| /* |
| * Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Sun designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Sun in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
| * CA 95054 USA or visit www.sun.com if you need additional information or |
| * have any questions. |
| */ |
| |
| #include <malloc.h> |
| #include "sun_java2d_d3d_D3DTextRenderer.h" |
| #include "SurfaceData.h" |
| #include "Region.h" |
| #include "glyphblitting.h" |
| #include "fontscalerdefs.h" |
| #include "AccelGlyphCache.h" |
| #include "j2d_md.h" |
| #include "jlong.h" |
| |
| #include "ddrawUtils.h" |
| #include "D3DContext.h" |
| #include "D3DUtils.h" |
| #include "Win32SurfaceData.h" |
| |
| extern "C" { |
| |
| #define MAX_STATIC_QUADS_NUM 40 |
| static int indicesInited = 0; |
| static short vertexIndices[MAX_STATIC_QUADS_NUM*6]; |
| static J2DLV_QUAD vertexQuads[MAX_STATIC_QUADS_NUM]; |
| |
| /** |
| * Initializes the array of index vertices used for rendering |
| * glyphs using cached texture. |
| */ |
| static void |
| InitIndexArray() |
| { |
| int ii, vi; |
| memset(vertexQuads, 0, sizeof(vertexQuads)); |
| for (ii = 0, vi = 0; ii < MAX_STATIC_QUADS_NUM*6; ii += 6, vi += 4) { |
| vertexIndices[ii + 0] = vi + 0; |
| vertexIndices[ii + 1] = vi + 1; |
| vertexIndices[ii + 2] = vi + 2; |
| vertexIndices[ii + 3] = vi + 0; |
| vertexIndices[ii + 4] = vi + 2; |
| vertexIndices[ii + 5] = vi + 3; |
| } |
| } |
| |
| /** |
| * Renders each glyph directly from the glyph texture cache. |
| */ |
| static HRESULT |
| D3DDrawGlyphList_UseCache(JNIEnv *env, Win32SDOps *wsdo, |
| D3DContext *d3dc, |
| ImageRef *glyphs, jint totalGlyphs) |
| { |
| int glyphCounter; |
| HRESULT res = DDERR_GENERIC; |
| DXSurface *glyphCacheTexture; |
| J2dTraceLn(J2D_TRACE_INFO, "D3DDrawGlyphList_UseCache"); |
| int color = d3dc->colorPixel; |
| int quadCounter = 0; |
| |
| DDrawSurface *ddTargetSurface = d3dc->GetTargetSurface(); |
| if (ddTargetSurface == NULL) { |
| return DDERR_GENERIC; |
| } |
| ddTargetSurface->GetExclusiveAccess(); |
| d3dc->GetExclusiveAccess(); |
| |
| glyphCacheTexture = d3dc->GetGlyphCacheTexture(); |
| IDirect3DDevice7 *d3dDevice = d3dc->Get3DDevice(); |
| if (d3dDevice == NULL || |
| FAILED(res = d3dc->BeginScene(STATE_MASKOP))) |
| { |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| return res; |
| } |
| |
| if (FAILED(res = d3dc->SetTexture(glyphCacheTexture))) { |
| d3dc->EndScene(res); |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| return res; |
| } |
| |
| if (!indicesInited) { |
| InitIndexArray(); |
| indicesInited = 1; |
| } |
| |
| for (glyphCounter = 0; (glyphCounter < totalGlyphs) && SUCCEEDED(res); |
| glyphCounter++) |
| { |
| // render glyph cached in texture object |
| const jubyte *pixels = (const jubyte *)glyphs[glyphCounter].pixels; |
| GlyphInfo *ginfo = (GlyphInfo *)glyphs[glyphCounter].glyphInfo; |
| CacheCellInfo *cell; |
| float x1, y1, x2, y2; |
| float tx1, ty1, tx2, ty2; |
| J2DLV_QUAD *quad; |
| |
| // it the glyph is an empty space, skip it |
| if (!pixels) { |
| continue; |
| } |
| |
| if (ginfo->cellInfo == NULL || |
| // REMIND: this is a temp fix to allow a glyph be cached |
| // in caches for different devices. |
| // REMIND: check if this is even a problem: we're using |
| // managed textures, they may be automatically accelerated |
| // on a different device. |
| // If the glyph is cached on a different device, cache |
| // it on this context's device. |
| // This may result in thrashing if the same glyphs |
| // get rendered on different devices. |
| // Note: this is not thread-safe: we may change the coordinates |
| // while another thread is using this cell. |
| // A proper fix would allow a glyph to be cached in multiple |
| // caches at the same time. |
| d3dc->GetGlyphCache() != ginfo->cellInfo->cacheInfo) |
| { |
| // attempt to add glyph to accelerated glyph cache |
| if (FAILED(d3dc->GlyphCacheAdd(env, ginfo)) || |
| ginfo->cellInfo == NULL) |
| { |
| continue; |
| } |
| } |
| |
| cell = ginfo->cellInfo; |
| cell->timesRendered++; |
| |
| x1 = (float)glyphs[glyphCounter].x; |
| y1 = (float)glyphs[glyphCounter].y; |
| x2 = x1 + (float)glyphs[glyphCounter].width; |
| y2 = y1 + (float)glyphs[glyphCounter].height; |
| tx1 = cell->tx1; |
| ty1 = cell->ty1; |
| tx2 = cell->tx2; |
| ty2 = cell->ty2; |
| quad = &vertexQuads[quadCounter++]; |
| |
| D3DU_INIT_VERTEX_QUAD(*quad, x1, y1, x2, y2, color , |
| tx1, ty1, tx2, ty2); |
| |
| if (quadCounter == MAX_STATIC_QUADS_NUM && |
| SUCCEEDED(res = ddTargetSurface->IsLost())) |
| { |
| res = d3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, |
| D3DFVF_J2DLVERTEX, |
| vertexQuads, |
| 4*quadCounter, |
| (LPWORD)vertexIndices, |
| 6*quadCounter, 0); |
| quadCounter = 0; |
| } |
| } |
| |
| if (quadCounter > 0 && SUCCEEDED(res)) { |
| res = d3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, |
| D3DFVF_J2DLVERTEX, |
| vertexQuads, |
| 4*quadCounter, |
| (LPWORD)vertexIndices, |
| 6*quadCounter, 0); |
| } |
| |
| d3dc->EndScene(res); |
| |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| |
| return res; |
| } |
| |
| static HRESULT |
| D3DDrawGlyphList_NoCache(JNIEnv *env, Win32SDOps *wsdo, |
| D3DContext *d3dc, |
| ImageRef *glyphs, jint totalGlyphs) |
| { |
| int glyphCounter; |
| float tx1, ty1, tx2, ty2; |
| jint tw, th; |
| DXSurface *maskTexture; |
| static J2DLVERTEX quadVerts[4] = { |
| { 0.0f, 0.0f, 0.0f, 0x0, 0.0f, 0.0f }, |
| { 0.0f, 0.0f, 0.0f, 0x0, 0.0f, 0.0f }, |
| { 0.0f, 0.0f, 0.0f, 0x0, 0.0f, 0.0f }, |
| { 0.0f, 0.0f, 0.0f, 0x0, 0.0f, 0.0f } |
| }; |
| |
| J2dTraceLn(J2D_TRACE_INFO, "D3DDrawGlyphList_NoCache"); |
| |
| DDrawSurface *ddTargetSurface = d3dc->GetTargetSurface(); |
| if (ddTargetSurface == NULL) { |
| return DDERR_GENERIC; |
| } |
| ddTargetSurface->GetExclusiveAccess(); |
| d3dc->GetExclusiveAccess(); |
| |
| HRESULT res = DDERR_GENERIC; |
| |
| IDirect3DDevice7 *d3dDevice = d3dc->Get3DDevice(); |
| if (d3dDevice == NULL) { |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| return res; |
| } |
| |
| maskTexture = d3dc->GetMaskTexture(); |
| if (maskTexture == NULL || |
| FAILED(res = d3dc->BeginScene(STATE_MASKOP))) |
| { |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| return DDERR_GENERIC; |
| } |
| |
| if (FAILED(res = d3dc->SetTexture(maskTexture))) { |
| d3dc->EndScene(res); |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| return res; |
| } |
| |
| tx1 = 0.0f; |
| ty1 = 0.0f; |
| tw = D3DSD_MASK_TILE_SIZE; |
| th = D3DSD_MASK_TILE_SIZE; |
| |
| D3DU_INIT_VERTEX_QUAD_COLOR(quadVerts, d3dc->colorPixel); |
| for (glyphCounter = 0; (glyphCounter < totalGlyphs) && SUCCEEDED(res); |
| glyphCounter++) |
| { |
| // render system memory glyph image |
| jint sx, sy, sw, sh; |
| jint x, y, w, h, x0; |
| const jubyte *pixels = (const jubyte *)glyphs[glyphCounter].pixels; |
| |
| if (!pixels) { |
| continue; |
| } |
| |
| x = glyphs[glyphCounter].x; |
| y = glyphs[glyphCounter].y; |
| w = glyphs[glyphCounter].width; |
| h = glyphs[glyphCounter].height; |
| x0 = x; |
| |
| for (sy = 0; sy < h; sy += th, y += th) { |
| x = x0; |
| sh = ((sy + th) > h) ? (h - sy) : th; |
| |
| for (sx = 0; sx < w; sx += tw, x += tw) { |
| sw = ((sx + tw) > w) ? (w - sx) : tw; |
| |
| if (FAILED(d3dc->UploadImageToTexture(maskTexture, |
| (jubyte*)pixels, |
| 0, 0, sx, sy, |
| sw, sh, w))) |
| { |
| continue; |
| } |
| |
| // update the lower right texture coordinates |
| tx2 = ((float)sw) / tw; |
| ty2 = ((float)sh) / th; |
| |
| D3DU_INIT_VERTEX_QUAD_XYUV(quadVerts, |
| (float)x, (float)y, |
| (float)(x+sw), (float)(y+sh), |
| tx1, ty1, tx2, ty2); |
| if (SUCCEEDED(res = ddTargetSurface->IsLost())) { |
| res = d3dDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
| D3DFVF_J2DLVERTEX, |
| quadVerts, 4, 0); |
| } |
| } |
| } |
| } |
| |
| d3dc->EndScene(res); |
| |
| d3dc->ReleaseExclusiveAccess(); |
| ddTargetSurface->ReleaseExclusiveAccess(); |
| |
| return res; |
| } |
| |
| |
| JNIEXPORT void JNICALL |
| D3DDrawGlyphList(JNIEnv *env, jobject d3dtr, |
| jlong pData, jlong pCtx, |
| ImageRef *glyphs, jint totalGlyphs, |
| jboolean useCache) |
| { |
| Win32SDOps *wsdo = (Win32SDOps *)jlong_to_ptr(pData); |
| D3DContext *d3dc = (D3DContext *)jlong_to_ptr(pCtx); |
| |
| HRESULT res; |
| // Note: uncomment to control glyph caching via env. variable. |
| // useCache = useCache && !getenv("J2D_D3D_NOGLYPHCACHING"); |
| |
| if (d3dc == NULL) { |
| return; |
| } |
| |
| if (useCache && SUCCEEDED(res = d3dc->InitGlyphCache())) { |
| D3D_EXEC_PRIM_LOOP(env, res, wsdo, |
| D3DDrawGlyphList_UseCache(env, wsdo, d3dc, glyphs, |
| totalGlyphs)); |
| return; |
| } |
| |
| D3D_EXEC_PRIM_LOOP(env, res, wsdo, |
| D3DDrawGlyphList_NoCache(env, wsdo, d3dc, glyphs, |
| totalGlyphs)); |
| } |
| |
| } |