| /* |
| * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| package sun.java2d.d3d; |
| |
| import java.awt.Color; |
| import java.awt.Component; |
| import java.awt.Container; |
| import java.awt.Font; |
| import java.awt.Graphics2D; |
| import java.awt.Rectangle; |
| import java.awt.Window; |
| import java.security.AccessController; |
| import java.security.PrivilegedAction; |
| import java.util.ArrayList; |
| import java.util.HashMap; |
| |
| import sun.awt.AWTAccessor; |
| import sun.awt.AWTAccessor.ComponentAccessor; |
| import sun.awt.util.ThreadGroupUtils; |
| import sun.awt.Win32GraphicsConfig; |
| import sun.awt.windows.WComponentPeer; |
| import sun.java2d.InvalidPipeException; |
| import sun.java2d.ScreenUpdateManager; |
| import sun.java2d.SunGraphics2D; |
| import sun.java2d.SurfaceData; |
| import sun.java2d.windows.GDIWindowSurfaceData; |
| import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData; |
| import sun.java2d.windows.WindowsFlags; |
| |
| /** |
| * This class handles rendering to the screen with the D3D pipeline. |
| * |
| * Since it is not possible to render directly to the front buffer |
| * with D3D9, we create a swap chain surface (with COPY effect) in place of the |
| * GDIWindowSurfaceData. A background thread handles the swap chain flips. |
| * |
| * There are some restrictions to which windows we would use this for. |
| * @see #createScreenSurface |
| */ |
| public class D3DScreenUpdateManager extends ScreenUpdateManager |
| implements Runnable |
| { |
| /** |
| * A window must be at least MIN_WIN_SIZE in one or both dimensions |
| * to be considered for the update manager. |
| */ |
| private static final int MIN_WIN_SIZE = 150; |
| |
| private volatile boolean done; |
| private volatile Thread screenUpdater; |
| private boolean needsUpdateNow; |
| |
| /** |
| * Object used by the screen updater thread for waiting |
| */ |
| private Object runLock = new Object(); |
| /** |
| * List of D3DWindowSurfaceData surfaces. Surfaces are added to the |
| * list when a graphics object is created, and removed when the surface |
| * is invalidated. |
| */ |
| private ArrayList<D3DWindowSurfaceData> d3dwSurfaces; |
| /** |
| * Cache of GDIWindowSurfaceData surfaces corresponding to the |
| * D3DWindowSurfaceData surfaces. Surfaces are added to the list when |
| * a d3dw surface is lost and could not be restored (due to lack of vram, |
| * for example), and removed then the d3dw surface is invalidated. |
| */ |
| private HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData> gdiSurfaces; |
| |
| public D3DScreenUpdateManager() { |
| done = false; |
| AccessController.doPrivileged((PrivilegedAction<Void>) () -> { |
| Runnable shutdownRunnable = () -> { |
| done = true; |
| wakeUpUpdateThread(); |
| }; |
| Thread shutdown = new Thread( |
| ThreadGroupUtils.getRootThreadGroup(), shutdownRunnable, |
| "ScreenUpdater", 0, false); |
| shutdown.setContextClassLoader(null); |
| try { |
| Runtime.getRuntime().addShutdownHook(shutdown); |
| } catch (Exception e) { |
| done = true; |
| } |
| return null; |
| }); |
| } |
| |
| /** |
| * If possible, creates a D3DWindowSurfaceData (which is actually |
| * a back-buffer surface). If the creation fails, returns GDI |
| * onscreen surface instead. |
| * |
| * Note that the created D3D surface does not initialize the native |
| * resources (and is marked lost) to avoid wasting video memory. It is |
| * restored when a graphics object is requested from the peer. |
| * |
| * Note that this method is called from a synchronized block in |
| * WComponentPeer, so we don't need to synchronize |
| * |
| * Note that we only create a substibute d3dw surface if certain conditions |
| * are met |
| * <ul> |
| * <li>the fake d3d rendering on screen is not disabled via flag |
| * <li>d3d on the device is enabled |
| * <li>surface is larger than MIN_WIN_SIZE (don't bother for smaller ones) |
| * <li>it doesn't have a backBuffer for a BufferStrategy already |
| * <li>the peer is either Canvas, Panel, Window, Frame, |
| * Dialog or EmbeddedFrame |
| * </ul> |
| * |
| * @param gc GraphicsConfiguration on associated with the surface |
| * @param peer peer for which the surface is to be created |
| * @param bbNum number of back-buffers requested. if this number is >0, |
| * method returns GDI surface (we don't want to have two swap chains) |
| * @param isResize whether this surface is being created in response to |
| * a component resize event. This determines whether a repaint event will |
| * be issued after a surface is created: it will be if {@code isResize} |
| * is {@code true}. |
| * @return surface data to be use for onscreen rendering |
| */ |
| @Override |
| public SurfaceData createScreenSurface(Win32GraphicsConfig gc, |
| WComponentPeer peer, |
| int bbNum, boolean isResize) |
| { |
| if (done || !(gc instanceof D3DGraphicsConfig)) { |
| return super.createScreenSurface(gc, peer, bbNum, isResize); |
| } |
| |
| SurfaceData sd = null; |
| |
| if (canUseD3DOnScreen(peer, gc, bbNum)) { |
| try { |
| // note that the created surface will be in the "lost" |
| // state, it will be restored prior to rendering to it |
| // for the first time. This is done so that vram is not |
| // wasted for surfaces never rendered to |
| sd = D3DSurfaceData.createData(peer); |
| } catch (InvalidPipeException ipe) { |
| sd = null; |
| } |
| } |
| if (sd == null) { |
| sd = GDIWindowSurfaceData.createData(peer); |
| // note that we do not add this surface to the list of cached gdi |
| // surfaces as there's no d3dw surface to associate it with; |
| // this peer will have a gdi surface until next time a surface |
| // will need to be replaced |
| } |
| |
| if (isResize) { |
| // since we'd potentially replaced the back-buffer surface |
| // (either with another bb, or a gdi one), the |
| // component will need to be completely repainted; |
| // this only need to be done when the surface is created in |
| // response to a resize event since when a component is created it |
| // will be repainted anyway |
| repaintPeerTarget(peer); |
| } |
| |
| return sd; |
| } |
| |
| /** |
| * Determines if we can use a d3d surface for onscreen rendering for this |
| * peer. |
| * We only create onscreen d3d surfaces if the following conditions are met: |
| * - d3d is enabled on this device and onscreen emulation is enabled |
| * - window is big enough to bother (either dimension > MIN_WIN_SIZE) |
| * - this heavyweight doesn't have a BufferStrategy |
| * - if we are in full-screen mode then it must be the peer of the |
| * full-screen window (since there could be only one SwapChain in fs) |
| * and it must not have any heavyweight children |
| * (as Present() doesn't respect component clipping in fullscreen mode) |
| * - it's one of the classes likely to have custom rendering worth |
| * accelerating |
| * |
| * @return true if we can use a d3d surface for this peer's onscreen |
| * rendering |
| */ |
| public static boolean canUseD3DOnScreen(final WComponentPeer peer, |
| final Win32GraphicsConfig gc, |
| final int bbNum) |
| { |
| if (!(gc instanceof D3DGraphicsConfig)) { |
| return false; |
| } |
| D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc; |
| D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice(); |
| String peerName = peer.getClass().getName(); |
| Rectangle r = peer.getBounds(); |
| Component target = (Component)peer.getTarget(); |
| Window fsw = d3dgd.getFullScreenWindow(); |
| |
| return |
| WindowsFlags.isD3DOnScreenEnabled() && |
| d3dgd.isD3DEnabledOnDevice() && |
| peer.isAccelCapable() && |
| (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) && |
| bbNum == 0 && |
| (fsw == null || (fsw == target && !hasHWChildren(target))) && |
| (peerName.equals("sun.awt.windows.WCanvasPeer") || |
| peerName.equals("sun.awt.windows.WDialogPeer") || |
| peerName.equals("sun.awt.windows.WPanelPeer") || |
| peerName.equals("sun.awt.windows.WWindowPeer") || |
| peerName.equals("sun.awt.windows.WFramePeer") || |
| peerName.equals("sun.awt.windows.WEmbeddedFramePeer")); |
| } |
| |
| /** |
| * Creates a graphics object for the passed in surface data. If |
| * the surface is lost, it is restored. |
| * If the surface wasn't lost or the restoration was successful |
| * the surface is added to the list of maintained surfaces |
| * (if it hasn't been already). |
| * |
| * If the updater thread hasn't been created yet , it will be created and |
| * started. |
| * |
| * @param sd surface data for which to create SunGraphics2D |
| * @param peer peer associated with the surface data |
| * @param fgColor fg color to be used in graphics |
| * @param bgColor bg color to be used in graphics |
| * @param font font to be used in graphics |
| * @return a SunGraphics2D object for the surface (or for temp GDI |
| * surface data) |
| */ |
| @Override |
| public Graphics2D createGraphics(SurfaceData sd, |
| WComponentPeer peer, Color fgColor, Color bgColor, Font font) |
| { |
| if (!done && sd instanceof D3DWindowSurfaceData) { |
| D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd; |
| if (!d3dw.isSurfaceLost() || validate(d3dw)) { |
| trackScreenSurface(d3dw); |
| return new SunGraphics2D(sd, fgColor, bgColor, font); |
| } |
| // could not restore the d3dw surface, use the cached gdi surface |
| // instead for this graphics object; note that we do not track |
| // this new gdi surface, it is only used for this graphics |
| // object |
| sd = getGdiSurface(d3dw); |
| } |
| return super.createGraphics(sd, peer, fgColor, bgColor, font); |
| } |
| |
| /** |
| * Posts a repaint event for the peer's target to the EDT |
| * @param peer for which target's the repaint should be issued |
| */ |
| private void repaintPeerTarget(WComponentPeer peer) { |
| Component target = (Component)peer.getTarget(); |
| Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target); |
| // the system-level painting operations should call the handlePaint() |
| // method of the WComponentPeer class to repaint the component; |
| // calling repaint() forces AWT to make call to update() |
| peer.handlePaint(0, 0, bounds.width, bounds.height); |
| } |
| |
| /** |
| * Adds a surface to the list of tracked surfaces. |
| * |
| * @param sd the surface to be added |
| */ |
| private void trackScreenSurface(SurfaceData sd) { |
| if (!done && sd instanceof D3DWindowSurfaceData) { |
| synchronized (this) { |
| if (d3dwSurfaces == null) { |
| d3dwSurfaces = new ArrayList<D3DWindowSurfaceData>(); |
| } |
| D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd; |
| if (!d3dwSurfaces.contains(d3dw)) { |
| d3dwSurfaces.add(d3dw); |
| } |
| } |
| startUpdateThread(); |
| } |
| } |
| |
| @Override |
| public synchronized void dropScreenSurface(SurfaceData sd) { |
| if (d3dwSurfaces != null && sd instanceof D3DWindowSurfaceData) { |
| D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd; |
| removeGdiSurface(d3dw); |
| d3dwSurfaces.remove(d3dw); |
| } |
| } |
| |
| @Override |
| public SurfaceData getReplacementScreenSurface(WComponentPeer peer, |
| SurfaceData sd) |
| { |
| SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd); |
| // if some outstanding graphics context wants to get a replacement we |
| // need to make sure that the new surface (if it is accelerated) is |
| // being tracked |
| trackScreenSurface(newSurface); |
| return newSurface; |
| } |
| |
| /** |
| * Remove the gdi surface corresponding to the passed d3dw surface |
| * from list of the cached gdi surfaces. |
| * |
| * @param d3dw surface for which associated gdi surface is to be removed |
| */ |
| private void removeGdiSurface(final D3DWindowSurfaceData d3dw) { |
| if (gdiSurfaces != null) { |
| GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw); |
| if (gdisd != null) { |
| gdisd.invalidate(); |
| gdiSurfaces.remove(d3dw); |
| } |
| } |
| } |
| |
| /** |
| * If the update thread hasn't yet been created, it will be; |
| * otherwise it is awaken |
| */ |
| private synchronized void startUpdateThread() { |
| if (screenUpdater == null) { |
| screenUpdater = AccessController.doPrivileged((PrivilegedAction<Thread>) () -> { |
| String name = "D3D Screen Updater"; |
| Thread t = new Thread( |
| ThreadGroupUtils.getRootThreadGroup(), this, name, |
| 0, false); |
| // REMIND: should it be higher? |
| t.setPriority(Thread.NORM_PRIORITY + 2); |
| t.setDaemon(true); |
| return t; |
| }); |
| screenUpdater.start(); |
| } else { |
| wakeUpUpdateThread(); |
| } |
| } |
| |
| /** |
| * Wakes up the screen updater thread. |
| * |
| * This method is not synchronous, it doesn't wait |
| * for the updater thread to complete the updates. |
| * |
| * It should be used when it is not necessary to wait for the |
| * completion, for example, when a new surface had been added |
| * to the list of tracked surfaces (which means that it's about |
| * to be rendered to). |
| */ |
| public void wakeUpUpdateThread() { |
| synchronized (runLock) { |
| runLock.notifyAll(); |
| } |
| } |
| |
| /** |
| * Wakes up the screen updater thread and waits for the completion |
| * of the update. |
| * |
| * This method is called from Toolkit.sync() or |
| * when there was a copy from a VI to the screen |
| * so that swing applications would not appear to be |
| * sluggish. |
| */ |
| public void runUpdateNow() { |
| synchronized (this) { |
| // nothing to do if the updater thread hadn't been started or if |
| // there are no tracked surfaces |
| if (done || screenUpdater == null || |
| d3dwSurfaces == null || d3dwSurfaces.size() == 0) |
| { |
| return; |
| } |
| } |
| synchronized (runLock) { |
| needsUpdateNow = true; |
| runLock.notifyAll(); |
| while (needsUpdateNow) { |
| try { |
| runLock.wait(); |
| } catch (InterruptedException e) {} |
| } |
| } |
| } |
| |
| public void run() { |
| while (!done) { |
| synchronized (runLock) { |
| // If the list is empty, suspend the thread until a |
| // new surface is added. Note that we have to check before |
| // wait() (and inside the runLock), otherwise we could miss a |
| // notify() when a new surface is added and sleep forever. |
| long timeout = d3dwSurfaces.size() > 0 ? 100 : 0; |
| |
| // don't go to sleep if there's a thread waiting for an update |
| if (!needsUpdateNow) { |
| try { runLock.wait(timeout); } |
| catch (InterruptedException e) {} |
| } |
| // if we were woken up, there are probably surfaces in the list, |
| // no need to check if the list is empty |
| } |
| |
| // make a copy to avoid synchronization during the loop |
| D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {}; |
| synchronized (this) { |
| surfaces = d3dwSurfaces.toArray(surfaces); |
| } |
| for (D3DWindowSurfaceData sd : surfaces) { |
| // skip invalid surfaces (they could have become invalid |
| // after we made a copy of the list) - just a precaution |
| if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) { |
| if (!sd.isSurfaceLost()) { |
| // the flip and the clearing of the dirty state |
| // must be done under the lock, otherwise it's |
| // possible to miss an update to the surface |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
| rq.lock(); |
| try { |
| Rectangle r = sd.getBounds(); |
| D3DSurfaceData.swapBuffers(sd, 0, 0, |
| r.width, r.height); |
| sd.markClean(); |
| } finally { |
| rq.unlock(); |
| } |
| } else if (!validate(sd)) { |
| // it is possible that the validation may never |
| // succeed, we need to detect this and replace |
| // the d3dw surface with gdi; the replacement of |
| // the surface will also trigger a repaint |
| sd.getPeer().replaceSurfaceDataLater(); |
| } |
| } |
| } |
| synchronized (runLock) { |
| needsUpdateNow = false; |
| runLock.notifyAll(); |
| } |
| } |
| } |
| |
| /** |
| * Restores the passed surface if it was lost, resets the lost status. |
| * @param sd surface to be validated |
| * @return true if surface wasn't lost or if restoration was successful, |
| * false otherwise |
| */ |
| private boolean validate(D3DWindowSurfaceData sd) { |
| if (sd.isSurfaceLost()) { |
| try { |
| sd.restoreSurface(); |
| // if succeeded, first fill the surface with bg color |
| // note: use the non-synch method to avoid incorrect lock order |
| Color bg = sd.getPeer().getBackgroundNoSync(); |
| SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null); |
| sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height); |
| sg2d.dispose(); |
| // now clean the dirty status so that we don't flip it |
| // next time before it gets repainted; it is safe |
| // to do without the lock because we will issue a |
| // repaint anyway so we will not lose any rendering |
| sd.markClean(); |
| // since the surface was successfully restored we need to |
| // repaint whole window to repopulate the back-buffer |
| repaintPeerTarget(sd.getPeer()); |
| } catch (InvalidPipeException ipe) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /** |
| * Creates (or returns a cached one) gdi surface for the same peer as |
| * the passed d3dw surface has. |
| * |
| * @param d3dw surface used as key into the cache |
| * @return gdi window surface associated with the d3d window surfaces' peer |
| */ |
| private synchronized SurfaceData getGdiSurface(D3DWindowSurfaceData d3dw) { |
| if (gdiSurfaces == null) { |
| gdiSurfaces = |
| new HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData>(); |
| } |
| GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw); |
| if (gdisd == null) { |
| gdisd = GDIWindowSurfaceData.createData(d3dw.getPeer()); |
| gdiSurfaces.put(d3dw, gdisd); |
| } |
| return gdisd; |
| } |
| |
| /** |
| * Returns true if the component has heavyweight children. |
| * |
| * @param comp component to check for hw children |
| * @return true if Component has heavyweight children |
| */ |
| private static boolean hasHWChildren(Component comp) { |
| final ComponentAccessor acc = AWTAccessor.getComponentAccessor(); |
| if (comp instanceof Container) { |
| for (Component c : ((Container)comp).getComponents()) { |
| if (acc.getPeer(c) instanceof WComponentPeer || hasHWChildren(c)) { |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| } |