D3DSurfaceData_initOffScreenSurface");
J2dTraceLn4(J2D_TRACE_VERBOSE,
" width=%-4d height=%-4d type=%-3d scr=%-3d",
width, height, d3dSurfaceType, screen);
// REMIND: ideally this should be done in initOps
if (d3dSurfaceType == D3D_ATTACHED_SURFACE) {
wsdo->sdOps.Dispose = Win32BBSD_Dispose;
}
if (init_D3DSDO(env, wsdo, width, height,
d3dSurfaceType, screen) == JNI_FALSE)
{
SurfaceData_ThrowInvalidPipeException(env,
"Can't create offscreen surface");
return PF_INVALID;
}
HMONITOR hMon = (HMONITOR)wsdo->device->GetMonitor();
DDrawObjectStruct *ddInstance = GetDDInstanceForDevice(hMon);
if (!ddInstance || !ddInstance->valid || !pd3dc) {
return PF_INVALID;
}
if (d3dSurfaceType == D3D_ATTACHED_SURFACE) {
// REMIND: still using the old path. ideally the creation of attached
// surface shoudld be done in the same way as other types of surfaces,
// that is, in D3DContext::CreateSurface, but we really don't use
// anything from D3DContext to get an attached surface, so this
// was left here.
Win32SDOps *wsdo_parent = (Win32SDOps *)jlong_to_ptr(parentPdata);
// we're being explicit here: requesting backbuffer, and render target
DDrawSurface* pNew = wsdo_parent->lpSurface == NULL ?
NULL :
wsdo_parent->lpSurface->
GetDDAttachedSurface(DDSCAPS_BACKBUFFER|DDSCAPS_3DDEVICE);
if (pNew == NULL ||
FAILED(pd3dc->AttachDepthBuffer(pNew->GetDXSurface())))
{
J2dRlsTraceLn1(J2D_TRACE_ERROR,
"D3DSD_initSurface: GetAttachedSurface for parent"\
" wsdo_parent->lpSurface=0x%x failed",
wsdo_parent->lpSurface);
if (pNew != NULL) {
delete pNew;
}
SurfaceData_ThrowInvalidPipeException(env,
"Can't create attached offscreen surface");
return PF_INVALID;
}
wsdo->lpSurface = pNew;
wsdo->ddInstance = ddInstance;
J2dTraceLn2(J2D_TRACE_VERBOSE,
"D3DSD_initSurface: created attached surface: "\
"wsdo->lpSurface=0x%x for parent "\
"wsdo_parent->lpSurface=0x%x",
wsdo->lpSurface, wsdo_parent->lpSurface);
// we don't care about pixel format for non-texture surfaces
return PF_INVALID;
}
DXSurface *dxSurface = NULL;
jint pf = PF_INVALID;
HRESULT res;
if (SUCCEEDED(res = pd3dc->CreateSurface(env, wsdo->w, wsdo->h,
wsdo->depth, wsdo->transparency,
d3dSurfaceType,
&dxSurface, &pf)))
{
// REMIND: put all the error-handling stuff here from
// DDCreateOffScreenSurface
wsdo->lpSurface = new DDrawSurface(ddInstance->ddObject, dxSurface);
wsdo->surfacePuntData.lpSurfaceVram = wsdo->lpSurface;
wsdo->ddInstance = ddInstance;
// the dimensions of the surface may be adjusted in case of
// textures
wsdo->w = dxSurface->GetWidth();
wsdo->h = dxSurface->GetHeight();
J2dTraceLn1(J2D_TRACE_VERBOSE,
"D3DSurfaceData_initSurface: created surface: "\
"wsdo->lpSurface=0x%x", wsdo->lpSurface);
} else {
DebugPrintDirectDrawError(res,
"D3DSurfaceData_initSurface: "\
"CreateSurface failed");
// REMIND: should use some other way to signal that
// surface creation was unsuccessful
SurfaceData_ThrowInvalidPipeException(env,
"Can't create offscreen surf");
}
return pf;
}
/*
* Class: sun_java2d_d3d_D3DBackBufferSurfaceData
* Method: restoreDepthBuffer
* Signature: ()V
*/
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DBackBufferSurfaceData_restoreDepthBuffer(JNIEnv *env,
jobject sData)
{
Win32SDOps *wsdo = Win32SurfaceData_GetOpsNoSetup(env, sData);
J2dTraceLn1(J2D_TRACE_INFO,
"D3DBBSD_restoreDepthBuffer: wsdo=0x%x", wsdo);
if (wsdo != NULL) {
if (!DDRestoreSurface(wsdo)) {
// Failure - throw exception
J2dRlsTraceLn(J2D_TRACE_ERROR,
"D3DBBSD_restoreDepthBuffer: failed to "\
"restore depth buffer");
SurfaceData_ThrowInvalidPipeException(env,
"RestoreDepthBuffer failure");
}
}
}
}