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/*
* Copyright (c) 2007, 2016, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
#pragma once
#include "D3DPipeline.h"
#include "D3DContext.h"
#include "awt_Toolkit.h"
typedef class D3DPipelineManager *LPD3DPIPELINEMANAGER;
typedef struct D3DAdapter
{
D3DContext *pd3dContext;
DWORD state;
HWND fsFocusWindow;
} D3DAdapter;
class D3DPIPELINE_API D3DPipelineManager
{
friend class D3DInitializer;
private:
// creates and initializes instance of D3DPipelineManager, may return NULL
static D3DPipelineManager* CreateInstance(void);
// deletes the single instance of the manager
static void DeleteInstance();
public:
// returns the single instance of the manager, may return NULL
static D3DPipelineManager* GetInstance(void);
HRESULT GetD3DContext(UINT adapterOrdinal, D3DContext **ppd3dContext);
HRESULT HandleLostDevices();
// Checks if adapters were added or removed, or if the order had changed
// (which may happen with primary display is changed). If that's the case
// releases current adapters and d3d9 instance, reinitializes the pipeline.
// @param *monHds list of monitor handles retrieved from GDI
// @param monNum number of gdi monitors
static
HRESULT HandleAdaptersChange(HMONITOR *monHds, UINT monNum);
// returns depth stencil buffer format matching adapterFormat and render target
// format for the device specified by adapterOrdinal/devType
D3DFORMAT GetMatchingDepthStencilFormat(UINT adapterOrdinal,
D3DFORMAT adapterFormat,
D3DFORMAT renderTargetFormat);
HWND GetCurrentFocusWindow();
// returns previous fs window
HWND SetFSFocusWindow(UINT, HWND);
LPDIRECT3D9 GetD3DObject() { return pd3d9; }
D3DDEVTYPE GetDeviceType() { return devType; }
// returns the d3d adapter ordinal given GDI screen number:
// these may differ depending on which display is primary
UINT GetAdapterOrdinalForScreen(jint gdiScreen);
private:
D3DPipelineManager(void);
~D3DPipelineManager(void);
// Creates a Direct3D9 object and initializes adapters.
HRESULT InitD3D(void);
// Releases adapters, Direct3D9 object and the d3d9 library.
HRESULT ReleaseD3D();
// selects the device type based on user input and available
// device types
D3DDEVTYPE SelectDeviceType();
// creates array of adapters (releases the old one first)
HRESULT InitAdapters();
// releases each adapter's context, and then releases the array
HRESULT ReleaseAdapters();
HWND CreateDefaultFocusWindow();
// returns S_OK if the adapter is capable of running the Direct3D
// pipeline
HRESULT D3DEnabledOnAdapter(UINT Adapter);
// returns adapterOrdinal given a HMONITOR handle
UINT GetAdapterOrdinalByHmon(HMONITOR hMon);
HRESULT CheckAdaptersInfo();
HRESULT CheckDeviceCaps(UINT Adapter);
// Check the OS, succeeds if the OS is XP or newer client-class OS
static HRESULT CheckOSVersion();
// used to check attached adapters using GDI against known bad hw database
// prior to the instantiation of the pipeline manager
static HRESULT GDICheckForBadHardware();
// given VendorId, DeviceId and driver version, checks against a database
// of known bad hardware/driver combinations.
// If the driver version is not known MAX_VERSION can be used
// which is guaranteed to satisfy the check
static HRESULT CheckForBadHardware(DWORD vId, DWORD dId, LONGLONG version);
private:
// current adapter count
UINT adapterCount;
// Pointer to Direct3D9 Object mainained by the pipeline manager
LPDIRECT3D9 pd3d9;
// d3d9.dll lib
HINSTANCE hLibD3D9;
int currentFSFocusAdapter;
HWND defaultFocusWindow;
D3DDEVTYPE devType;
D3DAdapter *pAdapters;
// instance of this object
static LPD3DPIPELINEMANAGER pMgr;
};
#define OS_UNDEFINED (0 << 0)
#define OS_VISTA (1 << 0)
#define OS_WINSERV_2008 (1 << 1)
#define OS_WINXP (1 << 2)
#define OS_WINXP_64 (1 << 3)
#define OS_WINSERV_2003 (1 << 4)
#define OS_WINDOWS7 (1 << 5)
#define OS_WINSERV_2008R2 (1 << 6)
#define OS_ALL (OS_VISTA|OS_WINSERV_2008|OS_WINXP|OS_WINXP_64|OS_WINSERV_2003|\
OS_WINDOWS7|OS_WINSERV_2008R2)
#define OS_UNKNOWN (~OS_ALL)
BOOL D3DPPLM_OsVersionMatches(USHORT osInfo);
class D3DInitializer : public AwtToolkit::PreloadAction {
private:
D3DInitializer();
~D3DInitializer();
protected:
// PreloadAction overrides
virtual void InitImpl();
virtual void CleanImpl(bool reInit);
public:
static D3DInitializer& GetInstance() { return theInstance; }
private:
// single instance
static D3DInitializer theInstance;
// adapter initializer class
class D3DAdapterInitializer : public AwtToolkit::PreloadAction {
public:
void setAdapter(UINT adapter) { this->adapter = adapter; }
protected:
// PreloadAction overrides
virtual void InitImpl();
virtual void CleanImpl(bool reInit);
private:
UINT adapter;
};
// the flag indicates success of COM initialization
bool bComInitialized;
D3DAdapterInitializer *pAdapterIniters;
};