| /* |
| * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| package ${PACKAGE}; |
| |
| import java.awt.*; |
| import java.awt.geom.*; |
| import java.awt.image.*; |
| import javax.swing.*; |
| import javax.swing.Painter; |
| |
| |
| final class ${PAINTER_NAME} extends AbstractRegionPainter { |
| //package private integers representing the available states that |
| //this painter will paint. These are used when creating a new instance |
| //of ${PAINTER_NAME} to determine which region/state is being painted |
| //by that instance. |
| ${STATIC_DECL} |
| |
| private int state; //refers to one of the static final ints above |
| private PaintContext ctx; |
| |
| //the following 4 variables are reused during the painting code of the layers |
| private Path2D path = new Path2D.Float(); |
| private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0); |
| private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0); |
| private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0); |
| |
| //All Colors used for painting are stored here. Ideally, only those colors being used |
| //by a particular instance of ${PAINTER_NAME} would be created. For the moment at least, |
| //however, all are created for each instance. |
| ${COLORS_DECL} |
| |
| //Array of current component colors, updated in each paint call |
| private Object[] componentColors; |
| |
| public ${PAINTER_NAME}(PaintContext ctx, int state) { |
| super(); |
| this.state = state; |
| this.ctx = ctx; |
| } |
| |
| @Override |
| protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { |
| //populate componentColors array with colors calculated in getExtendedCacheKeys call |
| componentColors = extendedCacheKeys; |
| //generate this entire method. Each state/bg/fg/border combo that has |
| //been painted gets its own KEY and paint method. |
| switch(state) { |
| ${DO_PAINT_SWITCH_BODY} |
| } |
| } |
| |
| ${GET_EXTENDED_CACHE_KEYS} |
| |
| @Override |
| protected final PaintContext getPaintContext() { |
| return ctx; |
| } |
| |
| ${PAINTING_DECL} |
| |
| ${SHAPES_DECL} |
| |
| ${GRADIENTS_DECL} |
| } |